gbrainy r244 - trunk/src
- From: jmas svn gnome org
- To: svn-commits-list gnome org
- Subject: gbrainy r244 - trunk/src
- Date: Sun, 24 Feb 2008 12:31:58 +0000 (GMT)
Author: jmas
Date: Sun Feb 24 12:31:58 2008
New Revision: 244
URL: http://svn.gnome.org/viewvc/gbrainy?rev=244&view=rev
Log:
* GameDrawingArea.cs: Suggest the use of the difficult levels
2008-02-24 Jordi Mas <jmas softcatala org>
Modified:
trunk/src/ChangeLog
trunk/src/GameDrawingArea.cs
Modified: trunk/src/GameDrawingArea.cs
==============================================================================
--- trunk/src/GameDrawingArea.cs (original)
+++ trunk/src/GameDrawingArea.cs Sun Feb 24 12:31:58 2008
@@ -83,7 +83,7 @@
private void DrawWelcome (CairoContextEx gr, int area_width, int area_height)
{
double y = 0.07;
- double space = 0.25;
+ double space = 0.21;
double line_space = 0.06;
ImageSurface image;
@@ -99,7 +99,7 @@
gr.SetFontSize (0.03);
gr.DrawStringWithWrapping (0.05, y + 0.08, line_space, Catalog.GetString ("gbrainy is a brain teaser game and trainer to have fun and to keep your brain trained. It includes:"));
- y = 0.3;
+ y = 0.26;
image = new ImageSurface (Defines.DATA_DIR + "logic-games-80.png");
if (image.Width > 0) {
gr.Save ();
@@ -135,6 +135,9 @@
}
gr.DrawStringWithWrapping (0.21, y + 0.03, line_space, Catalog.GetString ("Memory trainers. To prove and enhance your short term memory."));
gr.Stroke ();
+
+ gr.DrawStringWithWrapping (0.05, y + 0.23, line_space, Catalog.GetString ("Use the Settings to adjust the difficulty level of the game."));
+ gr.Stroke ();
}
private void TimerUpdater (object source, ElapsedEventArgs e)
@@ -295,9 +298,9 @@
case 6:
return Catalog.GetString ("Play on a daily basis, you will notice progress soon.");
case 7:
- return Catalog.GetString ("You can use the Custom Game Selection to choose exactly which games you want to play.");
+ return Catalog.GetString ("Use the Custom Game Selection to choose exactly which games you want to play.");
case 8:
- return Catalog.GetString ("You may use the Preferences to adjust the difficulty level of the game.");
+ return Catalog.GetString ("Use the Preferences to adjust the difficulty level of the game.");
case 9:
return Catalog.GetString ("Association of elements is a common technique for remembering things.");
}
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