[gnome-games] (129 commits) Created branch gnibbles-clutter-rebased
- From: Jason Clinton <jclinton src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gnome-games] (129 commits) Created branch gnibbles-clutter-rebased
- Date: Mon, 12 Oct 2009 21:26:14 +0000 (UTC)
The branch 'gnibbles-clutter-rebased' was created.
Summary of new commits:
fc8fd38... Initial commit including the work I did over the past 2 wee
b70a65a... Added new files to the build and updated main.c
73ce1de... Forgot about that makefile, added the new svg
96f358a... Loading pixmaps in main.c
eae3a34... First tentative to implement worm with clutter
0aca98b... Using g_object_set_property instead of ClutterScript to set
bd311d3... Removed unused code for loading pixmaps in board.c
d49cdd2... Various work on worm-clutter.c
2dffd7b... Some minor work on worm-clutter
0259ec1... Some work on resizing worm & creating/displaying them prope
eefe7fc... Small fix to resize worm properly, now reloading pixmaps on
f54d990... Fixed worm resizing for good
579a921... Added a bunch of code from worm.c to worm-clutter.c related
d879f05... Added two files that got lost somehow along the way
b5f90fb... Implemented basic movement on worms & some code cleanup
1613733... minor fixes
c4c88b5... First succesful attemp to slow down timeline
eabfe1b... First step to connect AI with worm's movement
879a4e4... Cleaned up the code, fixed some stuff, still need to tweak
3eab797... Factorized a bunch of code out of main into 3 functions to
3c84c6c... Small fix regarding head & tail position and other small st
337957d... Added clutter support in bonus.[ch]
678b2df... Integrated new GnibblesLevel to boni.c
591c89b... Same process with warp, Integrated clutter to warp..
f85d44b... Integrated GnibblesLevel to wrapmanager
27ab332... Various code cleanup
7d93abe... Fixed some silly mistake, now we're getting closer to somet
5079ad6... Fixed one more silly mistake regarding worm head & tail
79f22e5... Code clean-up, added some utility function to get head & ta
fbfb57a... Added debug info, changed the level & found why it was hang
5cfd0b9... Getting closer and closer to a working AI
1febf28... Worms are now moving nicely, but need some more tweak..
f076ee2... Code refactoring & clean up & some more tweak on worm
7e7c078... Code refactoting, some improvment on worm, warp and bonus a
e222869... Started to tie different part of the game together & more w
2924564... Big commit, began to remove old code, improvement on worm..
16c634c... Fixed some compiler warning, integrating the logic to start
91d0661... Everything in place to control worm with keyboard, and some
9813dc8... Some minor code clean-up
6dad3f0... Not using a timeline to call the move_worm_cb () function p
e643094... Now handling worm's status and moved move_worm_cb to gnibbl
1d15b43... Commented out all unused code, removed worm.{ch} from the b
bb3fbf9... Removed old code, renamed function & global variables
9bdb994... Disabled logo, fixed worm's AI movement, a playable version
6521142... Moved gnibbles_add_bonus to level.c, removed old code, fixe
652823c... Forgot to comment out those lines,
9fd7544... Renamed GnibblesCWorm to GnibblesWorm & related function, w
145a3ec... WOrking on keypress handler and reseting the worm after its
fc5dff1... Fixed warp, mostly, also fixed gnibbles_worm_reset (), most
2f0a1d9... Added fade-in animation on level & worm on game start
c39d499... Fixed logo/splash screen
19b3964... Small fade-out effect on splash screen when the game begin
5e8e683... Fixed gnibbles_worm_reset(), Worm now restart properly afte
939fcec... Fixed keyboard control
61913ab... Added fade-in effect on bonus, removed useless commented co
5d837de... Fixed keypress queue and dequeue
56caf11... Bunch of small fixes related to colision detection, positio
6368278... Removed the GtkClutterEmbed from GnibblesBoard and replaced
eb32d15... Trivial code refactoring & small fixes
95fb442... Rotation on bonus, still need polish, also trying to fix bu
7c1193d... Work on debugging collision detection, added debug info, gn
60ac89a... Moved to ClutterAnimation to animate bonus, work on worm an
6aa2c8b... Trivial code refactoring
3293124... Nicer animation when worm die
26166b5... Improved worm's explosion by adding a scale effect
06fe1a5... More trivial code refactoring
8cdadf2... Merged level.c to board.c ...
45850e8... Made a lot of fix on worm movement, still can't put the fi
fc63ab4... Re-added gnibles_error()
2a6a621... Partially solved the collision bug, added utility method to
b55e760... Factored out code to handle bonus into a new utility functi
0543aba... Updated to clutter-1.0 ...
b4bc4a3... Removed useless call to floorf and roundf and simplified co
13201f1... Removed the stage from GnibblesBoard
784ad15... Added GError handling where needed
b2572dd... Re-integrated proper warp management
d1433fd... Removed clutter_actor_show (stage)
b045d2e... Changed the animation when the level load & worm appear on
831eea9... Added MarioBros-like animation whena part of the worm disap
65e8910... New animation on bonus
2694d2f... Some tweak on bonus and warp animation
3f2f1c2... Completely changing the way worms are moving.
6d30963... Made the majority of changes needed to utility function & r
51f7801... Code refactoring, removed old code and some minor fixes
25965e4... Finally solved the colision detection bug
141b3f9... Nicer animation when worm die
5370fc0... Collision bug not solved after all & Fixed a silly mistake
1b6e592... Solved the collision bug for good, hopefully!
024449a... Some work on bonus/erasing tail, animation on warp and smal
edede3d... New effect on worms when eating a bonus, still need polishi
9e75aa0... Fixed the menu to work with gnome-globalmenu
f050ede... Some trivial code refactoring, a little animation on the sp
ee6170a... Resizing bonus on configure event
916c276... Also resizing warp on configure event
fbdd910... Don't reload the splash screen when changin the start level
6e8fb0f... Fixed bonus, worms now recognize which type of bonus they e
f97eee0... Fixed reversing worm's direction, tweak on animation and so
7840137... Some work on bonushalf & other general improvement
12b62d5... Fixed a problem in worm_get_tail_direction where it returne
35a3e4a... Removed debug code
33470dd... Removed old worm.c|h & some trivial code refactoring
f95592e... Renamed worm-clutter.[ch] to worm.[ch]
2b4d1bc... Trivial code reformating
2debdd8... Changing & loading new level properly, code clean up & mino
d244324... Destroying worm properly
dbdccfb... Some improvement to reset and animate worm properly when th
53b4cc3... Reseting and animating the worm more nicely when dying
eaba6dc... New animation for on walls and finally reintroduced mariobr
6bb0e0c... Animation tweak and minor fix
f0d3c50... Fixed the reset/colision bug.
9be4eb8... Changed the tweening for the bonus show animation
76b6d6f... Fixed coding style to follow the GNU coding style (removed
6f1b809... Not reseting the worm score and lives on new level
55bdbdf... Ending the game when a player do not have lives left
c978039... Added an animation when a game end
bbeaedd... Applying the same animation when switching level
4f20d71... Properly reseting worm's live and score on new game
fa0ec58... Solved the bug when traveling through warp, warp reset and
5e53e4d... Using the right color for worms
0befc22... Removed debug-related code
2f4998b... More rebust solution for the previously solved warp bug
ddcd218... Trivial code refactoring
c566b69... Properly using setgid_io_init
2eedf5d... Fix splash screen resizing/rescaling and some effort on try
c54bdbc... More work on reducing CPU usage
8a649f9... Added shadow to text on the splash screen & improved resizi
074cb2b... Found what is causing the high CPU usage...
db7e5d2... Using the same value everywhere when resizing splashscreen
ad5af5e... small fix on splash screen text position.
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]