gnomemm r1680 - in clutter-box2dmm/trunk: . clutter-box2d/src examples/bridge examples/chain examples/pyramid examples/slides examples/table tools/m4
- From: murrayc svn gnome org
- To: svn-commits-list gnome org
- Subject: gnomemm r1680 - in clutter-box2dmm/trunk: . clutter-box2d/src examples/bridge examples/chain examples/pyramid examples/slides examples/table tools/m4
- Date: Mon, 11 Aug 2008 08:09:40 +0000 (UTC)
Author: murrayc
Date: Mon Aug 11 08:09:40 2008
New Revision: 1680
URL: http://svn.gnome.org/viewvc/gnomemm?rev=1680&view=rev
Log:
2008-08-11 Murray Cumming <murrayc murrayc com>
* tools/m4/convert_clutter-box2dmm.m4:
* clutter-box2d/src/box2d.ccg:
* clutter-box2d/src/box2d.hg: Added explicit get/set_child_*()
methods for all the ClutterBox2D child properties.
Used Clutter::Vertex instead of ClutterVertex for all parameters.
* examples/bridge/main.cc:
* examples/chain/main.cc:
* examples/pyramid/main.cc:
* examples/slides/main.cc:
* examples/table/main.cc: Adapted.
Modified:
clutter-box2dmm/trunk/ChangeLog
clutter-box2dmm/trunk/clutter-box2d/src/box2d.ccg
clutter-box2dmm/trunk/clutter-box2d/src/box2d.hg
clutter-box2dmm/trunk/examples/bridge/main.cc
clutter-box2dmm/trunk/examples/chain/main.cc
clutter-box2dmm/trunk/examples/pyramid/main.cc
clutter-box2dmm/trunk/examples/slides/main.cc
clutter-box2dmm/trunk/examples/table/main.cc
clutter-box2dmm/trunk/tools/m4/convert_clutter-box2dmm.m4
Modified: clutter-box2dmm/trunk/clutter-box2d/src/box2d.ccg
==============================================================================
--- clutter-box2dmm/trunk/clutter-box2d/src/box2d.ccg (original)
+++ clutter-box2dmm/trunk/clutter-box2d/src/box2d.ccg Mon Aug 11 08:09:40 2008
@@ -1 +1,88 @@
+/* Copyright (C) 2008 The cluttermm Development Team
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
#include <clutter-box2d/clutter-box2d.h>
+
+namespace Clutter
+{
+namespace Box2D
+{
+
+void Box2D::set_child_linear_velocity(const Glib::RefPtr<Clutter::Actor>& actor, const Clutter::Vertex& linear_velocity)
+{
+ set_child_property(actor, "linear-velocity", linear_velocity);
+}
+
+Clutter::Vertex Box2D::get_child_linear_velocity(const Glib::RefPtr<const Clutter::Actor>& actor) const
+{
+ Clutter::Vertex linear_velocity;
+ get_child_property(actor, "angular-velocity", linear_velocity);
+ return linear_velocity;
+}
+
+void Box2D::set_child_angular_velocity(const Glib::RefPtr<Clutter::Actor>& actor, const Clutter::Vertex& angular_velocity)
+{
+ set_child_property(actor, "angular-velocity", angular_velocity);
+}
+
+Clutter::Vertex Box2D::get_child_angular_velocity(const Glib::RefPtr<const Clutter::Actor>& actor) const
+{
+ Clutter::Vertex angular_velocity;
+ get_child_property(actor, "angular-velocity", angular_velocity);
+ return angular_velocity;
+}
+
+void Box2D::set_child_is_bullet(const Glib::RefPtr<Clutter::Actor>& actor, bool is_bullet)
+{
+ set_child_property(actor, "is-bullet", is_bullet);
+}
+
+bool Box2D::get_child_is_bullet(const Glib::RefPtr<const Clutter::Actor>& actor) const
+{
+ bool is_bullet = false;
+ get_child_property(actor, "is-bullet", is_bullet);
+ return is_bullet;
+}
+
+void Box2D::set_child_mode(const Glib::RefPtr<Clutter::Actor>& actor, Type mode)
+{
+ set_child_property(actor, "mode", (int)mode); //TODO: Avoid the need for the int cast.
+}
+
+Type Box2D::get_child_mode(const Glib::RefPtr<const Clutter::Actor>& actor) const
+{
+ Type mode = BOX2D_NONE;
+ get_child_property(actor, "mode", mode);
+ return mode;
+}
+
+void Box2D::set_child_manipulatable(const Glib::RefPtr<Clutter::Actor>& actor, bool manipulatable)
+{
+ set_child_property(actor, "manipulatable", manipulatable);
+}
+
+bool Box2D::get_child_manipulatable(const Glib::RefPtr<const Clutter::Actor>& actor) const
+{
+ bool manipulatable = false;
+ get_child_property(actor, "manipulatable", manipulatable);
+ return manipulatable;
+}
+
+} //namespace Box2D
+
+} //namespace Clutter
+
Modified: clutter-box2dmm/trunk/clutter-box2d/src/box2d.hg
==============================================================================
--- clutter-box2dmm/trunk/clutter-box2d/src/box2d.hg (original)
+++ clutter-box2dmm/trunk/clutter-box2d/src/box2d.hg Mon Aug 11 08:09:40 2008
@@ -49,16 +49,17 @@
_WRAP_METHOD(bool get_simulating() const, clutter_box2d_get_simulating)
//TODO: Wrap ClutterBox2DJoint properly - ideally it would be a registered type, with hidden implementation.
- _WRAP_METHOD(ClutterBox2DJoint* add_revolute_joint(const Glib::RefPtr<Clutter::Actor>& actor1, const Glib::RefPtr<Clutter::Actor>& actor2, const ClutterVertex* anchor1, const ClutterVertex* anchor2, double reference_angle), clutter_box2d_add_revolute_joint)
+ _WRAP_METHOD(ClutterBox2DJoint* add_revolute_joint(const Glib::RefPtr<Clutter::Actor>& actor1, const Glib::RefPtr<Clutter::Actor>& actor2, const Clutter::Vertex& anchor1, const Clutter::Vertex& anchor2, double reference_angle), clutter_box2d_add_revolute_joint)
- _WRAP_METHOD(ClutterBox2DJoint* add_revolute_joint(const Glib::RefPtr<Clutter::Actor>& actor1, const Glib::RefPtr<Clutter::Actor>& actor2, const ClutterVertex *anchor), clutter_box2d_add_revolute_joint2)
+
+ _WRAP_METHOD(ClutterBox2DJoint* add_revolute_joint(const Glib::RefPtr<Clutter::Actor>& actor1, const Glib::RefPtr<Clutter::Actor>& actor2, const Clutter::Vertex& anchor), clutter_box2d_add_revolute_joint2)
_WRAP_METHOD(ClutterBox2DJoint* add_distance_joint(const Glib::RefPtr<Clutter::Actor>& actor1,
const Glib::RefPtr<Clutter::Actor>& actor2,
- const ClutterVertex* anchor1,
- const ClutterVertex* anchor2,
+ const Clutter::Vertex& anchor1,
+ const Clutter::Vertex& anchor2,
double length, double frequency, double damping_ratio), clutter_box2d_add_distance_joint)
@@ -66,10 +67,28 @@
const Glib::RefPtr<Clutter::Actor>& actor2,
const ClutterVertex *anchor1,
const ClutterVertex *anchor2,
- double min_length, double max_length, const ClutterVertex* axis), clutter_box2d_add_prismatic_joint)
+ double min_length, double max_length, const Clutter::Vertex& axis), clutter_box2d_add_prismatic_joint)
+
+
+//TODO: Remove this conversion when the C API has been fixed. See http://bugzilla.o-hand.com/show_bug.cgi?id=1095
+#m4 _CONVERSION(`const Clutter::Vertex&', `ClutterVertex*', `const_cast<Clutter::Vertex&>($3).gobj()')
+ _WRAP_METHOD(ClutterBox2DJoint* add_mouse_joint(const Glib::RefPtr<Clutter::Actor>& actor, const Clutter::Vertex& target), clutter_box2d_add_mouse_joint)
+
+
+ void set_child_linear_velocity(const Glib::RefPtr<Clutter::Actor>& actor, const Clutter::Vertex& linear_velocity);
+ Clutter::Vertex get_child_linear_velocity(const Glib::RefPtr<const Clutter::Actor>& actor) const;
+
+ void set_child_angular_velocity(const Glib::RefPtr<Clutter::Actor>& actor, const Clutter::Vertex& angular_velocity);
+ Clutter::Vertex get_child_angular_velocity(const Glib::RefPtr<const Clutter::Actor>& actor) const;
+
+ void set_child_is_bullet(const Glib::RefPtr<Clutter::Actor>& actor, bool is_bullet = true);
+ bool get_child_is_bullet(const Glib::RefPtr<const Clutter::Actor>& actor) const;
+ void set_child_mode(const Glib::RefPtr<Clutter::Actor>& actor, Type mode);
+ Type get_child_mode(const Glib::RefPtr<const Clutter::Actor>& actor) const;
- _WRAP_METHOD(ClutterBox2DJoint* add_mouse_joint(const Glib::RefPtr<Clutter::Actor>& actor, ClutterVertex *target), clutter_box2d_add_mouse_joint)
+ void set_child_manipulatable(const Glib::RefPtr<Clutter::Actor>& actor, bool manipulatable = true);
+ bool get_child_manipulatable(const Glib::RefPtr<const Clutter::Actor>& actor) const;
_WRAP_PROPERTY("gravity", Clutter::Vertex)
_WRAP_PROPERTY("simulating", bool)
Modified: clutter-box2dmm/trunk/examples/bridge/main.cc
==============================================================================
--- clutter-box2dmm/trunk/examples/bridge/main.cc (original)
+++ clutter-box2dmm/trunk/examples/bridge/main.cc Mon Aug 11 08:09:40 2008
@@ -3,33 +3,33 @@
#include <iostream>
static void
-add_static_box(const Glib::RefPtr<Clutter::Container>& group,
+add_static_box(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d,
int x, int y, int width, int height)
{
Glib::RefPtr<Clutter::Rectangle> rect = Clutter::Rectangle::create();
rect->set_size(width, height);
rect->set_position(x, y);
- group->add_actor(rect);
- group->set_child_property(rect, "mode", (int)Clutter::Box2D::BOX2D_STATIC);
+ box2d->add_actor(rect);
+ box2d->set_child_mode(rect, Clutter::Box2D::BOX2D_STATIC);
}
void
-add_cage (const Glib::RefPtr<Clutter::Container>& group, bool roof)
+add_cage(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d, bool roof)
{
Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default(); //TODO: There could be more than one stage.
- int width = stage->get_width();
- int height = stage->get_height();
+ const int width = stage->get_width();
+ const int height = stage->get_height();
if(roof)
- add_static_box(group, -100, -100, width + 200, 100);
+ add_static_box(box2d, -100, -100, width + 200, 100);
else
- add_static_box(group, -100, -height*(3-1)-100, width + 200, 100);
+ add_static_box(box2d, -100, -height*(3-1)-100, width + 200, 100);
- add_static_box(group, -100, height, width + 200, 100);
+ add_static_box(box2d, -100, height, width + 200, 100);
- add_static_box(group, -100, -(height*(5-1)) , 100, height * 5);
- add_static_box(group, width, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, -100, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, width, -(height*(5-1)) , 100, height * 5);
}
@@ -69,7 +69,7 @@
rect->set_position(10, y);
box2d->add_actor(rect);
- box2d->set_child_property(rect, "mode", (int)Clutter::Box2D::BOX2D_STATIC); //TODO: Avoid the need for the int cast.
+ box2d->set_child_mode(rect, Clutter::Box2D::BOX2D_STATIC);
Glib::RefPtr<Clutter::Actor> prev_actor = rect;
@@ -80,11 +80,11 @@
box->set_position(20 + 20 * i, y);
box2d->add_actor(box);
- box2d->set_child_property(box, "manipulatable", true);
- box2d->set_child_property(box, "mode", (int)Clutter::Box2D::BOX2D_DYNAMIC);
+ box2d->set_child_manipulatable(box, true);
+ box2d->set_child_mode(box, Clutter::Box2D::BOX2D_DYNAMIC);
- ClutterVertex anchor = { CLUTTER_UNITS_FROM_FLOAT (20 + 20 * i), CLUTTER_UNITS_FROM_FLOAT (y) };
- box2d->add_revolute_joint(prev_actor, box, &anchor);
+ Clutter::Vertex anchor( CLUTTER_UNITS_FROM_FLOAT (20 + 20 * i), CLUTTER_UNITS_FROM_FLOAT (y), 0 );
+ box2d->add_revolute_joint(prev_actor, box, anchor);
prev_actor = box;
}
@@ -94,11 +94,10 @@
box->set_position(20 + 20 * num_planks, y);
box2d->add_actor(box);
- box2d->set_child_property(box, "mode", (int)Clutter::Box2D::BOX2D_STATIC);
+ box2d->set_child_mode(box, Clutter::Box2D::BOX2D_STATIC);
- ClutterVertex anchor = { CLUTTER_UNITS_FROM_FLOAT (20 + 20 * num_planks),
- CLUTTER_UNITS_FROM_FLOAT (y) };
- box2d->add_revolute_joint(prev_actor, box, &anchor);
+ Clutter::Vertex anchor( CLUTTER_UNITS_FROM_FLOAT (20 + 20 * num_planks), CLUTTER_UNITS_FROM_FLOAT (y), 0 );
+ box2d->add_revolute_joint(prev_actor, box, anchor);
box2d->set_simulating();
Modified: clutter-box2dmm/trunk/examples/chain/main.cc
==============================================================================
--- clutter-box2dmm/trunk/examples/chain/main.cc (original)
+++ clutter-box2dmm/trunk/examples/chain/main.cc Mon Aug 11 08:09:40 2008
@@ -3,33 +3,33 @@
#include <iostream>
static void
-add_static_box(const Glib::RefPtr<Clutter::Container>& group,
+add_static_box(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d,
int x, int y, int width, int height)
{
Glib::RefPtr<Clutter::Rectangle> rect = Clutter::Rectangle::create();
rect->set_size(width, height);
rect->set_position(x, y);
- group->add_actor(rect);
- group->set_child_property(rect, "mode", (int)Clutter::Box2D::BOX2D_STATIC);
+ box2d->add_actor(rect);
+ box2d->set_child_mode(rect, Clutter::Box2D::BOX2D_STATIC);
}
void
-add_cage (const Glib::RefPtr<Clutter::Container>& group, bool roof)
+add_cage(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d, bool roof)
{
Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default(); //TODO: There could be more than one stage.
- int width = stage->get_width();
- int height = stage->get_height();
+ const int width = stage->get_width();
+ const int height = stage->get_height();
if(roof)
- add_static_box(group, -100, -100, width + 200, 100);
+ add_static_box(box2d, -100, -100, width + 200, 100);
else
- add_static_box(group, -100, -height*(3-1)-100, width + 200, 100);
+ add_static_box(box2d, -100, -height*(3-1)-100, width + 200, 100);
- add_static_box(group, -100, height, width + 200, 100);
+ add_static_box(box2d, -100, height, width + 200, 100);
- add_static_box(group, -100, -(height*(5-1)) , 100, height * 5);
- add_static_box(group, width, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, -100, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, width, -(height*(5-1)) , 100, height * 5);
}
@@ -71,7 +71,7 @@
rect->set_position(stage->get_width() / 2, y);
box2d->add_actor(rect);
- box2d->set_child_property(rect, "mode", (int)Clutter::Box2D::BOX2D_STATIC); //TODO: Avoid the need for the int cast.
+ box2d->set_child_mode(rect, Clutter::Box2D::BOX2D_STATIC);
Glib::RefPtr<Clutter::Actor> prev_actor = rect;
@@ -82,12 +82,12 @@
box->set_position(20 + 20 * i, y+=1);
box2d->add_actor(box);
- box2d->set_child_property(box, "manipulatable", true);
- box2d->set_child_property(box, "mode", (int)Clutter::Box2D::BOX2D_DYNAMIC);
+ box2d->set_child_manipulatable(box);
+ box2d->set_child_mode(box, Clutter::Box2D::BOX2D_DYNAMIC);
- ClutterVertex anchor1 = { CLUTTER_UNITS_FROM_FLOAT (18), CLUTTER_UNITS_FROM_FLOAT (0.0) };
- ClutterVertex anchor2 = { CLUTTER_UNITS_FROM_FLOAT (0.0), CLUTTER_UNITS_FROM_FLOAT (0.0) };
- box2d->add_revolute_joint(prev_actor, box, &anchor1, &anchor2, 0.0);
+ Clutter::Vertex anchor1( CLUTTER_UNITS_FROM_FLOAT (18), CLUTTER_UNITS_FROM_FLOAT (0.0), 0 );
+ Clutter::Vertex anchor2( CLUTTER_UNITS_FROM_FLOAT (0.0), CLUTTER_UNITS_FROM_FLOAT (0.0), 0);
+ box2d->add_revolute_joint(prev_actor, box, anchor1, anchor2, 0.0);
prev_actor = box;
}
Modified: clutter-box2dmm/trunk/examples/pyramid/main.cc
==============================================================================
--- clutter-box2dmm/trunk/examples/pyramid/main.cc (original)
+++ clutter-box2dmm/trunk/examples/pyramid/main.cc Mon Aug 11 08:09:40 2008
@@ -3,33 +3,33 @@
#include <iostream>
static void
-add_static_box(const Glib::RefPtr<Clutter::Container>& group,
+add_static_box(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d,
int x, int y, int width, int height)
{
Glib::RefPtr<Clutter::Rectangle> rect = Clutter::Rectangle::create();
rect->set_size(width, height);
rect->set_position(x, y);
- group->add_actor(rect);
- group->set_child_property(rect, "mode", (int)Clutter::Box2D::BOX2D_STATIC);
+ box2d->add_actor(rect);
+ box2d->set_child_mode(rect, Clutter::Box2D::BOX2D_STATIC);
}
void
-add_cage (const Glib::RefPtr<Clutter::Container>& group, bool roof)
+add_cage(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d, bool roof)
{
Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default(); //TODO: There could be more than one stage.
- int width = stage->get_width();
- int height = stage->get_height();
+ const int width = stage->get_width();
+ const int height = stage->get_height();
if(roof)
- add_static_box(group, -100, -100, width + 200, 100);
+ add_static_box(box2d, -100, -100, width + 200, 100);
else
- add_static_box(group, -100, -height*(3-1)-100, width + 200, 100);
+ add_static_box(box2d, -100, -height*(3-1)-100, width + 200, 100);
- add_static_box(group, -100, height, width + 200, 100);
+ add_static_box(box2d, -100, height, width + 200, 100);
- add_static_box(group, -100, -(height*(5-1)) , 100, height * 5);
- add_static_box(group, width, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, -100, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, width, -(height*(5-1)) , 100, height * 5);
}
@@ -79,8 +79,8 @@
texture->set_opacity(1.0 * 255);
texture->set_position(x, y);
- box2d->set_child_property(texture, "manipulatable", true);
- box2d->set_child_property(texture, "mode", (int)Clutter::Box2D::BOX2D_DYNAMIC);
+ box2d->set_child_manipulatable(texture);
+ box2d->set_child_mode(texture, Clutter::Box2D::BOX2D_DYNAMIC);
}
}
Modified: clutter-box2dmm/trunk/examples/slides/main.cc
==============================================================================
--- clutter-box2dmm/trunk/examples/slides/main.cc (original)
+++ clutter-box2dmm/trunk/examples/slides/main.cc Mon Aug 11 08:09:40 2008
@@ -3,33 +3,33 @@
#include <iostream>
static void
-add_static_box(const Glib::RefPtr<Clutter::Container>& group,
+add_static_box(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d,
int x, int y, int width, int height)
{
Glib::RefPtr<Clutter::Rectangle> rect = Clutter::Rectangle::create();
rect->set_size(width, height);
rect->set_position(x, y);
- group->add_actor(rect);
- group->set_child_property(rect, "mode", (int)Clutter::Box2D::BOX2D_STATIC);
+ box2d->add_actor(rect);
+ box2d->set_child_mode(rect, Clutter::Box2D::BOX2D_STATIC);
}
void
-add_cage (const Glib::RefPtr<Clutter::Container>& group, bool roof)
+add_cage(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d, bool roof)
{
Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default(); //TODO: There could be more than one stage.
- int width = stage->get_width();
- int height = stage->get_height();
+ const int width = stage->get_width();
+ const int height = stage->get_height();
if(roof)
- add_static_box(group, -100, -100, width + 200, 100);
+ add_static_box(box2d, -100, -100, width + 200, 100);
else
- add_static_box(group, -100, -height*(3-1)-100, width + 200, 100);
+ add_static_box(box2d, -100, -height*(3-1)-100, width + 200, 100);
- add_static_box(group, -100, height, width + 200, 100);
+ add_static_box(box2d, -100, height, width + 200, 100);
- add_static_box(group, -100, -(height*(5-1)) , 100, height * 5);
- add_static_box(group, width, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, -100, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, width, -(height*(5-1)) , 100, height * 5);
}
@@ -68,14 +68,14 @@
ground1->set_position(0, 310);
ground1->set_rotation(Clutter::Z_AXIS, 30.0, 128, 16, 0);
box2d->add_actor(ground1);
- box2d->set_child_property(ground1, "mode", (int)Clutter::Box2D::BOX2D_STATIC); //TODO: Avoid the need for the int cast.
+ box2d->set_child_mode(ground1, Clutter::Box2D::BOX2D_STATIC);
Glib::RefPtr<Clutter::Rectangle> ground2 = Clutter::Rectangle::create();
ground2->set_size(256, 3);
ground2->set_position(200, 200);
ground2->set_rotation(Clutter::Z_AXIS, -30.0, 0, 0, 0);
box2d->add_actor(ground2);
- box2d->set_child_property(ground2, "mode", (int)Clutter::Box2D::BOX2D_STATIC); //TODO: Avoid the need for the int cast.
+ box2d->set_child_mode(ground2, Clutter::Box2D::BOX2D_STATIC);
for(int i = 0; i < 20; ++i)
@@ -89,8 +89,8 @@
texture->set_opacity(1.0 * 255);
texture->set_position(x, y);
- box2d->set_child_property(texture, "manipulatable", true);
- box2d->set_child_property(texture, "mode", (int)Clutter::Box2D::BOX2D_DYNAMIC);
+ box2d->set_child_manipulatable(texture);
+ box2d->set_child_mode(texture, Clutter::Box2D::BOX2D_DYNAMIC);
}
box2d->set_reactive();
Modified: clutter-box2dmm/trunk/examples/table/main.cc
==============================================================================
--- clutter-box2dmm/trunk/examples/table/main.cc (original)
+++ clutter-box2dmm/trunk/examples/table/main.cc Mon Aug 11 08:09:40 2008
@@ -3,33 +3,33 @@
#include <iostream>
static void
-add_static_box(const Glib::RefPtr<Clutter::Container>& group,
+add_static_box(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d,
int x, int y, int width, int height)
{
Glib::RefPtr<Clutter::Rectangle> rect = Clutter::Rectangle::create();
rect->set_size(width, height);
rect->set_position(x, y);
- group->add_actor(rect);
- group->set_child_property(rect, "mode", (int)Clutter::Box2D::BOX2D_STATIC);
+ box2d->add_actor(rect);
+ box2d->set_child_mode(rect, Clutter::Box2D::BOX2D_STATIC);
}
void
-add_cage (const Glib::RefPtr<Clutter::Container>& group, bool roof)
+add_cage(const Glib::RefPtr<Clutter::Box2D::Box2D>& box2d, bool roof)
{
Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default(); //TODO: There could be more than one stage.
- int width = stage->get_width();
- int height = stage->get_height();
+ const int width = stage->get_width();
+ const int height = stage->get_height();
if(roof)
- add_static_box(group, -100, -100, width + 200, 100);
+ add_static_box(box2d, -100, -100, width + 200, 100);
else
- add_static_box(group, -100, -height*(3-1)-100, width + 200, 100);
+ add_static_box(box2d, -100, -height*(3-1)-100, width + 200, 100);
- add_static_box(group, -100, height, width + 200, 100);
+ add_static_box(box2d, -100, height, width + 200, 100);
- add_static_box(group, -100, -(height*(5-1)) , 100, height * 5);
- add_static_box(group, width, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, -100, -(height*(5-1)) , 100, height * 5);
+ add_static_box(box2d, width, -(height*(5-1)) , 100, height * 5);
}
@@ -74,8 +74,8 @@
texture->set_opacity(1.0 * 255);
texture->set_position(x, y);
- box2d->set_child_property(texture, "manipulatable", true);
- box2d->set_child_property(texture, "mode", (int)Clutter::Box2D::BOX2D_DYNAMIC);
+ box2d->set_child_manipulatable(texture);
+ box2d->set_child_mode(texture, Clutter::Box2D::BOX2D_DYNAMIC);
}
stage->show();
Modified: clutter-box2dmm/trunk/tools/m4/convert_clutter-box2dmm.m4
==============================================================================
--- clutter-box2dmm/trunk/tools/m4/convert_clutter-box2dmm.m4 (original)
+++ clutter-box2dmm/trunk/tools/m4/convert_clutter-box2dmm.m4 Mon Aug 11 08:09:40 2008
@@ -71,3 +71,6 @@
_CONVERSION(`const gchar*', `const Glib::ustring&',__GCHARP_TO_USTRING)
+_CONVERSION(`const Clutter::Vertex&', `const ClutterVertex*', `($3).gobj()')
+
+
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