[gnome-games] quadrapassel: Make the difficulty increase less in the higher levels
- From: Jason Clinton <jclinton src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] quadrapassel: Make the difficulty increase less in the higher levels
- Date: Tue, 13 Apr 2010 01:04:19 +0000 (UTC)
commit a34bcce4b5121c1f03f58f6e4bd360fa427f777e
Author: Thomas Hindoe Paaboel Andersen <phomes gmail com>
Date: Mon Apr 12 20:26:10 2010 +0200
quadrapassel: Make the difficulty increase less in the higher levels
GNOME bug #610891
quadrapassel/tetris.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/quadrapassel/tetris.cpp b/quadrapassel/tetris.cpp
index e2d449e..50c4ac8 100644
--- a/quadrapassel/tetris.cpp
+++ b/quadrapassel/tetris.cpp
@@ -836,7 +836,7 @@ Tetris::generateTimer(int level)
g_source_remove(timeoutId);
// With 0.8, the old level 10 should be hit at about level 20.
- int intv = (int) round (1000.0 * pow (0.8, level - 1));
+ int intv = (int) round (80 + 800.0 * pow (0.75, level - 1));
if (intv <= 10)
intv = 10;
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