banshee r3821 - in trunk/banshee: . src/Core/Banshee.ThickClient/Banshee.Gui
- From: gburt svn gnome org
- To: svn-commits-list gnome org
- Subject: banshee r3821 - in trunk/banshee: . src/Core/Banshee.ThickClient/Banshee.Gui
- Date: Thu, 24 Apr 2008 20:49:29 +0100 (BST)
Author: gburt
Date: Thu Apr 24 19:49:29 2008
New Revision: 3821
URL: http://svn.gnome.org/viewvc/banshee?rev=3821&view=rev
Log:
2008-04-24 Gabriel Burt <gabriel burt gmail com>
* src/Core/Banshee.ThickClient/Banshee.Gui/PlaybackActions.cs: Fix bug
with seek and jump-to-playing not being sensitive when they should be.
Fixes BGO #528198.
Modified:
trunk/banshee/ChangeLog
trunk/banshee/src/Core/Banshee.ThickClient/Banshee.Gui/PlaybackActions.cs
Modified: trunk/banshee/src/Core/Banshee.ThickClient/Banshee.Gui/PlaybackActions.cs
==============================================================================
--- trunk/banshee/src/Core/Banshee.ThickClient/Banshee.Gui/PlaybackActions.cs (original)
+++ trunk/banshee/src/Core/Banshee.ThickClient/Banshee.Gui/PlaybackActions.cs Thu Apr 24 19:49:29 2008
@@ -134,30 +134,31 @@
default:
break;
}
+
+ TrackInfo track = ServiceManager.PlayerEngine.CurrentTrack;
+ if (track != null) {
+ this["SeekToAction"].Sensitive = !track.IsLive;
+ this["RestartSongAction"].Sensitive = !track.IsLive;
+ this["RestartSongAction"].Label = (track.MediaAttributes & TrackMediaAttributes.VideoStream) == 0
+ ? Catalog.GetString ("_Restart Song")
+ : Catalog.GetString ("_Restart Video");
+
+ this["JumpToPlayingTrackAction"].Sensitive = true;
+ this["JumpToPlayingTrackAction"].Label = (track.MediaAttributes & TrackMediaAttributes.VideoStream) == 0
+ ? Catalog.GetString ("_Jump to Playing Song")
+ : Catalog.GetString ("_Jump to Playing Video");
+ } else {
+ this["JumpToPlayingTrackAction"].Sensitive = false;
+ this["RestartSongAction"].Sensitive = false;
+ this["SeekToAction"].Sensitive = false;
+ }
}
private void OnPlayerEngineEventChanged (object o, PlayerEngineEventArgs args)
{
switch (args.Event) {
- case PlayerEngineEvent.StartOfStream:
- TrackInfo track = ServiceManager.PlayerEngine.CurrentTrack;
- this["SeekToAction"].Sensitive = !track.IsLive;
- this["RestartSongAction"].Sensitive = !track.IsLive;
- this["RestartSongAction"].Label = (track.MediaAttributes & TrackMediaAttributes.VideoStream) == 0
- ? Catalog.GetString ("_Restart Song")
- : Catalog.GetString ("_Restart Video");
-
- this["JumpToPlayingTrackAction"].Sensitive = true;
- this["JumpToPlayingTrackAction"].Label = (track.MediaAttributes & TrackMediaAttributes.VideoStream) == 0
- ? Catalog.GetString ("_Jump to Playing Song")
- : Catalog.GetString ("_Jump to Playing Video");
- break;
-
case PlayerEngineEvent.Error:
case PlayerEngineEvent.EndOfStream:
- this["JumpToPlayingTrackAction"].Sensitive = false;
- this["RestartSongAction"].Sensitive = false;
- this["SeekToAction"].Sensitive = false;
ToggleAction stop_action = (ToggleAction) this["StopWhenFinishedAction"];
// Kinda lame, but we don't want to actually reset StopWhenFinished inside the controller
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