Another try at same-gnome



Here is another updated file.  I currently do not have anymore to add,
just what ever needs fixed I guess.  If you see errors let me know,
John
Index: same-gnome.xml
===================================================================
RCS file: /cvs/gnome/gnome-games/same-gnome/help/C/same-gnome.xml,v
retrieving revision 1.10
diff --unified -r1.10 same-gnome.xml
--- same-gnome.xml	4 Mar 2004 09:42:19 -0000	1.10
+++ same-gnome.xml	20 Jul 2004 13:04:02 -0000
@@ -2,8 +2,8 @@
 <!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" 
 "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd"; [
   <!ENTITY legal SYSTEM "legal.xml">
-  <!ENTITY appversion "2.6">
-  <!ENTITY manrevision "2.6">
+  <!ENTITY appversion "2.8">
+  <!ENTITY manrevision "2.8">
   <!ENTITY date "27 April 2002">
   <!ENTITY app "<application>Same GNOME</application>">
   <!-- Information about the entities
@@ -29,7 +29,7 @@
 <!-- please do not change the id; for translations, change lang to -->
 <!-- appropriate code -->
   <articleinfo> 
-    <title>&app; Manual V&manrevision;</title>       
+    <title>&app; Manual </title>       
 
     <copyright> 
       <year>2002</year> 
@@ -224,8 +224,28 @@
 	<term>Menubar. </term>
 	<listitem>
 	<para>
-	  The menus on the menubar contain all of the commands you need to
-	  play <application>&app;</application>.
+	  The menubar contains the following menus:
+	<variablelist>
+	<varlistentry>
+	<term><guimenu>Game</guimenu></term>
+	<listitem><para>
+	The <guimenu>Game</guimenu>  menu contains the <guimenuitem>New Game</guimenuitem> button allowing you to start a new game,
+	the <guimenuitem>Scores</guimenuitem> button allowing you to view the best scores of old games and a <guimenuitem>Quit</guimenuitem> button allowing you to exit &app;.
+	</para></listitem>
+	</varlistentry>
+	<varlistentry>
+	<term><guimenu>Settings</guimenu></term> 
+	<listitem><para>
+	The <guimenu>Settings</guimenu> menu contains the <guimenuitem>Preferences</guimenuitem> button, allowing you to customize the stones of &app;.
+	</para></listitem>
+	</varlistentry>
+	<varlistentry>
+	<term><guimenu>Help</guimenu></term>
+	<listitem><para>
+	The <guimenu>Help</guimenu> menu contains the <guimenuitem>Contents</guimenuitem> button which will leed you to this help and a <guimenuitem>About</guimenuitem> button which will give you information about &app; itself.
+	</para></listitem>
+	</varlistentry>
+	</variablelist>
 	</para>
 	</listitem>
 	</varlistentry>
@@ -255,7 +275,7 @@
     <title>Playing Same GNOME</title> 
     
     <para>
-      A new game is started when you start &app;.  To start a new game
+      A new game is started when automatically when you start &app;.  To start a new game
       manually, choose
       <menuchoice>
         <guimenu>Game</guimenu>
@@ -264,9 +284,18 @@
     </para>
 
     <para>
+      The purpose of &app; is to remove all of the balls from the board.  When
+      the balls are removed you receive points.  The more balls removed at one
+      time results in higher points. Example: If you remove two balls, you
+      receive no points.  If you remove three balls, you receive one point.
+      Four balls, four points. The higher amount of balls removed the higher
+      the points awarded for the removal.
+    </para>
+
+    <para>
       To remove a group of balls, click on a ball that is in that group.  When
       your mouse is over a ball that is part of a group, the balls in that
-      group rotate.
+      group rotate.  
     </para>
 
     <para>
@@ -291,7 +320,7 @@
     <title>Settings</title> 
     <para>
       The <interface>Preferences</interface> dialog allows you to change the
-      scenario.  A scenario determines what the balls look like in &app;.
+      theme.  A theme determines what the balls look like in &app;.
     </para>
     <para>
       To open the <interface>Preferences</interface> dialog, choose
@@ -317,13 +346,13 @@
 
     </para>
     <para>
-      To change the current scenario, select an option from the
-      <guilabel>Select scenario</guilabel> drop-down list box.  The balls in
+      To change the current theme, select an option from the
+      <guilabel>Theme</guilabel> drop-down list box.  The balls in
       the playing area will change automatically.
       <xref linkend="same-planets-fig"/> shows the main window using the
-      <guilabel>planets.png</guilabel> scenario.
+      <guilabel>planets.png</guilabel> theme.
      <figure id="same-planets-fig"> 
-      <title>&app; Main Window Using planets.png Scenario</title> 
+      <title>&app; Main Window Using planets.png Theme</title> 
 	<screenshot> 
 	  <mediaobject> 
 	    <imageobject><imagedata
@@ -336,9 +365,9 @@
   </sect1>
 
   <sect1 id="creating-scenarios">
-  <title>Creating Scenarios</title>
+  <title>Creating Themes</title>
   <para>
-    Each scenario is a graphics file.  Each graphics file contains frames of
+    Each theme is a graphics file.  Each graphics file contains frames of
     animation which are shown when the mouse is moved over a group of balls.
   </para>
   <para>
@@ -352,7 +381,7 @@
     <systemitem>Portable Network Graphics (PNG)</systemitem> format.
   </para>
   <para>
-    For &app; to be able to use your scenario, the scenario must be placed in
+    For &app; to be able to use your theme, the theme must be placed in
     <filename class="directory">
       <replaceable>$prefix</replaceable>/share/pixmaps/same-gnome/
     </filename>.
@@ -363,11 +392,11 @@
   </para>
   <para>
     <xref linkend="blink-sync-fig"/> shows the graphics file used for the
-    <guilabel>blink-sync.png</guilabel> scenario.
+    <guilabel>blink-sync.png</guilabel> theme.
 
     <!-- ==== Figure ==== -->
     <figure id="blink-sync-fig"> 
-      <title>Grapics File for Blink-Sync.png Scenario</title>
+      <title>Grapics File for Blink-Sync.png Theme</title>
       <screenshot> 
         <mediaobject> 
 	  <imageobject><imagedata
@@ -390,12 +419,12 @@
 <!--  <sect1 id="same-gnome-bugs">
   <title>Known Bugs and Limitations</title>
   <para>
-    If you switch from another scenario to <guilabel>blink-sync.png</guilabel>,
+    If you switch from another theme to <guilabel>blink-sync.png</guilabel>,
     some blocks of blink-sync remain in a mid-animation frame.  When the mouse
     is moved over the playing area, this is corrected.
   </para>
   <para>
-    In some cases, if the scenarios are changed, some balls disappear until
+    In some cases, if the themes are changed, some balls disappear until
     the mouse is placed over them.  It happens sometimes when the following is
     done:
     <orderedlist>


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