gbrainy r526 - in trunk/src: . CalculationGames Dialogs MemoryGames PuzzleGames



Author: jmas
Date: Sun Apr  5 11:58:47 2009
New Revision: 526
URL: http://svn.gnome.org/viewvc/gbrainy?rev=526&view=rev

Log:
2009-04-05 Jordi Mas <jmas softcatala org>

	* GameSession.cs: Use const and style fixes
	* GameDrawingArea.cs: Use const and style fixes
	* Dialogs/PlayerHistoryDialog.cs: Use const and style fixes
	* Dialogs/CustomGameDialog.cs: Use const and style fixes
	* MemoryGames/MemoryCountDots.cs: Use const and style fixes
	* MemoryGames/MemoryIndications.cs: Use const and style fixes
	* gbrainy.cs: Use const and style fixes
	* CairoContextEx.cs: Use const and style fixes
	* PuzzleGames/PuzzleFigures.cs: Use const and style fixes
	* PuzzleGames/PuzzleCoverPercentage.cs: Use const and style fixes
	* PuzzleGames/PuzzleClocks.cs: Use const and style fixes
	* PuzzleGames/PuzzleMostInCommon.cs: Use const and style fixes
	* PuzzleGames/PuzzleDivideCircle.cs: Use const and style fixes
	* PuzzleGames/PuzzleCounting.cs: Use const and style fixes
	* PuzzleGames/PuzzleTriangles.cs: Use const and style fixes	
	* PuzzleGames/PuzzleCirclesRectangle.cs: Use const and style fixes	
	* PuzzleGames/PuzzleCube.cs: Use const and style fixes
	* PuzzleGames/PuzzleFigurePattern.cs: Use const and style fixes
	* PuzzleGames/PuzzleBalance.cs: Use const and style fixes
	* PuzzleGames/PuzzlePeopleTable.cs: Use const and style fixes
	* PuzzleGames/PuzzleLargerShape.cs: Use const and style fixes
	* CalculationGames/CalculationArithmetical.cs: Use const and style fixes
	* CalculationGames/CalculationFractions.cs: Use const and style fixes
	* CalculationGames/CalculationOperator.cs: Use const and style fixes
	* Memory.cs: Use const and style fixes



Modified:
   trunk/src/CairoContextEx.cs
   trunk/src/CalculationGames/CalculationArithmetical.cs
   trunk/src/CalculationGames/CalculationFractions.cs
   trunk/src/CalculationGames/CalculationOperator.cs
   trunk/src/ChangeLog
   trunk/src/Dialogs/CustomGameDialog.cs
   trunk/src/Dialogs/PlayerHistoryDialog.cs
   trunk/src/GameDrawingArea.cs
   trunk/src/GameSession.cs
   trunk/src/Memory.cs
   trunk/src/MemoryGames/MemoryCountDots.cs
   trunk/src/MemoryGames/MemoryIndications.cs
   trunk/src/PuzzleGames/PuzzleBalance.cs
   trunk/src/PuzzleGames/PuzzleCirclesRectangle.cs
   trunk/src/PuzzleGames/PuzzleClocks.cs
   trunk/src/PuzzleGames/PuzzleCounting.cs
   trunk/src/PuzzleGames/PuzzleCoverPercentage.cs
   trunk/src/PuzzleGames/PuzzleCube.cs
   trunk/src/PuzzleGames/PuzzleDivideCircle.cs
   trunk/src/PuzzleGames/PuzzleFigurePattern.cs
   trunk/src/PuzzleGames/PuzzleFigures.cs
   trunk/src/PuzzleGames/PuzzleLargerShape.cs
   trunk/src/PuzzleGames/PuzzleMostInCommon.cs
   trunk/src/PuzzleGames/PuzzlePeopleTable.cs
   trunk/src/PuzzleGames/PuzzleTriangles.cs
   trunk/src/gbrainy.cs

Modified: trunk/src/CairoContextEx.cs
==============================================================================
--- trunk/src/CairoContextEx.cs	(original)
+++ trunk/src/CairoContextEx.cs	Sun Apr  5 11:58:47 2009
@@ -135,7 +135,7 @@
 		the device unit space and then translate to our user space.
 
 		* Cairo Show.Text paints on the bottom-left of the coordinates
-		and Pango paints on the top-left of the coordinate
+		and Pango paints on the top-left of the coordinates
 	*/
 
 

Modified: trunk/src/CalculationGames/CalculationArithmetical.cs
==============================================================================
--- trunk/src/CalculationGames/CalculationArithmetical.cs	(original)
+++ trunk/src/CalculationGames/CalculationArithmetical.cs	Sun Apr  5 11:58:47 2009
@@ -101,8 +101,9 @@
 	
 	public override void Draw (CairoContextEx gr, int area_width, int area_height)
 	{	
-		double operand_y = DrawAreaY + 0.2, operand_space = 0.1;
-		double aligned_pos = 0.58;
+		double operand_y = DrawAreaY + 0.2;
+		const double operand_space = 0.1;
+		const double aligned_pos = 0.58;
 
 		base.Draw (gr, area_width, area_height);
 	

Modified: trunk/src/CalculationGames/CalculationFractions.cs
==============================================================================
--- trunk/src/CalculationGames/CalculationFractions.cs	(original)
+++ trunk/src/CalculationGames/CalculationFractions.cs	Sun Apr  5 11:58:47 2009
@@ -131,9 +131,9 @@
 
 	public override void Draw (CairoContextEx gr, int area_width, int area_height)
 	{	
-		double fraction_size = 0.17;
+		const double fraction_size = 0.17;
 		double x =  0.5  - (fractions_num * fraction_size / 2), y = DrawAreaY + 0.3;
-		double offset_x = 0.12;
+		const double offset_x = 0.12;
 
 		base.Draw (gr, area_width, area_height);
 

Modified: trunk/src/CalculationGames/CalculationOperator.cs
==============================================================================
--- trunk/src/CalculationGames/CalculationOperator.cs	(original)
+++ trunk/src/CalculationGames/CalculationOperator.cs	Sun Apr  5 11:58:47 2009
@@ -82,7 +82,7 @@
 
 	public override void Draw (CairoContextEx gr, int area_width, int area_height)
 	{	
-		double aligned_pos = 0.58;
+		const double aligned_pos = 0.58;
 
 		base.Draw (gr, area_width, area_height);
 

Modified: trunk/src/Dialogs/CustomGameDialog.cs
==============================================================================
--- trunk/src/Dialogs/CustomGameDialog.cs	(original)
+++ trunk/src/Dialogs/CustomGameDialog.cs	Sun Apr  5 11:58:47 2009
@@ -33,18 +33,19 @@
 	int ngames, npos;
 	Type [] custom_games;
 
+	const int COL_ENABLED = 2;
+	const int COL_OBJECT = 3;
+
 	public CustomGameDialog (GameManager manager) : base ("customgame")
 	{
 		Game game;
 		Type[] games;
 		GameManager gm;
 
-		ngames = 0;
 		this.manager = manager;
 		gm = new GameManager ();
 		gm.GameType = GameSession.Types.AllGames;
 		games = gm.CustomGames;
-		dialog = null;
 
 		drawing_area = new CairoPreview ();
 		preview_vbox.Add (drawing_area);
@@ -65,7 +66,7 @@
 
 		CellRendererToggle toggle_cell = new CellRendererToggle();
 		TreeViewColumn toggle_column = new TreeViewColumn(Catalog.GetString("Enabled"), 
-                	toggle_cell, "active", 2);	
+                	toggle_cell, "active", COL_ENABLED);
 		toggle_cell.Activatable = true;
 		toggle_cell.Toggled += OnActiveToggled;
 		toggle_column.Expand = false;
@@ -119,7 +120,7 @@
 			return;
             	}
 
-                Game game = games_store.GetValue (iter, 3) as Game;
+                Game game = games_store.GetValue (iter, COL_OBJECT) as Game;
 		game.Initialize ();
 		preview_question.Markup = game.Question;
 		drawing_area.puzzle = game;
@@ -133,14 +134,14 @@
 		if (!games_store.GetIter (out iter, new TreePath (args.Path)))
 			return;
 
-                bool enabled = !(bool) games_store.GetValue (iter, 2);
-		games_store.SetValue (iter, 2, enabled);
+                bool enabled = !(bool) games_store.GetValue (iter, COL_ENABLED);
+		games_store.SetValue (iter, COL_ENABLED, enabled);
 	}
 
 	void OnSelectAll (object sender, EventArgs args)
 	{
 		games_store.Foreach (delegate (TreeModel model, TreePath path, TreeIter iter)  {
-			games_store.SetValue (iter, 2, true);
+			games_store.SetValue (iter, COL_ENABLED, true);
 			return false;
 		});
 	}
@@ -148,7 +149,7 @@
 	void OnUnSelectAll (object sender, EventArgs args)
 	{
 		games_store.Foreach (delegate (TreeModel model, TreePath path, TreeIter iter)  {
-			games_store.SetValue (iter, 2, false);
+			games_store.SetValue (iter, COL_ENABLED, false);
 			return false;
 		});
 	}
@@ -159,7 +160,7 @@
 		npos = 0;
 
 		games_store.Foreach (delegate (TreeModel model, TreePath path, TreeIter iter)  {
-			if ((bool) games_store.GetValue (iter, 2) == true)
+			if ((bool) games_store.GetValue (iter, COL_ENABLED) == true)
 				ngames++;
 
 			return false;
@@ -170,8 +171,8 @@
 
 		custom_games = new Type [ngames];
 		games_store.Foreach (delegate (TreeModel model, TreePath path, TreeIter iter)  {
-			Game game = games_store.GetValue (iter, 3) as Game;
-			bool enabled = (bool) games_store.GetValue (iter, 2);
+			Game game = games_store.GetValue (iter, COL_OBJECT) as Game;
+			bool enabled = (bool) games_store.GetValue (iter, COL_ENABLED);
 
 			if (enabled == true) {
 				custom_games[npos] = game.GetType ();
@@ -186,7 +187,7 @@
 
 	public class CairoPreview : DrawingArea 
 	{
-		public Game puzzle = null;
+		public Game puzzle;
 
 		protected override bool OnExposeEvent (Gdk.EventExpose args)
 		{

Modified: trunk/src/Dialogs/PlayerHistoryDialog.cs
==============================================================================
--- trunk/src/Dialogs/PlayerHistoryDialog.cs	(original)
+++ trunk/src/Dialogs/PlayerHistoryDialog.cs	Sun Apr  5 11:58:47 2009
@@ -81,7 +81,7 @@
 
 		private void DrawLegend (CairoContextEx cr, double x, double y)
 		{
-			double line_size = 0.05, offset_x = 0.01, second_row = 0.05;
+			const double line_size = 0.05, offset_x = 0.01, second_row = 0.05;
 			
 			cr.Color = total_color;
 			cr.MoveTo (x, y);
@@ -125,10 +125,12 @@
 		{
 			double px, py;
 			PlayerHistory history = gbrainy.history;
-			double ratio = (area_w / (history.Games.Count - 1)); 
+			double ratio;
 
 			if (history.Games.Count == 0)
 				return;
+
+			ratio = area_w / (history.Games.Count - 1);
 			
 			if (dlg.checkbutton_logic.Active) { // Logic
 				cr.Color = logic_color;

Modified: trunk/src/GameDrawingArea.cs
==============================================================================
--- trunk/src/GameDrawingArea.cs	(original)
+++ trunk/src/GameDrawingArea.cs	Sun Apr  5 11:58:47 2009
@@ -48,9 +48,6 @@
 	public GameDrawingArea (gbrainy application)
 	{
 		mode = Modes.Welcome;
-		puzzle = null;
-		session = null;
-		countdown = null;
 		rtl = Direction == Gtk.TextDirection.Rtl;
 		this.application = application;
 	}
@@ -105,7 +102,7 @@
 	private void DrawWelcome (CairoContextEx gr, int area_width, int area_height)
 	{
 		double y = 0.05;
-		double space = 0.20;
+		const double space = 0.20;
 
 		gr.Scale (area_width, area_height);
 		gr.DrawBackground ();
@@ -142,7 +139,7 @@
 	}
 
 
-	static public void DrawBar (CairoContextEx gr, double x, double y, double w, double h, double percentage)
+	static void DrawBar (CairoContextEx gr, double x, double y, double w, double h, double percentage)
 	{
 		double per = percentage / 100;
 	
@@ -165,8 +162,8 @@
 
 	private void DrawGraphicBar (CairoContextEx gr, double x, double y)
 	{
-		double area_w = 0.8, area_h = 0.28;
-		double bar_w = 0.05, bar_h = area_h - 0.02;
+		const double area_w = 0.8, area_h = 0.28;
+		const double bar_w = 0.05, bar_h = area_h - 0.02;
 		
 		gr.LineWidth = 0.005;
 
@@ -196,7 +193,7 @@
 	private void DrawScores (CairoContextEx gr, int area_width, int area_height)
 	{
 		double y = 0.04, x = 0.05;
-		double space_small = 0.02;
+		const double space_small = 0.02;
 		string s;
 
 		gr.Scale (area_width, area_height);

Modified: trunk/src/GameSession.cs
==============================================================================
--- trunk/src/GameSession.cs	(original)
+++ trunk/src/GameSession.cs	Sun Apr  5 11:58:47 2009
@@ -72,11 +72,6 @@
 	{
 		game_manager = new GameManager ();
 		game_time = TimeSpan.Zero;
-		games_played = 0;
-		games_won = 0;
-		current_game = null;
-		timer = null;
-		paused = false;
 		app = brainy;
 
 		timer = new System.Timers.Timer ();
@@ -85,8 +80,6 @@
 		
 		scores = new int [(int) ScoresType.Last];
 		games = new int [(int) ScoresType.Last];
-		total_score = 0;
-		scored_game = false;
 		status = SessionStatus.NotPlaying;
 	}
 

Modified: trunk/src/Memory.cs
==============================================================================
--- trunk/src/Memory.cs	(original)
+++ trunk/src/Memory.cs	Sun Apr  5 11:58:47 2009
@@ -167,7 +167,7 @@
 	public void DrawTimeBar (CairoContextEx gr, double x, double y, double percentage)
 	{
 		double width = 0.04, height = 0.6;
-		double w = 0.003, h = 0.003;
+		const double w = 0.003, h = 0.003;
 
 		gr.Save ();
 		gr.Color = new Color (0, 0, 0);	

Modified: trunk/src/MemoryGames/MemoryCountDots.cs
==============================================================================
--- trunk/src/MemoryGames/MemoryCountDots.cs	(original)
+++ trunk/src/MemoryGames/MemoryCountDots.cs	Sun Apr  5 11:58:47 2009
@@ -84,13 +84,13 @@
 	private void DrawObject (CairoContextEx gr, int area_width, int area_height)
 	{
 		palette.Alpha = alpha;
-		double x = DrawAreaX + 0.15, y = DrawAreaY + 0.1 ;
+		double x = DrawAreaX + 0.15, y = DrawAreaY + 0.1;
 
 		gr.Color = palette.Cairo(ColorPalette.Id.Black);
 		double pos_x = x, pos_y = y;
-		double figure_size = 0.6 ;
-		double square_size = figure_size / NUMCOLUMNS ;
-		double center_square = square_size / 2;
+		const double figure_size = 0.6;
+		const double square_size = figure_size / NUMCOLUMNS ;
+		const double center_square = square_size / 2;
 		double radius_square = .8 * (square_size - (LineWidth *2)) / 2;
 
 		gr.Rectangle (pos_x, pos_y, figure_size, figure_size);

Modified: trunk/src/MemoryGames/MemoryIndications.cs
==============================================================================
--- trunk/src/MemoryGames/MemoryIndications.cs	(original)
+++ trunk/src/MemoryGames/MemoryIndications.cs	Sun Apr  5 11:58:47 2009
@@ -51,8 +51,8 @@
 
 		public void Draw (CairoContextEx gr, ref double x, ref double y, Indication next_prev)
 		{
-			double line_length = 0.050;
-			double points = 0.050;
+			const double line_length = 0.050;
+			const double points = 0.050;
 
 			if (type == Type.Start) {
 				gr.Rectangle (x, y, points, points);

Modified: trunk/src/PuzzleGames/PuzzleBalance.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleBalance.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleBalance.cs	Sun Apr  5 11:58:47 2009
@@ -75,7 +75,7 @@
 
 	public void DrawBalance (CairoContextEx gr, double x, double y, int index, bool full)
 	{
-		double width = 0.5;
+		const double width = 0.5;
 		double fig_x = x + 0.1, fig_y = y - 0.11;
 		int total = (full == true) ? (elements * 2) : elements; 
 

Modified: trunk/src/PuzzleGames/PuzzleCirclesRectangle.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleCirclesRectangle.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleCirclesRectangle.cs	Sun Apr  5 11:58:47 2009
@@ -58,9 +58,9 @@
 	{
 		double first_x = DrawAreaX + 0.05;
 		double first_y = DrawAreaY + 0.1;
-		double space_fromrect = 0.02, space_fromcircle = 0.01;
+		const double space_fromrect = 0.02, space_fromcircle = 0.01;
 		int circles = 8;
-		double unit = 0.0625;
+		const double unit = 0.0625;
 
 		base.Draw (gr, area_width, area_height);
 

Modified: trunk/src/PuzzleGames/PuzzleClocks.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleClocks.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleClocks.cs	Sun Apr  5 11:58:47 2009
@@ -106,7 +106,7 @@
 
 	static void DrawClock (CairoContextEx gr, double x, double y, int hand_short, int hand_large, bool draw_large)
 	{
-		double radius = figure_size / 2;
+		const double radius = figure_size / 2;
 		double x0, y0;
 		int num, degrees;
 

Modified: trunk/src/PuzzleGames/PuzzleCounting.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleCounting.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleCounting.cs	Sun Apr  5 11:58:47 2009
@@ -108,8 +108,8 @@
 			if (gametype == GameType.Fence)
 			{
 				double x105, y105;
-				double x = 0.35, y = 0.2;
-				double figure_size = 0.4;
+				const double x = 0.35, y = 0.2;
+				const double figure_size = 0.4;
 
 				x105 = figure_size * Math.Cos (105 * Math.PI / 180);
 				y105 = figure_size * Math.Sin (105 * Math.PI / 180);

Modified: trunk/src/PuzzleGames/PuzzleCoverPercentage.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleCoverPercentage.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleCoverPercentage.cs	Sun Apr  5 11:58:47 2009
@@ -26,7 +26,7 @@
 	private bool cover_zone1, cover_zone2, cover_zone3, cover_zone4;
 	private int partial_zone, partial_zones;
 	private const double width = 0.5, height = 0.5;
-	private double line_width = 0.001;
+	private const double line_width = 0.001;
 
 	public override string Name {
 		get {return Catalog.GetString ("Cover percentage");}

Modified: trunk/src/PuzzleGames/PuzzleCube.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleCube.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleCube.cs	Sun Apr  5 11:58:47 2009
@@ -53,8 +53,8 @@
 	{
 		double x = DrawAreaX + 0.1;
 		double y = DrawAreaY + 0.1;
-		double txtoff_x = 0.04;
-		double txtoff_y = 0.03;
+		const double txtoff_x = 0.04;
+		const double txtoff_y = 0.03;
 
 		base.Draw (gr, area_width, area_height);
 

Modified: trunk/src/PuzzleGames/PuzzleDivideCircle.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleDivideCircle.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleDivideCircle.cs	Sun Apr  5 11:58:47 2009
@@ -65,7 +65,7 @@
 
 	static private void DrawAndConnectPoints (CairoContextEx gr, double x, double y, Circle[] circles, bool connect)
 	{
-		double point_size = 0.01;
+		const double point_size = 0.01;
 		for (int i = 0; i < circles.Length; i++) {
 			gr.Arc (x + point_size + circles[i].x, y + point_size + circles[i].y, point_size, 0, 2 * Math.PI);
 			gr.Fill ();

Modified: trunk/src/PuzzleGames/PuzzleFigurePattern.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleFigurePattern.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleFigurePattern.cs	Sun Apr  5 11:58:47 2009
@@ -100,7 +100,7 @@
 	{
 		double org_x = DrawAreaX + 0.1;
 		double x = org_x, y = 0.08;
-		double figure_size = 0.13, space_x = 0.1, space_y = 0.2;
+		const double figure_size = 0.13, space_x = 0.1, space_y = 0.2;
 		double x45, y45, x135, y135, offset;
 
 		base.Draw (gr, area_width, area_height);

Modified: trunk/src/PuzzleGames/PuzzleFigures.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleFigures.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleFigures.cs	Sun Apr  5 11:58:47 2009
@@ -107,7 +107,7 @@
 	public override void Draw (CairoContextEx gr, int area_width, int area_height)
 	{		
 		int element;
-		double figure_width = 0.1, figure_height = 0.1, space_width = 0.05, space_height = 0.1;
+		const double figure_width = 0.1, figure_height = 0.1, space_width = 0.05, space_height = 0.1;
 		double x = DrawAreaX, y = DrawAreaY;
 
 		base.Draw (gr, area_width, area_height);

Modified: trunk/src/PuzzleGames/PuzzleLargerShape.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleLargerShape.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleLargerShape.cs	Sun Apr  5 11:58:47 2009
@@ -201,8 +201,8 @@
 
 	private void DrawPossibleAnswer (CairoContextEx gr, double x, double y, char [] portions, int figure, int seq)
 	{
-		int columns = 3, rows = 3;
-		double rect_w = 0.05, rect_h = 0.05;
+		const int columns = 3, rows = 3;
+		const double rect_w = 0.05, rect_h = 0.05;
 		int index = figure * columns * rows;
 
 		for (int row = 0; row < rows; row++) {

Modified: trunk/src/PuzzleGames/PuzzleMostInCommon.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleMostInCommon.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleMostInCommon.cs	Sun Apr  5 11:58:47 2009
@@ -256,7 +256,7 @@
 
 	private void DrawFigure (CairoContextEx gr, double x, double y, FigureElement[] figure)
 	{
-		double cercle_size = 0.15;
+		const double cercle_size = 0.15;
 		gr.Stroke ();
 		gr.Arc (x + cercle_size / 2, y + cercle_size / 2, cercle_size / 2, 0, 2 * Math.PI);
 		gr.Stroke ();

Modified: trunk/src/PuzzleGames/PuzzlePeopleTable.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzlePeopleTable.cs	(original)
+++ trunk/src/PuzzleGames/PuzzlePeopleTable.cs	Sun Apr  5 11:58:47 2009
@@ -97,7 +97,7 @@
 		gr.Arc (pos_x + figure_size, pos_y + figure_size, figure_size, 0, 2 * Math.PI);
 		gr.Stroke ();		
 
-		double point_size = 0.01;
+		const double point_size = 0.01;
 		for (int i = 0; i < circles.Length; i++) {
 			gr.Arc (x + point_size + circles[i].x, y + point_size + circles[i].y, point_size, 0, 2 * Math.PI);
 			gr.Fill ();

Modified: trunk/src/PuzzleGames/PuzzleTriangles.cs
==============================================================================
--- trunk/src/PuzzleGames/PuzzleTriangles.cs	(original)
+++ trunk/src/PuzzleGames/PuzzleTriangles.cs	Sun Apr  5 11:58:47 2009
@@ -65,7 +65,7 @@
 	public override void Draw (CairoContextEx gr, int area_width, int area_height)
 	{
 		double x = DrawAreaX + 0.1, y = DrawAreaY + 0.2;
-		double witdh = 0.6, height = 0.5;
+		const double witdh = 0.6, height = 0.5;
 
 		base.Draw (gr, area_width, area_height);
 		

Modified: trunk/src/gbrainy.cs
==============================================================================
--- trunk/src/gbrainy.cs	(original)
+++ trunk/src/gbrainy.cs	Sun Apr  5 11:58:47 2009
@@ -311,7 +311,7 @@
 
 	void GameSensitiveUI () 
 	{
-		//Toolbar buttons and menu items sensitive when there is or not a game
+		//Toolbar buttons and menu items that are sensitive when the user is playing
 		bool playing;
 
 		if (session.Status != GameSession.SessionStatus.NotPlaying || drawing_area.Mode == GameDrawingArea.Modes.CountDown)



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