gnome-shell r110 - trunk/js/ui
- From: danw svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-shell r110 - trunk/js/ui
- Date: Tue, 2 Dec 2008 16:15:00 +0000 (UTC)
Author: danw
Date: Tue Dec 2 16:15:00 2008
New Revision: 110
URL: http://svn.gnome.org/viewvc/gnome-shell?rev=110&view=rev
Log:
split the desktop area out of overlay.js
Added:
trunk/js/ui/desktops.js
Modified:
trunk/js/ui/overlay.js
Added: trunk/js/ui/desktops.js
==============================================================================
--- (empty file)
+++ trunk/js/ui/desktops.js Tue Dec 2 16:15:00 2008
@@ -0,0 +1,226 @@
+/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+
+const Tweener = imports.tweener.tweener;
+const Clutter = imports.gi.Clutter;
+
+const Main = imports.ui.main;
+const Overlay = imports.ui.overlay;
+const Panel = imports.ui.panel;
+const Meta = imports.gi.Meta;
+const Shell = imports.gi.Shell;
+
+// Windows are slightly translucent in the overlay mode
+const WINDOW_OPACITY = 0.9 * 255;
+
+// Define a layout scheme for small window counts. For larger
+// counts we fall back to an algorithm. We need more schemes here
+// unless we have a really good algorithm.
+
+// Each triplet is [xCenter, yCenter, scale] where the scale
+// is relative to the width of the desktop.
+const POSITIONS = {
+ 1: [[0.5, 0.5, 0.8]],
+ 2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
+ 3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
+ 4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
+ 5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
+};
+
+function Desktops(x, y, width, height) {
+ this._init(x, y, width, height);
+}
+
+Desktops.prototype = {
+ _init : function(x, y, width, height) {
+ this._windowClones = [];
+ this._x = x;
+ this._y = y;
+ this._width = width;
+ this._height = height;
+
+ this._group = new Clutter.Group();
+ },
+
+ show : function() {
+ let global = Shell.Global.get();
+
+ let windows = global.get_windows();
+ let desktopWindow = null;
+
+ for (let i = 0; i < windows.length; i++)
+ if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
+ desktopWindow = windows[i];
+
+ // If a file manager is displaying desktop icons, there will
+ // be a desktop window. This window will have the size of the
+ // whole desktop. When such window is not present (e.g. when
+ // the preference for showing icons on the desktop is disabled
+ // by the user or we are running inside a Xephyr window), we
+ // should create a desktop rectangle to serve as the
+ // background.
+ if (desktopWindow)
+ this._createDesktopClone(desktopWindow);
+ else
+ this._createDesktopRectangle();
+
+ // Count the total number of windows so we know what layout scheme to use
+ let numberOfWindows = 0;
+ for (let i = 0; i < windows.length; i++) {
+ let w = windows[i];
+ if (w == desktopWindow || w.is_override_redirect())
+ continue;
+
+ numberOfWindows++;
+ }
+
+ // Now create actors for all the desktop windows. Do it in
+ // reverse order so that the active actor ends up on top
+ let windowIndex = 0;
+ for (let i = windows.length - 1; i >= 0; i--) {
+ let w = windows[i];
+ if (w == desktopWindow || w.is_override_redirect())
+ continue;
+ this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
+
+ windowIndex++;
+ }
+ },
+
+ hide : function() {
+ for (let i = 0; i < this._windowClones.length; i++) {
+ this._windowClones[i].destroy();
+ }
+
+ this._windowClones = [];
+ },
+
+ _createDesktopClone : function(w) {
+ let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
+ reactive: true,
+ x: 0,
+ y: 0 });
+ this._addDesktop(clone);
+ },
+
+ _createDesktopRectangle : function() {
+ let global = Shell.Global.get();
+
+ // In the case when we have a desktop window from the file
+ // manager, its height is full-screen, i.e. it includes the
+ // height of the panel, so we should not subtract the height
+ // of the panel from global.screen_height here either to have
+ // them show up identically. We are also using (0,0)
+ // coordinates in both cases which makes the background window
+ // animate out from behind the panel.
+
+ let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
+ reactive: true,
+ x: 0,
+ y: 0,
+ width: global.screen_width,
+ height: global.screen_height });
+ this._addDesktop(desktopRectangle);
+ },
+
+ _addDesktop : function(desktop) {
+ let me = this;
+
+ this._windowClones.push(desktop);
+ this._group.add_actor(desktop);
+
+ // Since the right side only moves a little bit (the width of padding
+ // we add) it looks less jittery to put the anchor there.
+ desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+ Tweener.addTween(desktop,
+ { x: this._x + this._width,
+ y: this._y,
+ scale_x: Overlay.DESKTOP_SCALE,
+ scale_y: Overlay.DESKTOP_SCALE,
+ time: Overlay.ANIMATION_TIME,
+ transition: "easeOutQuad"
+ });
+
+ desktop.connect("button-press-event",
+ function() {
+ me._deactivate();
+ });
+ },
+
+ //windowIndex == 0 => top in stacking order
+ _computeWindowPosition : function(windowIndex, numberOfWindows) {
+ if (numberOfWindows in POSITIONS)
+ return POSITIONS[numberOfWindows][windowIndex];
+
+ // If we don't have a predefined scheme for this window count,
+ // overlap the windows along the diagonal of the desktop
+ // (improve this!)
+ let fraction = Math.sqrt(1/numberOfWindows);
+
+ // The top window goes at the lower right - this is different from the
+ // fixed position schemes where the windows are in "reading order"
+ // and the top window goes at the upper left.
+ let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
+ let xCenter = (fraction / 2) + (1 - fraction) * pos;
+ let yCenter = xCenter;
+
+ return [xCenter, yCenter, fraction];
+ },
+
+ _createWindowClone : function(w, windowIndex, numberOfWindows) {
+ let me = this;
+
+ // We show the window using "clones" of the texture .. separate
+ // actors that mirror the original actors for the window. For
+ // animation purposes, it may be better to actually move the
+ // original actors about instead.
+
+ let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
+ reactive: true,
+ x: w.x,
+ y: w.y });
+
+ let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
+
+ let desiredSize = this._width * fraction;
+
+ xCenter = this._x + xCenter * this._width;
+ yCenter = this._y + yCenter * this._height;
+
+ let size = clone.width;
+ if (clone.height > size)
+ size = clone.height;
+
+ // Never scale up
+ let scale = desiredSize / size;
+ if (scale > 1)
+ scale = 1;
+
+ this._group.add_actor(clone);
+ this._windowClones.push(clone);
+
+ Tweener.addTween(clone,
+ { x: xCenter - 0.5 * scale * w.width,
+ y: yCenter - 0.5 * scale * w.height,
+ scale_x: scale,
+ scale_y: scale,
+ time: Overlay.ANIMATION_TIME,
+ opacity: WINDOW_OPACITY,
+ transition: "easeOutQuad"
+ });
+
+ clone.connect("button-press-event",
+ function(clone, event) {
+ me._activateWindow(w, event.get_time());
+ });
+ },
+
+ _activateWindow : function(w, time) {
+ this._deactivate();
+ w.get_meta_window().activate(time);
+ },
+
+ _deactivate : function() {
+ Main.hide_overlay();
+ }
+};
+
Modified: trunk/js/ui/overlay.js
==============================================================================
--- trunk/js/ui/overlay.js (original)
+++ trunk/js/ui/overlay.js Tue Dec 2 16:15:00 2008
@@ -7,6 +7,7 @@
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
+const Desktops = imports.ui.desktops;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const Meta = imports.gi.Meta;
@@ -30,23 +31,6 @@
// How much to scale the desktop down by in overlay mode
const DESKTOP_SCALE = 0.75;
-// Windows are slightly translucent in the overlay mode
-const WINDOW_OPACITY = 0.9 * 255;
-
-// Define a layout scheme for small window counts. For larger
-// counts we fall back to an algorithm. We need more schemes here
-// unless we have a really good algorithm.
-//
-// Each triplet is [xCenter, yCenter, scale] where the scale
-// is relative to the width of the desktop.
-const POSITIONS = {
- 1: [[0.5, 0.5, 0.8]],
- 2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
- 3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
- 4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
- 5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
-};
-
function Sideshow(width) {
this._init(width);
}
@@ -168,11 +152,13 @@
this._group.hide();
global.overlay_group.add_actor(this._group);
- this._windowClones = [];
-
// TODO - recalculate everything when desktop size changes
this._recalculateSize();
+ this._desktops = new Desktops.Desktops(this._desktopX, this._desktopY,
+ this._desktopWidth, this._desktopHeight);
+ this._group.add_actor(this._desktops._group);
+
this._sideshow = new Sideshow(this._desktopX - 10);
this._sideshow.connect('activated', function(sideshow) {
// TODO - have some sort of animation/effect while
@@ -182,10 +168,11 @@
});
},
- _recalculateSize: function () {
+ _recalculateSize: function() {
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
+
// The desktop windows are shown on top of a scaled down version of the
// desktop. This is positioned at the right side of the screen
this._desktopWidth = screenWidth * DESKTOP_SCALE;
@@ -202,47 +189,9 @@
let global = Shell.Global.get();
- let windows = global.get_windows();
- let desktopWindow = null;
-
this._recalculateSize();
- for (let i = 0; i < windows.length; i++)
- if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
- desktopWindow = windows[i];
-
- // If a file manager is displaying desktop icons, there will be a desktop window.
- // This window will have the size of the whole desktop. When such window is not present
- // (e.g. when the preference for showing icons on the desktop is disabled by the user
- // or we are running inside a Xephyr window), we should create a desktop rectangle
- // to serve as the background.
- if (desktopWindow)
- this._createDesktopClone(desktopWindow);
- else
- this._createDesktopRectangle();
-
- // Count the total number of windows so we know what layout scheme to use
- let numberOfWindows = 0;
- for (let i = 0; i < windows.length; i++) {
- let w = windows[i];
- if (w == desktopWindow || w.is_override_redirect())
- continue;
-
- numberOfWindows++;
- }
-
- // Now create actors for all the desktop windows. Do it in
- // reverse order so that the active actor ends up on top
- let windowIndex = 0;
- for (let i = windows.length - 1; i >= 0; i--) {
- let w = windows[i];
- if (w == desktopWindow || w.is_override_redirect())
- continue;
- this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
-
- windowIndex++;
- }
-
+ this._desktops.show();
this._sideshow.show();
// Slide in the sidebar as if it was attached to the left
// edge of the desktop as it shrinks down
@@ -260,7 +209,7 @@
//
// If we switched to displaying the actors in the overlay rather than
// clones of them, this would obviously no longer be necessary.
- global.window_group.hide()
+ global.window_group.hide();
this._group.show();
},
@@ -271,137 +220,11 @@
let global = Shell.Global.get();
this.visible = false;
- global.window_group.show()
+ global.window_group.show();
this._group.hide();
- for (let i = 0; i < this._windowClones.length; i++) {
- this._windowClones[i].destroy();
- }
-
+ this._desktops.hide();
this._sideshow.hide();
-
- this._windowClones = [];
- },
-
- _createDesktopClone : function(w) {
- let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
- reactive: true,
- x: 0,
- y: 0 });
- this._addDesktop(clone);
- },
-
- _createDesktopRectangle : function() {
- let global = Shell.Global.get();
- // In the case when we have a desktop window from the file manager, its height is
- // full-screen, i.e. it includes the height of the panel, so we should not subtract
- // the height of the panel from global.screen_height here either to have them show
- // up identically.
- // We are also using (0,0) coordinates in both cases which makes the background
- // window animate out from behind the panel.
- let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
- reactive: true,
- x: 0,
- y: 0,
- width: global.screen_width,
- height: global.screen_height });
- this._addDesktop(desktopRectangle);
- },
-
- _addDesktop : function(desktop) {
- let me = this;
-
- this._windowClones.push(desktop);
- this._group.add_actor(desktop);
-
- // Since the right side only moves a little bit (the width of padding
- // we add) it looks less jittery to put the anchor there.
- desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
- Tweener.addTween(desktop,
- { x: this._desktopX + this._desktopWidth,
- y: this._desktopY,
- scale_x: DESKTOP_SCALE,
- scale_y: DESKTOP_SCALE,
- time: ANIMATION_TIME,
- transition: "easeOutQuad"
- });
-
- desktop.connect("button-press-event",
- function() {
- me._deactivate();
- });
- },
-
- // windowIndex == 0 => top in stacking order
- _computeWindowPosition : function(windowIndex, numberOfWindows) {
- if (numberOfWindows in POSITIONS)
- return POSITIONS[numberOfWindows][windowIndex];
-
- // If we don't have a predefined scheme for this window count, overlap the windows
- // along the diagonal of the desktop (improve this!)
- let fraction = Math.sqrt(1/numberOfWindows);
-
- // The top window goes at the lower right - this is different from the
- // fixed position schemes where the windows are in "reading order"
- // and the top window goes at the upper left.
- let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
- let xCenter = (fraction / 2) + (1 - fraction) * pos;
- let yCenter = xCenter;
-
- return [xCenter, yCenter, fraction];
- },
-
- _createWindowClone : function(w, windowIndex, numberOfWindows) {
- let me = this;
-
- // We show the window using "clones" of the texture .. separate
- // actors that mirror the original actors for the window. For
- // animation purposes, it may be better to actually move the
- // original actors about instead.
-
- let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
- reactive: true,
- x: w.x,
- y: w.y });
-
- let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
-
- let desiredSize = this._desktopWidth * fraction;
-
- xCenter = this._desktopX + xCenter * this._desktopWidth;
- yCenter = this._desktopY + yCenter * this._desktopHeight;
-
- let size = clone.width;
- if (clone.height > size)
- size = clone.height;
-
- // Never scale up
- let scale = desiredSize / size;
- if (scale > 1)
- scale = 1;
-
- this._group.add_actor(clone);
- this._windowClones.push(clone);
-
- Tweener.addTween(clone,
- { x: xCenter - 0.5 * scale * w.width,
- y: yCenter - 0.5 * scale * w.height,
- scale_x: scale,
- scale_y: scale,
- time: ANIMATION_TIME,
- opacity: WINDOW_OPACITY,
- transition: "easeOutQuad"
- });
-
- clone.connect("button-press-event",
- function(clone, event) {
- me._activateWindow(w, event.get_time());
- });
- },
-
- _activateWindow : function(w, time) {
- this._deactivate();
- w.get_meta_window().activate(time);
},
_deactivate : function() {
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