[chronojump] On inertia moment calculation, vertical display is smaller



commit 92797d0d9807cf8cd6a2d5f2806afab9204dd715
Author: Xavier de Blas <xaviblas gmail com>
Date:   Mon May 25 17:24:37 2015 +0200

    On inertia moment calculation, vertical display is smaller

 src/gui/encoder.cs |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)
---
diff --git a/src/gui/encoder.cs b/src/gui/encoder.cs
index ea1b86e..c89959e 100644
--- a/src/gui/encoder.cs
+++ b/src/gui/encoder.cs
@@ -2041,7 +2041,10 @@ public partial class ChronoJumpWindow
                int heightG = encoder_capture_signal_drawingarea.Allocation.Height;
 
                double realHeightG;
-               if(encoderConfigurationCurrent.has_inertia)
+                                                       
+               if(inertiaMomentCalculation)
+                       realHeightG = 2 * 500 ; //.5 meter up / .5 meter down
+               else if(encoderConfigurationCurrent.has_inertia)
                        realHeightG = 2 * 5000 ; //5 meters up / 5 meters down
                else
                        realHeightG = 2 * 1000 ; //1 meter up / 1 meter down


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