gnome-games r7512 - branches/gnome-2-22/glchess/src/lib
- From: rancell svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-games r7512 - branches/gnome-2-22/glchess/src/lib
- Date: Tue, 11 Mar 2008 10:51:27 +0000 (GMT)
Author: rancell
Date: Tue Mar 11 10:51:27 2008
New Revision: 7512
URL: http://svn.gnome.org/viewvc/gnome-games?rev=7512&view=rev
Log:
Fix board numbering hiding when changing 2D<->3D mode (bug not present in 2.22 as 3d board numbering not implemented)
Modified:
branches/gnome-2-22/glchess/src/lib/display.py
Modified: branches/gnome-2-22/glchess/src/lib/display.py
==============================================================================
--- branches/gnome-2-22/glchess/src/lib/display.py (original)
+++ branches/gnome-2-22/glchess/src/lib/display.py Tue Mar 11 10:51:27 2008
@@ -333,6 +333,7 @@
# The selected square
self.selectedCoord = None
self.showHints = False
+ self.showNumbering = False
self.highlightParams = (None, None, None, None)
self.changedHighlight = True
@@ -441,6 +442,7 @@
def showBoardNumbering(self, showNumbering):
"""Called by ui.ViewFeedback"""
+ self.showNumbering = showNumbering
self.scene.controller.showBoardNumbering(showNumbering)
def updateScene(self, sceneClass):
@@ -456,6 +458,7 @@
self.scene = sceneClass(self)
self.reshape(self.width, self.height)
self.setMoveNumber(self.moveNumber)
+ self.showBoardNumbering(self.showNumbering)
self.updateRotation(animate = False)
def renderGL(self):
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