[gnome-games/sudoku-tube] new-cb should be able to stop network game
- From: Zhang Sen <zhangsen src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gnome-games/sudoku-tube] new-cb should be able to stop network game
- Date: Sun, 9 Aug 2009 13:43:29 +0000 (UTC)
commit aaa816975c66a680e666a00cebe54701ebafa119
Author: Zhang Sen <zh jesse gmail com>
Date: Sun Aug 9 20:17:29 2009 +0800
new-cb should be able to stop network game
gnome-sudoku/src/lib/main.py | 8 ++++++--
1 files changed, 6 insertions(+), 2 deletions(-)
---
diff --git a/gnome-sudoku/src/lib/main.py b/gnome-sudoku/src/lib/main.py
index 8d330f8..a8c3fb4 100644
--- a/gnome-sudoku/src/lib/main.py
+++ b/gnome-sudoku/src/lib/main.py
@@ -510,9 +510,11 @@ class UI (gconf_wrapper.GConfWrapper):
"""Called when we receive a tube"""
def error_cb(exception):
- print 'get puzzle error:', exception
+ logger.error('get puzzle error: %s' % exception)
+ self.new_cb()
assert self._is_initiator is None
+ self._close_current_game()
self._is_initiator = False
self._bus = bus
self._tube = tube
@@ -530,7 +532,6 @@ class UI (gconf_wrapper.GConfWrapper):
logger.info("got puzzle: %s; type: %s" % (puzzle, type(puzzle)))
puzzle = str(puzzle)
assert len(puzzle) == 81
- self._close_current_game()
self._open_game(game_selector.NewOrSavedGameSelector.NEW_GAME, puzzle)
self._init_side_view_display()
self._negotiate_sideview(self._bus)
@@ -590,6 +591,9 @@ class UI (gconf_wrapper.GConfWrapper):
"""Close current running game
Return True if game is closed, or else return False"""
+ if self._tube: # network game:
+ self._stop_network_game()
+
if self._should_save():
try:
if dialog_extras.getBoolean(
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