[seed] Same Seed: Use GtkBuilder to create the interface
- From: Tim Horton <hortont src gnome org>
- To: svn-commits-list gnome org
- Subject: [seed] Same Seed: Use GtkBuilder to create the interface
- Date: Sat, 9 May 2009 19:01:00 -0400 (EDT)
commit 091fab2d419e78b349fb2884aedb5da8fb809a15
Author: Tim Horton <hortont svn gnome org>
Date: Sat May 9 18:59:41 2009 -0400
Same Seed: Use GtkBuilder to create the interface
Still need to get libgames-support working, but this is a start. Also, we get a segfault after clicking "new game" twice in what looks like a memory-related WebKit function (something for Robb to take a peek at, hopefully).
---
examples/same-seed/board.js | 10 ++++------
examples/same-seed/main.js | 36 +++++++++++++++++-------------------
2 files changed, 21 insertions(+), 25 deletions(-)
diff --git a/examples/same-seed/board.js b/examples/same-seed/board.js
index 6914a1e..f739102 100644
--- a/examples/same-seed/board.js
+++ b/examples/same-seed/board.js
@@ -298,10 +298,10 @@ Board = new GType({
this.new_game = function ()
{
- var children = this.get_children();
+ var children = board.get_children();
for(var i in children)
- this.remove_actor(children[i]);
+ board.remove_actor(children[i]);
if(final_score)
final_score.hide_score();
@@ -320,8 +320,8 @@ Board = new GType({
li.set_position(x * tile_size + offset,
(tiles_h - y - 1) * tile_size + offset);
- this.add_actor(li);
- li.on.signal.button_release_event.connect(this.remove_region);
+ board.add_actor(li);
+ li.on.signal.button_release_event.connect(board.remove_region);
lights[x][y] = li;
all_lights.push(lights[x][y]);
@@ -330,8 +330,6 @@ Board = new GType({
};
// Implementation
- this.new_game();
-
this.signal.motion_event.connect(enter_tile);
this.reactive = true;
}
diff --git a/examples/same-seed/main.js b/examples/same-seed/main.js
index f22e295..4e77a2b 100755
--- a/examples/same-seed/main.js
+++ b/examples/same-seed/main.js
@@ -11,17 +11,19 @@ var max_colors = 3;
var fly_score = true;
imports.gi.versions.Clutter = "0.9";
-//imports.gi.versions.GtkClutter = "0.9";
+imports.gi.versions.GtkClutter = "0.9";
Gtk = imports.gi.Gtk;
Clutter = imports.gi.Clutter;
-//GtkClutter = imports.gi.GtkClutter;
+GtkClutter = imports.gi.GtkClutter;
GdkPixbuf = imports.gi.GdkPixbuf;
GConf = imports.gi.GConf;
GLib = imports.gi.GLib;
Pango = imports.gi.Pango;
GObject = imports.gi.GObject;
+Gtk.init(null, null);
+GtkClutter.init(null, null);
Clutter.init(null, null);
GConf.init(null, null);
@@ -32,18 +34,14 @@ Seed.include("score.js");
var score = 0;
var timelines = [];
-//var gb = new Gtk.Builder();
-//gb.add_from_file("same-seed.ui");
+var gb = new Gtk.Builder();
+gb.add_from_file("same-seed.ui");
-//var window = new Gtk.Window
+var window = gb.get_object("main_window");
+var clutter = gb.get_object("clutter");
+var stage = clutter.get_stage();
-var stage = new Clutter.Stage();
-
-//var window = gb.get_object("main_window");
-//var clutter = gb.get_object("clutter");
-//var stage = clutter.get_stage();
-
-//window.signal.hide.connect(Gtk.main_quit);
+window.signal.hide.connect(Gtk.main_quit);
stage.color = {alpha: 0};
stage.set_size((tiles_w * tile_size),(tiles_h * tile_size));
@@ -51,13 +49,13 @@ stage.set_size((tiles_w * tile_size),(tiles_h * tile_size));
var board = new Board();
stage.add_actor(board);
-//gb.get_object("new_game_item").signal.activate.connect(board.new_game);
-//gb.get_object("quit_item").signal.activate.connect(Gtk.main_quit);
+gb.get_object("new_game_item").signal.activate.connect(board.new_game);
+gb.get_object("quit_item").signal.activate.connect(Gtk.main_quit);
+
+clutter.set_size_request(stage.width, stage.height);
+window.show_all();
-//clutter.set_size_request(stage.width, stage.height);
-//window.show_all();
-stage.show_all();
+board.new_game();
-//Gtk.main();
-Clutter.main();
+Gtk.main();
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