[gnome-games] Code clean-up, added some utility function to get head & tail actor..
- From: Jason Clinton <jclinton src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gnome-games] Code clean-up, added some utility function to get head & tail actor..
- Date: Wed, 14 Oct 2009 02:48:39 +0000 (UTC)
commit a7d40cae110cfca20901d9879f1bc0f7671229bc
Author: Guillaume Beland <guillaume beland gmail com>
Date: Mon Jun 22 21:33:40 2009 -0400
Code clean-up, added some utility function to get head & tail actor..
... and fixed some other silly mistakes. The game still hang in
gnibbles_cworm_ai_wander (). My guess is bad xhead,yhead coordinate but can't
seem to put the finger on what's wrong
gnibbles/main.c | 5 +--
gnibbles/worm-clutter.c | 67 ++++++++++++++++++++++++++++------------------
gnibbles/worm-clutter.h | 6 +++-
3 files changed, 47 insertions(+), 31 deletions(-)
---
diff --git a/gnibbles/main.c b/gnibbles/main.c
index 0728acc..8b1f385 100644
--- a/gnibbles/main.c
+++ b/gnibbles/main.c
@@ -1278,17 +1278,16 @@ move_worm_cb (ClutterTimeline *timeline, gint msecs, gpointer data)
gnibbles_cworm_ai_move (cworms[i]);
// Add an actor when we change direction
if (olddir != cworms[i]->direction)
- gnibbles_cworm_add_straight_actor (cworms[i]);
+ gnibbles_cworm_add_actor (cworms[i]);
length = g_list_length (cworms[i]->list);
- printf ("\nWorm ID: %d, Length:%d", i, length);
//if there's only one actor in the list, just move the actor
if (length == 1) {
gnibbles_cworm_move_straight_worm (cworms[i]);
} else if (length >= 2) {
gnibbles_cworm_move_tail (cworms[i]);
gnibbles_cworm_move_head (cworms[i]);
- } else if ( length < 1) {
+ } else if (length < 1) {
//worm's dead
return;
}
diff --git a/gnibbles/worm-clutter.c b/gnibbles/worm-clutter.c
index 609a584..dbe4f96 100644
--- a/gnibbles/worm-clutter.c
+++ b/gnibbles/worm-clutter.c
@@ -63,13 +63,13 @@ gnibbles_cworm_new (guint number, guint t_xhead,
worm->direction = t_direction;
worm->direction_start = t_direction;
- gnibbles_cworm_add_straight_actor (worm);
+ gnibbles_cworm_add_actor (worm);
return worm;
}
void
-gnibbles_cworm_add_straight_actor (GnibblesCWorm *worm)
+gnibbles_cworm_add_actor (GnibblesCWorm *worm)
{
ClutterActor *actor = NULL;
GValue val = {0,};
@@ -89,8 +89,8 @@ gnibbles_cworm_add_straight_actor (GnibblesCWorm *worm)
ClutterActor *tmp = NULL;
if (worm->list) {
- tmp = (g_list_first (worm->list))->data;
- guint w,h;
+ gfloat w,h;
+ tmp = gnibbles_cworm_get_head_actor (worm);
clutter_actor_get_size (CLUTTER_ACTOR (tmp), &w, &h);
size = w < h ? h : w;
size = size / properties->tilesize;
@@ -99,35 +99,38 @@ gnibbles_cworm_add_straight_actor (GnibblesCWorm *worm)
}
if (worm->direction == WORMRIGHT || worm->direction == WORMLEFT) {
- //set the positoin of the head & tail
- if (worm->direction == WORMRIGHT)
- worm->xhead += size * properties->tilesize;
- else
- worm->xhead -= size * properties->tilesize;
-
+ // if it's the worm's head, set its position
if (!tmp) {
clutter_actor_set_size (CLUTTER_ACTOR (actor),
properties->tilesize * size,
properties->tilesize);
+
+ if (worm->direction == WORMRIGHT)
+ worm->xhead += size * properties->tilesize;
+ else
+ worm->xhead -= size * properties->tilesize;
+
} else {
clutter_actor_set_size (CLUTTER_ACTOR (actor), 0, properties->tilesize);
}
g_object_set_property (G_OBJECT (actor), "repeat-x", &val);
} else if (worm->direction == WORMDOWN || worm->direction == WORMUP) {
- //set the position of the head
- if (worm->direction == WORMDOWN)
- worm->yhead += size * properties->tilesize;
- else
- worm->yhead -= size * properties->tilesize;
-
- if (!tmp)
+ // if it's the worm's head, set its position
+ if (!tmp) {
clutter_actor_set_size (CLUTTER_ACTOR (actor),
properties->tilesize,
properties->tilesize * size);
- else
- clutter_actor_set_size (CLUTTER_ACTOR (actor), properties->tilesize, 0);
+ if (worm->direction == WORMDOWN)
+ worm->yhead += size * properties->tilesize;
+ else
+ worm->yhead -= size * properties->tilesize;
+
+ } else {
+ clutter_actor_set_size (CLUTTER_ACTOR (actor), properties->tilesize, 0);
+ }
+
g_object_set_property (G_OBJECT (actor), "repeat-y", &val);
}
@@ -136,7 +139,7 @@ gnibbles_cworm_add_straight_actor (GnibblesCWorm *worm)
}
gint
-gnibbles_cworm_get_next_actor_position (GnibblesCWorm *worm)
+gnibbles_cworm_get_tail_direction (GnibblesCWorm *worm)
{
gfloat w,h;
gfloat x1,y1,x2,y2;
@@ -145,7 +148,7 @@ gnibbles_cworm_get_next_actor_position (GnibblesCWorm *worm)
GValue val = {0,};
g_value_init (&val, G_TYPE_BOOLEAN);
- ClutterActor *tail = g_list_last(worm->list)->data;
+ ClutterActor *tail = gnibbles_cworm_get_tail_actor (worm);
ClutterActor *prev = g_list_previous (g_list_last (worm->list))->data;
g_object_get_property (G_OBJECT (tail), "repeat-x", &val);
@@ -186,12 +189,24 @@ gnibbles_cworm_inverse (GnibblesCWorm *worm)
worm->list = g_list_reverse (worm->list);
}
+ClutterActor*
+gnibbles_cworm_get_head_actor (GnibblesCWorm *worm)
+{
+ return CLUTTER_ACTOR (g_list_first (worm->list)->data);
+}
+
+ClutterActor*
+gnibbles_cworm_get_tail_actor (GnibblesCWorm *worm)
+{
+ return CLUTTER_ACTOR (g_list_last (worm->list)->data);
+}
+
void
gnibbles_cworm_remove_actor (GnibblesCWorm *worm)
{
g_return_if_fail (worm->list);
- ClutterActor *tmp = CLUTTER_ACTOR ((g_list_last (worm->list))->data);
+ ClutterActor *tmp = gnibbles_cworm_get_tail_actor (worm);
worm->list = g_list_delete_link (worm->list, g_list_last (worm->list));
clutter_container_remove_actor (CLUTTER_CONTAINER (worm->actors), tmp);
@@ -319,7 +334,7 @@ gnibbles_cworm_move_straight_worm (GnibblesCWorm *worm)
return;
gfloat x,y;
- ClutterActor *head = g_list_first (worm->list)->data;
+ ClutterActor *head = gnibbles_cworm_get_head_actor (worm);
clutter_actor_get_position (CLUTTER_ACTOR (head), &x, &y);
switch (worm->direction) {
@@ -358,7 +373,7 @@ gnibbles_cworm_move_head (GnibblesCWorm *worm)
gfloat x,y;
guint size;
- ClutterActor *head = g_list_first (worm->list)->data;
+ ClutterActor *head = gnibbles_cworm_get_head_actor (worm);
clutter_actor_get_size (CLUTTER_ACTOR (head), &w, &h);
clutter_actor_get_position (CLUTTER_ACTOR (head), &x, &y);
@@ -411,7 +426,7 @@ gnibbles_cworm_move_tail (GnibblesCWorm *worm)
guint size;
gint tmp_dir;
- ClutterActor *tail = g_list_last (worm->list)->data;
+ ClutterActor *tail = gnibbles_cworm_get_tail_actor (worm);
clutter_actor_get_size (CLUTTER_ACTOR (tail), &w, &h);
clutter_actor_get_position (CLUTTER_ACTOR (tail), &x, &y);
@@ -419,7 +434,7 @@ gnibbles_cworm_move_tail (GnibblesCWorm *worm)
size = size - properties->tilesize;
size = size / properties->tilesize;
- tmp_dir = gnibbles_cworm_get_next_actor_position (worm);
+ tmp_dir = gnibbles_cworm_get_tail_direction (worm);
switch (tmp_dir) {
case WORMRIGHT:
clutter_actor_set_size (CLUTTER_ACTOR (tail),
diff --git a/gnibbles/worm-clutter.h b/gnibbles/worm-clutter.h
index 9335d6d..3e0cf42 100644
--- a/gnibbles/worm-clutter.h
+++ b/gnibbles/worm-clutter.h
@@ -68,14 +68,16 @@ typedef struct {
GnibblesCWorm * gnibbles_cworm_new (guint number, guint t_xhead,
guint t_yhead, gint t_direction);
-void gnibbles_cworm_add_straight_actor (GnibblesCWorm *worm);
+void gnibbles_cworm_add_actor (GnibblesCWorm *worm);
void gnibbles_cworm_remove_actor (GnibblesCWorm *worm);
void gnibbles_cworm_destroy (GnibblesCWorm * worm);
void gnibbles_cworm_inverse (GnibblesCWorm *worm);
+ClutterActor* gnibbles_cworm_get_head_actor (GnibblesCWorm *worm);
+ClutterActor* gnibbles_cworm_get_tail_actor (GnibblesCWorm *worm);
gint gnibbles_cworm_lose_life (GnibblesCWorm * worm);
void gnibbles_cworm_resize (GnibblesCWorm *worm, gint newtile);
void gnibbles_cworm_move (ClutterTimeline *timeline, gint msecs, gpointer data);
-gint gnibbles_cworm_get_next_actor_position (GnibblesCWorm *worm);
+gint gnibbles_cworm_get_tail_direction (GnibblesCWorm *worm);
void gnibbles_cworm_move_straight_worm (GnibblesCWorm *worm);
void gnibbles_cworm_move_head (GnibblesCWorm *worm);
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