gnome-shell r78 - in trunk: js/ui src
- From: danw svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-shell r78 - in trunk: js/ui src
- Date: Fri, 21 Nov 2008 21:34:10 +0000 (UTC)
Author: danw
Date: Fri Nov 21 21:34:10 2008
New Revision: 78
URL: http://svn.gnome.org/viewvc/gnome-shell?rev=78&view=rev
Log:
implement a basic switch_workspace animation using Tweener. #561835
Modified:
trunk/js/ui/windowmanager.js
trunk/src/shell-wm.c
trunk/src/shell-wm.h
Modified: trunk/js/ui/windowmanager.js
==============================================================================
--- trunk/js/ui/windowmanager.js (original)
+++ trunk/js/ui/windowmanager.js Fri Nov 21 21:34:10 2008
@@ -1,29 +1,125 @@
-/* -*- mode: js2; js2-basic-offset: 4; -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil; -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
+const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
+const Tweener = imports.tweener.tweener;
const Main = imports.ui.main;
+const SWITCH_ANIMATION_TIME = 0.5;
+
function WindowManager() {
this._init();
}
WindowManager.prototype = {
_init : function() {
- let global = Shell.global_get();
- let shellwm = global.window_manager;
+ let me = this;
+
+ this._global = Shell.global_get();
+ this._shellwm = this._global.window_manager;
+
+ this._switchData = null;
+ this._shellwm.connect('switch-workspace',
+ function(o, from, to, direction) {
+ let actors = me._shellwm.get_switch_workspace_actors();
+ me.switchWorkspace(actors, from, to, direction);
+ });
+ this._shellwm.connect('kill-switch-workspace',
+ function(o) {
+ me.switchWorkspaceDone();
+ });
+ },
+
+ switchWorkspace : function(windows, from, to, direction) {
+ /* @direction is the direction that the "camera" moves, so the
+ * screen contents have to move one screen's worth in the
+ * opposite direction.
+ */
+ let xDest = 0, yDest = 0;
+
+ if (direction == Meta.MotionDirection.UP ||
+ direction == Meta.MotionDirection.UP_LEFT ||
+ direction == Meta.MotionDirection.UP_RIGHT)
+ yDest = this._global.screen_height;
+ else if (direction == Meta.MotionDirection.DOWN ||
+ direction == Meta.MotionDirection.DOWN_LEFT ||
+ direction == Meta.MotionDirection.DOWN_RIGHT)
+ yDest = -this._global.screen_height;
+
+ if (direction == Meta.MotionDirection.LEFT ||
+ direction == Meta.MotionDirection.UP_LEFT ||
+ direction == Meta.MotionDirection.DOWN_LEFT)
+ xDest = this._global.screen_width;
+ else if (direction == Meta.MotionDirection.RIGHT ||
+ direction == Meta.MotionDirection.UP_RIGHT ||
+ direction == Meta.MotionDirection.DOWN_RIGHT)
+ xDest = -this._global.screen_width;
+
+ let switchData = {};
+ this._switchData = switchData;
+ switchData.inGroup = new Clutter.Group();
+ switchData.outGroup = new Clutter.Group();
+ switchData.windows = [];
- shellwm.connect('switch-workspace',
- function(o, from, to, direction) {
- let actors = shellwm.get_switch_workspace_actors();
- for (let i = 0; i < actors.length; i++) {
- if (actors[i].get_workspace() == from)
- actors[i].hide();
- else if (actors[i].get_workspace() == to)
- actors[i].show();
- }
- });
+ let wgroup = this._global.window_group;
+ wgroup.add_actor(switchData.inGroup);
+ wgroup.add_actor(switchData.outGroup);
+
+ for (let i = 0; i < windows.length; i++) {
+ let window = windows[i];
+ if (window.get_workspace() == from) {
+ switchData.windows.push({ window: window,
+ parent: window.get_parent() });
+ window.reparent(switchData.outGroup);
+ } else if (window.get_workspace() == to) {
+ switchData.windows.push({ window: window,
+ parent: window.get_parent() });
+ window.reparent(switchData.inGroup);
+ window.show_all();
+ }
+ }
+
+ switchData.inGroup.set_position(-xDest, -yDest);
+ switchData.inGroup.raise_top();
+
+ Tweener.addTween(switchData.outGroup,
+ { x: xDest,
+ y: yDest,
+ time: SWITCH_ANIMATION_TIME,
+ transition: "easeOutBack",
+ onComplete: this.switchWorkspaceDone
+ });
+ Tweener.addTween(switchData.inGroup,
+ { x: 0,
+ y: 0,
+ time: SWITCH_ANIMATION_TIME,
+ transition: "easeOutBack"
+ });
+ },
+
+ switchWorkspaceDone : function() {
+ let switchData = this._switchData;
+ if (!switchData)
+ return;
+ this._switchData = null;
+
+ for (let i = 0; i < switchData.windows.length; i++) {
+ let w = switchData.windows[i];
+ if (w.window.get_parent() == switchData.outGroup) {
+ w.window.reparent(w.parent);
+ w.window.hide();
+ } else
+ w.window.reparent(w.parent);
+ }
+ Tweener.removeTweens(switchData.inGroup);
+ Tweener.removeTweens(switchData.outGroup);
+ switchData.inGroup.destroy();
+ switchData.outGroup.destroy();
+
+ this._shellwm.completed_switch_workspace();
}
+
};
Modified: trunk/src/shell-wm.c
==============================================================================
--- trunk/src/shell-wm.c (original)
+++ trunk/src/shell-wm.c Fri Nov 21 21:34:10 2008
@@ -7,6 +7,7 @@
struct _ShellWM {
GObject parent;
+ MutterPlugin *plugin;
GList *switch_workspace_actors;
};
@@ -104,9 +105,65 @@
shell_wm_set_switch_workspace_actors (wm, (GList *)*actors);
g_signal_emit (wm, shell_wm_signals[SWITCH_WORKSPACE], 0,
from, to, direction);
+}
+
+/**
+ * shell_wm_get_switch_workspace_actors:
+ * @wm: the #ShellWM
+ *
+ * A workaround for a missing feature in gobject-introspection. Returns
+ * the list of windows involved in a switch-workspace operation (which
+ * cannot be passed directly to the signal handler because there's no
+ * way to annotate the element-type of a signal parameter.)
+ *
+ * Return value: (element-type MutterWindow) (transfer full): the list
+ * of windows
+ **/
+GList *
+shell_wm_get_switch_workspace_actors (ShellWM *wm)
+{
+ GList *l;
+
+ for (l = wm->switch_workspace_actors; l; l = l->next)
+ g_object_ref (l->data);
+ return g_list_copy (wm->switch_workspace_actors);
+}
+
+static void
+shell_wm_set_switch_workspace_actors (ShellWM *wm, GList *actors)
+{
+ const GList *l;
+
+ for (l = wm->switch_workspace_actors; l; l = l->next)
+ g_object_unref (l->data);
+ g_list_free (wm->switch_workspace_actors);
+ wm->switch_workspace_actors = g_list_copy (actors);
+ for (l = wm->switch_workspace_actors; l; l = l->next)
+ g_object_ref (l->data);
+}
+
+/**
+ * shell_wm_completed_switch_workspace:
+ * @wm: the ShellWM
+ *
+ * The plugin must call this when it has finished switching the
+ * workspace.
+ **/
+void
+shell_wm_completed_switch_workspace (ShellWM *wm)
+{
+ g_return_if_fail (wm->switch_workspace_actors != NULL);
+
+ /* mutter_plugin_effect_completed() requires us to pass a window,
+ * though it doesn't matter *which* window in this case.
+ */
+ mutter_plugin_effect_completed (wm->plugin,
+ wm->switch_workspace_actors->data,
+ MUTTER_PLUGIN_SWITCH_WORKSPACE);
shell_wm_set_switch_workspace_actors (wm, NULL);
}
+
static void
shell_wm_kill_effect (MutterWindow *actor,
gulong events)
@@ -141,6 +198,11 @@
ShellWM *
shell_wm_new (MutterPlugin *plugin)
{
+ ShellWM *wm;
+
+ wm = g_object_new (SHELL_TYPE_WM, NULL);
+ wm->plugin = plugin;
+
#ifdef NOT_YET
plugin->minimize = shell_wm_minimize;
plugin->maximize = shell_wm_maximize;
@@ -151,44 +213,5 @@
plugin->switch_workspace = shell_wm_switch_workspace;
plugin->kill_effect = shell_wm_kill_effect;
- return g_object_new (SHELL_TYPE_WM, NULL);
-}
-
-/**
- * shell_wm_get_switch_workspace_actors:
- * @wm: the #ShellWM
- *
- * A workaround for a missing feature in gobject-introspection. Returns
- * the list of windows involved in a switch-workspace operation (which
- * cannot be passed directly to the signal handler because there's no
- * way to annotate the element-type of a signal parameter.)
- *
- * You must call this from the #ShellWM::switch-workspace signal
- * handler itself; if you need the value again later, you must save a
- * copy yourself.
- *
- * Return value: (element-type MutterWindow) (transfer full): the list
- * of windows
- **/
-GList *
-shell_wm_get_switch_workspace_actors (ShellWM *wm)
-{
- GList *l;
-
- for (l = wm->switch_workspace_actors; l; l = l->next)
- g_object_ref (l->data);
- return g_list_copy (wm->switch_workspace_actors);
-}
-
-static void
-shell_wm_set_switch_workspace_actors (ShellWM *wm, GList *actors)
-{
- const GList *l;
-
- for (l = wm->switch_workspace_actors; l; l = l->next)
- g_object_unref (l->data);
- g_list_free (wm->switch_workspace_actors);
- wm->switch_workspace_actors = g_list_copy (actors);
- for (l = wm->switch_workspace_actors; l; l = l->next)
- g_object_ref (l->data);
+ return wm;
}
Modified: trunk/src/shell-wm.h
==============================================================================
--- trunk/src/shell-wm.h (original)
+++ trunk/src/shell-wm.h Fri Nov 21 21:34:10 2008
@@ -27,6 +27,7 @@
ShellWM *shell_wm_new (MutterPlugin *plugin);
GList *shell_wm_get_switch_workspace_actors (ShellWM *wm);
+void shell_wm_completed_switch_workspace (ShellWM *wm);
G_END_DECLS
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]