[gbrainy] Updated Galician translations
- From: Francisco Diéguez Souto <frandieguez src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gbrainy] Updated Galician translations
- Date: Thu, 19 Aug 2010 11:17:26 +0000 (UTC)
commit 200eee3bbe6e35ccf3a8ad3c0b81234be7561337
Author: Fran Diéguez <fran dieguez mabishu com>
Date: Thu Aug 19 13:14:56 2010 +0200
Updated Galician translations
po/gl.po | 2342 +++++++++++++++++++++++++++++++++++++++++---------------------
1 files changed, 1568 insertions(+), 774 deletions(-)
---
diff --git a/po/gl.po b/po/gl.po
index 4c2314f..d21f5c6 100644
--- a/po/gl.po
+++ b/po/gl.po
@@ -4,20 +4,354 @@
#
# Ignacio Casal Quinteiro <icq svn gnome org>, 2007, 2008.
# Fran Diéguez <frandieguez ubuntu com>, 2010.
+# Fran Dieguez <frandieguez ubuntu com>, 2010.
+#
msgid ""
msgstr ""
"Project-Id-Version: gl\n"
-"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?"
-"product=gbrainy&component=general\n"
-"POT-Creation-Date: 2010-03-03 17:32+0000\n"
-"PO-Revision-Date: 2010-03-04 12:41+0100\n"
-"Last-Translator: Fran Diéguez <frandieguez ubuntu com>\n"
-"Language-Team: Galician <proxecto trasno net>\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2010-08-18 20:18+0200\n"
+"PO-Revision-Date: 2010-08-19 13:14+0200\n"
+"Last-Translator: Fran Dieguez <frandieguez ubuntu com>\n"
+"Language-Team: Galician <gnome-gl-list gnome org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.11.4\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"Plural-Forms: nplurals=2; plural=(n!=1);\n"
+
+#: ../tools/GameXmlGetString.cs:29
+msgid ""
+"How many degrees rotates the minute hand of a clock in 2 hours [num] minute?"
+msgid_plural ""
+"How many degrees rotates the minute hand of a clock in 2 hours [num] minutes?"
+msgstr[0] ""
+"Cantos graos rota a agulla do minuteiro dun reloxo en 2 horas [num] minuto?"
+msgstr[1] ""
+"Cantos graos rota a agulla do minuteiro dun reloxo en 2 horas [num] minutos?"
+
+#: ../tools/GameXmlGetString.cs:33
+msgid ""
+"John is 46 years old. His son is [difference] year younger than half of "
+"John's age. How old is John's son?"
+msgid_plural ""
+"John is 46 years old. His son is [difference] years younger than half of "
+"John's age. How old is John's son?"
+msgstr[0] ""
+"Xoán ten 46 anos. O seu fillo é [difference] ano máis xoven que a metade dos "
+"anos de Xoan. Cantos anos ten o fillo de Xoán?"
+msgstr[1] ""
+"Xoán ten 46 anos. O seu fillo é [difference] anos máis xoven que a metade "
+"dos anos de Xoan. Cantos anos ten o fillo de Xoán?"
+
+#: ../tools/GameXmlGetString.cs:37
+msgid ""
+"John's age is nowadays 2 times his son's age. [ago] year ago, John was "
+"[proportion] times older than his son. How old is John's son nowadays?"
+msgid_plural ""
+"John's age is nowadays 2 times his son's age. [ago] years ago, John was "
+"[proportion] times older than his son. How old is John's son nowadays?"
+msgstr[0] ""
+"Agora a idade de Xoán é 2 veces a idade do seu fillo. Fai [ago] ano, Xoán "
+"era [proportion] veces máis maior que o seu fillo. Cantos anos ten o fillo "
+"de Xoán agora?"
+msgstr[1] ""
+"Agora a idade de Xoán é 2 veces a idade do seu fillo. Fai [ago] anos, Xoán "
+"era [proportion] veces máis maior que o seu fillo. Cantos anos ten o fillo "
+"de Xoán agora?"
+
+#: ../tools/GameXmlGetString.cs:41
+msgid ""
+"[ago] year ago, John's age minus [ago] was equal to [proportion] times his "
+"son's age minus [ago]."
+msgid_plural ""
+"[ago] years ago, John's age minus [ago] was equal to [proportion] times his "
+"son's age minus [ago]."
+msgstr[0] ""
+"Fai [ago] ano, a idade de Xoán menos [ago] era igual a [proportion] veces a "
+"idade do seu fillo menos [ago]."
+msgstr[1] ""
+"Fai [ago] anos, a idade de Xoán menos [ago] era igual a [proportion] veces a "
+"idade do seu fillo menos [ago]."
+
+#: ../tools/GameXmlGetString.cs:45
+msgid ""
+"A file is protected by a password formed by a [digits] digit number (ranging "
+"from 0 to 9). How many different passwords can you have?"
+msgid_plural ""
+"A file is protected by a password formed by a [digits] digits number "
+"(ranging from 0 to 9). How many different passwords can you have?"
+msgstr[0] ""
+"Un ficheiro está protexido por un contrasinal formado por un número de "
+"[digits] dÃxito (de 0 a 9). Cantos contrasinais diferentes pode ter? "
+msgstr[1] ""
+"Un ficheiro está protexido por un contrasinal formado por un número de "
+"[digits] dÃxitos (de 0 a 9). Cantos contrasinais diferentes pode ter? "
+
+#: ../tools/GameXmlGetString.cs:49
+msgid ""
+"A file is protected by a password formed by a [digits] digit octal number "
+"(ranging from 0 to 7). How many different passwords can you have?"
+msgid_plural ""
+"A file is protected by a password formed by a [digits] digits octal number "
+"(ranging from 0 to 7). How many different passwords can you have?"
+msgstr[0] ""
+"Un ficheiro está protexido por un contrasinal formado por un número octal de "
+"[digits] dÃxito (de 0 a 9). Cantos contrasinais diferentes pode ter? "
+msgstr[1] ""
+"Un ficheiro está protexido por un contrasinal formado por un número octal de "
+"[digits] dÃxitos (de 0 a 9). Cantos contrasinais diferentes pode ter? "
+
+#: ../tools/GameXmlGetString.cs:53
+msgid ""
+"There is [games] tennis game played simultaneously. How many different "
+"forecasts are possible?"
+msgid_plural ""
+"There are [games] tennis games played simultaneously. How many different "
+"forecasts are possible?"
+msgstr[0] ""
+"Existe [games] partido de tenis xogándose simultaneamente. Cantos resultados "
+"posÃbeis hai?"
+msgstr[1] ""
+"Existe [games] partidos de tenis xogándose simultaneamente. Cantos "
+"resultados posÃbeis hai?"
+
+#: ../tools/GameXmlGetString.cs:57
+msgid ""
+"How many matches does it take to determine the winner of a tennis tournament "
+"that starts with [players] player?"
+msgid_plural ""
+"How many matches does it take to determine the winner of a tennis tournament "
+"that starts with [players] players?"
+msgstr[0] ""
+"Cantas coincidencias leva determinar o gañador dun torneo de tenis que "
+"comeza con [players] xogador?"
+msgstr[1] ""
+"Cantas coincidencias leva determinar o gañador dun torneo de tenis que "
+"comeza con [players] xogadores?"
+
+#: ../tools/GameXmlGetString.cs:61
+msgid ""
+"You have [money] monetary unit in your bank account at 10% compound interest "
+"annually. How much money will you have at end of 2 years?"
+msgid_plural ""
+"You have [money] monetary units in your bank account at 10% compound "
+"interest annually. How much money will you have at end of 2 years?"
+msgstr[0] ""
+"Tes [money] unidade monetaria na túa conta do banco a un xuro composto do "
+"10% anual. Canto diñeiro terás despois de 2 anos?"
+msgstr[1] ""
+"Tes [money] unidades monetarias na túa conta do banco a un xuro composto do "
+"10% anual. Canto diñeiro terás despois de 2 anos?"
+
+#: ../data/games.xml.h:1
+msgid ""
+"A palindromic number remains the same when its digits are reversed (e.g.: "
+"2112)."
+msgstr ""
+"Un número palÃndromo é un número que permanece igual cando se cambian os "
+"seus dÃxitos (p.ex. 2112)."
+
+#: ../data/games.xml.h:2
+msgid "Age"
+msgstr "Idade"
+
+#: ../data/games.xml.h:3
+msgid "Bank interest"
+msgstr "Xuro do banco"
+
+#: ../data/games.xml.h:4
+msgid "Box"
+msgstr "Caixa"
+
+#: ../data/games.xml.h:5
+msgid "Boxes"
+msgstr "Caixas"
+
+#: ../data/games.xml.h:6
+msgid "Brothers and sisters"
+msgstr "Irmáns e irmás"
+
+#: ../data/games.xml.h:7
+msgid "Clock Rotation"
+msgstr "Rotación do reloxo"
+
+#: ../data/games.xml.h:8
+msgid ""
+"Compound interest is paid on the original amount and on the accumulated past "
+"interest."
+msgstr ""
+"O xuro composto págase sobre a cantidade orixinal e sobre o xuro acumulado "
+"anterior."
+
+#: ../data/games.xml.h:9
+msgid "Container"
+msgstr "Contedor"
+
+#: ../data/games.xml.h:10
+msgid ""
+"Every digit has 10 possibilities. The total number of possibilities is 10 at "
+"the power of [digits]."
+msgstr ""
+"Cada dÃxito ten 10 posibilidades. O número total de posibilidades é 10 "
+"elevado a [digits]."
+
+#: ../data/games.xml.h:11
+msgid ""
+"Every digit has 8 possibilities. The total number of possibilities is 8 at "
+"the power of [digits]."
+msgstr ""
+"Cada dÃxito ten 8 posibilidades. O número total de posibilidades é 8 elevado "
+"a [digits]."
+
+#: ../data/games.xml.h:12
+msgid ""
+"Every game is an independent event with 2 possible results. The total number "
+"of possibilities is 2 at the power of [games]."
+msgstr ""
+"Cada xogo é un evento independente con 2 resultados posÃbeis. O número total "
+"de posibilidades é 2 elevado a [games]."
+
+#: ../data/games.xml.h:13
+msgid "Every hour rotates 360 degrees."
+msgstr "Cada hora rota 360 graos."
+
+#: ../data/games.xml.h:14
+msgid ""
+"How many boxes measuring 1 x 1 x 0.5 can be packed into a container "
+"measuring 6 x 5 x [z]?"
+msgstr ""
+"Cantas caixas de 1 x 1 x 0.5 se poden empaquetar nun contedor de 6 x 5 x [z]?"
+
+#: ../data/games.xml.h:15
+msgid ""
+"In every match you eliminate one player, you need the total number of games "
+"minus 1 to find out the winner."
+msgstr ""
+"En cada partida eliminas a un xogador, necesitas o número total de partidas "
+"menos 1 para saber o gañador."
+
+#: ../data/games.xml.h:16
+msgid "It is the result of the operation [num_a] * [num_b]."
+msgstr "O resultado da operación [num_a] * [num_b]."
+
+#: ../data/games.xml.h:17
+msgid "It is the result of the operation [num_a] + [num_b]."
+msgstr "O resultado da operación [num_a] + [num_b]."
+
+#: ../data/games.xml.h:18
+msgid "It is the result of the operation [num_b] - [num_a]."
+msgstr "O resultado da operación [num_a] - [num_b]."
+
+#: ../data/games.xml.h:19
+msgid "It is the result of the operation [num_b] / [num_a]."
+msgstr "O resultado da operación [num_a] / [num_b]."
+
+#: ../data/games.xml.h:20
+msgid ""
+"Out of [people] people, [brothers] have brothers, [sisters] have sisters and "
+"[both] have both. How many people have neither brothers nor sisters?"
+msgstr ""
+"De [people] persoas, [brothers] teñen irmáns, [sisters] teñen irmáns e "
+"[both] teñen ambos. Cantas persoas non teñen nin irmáns nin irmás?"
+
+#: ../data/games.xml.h:21
+msgid ""
+"Palindrome years occur usually at 110 year intervals except for the end of "
+"each millennium that occur at a 11 years interval."
+msgstr ""
+"Os anos palÃndromos prodúcense xeralmente en intervalos de 110 anos, excepto "
+"para o final de cada milenario que prodúcense cada 11 anos."
+
+#: ../data/games.xml.h:22
+msgid "Palindromic years"
+msgstr "Anos palÃndromos"
+
+#: ../data/games.xml.h:23
+msgid "Password"
+msgstr "Contrasinal"
+
+#: ../data/games.xml.h:24
+msgid "Simple equations"
+msgstr "Ecuacións sinxelas"
+
+#: ../data/games.xml.h:25
+msgid "Tennis game"
+msgstr "Tenis"
+
+#: ../data/games.xml.h:26
+msgid "What number divided by [num_a] equals [num_b]?"
+msgstr "Que número dividido por [num_a] é igual a [num_b]"
+
+#: ../data/games.xml.h:27
+msgid "What number minus [num_a] equals [num_b]?"
+msgstr "Que número menos [num_a] é igual a [num_b]"
+
+#: ../data/games.xml.h:28
+msgid "What number multiplied by [num_a] equals [num_b]?"
+msgstr "Que número multiplicado por [num_a] da [num_b]?"
+
+#: ../data/games.xml.h:29
+msgid "What number plus [num_a] equals [num_b]?"
+msgstr "Que número sumado a [num_a] da [num_b]?"
+
+#: ../data/games.xml.h:30
+msgid "You can fit 6 * 5 * [z] * 2 boxes."
+msgstr "Podes encaixar 6 * 5 * [z] * 2 caixas."
+
+#: ../data/games.xml.h:31
+msgid ""
+"[brothers_only] people have brothers only, [sisters_only] sisters only and "
+"[both] have sisters and brothers."
+msgstr ""
+"[brothers_only] persoas teñen só irmáns, [sisters_only] teñen só irmás e "
+"[both] teñen tanto irmáns como irmás."
+
+#: ../data/games.xml.h:32
+msgid "[rslt_a] and [rslt_b]"
+msgstr "[rslt_a] e [rslt_b]"
+
+#: ../data/games.xml.h:33
+msgid ""
+"[year_start] was a palindromic year as [year_end] was, a gap of 11 years. "
+"What are the next two consecutive palindromic years after [year_end] with "
+"the same gap?"
+msgstr ""
+"[year_start] foi un ano palÃndromo ao igual que o ano [year_end], un "
+"intervalo de 11 años. Cales son os dous seguintes anos palÃndromos "
+"consecutivos despois de [year_end] co mesmo intervalo?"
+
+#: ../data/games.xml.h:34
+msgid "x * [num_a] = [num_b]"
+msgstr "x * [num_a] = [num_b]"
+
+#: ../data/games.xml.h:35
+msgid "x + [num_a] = [num_b]"
+msgstr "x + [num_a] = [num_b]"
+
+#: ../data/games.xml.h:36
+msgid "x - [num_a] = [num_b]"
+msgstr "x - [num_a] = [num_b]"
+
+#: ../data/games.xml.h:37
+msgid "x / [num_a] = [num_b]"
+msgstr "x / [num_a] = [num_b]"
+
+#: ../data/gbrainy.desktop.in.h:1
+msgid "Game"
+msgstr "Xogo"
+
+#: ../data/gbrainy.desktop.in.h:2
+msgid ""
+"Play games that challenge your logic, verbal, calculation and memory "
+"abilities"
+msgstr ""
+"Xogar aos xogos que desafÃen as miñas capacidades lóxicas, verbais, cálculo "
+"e memoria"
+
+#: ../data/gbrainy.desktop.in.h:3 ../src/Clients/Classical/gbrainy.ui.h:23
+msgid "gbrainy"
+msgstr "gbrainy"
#: ../data/verbal_analogies.xml.h:1
msgid "A car engine that is poorly designed and lacking of sophistication is?"
@@ -25,682 +359,862 @@ msgstr ""
"O motor de un coche pobremente deseñado e carente de sofisticación é un?"
#: ../data/verbal_analogies.xml.h:2
-msgid "A person with excessive preoccupation for his health has?"
-msgstr "Unha persona con excesiva preocupación pola saúde que ten?"
+msgid "A figure of speech that combines contradicting terms."
+msgstr "Unha figura literaria que combina termos contraditorios."
#: ../data/verbal_analogies.xml.h:3
+msgid "A fish in an aquarium lives in captivity."
+msgstr "Un peixe nun acuario vive en cautividade."
+
+#: ../data/verbal_analogies.xml.h:4
+msgid "A person with excessive preoccupation for his health has?"
+msgstr "Unha persoa con excesiva preocupación pola saúde que ten?"
+
+#: ../data/verbal_analogies.xml.h:5
msgid "A terrier is to a dog like a?"
msgstr "Un terrier é un can como?"
-#: ../data/verbal_analogies.xml.h:4
+#: ../data/verbal_analogies.xml.h:6
+msgid "Abstinence"
+msgstr "Abstinencia"
+
+#: ../data/verbal_analogies.xml.h:7
msgid "Acrophobia"
msgstr "Acrofobia"
-#: ../data/verbal_analogies.xml.h:5
+#: ../data/verbal_analogies.xml.h:8
msgid "Agoraphobia"
msgstr "Agorafobia"
-#: ../data/verbal_analogies.xml.h:6
-msgid "An artist that has became an enduring icon is?"
-msgstr "Un artista que se converteu nunha icona duradeira é un?"
+#: ../data/verbal_analogies.xml.h:9
+msgid "An artist whose work has become the defining style of that genre is?"
+msgstr ""
+"¿Un artista cuxo traballo se converteu na definición de estilo dese xénero é "
+"un?"
-#: ../data/verbal_analogies.xml.h:7
+#: ../data/verbal_analogies.xml.h:10
msgid "Anthophobia"
msgstr "Antofobia"
-#: ../data/verbal_analogies.xml.h:8
+#: ../data/verbal_analogies.xml.h:11
msgid "Anthropophobia"
msgstr "Antropofobia"
-#: ../data/verbal_analogies.xml.h:9
+#: ../data/verbal_analogies.xml.h:12
+msgid "Apple"
+msgstr "Mazá"
+
+#: ../data/verbal_analogies.xml.h:13
msgid "Attic"
msgstr "Ã?tico"
-#: ../data/verbal_analogies.xml.h:10
+#: ../data/verbal_analogies.xml.h:14
msgid "Bagpipes"
msgstr "Gaitas"
-#: ../data/verbal_analogies.xml.h:11
+#: ../data/verbal_analogies.xml.h:15
msgid "Basketball"
msgstr "Baloncesto"
-#: ../data/verbal_analogies.xml.h:12
+#: ../data/verbal_analogies.xml.h:16
msgid "Bassoon"
msgstr "Fagot"
-#: ../data/verbal_analogies.xml.h:13
+#: ../data/verbal_analogies.xml.h:17
+msgid "Centimeter"
+msgstr "CentÃmetro"
+
+#: ../data/verbal_analogies.xml.h:18
+msgid "Collectivism"
+msgstr "Colectivismo"
+
+#: ../data/verbal_analogies.xml.h:19
msgid "Column"
msgstr "Columna"
-#: ../data/verbal_analogies.xml.h:14
+#: ../data/verbal_analogies.xml.h:20
msgid "Connoisseur"
msgstr "Experto"
-#: ../data/verbal_analogies.xml.h:15
+#: ../data/verbal_analogies.xml.h:21
msgid "Conspirator"
msgstr "Conspirador"
-#: ../data/verbal_analogies.xml.h:16
+#: ../data/verbal_analogies.xml.h:22
+msgid "Contradictory"
+msgstr "Contradictorio"
+
+#: ../data/verbal_analogies.xml.h:23
+msgid "Crocodile"
+msgstr "Cocodrilo"
+
+#: ../data/verbal_analogies.xml.h:24
msgid "Cycling"
msgstr "Ciclismo"
-#: ../data/verbal_analogies.xml.h:17
+#: ../data/verbal_analogies.xml.h:25
+msgid "Deer"
+msgstr "Cervo"
+
+#: ../data/verbal_analogies.xml.h:26
msgid "Fish"
msgstr "Peixe"
-#: ../data/verbal_analogies.xml.h:18
+#: ../data/verbal_analogies.xml.h:27
msgid "Flower"
msgstr "Flor"
-#: ../data/verbal_analogies.xml.h:19
+#: ../data/verbal_analogies.xml.h:28
msgid "Fossil"
msgstr "Fósil"
-#: ../data/verbal_analogies.xml.h:20
+#: ../data/verbal_analogies.xml.h:29
+msgid "Frog"
+msgstr "Ra"
+
+#: ../data/verbal_analogies.xml.h:30
+msgid "Gallon"
+msgstr "Galón"
+
+#: ../data/verbal_analogies.xml.h:31
+msgid "Golf"
+msgstr "Golf"
+
+#: ../data/verbal_analogies.xml.h:32
+msgid "Grape"
+msgstr "Uva"
+
+#: ../data/verbal_analogies.xml.h:33
+msgid "Hyena"
+msgstr "hiena"
+
+#: ../data/verbal_analogies.xml.h:34
msgid "Hypochondria"
msgstr "HipocondrÃa"
-#: ../data/verbal_analogies.xml.h:21
+#: ../data/verbal_analogies.xml.h:35
+msgid "Ironic"
+msgstr "Irónico"
+
+#: ../data/verbal_analogies.xml.h:36
msgid "It is the only one that does not use a ball in the game."
msgstr "� a única que non usa pelota no xogo."
-#: ../data/verbal_analogies.xml.h:22
+#: ../data/verbal_analogies.xml.h:37
+msgid "It is the only one that is not a carnivore."
+msgstr "Ã? o único que non é un carnÃvoro."
+
+#: ../data/verbal_analogies.xml.h:38
+msgid "It is the only one that is not a fruit."
+msgstr "� o único que non é unha froita."
+
+#: ../data/verbal_analogies.xml.h:39
+msgid "It is the only one that is not a reptile."
+msgstr "� o único que non é un réptil."
+
+#: ../data/verbal_analogies.xml.h:40
msgid "It is the only one that is not a woodwind instrument."
msgstr "� a única que non é un instrumento de vento."
-#: ../data/verbal_analogies.xml.h:23
+#: ../data/verbal_analogies.xml.h:41
msgid "It is the only one that is not related to architecture."
msgstr "� o único que non está relacionado coa arquitectura."
-#: ../data/verbal_analogies.xml.h:24
-msgid "John's father's sister's sister-in-law is also?"
-msgstr "A cuñada da irmá do pai de Juan tamén é?"
+#: ../data/verbal_analogies.xml.h:42
+msgid "It is the only unit that does not belong to the metric system."
+msgstr "� a única unidade que non pertence ao sistema métrico."
-#: ../data/verbal_analogies.xml.h:25
+#: ../data/verbal_analogies.xml.h:43
+msgid ""
+"John's father's sister's sister-in-law is also? Do not assume that John has "
+"any relative that has not been mentioned."
+msgstr ""
+"A cuñada da irmá do pai de Xoán tamén é? Non asumas que Xoán ten algún "
+"parente que non se mencionou."
+
+#: ../data/verbal_analogies.xml.h:44
+msgid "Liter"
+msgstr "Litro"
+
+#: ../data/verbal_analogies.xml.h:45
msgid "Loner"
msgstr "Solitario"
-#: ../data/verbal_analogies.xml.h:26
+#: ../data/verbal_analogies.xml.h:46
+msgid "Meter"
+msgstr "Metro"
+
+#: ../data/verbal_analogies.xml.h:47
msgid "Oboe"
msgstr "Oboe"
-#: ../data/verbal_analogies.xml.h:27
+#. Translators: refers to the fruit
+#: ../data/verbal_analogies.xml.h:49
+msgid "Orange"
+msgstr "Laranxa"
+
+#: ../data/verbal_analogies.xml.h:50
+msgid "Pain"
+msgstr "Dolor"
+
+#: ../data/verbal_analogies.xml.h:51
msgid "Person expelled from society"
msgstr "Persoa expulsada da sociedade"
-#: ../data/verbal_analogies.xml.h:28
+#: ../data/verbal_analogies.xml.h:52
+msgid "Pleasure"
+msgstr "Placer"
+
+#: ../data/verbal_analogies.xml.h:53
msgid "Portico"
msgstr "Pórtico"
-#: ../data/verbal_analogies.xml.h:29
+#: ../data/verbal_analogies.xml.h:54
+msgid "Positivism"
+msgstr "Positivismo"
+
+#: ../data/verbal_analogies.xml.h:55
+msgid "Potato"
+msgstr "Patata"
+
+#: ../data/verbal_analogies.xml.h:56
+msgid "Related"
+msgstr "Relacionado"
+
+#: ../data/verbal_analogies.xml.h:57
+msgid "Snake"
+msgstr "Serpente"
+
+#: ../data/verbal_analogies.xml.h:58
msgid "Specializes in skin diseases"
msgstr "Especializado en doenzas de pel"
-#: ../data/verbal_analogies.xml.h:30
+#: ../data/verbal_analogies.xml.h:59
msgid "Sport"
msgstr "Deporte"
-#: ../data/verbal_analogies.xml.h:31
+#: ../data/verbal_analogies.xml.h:60
msgid "Suffers a skin disease"
msgstr "Sofre unha doenza de pel"
-#: ../data/verbal_analogies.xml.h:32
+#: ../data/verbal_analogies.xml.h:61
+msgid "Synonym"
+msgstr "Sinónimo"
+
+#: ../data/verbal_analogies.xml.h:62
msgid "Tennis"
msgstr "Tenis"
-#: ../data/verbal_analogies.xml.h:33
+#: ../data/verbal_analogies.xml.h:63
+msgid ""
+"The ethical doctrine holding that only what is pleasant is an intrinsic good."
+msgstr "A doutrina ética que mantén que só o pracenteiro é un ben intrÃnseco."
+
+#: ../data/verbal_analogies.xml.h:64
+msgid "The first word is the instrument and the second what it measures."
+msgstr "A primeira palabra é o instrumento e a segunda é o que mide."
+
+#: ../data/verbal_analogies.xml.h:65
+msgid ""
+"The practice of austere self-discipline in order to achieve a higher or "
+"spiritual idea."
+msgstr ""
+"A práctica dunha autodisciplina para lograr conseguir unha idea ou un estado "
+"espiritual maior."
+
+#: ../data/verbal_analogies.xml.h:66
msgid "The word 'taxidermist' is used to define a person that?"
msgstr "A palabra «taxidermista» úsase para definir unha persoa que?"
-#: ../data/verbal_analogies.xml.h:34
+#: ../data/verbal_analogies.xml.h:67
msgid "Think of the items used in the game."
msgstr "Pensa nos elementos usados no xogo"
-#: ../data/verbal_analogies.xml.h:35
+#: ../data/verbal_analogies.xml.h:68
+msgid "Tiger"
+msgstr "Tigre"
+
+#: ../data/verbal_analogies.xml.h:69
+msgid "Turtle"
+msgstr "Tartaruga"
+
+#: ../data/verbal_analogies.xml.h:70
msgid "Violin"
msgstr "ViolÃn"
-#: ../data/verbal_analogies.xml.h:36
-msgid "Water polo"
-msgstr "Waterpolo"
-
-#: ../data/verbal_analogies.xml.h:37
+#: ../data/verbal_analogies.xml.h:71
msgid "Weapon"
msgstr "Arma"
-#: ../data/verbal_analogies.xml.h:38
+#: ../data/verbal_analogies.xml.h:72
msgid "What is a 'halberd'?"
msgstr "Que é unha «alabarda»?"
-#: ../data/verbal_analogies.xml.h:39
+#: ../data/verbal_analogies.xml.h:73
msgid "Which of the following sentences defines better an 'ostracized' person?"
msgstr "Cal das seguintes frases define mellor unha persoa «ostracista»?"
#.
#. Translators, please check these recommendations when translating gbrainy: http://live.gnome.org/gbrainy/Localizing
#.
-#: ../data/verbal_analogies.xml.h:43
+#: ../data/verbal_analogies.xml.h:77
msgid "Which of the following sports is the odd one?"
msgstr "Cal dos seguintes deportes é o estraño?"
-#: ../data/verbal_analogies.xml.h:44
+#: ../data/verbal_analogies.xml.h:78
+msgid "Which of the following words is closer to the meaning of 'asceticism'?"
+msgstr ""
+"Cal das seguintes palabras está máis cerca en significado a «ascetismo»?"
+
+#: ../data/verbal_analogies.xml.h:79
+msgid "Which of the following words is closer to the meaning of 'hedonism'?"
+msgstr ""
+"Cal das seguintes palabras está máis cerca en significado a «hedonismo»?"
+
+#: ../data/verbal_analogies.xml.h:80
+msgid "Which of the following words is closer to the meaning of 'oxymoron'?"
+msgstr ""
+"Cal das seguintes palabras está máis cerca en significado da «oxÃmoron»?"
+
+#: ../data/verbal_analogies.xml.h:81
msgid "Which of the following words is the closest in meaning to 'censure'?"
msgstr "Cal das seguintes palabras está máis cerca do significado de «censura»?"
-#: ../data/verbal_analogies.xml.h:45
+#: ../data/verbal_analogies.xml.h:82
msgid "Which of the following words is the odd one?"
msgstr "Cal das seguintes palabras é a estraña?"
-#: ../data/verbal_analogies.xml.h:46
+#: ../data/verbal_analogies.xml.h:83
msgid "Which of the following words means fear of people?"
msgstr "Cal das seguintes palabras significa ter medo da xente?"
-#: ../data/verbal_analogies.xml.h:47
+#: ../data/verbal_analogies.xml.h:84
+msgid "Wolf"
+msgstr "Lobo"
+
+#: ../data/verbal_analogies.xml.h:85
msgid "Works with dead animals"
msgstr "Traballa con animais mortos"
-#: ../data/verbal_analogies.xml.h:48
+#: ../data/verbal_analogies.xml.h:86
msgid "Works with leather"
msgstr "Traballa con coiro"
-#: ../data/verbal_analogies.xml.h:49
-msgid "airplane | aeroplane"
-msgstr "avión | aeroplano"
+#: ../data/verbal_analogies.xml.h:87
+msgid "airplane | aeroplane | plane"
+msgstr "avión | aeroplano | aeronave"
-#: ../data/verbal_analogies.xml.h:50
+#: ../data/verbal_analogies.xml.h:88
msgid "ankle"
msgstr "botÃn"
-#: ../data/verbal_analogies.xml.h:51
+#: ../data/verbal_analogies.xml.h:89
msgid "ant / vertebrate"
msgstr "formiga / vertebrado"
-#: ../data/verbal_analogies.xml.h:52
+#: ../data/verbal_analogies.xml.h:90
msgid "art / gallery | drama"
msgstr "arte / galerÃa | drama"
-#: ../data/verbal_analogies.xml.h:53
+#: ../data/verbal_analogies.xml.h:91
+msgid "atlas"
+msgstr "atlas"
+
+#: ../data/verbal_analogies.xml.h:92
msgid "bite"
msgstr "morder"
-#: ../data/verbal_analogies.xml.h:54
+#: ../data/verbal_analogies.xml.h:93
msgid "body | skin"
msgstr "corpo | pel"
-#: ../data/verbal_analogies.xml.h:55
+#: ../data/verbal_analogies.xml.h:94
+msgid "book"
+msgstr "libro"
+
+#. Translators: 'open' is used as a verb (open a box)
+#: ../data/verbal_analogies.xml.h:96
msgid "box / open | banana"
msgstr "caixa / abrir | platano"
-#: ../data/verbal_analogies.xml.h:56
+#: ../data/verbal_analogies.xml.h:97
msgid "bridge / over | tunnel"
msgstr "ponte / sobre | túnel"
-#: ../data/verbal_analogies.xml.h:57
+#: ../data/verbal_analogies.xml.h:98
msgid "broken"
msgstr "roto"
-#: ../data/verbal_analogies.xml.h:58
+#: ../data/verbal_analogies.xml.h:99
msgid "burst | pop"
msgstr "arder | rebentar"
-#. Translators: key refers to a key used to open lock
-#: ../data/verbal_analogies.xml.h:60
-msgid "button / push | key"
-msgstr "botón / pulsar | tecla"
+#. Translators: key refers to a key used to open a lock
+#: ../data/verbal_analogies.xml.h:101
+msgid "button / push | key (used in a lock)"
+msgstr "botón / premer | chave (usado nun cadeado)"
-#: ../data/verbal_analogies.xml.h:61
+#: ../data/verbal_analogies.xml.h:102
+msgid "cage | zoo | zoological garden"
+msgstr "xaula | zoo | zoolóxico"
+
+#: ../data/verbal_analogies.xml.h:103
msgid "camera"
msgstr "cámara"
-#: ../data/verbal_analogies.xml.h:62
+#: ../data/verbal_analogies.xml.h:104
msgid "car / road | train"
msgstr "cámara / carretera | tren"
-#: ../data/verbal_analogies.xml.h:63
+#: ../data/verbal_analogies.xml.h:105
msgid "chicken / bird"
msgstr "galiña / páxaro"
-#: ../data/verbal_analogies.xml.h:64
+#: ../data/verbal_analogies.xml.h:106
msgid "chop"
msgstr "golpe"
-#: ../data/verbal_analogies.xml.h:65
+#: ../data/verbal_analogies.xml.h:107
msgid "coins"
msgstr "moedas"
-#: ../data/verbal_analogies.xml.h:66
-msgid "composer | writer"
-msgstr "compositor | escritor"
+#: ../data/verbal_analogies.xml.h:108
+msgid "composer | songwriter | lyricist"
+msgstr "compositor | escritor | letrista"
-#: ../data/verbal_analogies.xml.h:67
+#: ../data/verbal_analogies.xml.h:109
msgid "condemn"
msgstr "condenar"
-#: ../data/verbal_analogies.xml.h:68
+#: ../data/verbal_analogies.xml.h:110
+msgid "constellation / stars | archipelago"
+msgstr "constelación / estrelas | arquipélago"
+
+#: ../data/verbal_analogies.xml.h:111
msgid "cousin"
msgstr "primo"
-#: ../data/verbal_analogies.xml.h:69
+#. Translators: 'dance' is used as a noun
+#: ../data/verbal_analogies.xml.h:113
msgid "dance"
msgstr "bailar"
-#: ../data/verbal_analogies.xml.h:70
+#: ../data/verbal_analogies.xml.h:114
msgid "dish / break | balloon"
msgstr "plato / romper | globo"
-#: ../data/verbal_analogies.xml.h:71
+#: ../data/verbal_analogies.xml.h:115
msgid "dog / cat"
msgstr "can / gato"
-#: ../data/verbal_analogies.xml.h:72
+#: ../data/verbal_analogies.xml.h:116
msgid "dog / tame | wolf"
msgstr "can / manso | lobo"
-#: ../data/verbal_analogies.xml.h:73
+#: ../data/verbal_analogies.xml.h:117
msgid "elbow / knee | wrist"
msgstr "codo / rodilla | pulso"
-#: ../data/verbal_analogies.xml.h:74
-msgid "emblem"
-msgstr "emblema"
-
-#: ../data/verbal_analogies.xml.h:75
+#: ../data/verbal_analogies.xml.h:118
msgid "erroneous"
msgstr "erróneo"
-#: ../data/verbal_analogies.xml.h:76
+#: ../data/verbal_analogies.xml.h:119
msgid "error / correct | damage"
msgstr "erro / correcto | dano"
-#: ../data/verbal_analogies.xml.h:77
+#: ../data/verbal_analogies.xml.h:120
msgid "eyebrow / eye | mustache"
msgstr "cella / ollo | bigote"
#. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. Feel free to change it to 'fingers' and adapt the answer accordingly
-#: ../data/verbal_analogies.xml.h:79
+#: ../data/verbal_analogies.xml.h:122
msgid "feet / two | toes"
msgstr "pe / dous | dedos"
-#: ../data/verbal_analogies.xml.h:80
+#: ../data/verbal_analogies.xml.h:123
msgid "fish / aquarium | monkey"
msgstr "peixe / acuario | mono"
-#: ../data/verbal_analogies.xml.h:81
+#: ../data/verbal_analogies.xml.h:124
msgid "fish / submarine | bird"
msgstr "peixe / submarino | páxaro"
-#: ../data/verbal_analogies.xml.h:82
+#: ../data/verbal_analogies.xml.h:125
msgid "fox / den | bird"
msgstr "zorro / gorida | paxaro"
-#: ../data/verbal_analogies.xml.h:83
+#: ../data/verbal_analogies.xml.h:126
msgid "glass / break | paper"
msgstr "cristal / roto | papel"
-#: ../data/verbal_analogies.xml.h:84
+#: ../data/verbal_analogies.xml.h:127
msgid "hands / grab | teeth"
msgstr "mans / coller | dentes"
-#: ../data/verbal_analogies.xml.h:85
+#: ../data/verbal_analogies.xml.h:128
msgid "has no relation"
msgstr "non ten relación"
-#: ../data/verbal_analogies.xml.h:86
+#: ../data/verbal_analogies.xml.h:129
+msgid "herbivorous | herbivore"
+msgstr "herbÃvoros | herbÃvoro"
+
+#: ../data/verbal_analogies.xml.h:130
msgid "hide"
msgstr "ocultar"
-#: ../data/verbal_analogies.xml.h:87
+#: ../data/verbal_analogies.xml.h:131
msgid "his mother"
msgstr "a súa nai"
-#: ../data/verbal_analogies.xml.h:88
+#: ../data/verbal_analogies.xml.h:132
msgid "horse / pony"
msgstr "cabalo / poni"
-#: ../data/verbal_analogies.xml.h:89
+#: ../data/verbal_analogies.xml.h:133
+msgid "hour / minute | minute"
+msgstr "hora / minuto | minuto"
+
+#: ../data/verbal_analogies.xml.h:134
msgid "hungry / eat | tired"
msgstr "enfadado / comer | cansado"
-#: ../data/verbal_analogies.xml.h:90
+#: ../data/verbal_analogies.xml.h:135
msgid "hunter / rifle | photographer"
msgstr "cazador / rifle | fotógrafo"
-#: ../data/verbal_analogies.xml.h:91
+#: ../data/verbal_analogies.xml.h:136
msgid "ice / slippery | glue"
msgstr "xeo / esvaradizo / pegamento"
-#: ../data/verbal_analogies.xml.h:92
+#: ../data/verbal_analogies.xml.h:137
+msgid "icon"
+msgstr "icona"
+
+#: ../data/verbal_analogies.xml.h:138
msgid "ignore"
msgstr "ignorar"
-#: ../data/verbal_analogies.xml.h:93
-msgid "in"
-msgstr "en"
+#: ../data/verbal_analogies.xml.h:139
+msgid "in | under | through"
+msgstr "dentro | debaixo | a través de"
-#: ../data/verbal_analogies.xml.h:94
+#: ../data/verbal_analogies.xml.h:140
msgid "innovator"
msgstr "innovador"
-#: ../data/verbal_analogies.xml.h:95
+#: ../data/verbal_analogies.xml.h:141
+msgid "islands"
+msgstr "illas"
+
+#: ../data/verbal_analogies.xml.h:142
msgid "leopard / spots | tiger"
msgstr "leopardo / manchas | tigre"
-#: ../data/verbal_analogies.xml.h:96
+#: ../data/verbal_analogies.xml.h:143
+msgid "letter / word | page"
+msgstr "letra / palabra | páxina"
+
+#: ../data/verbal_analogies.xml.h:144
msgid "lip | mouth"
msgstr "labio | boca"
-#: ../data/verbal_analogies.xml.h:97
+#: ../data/verbal_analogies.xml.h:145
msgid "martyr"
msgstr "mártir"
-#: ../data/verbal_analogies.xml.h:98
+#: ../data/verbal_analogies.xml.h:146
msgid "nest"
msgstr "niño"
-#: ../data/verbal_analogies.xml.h:99
+#: ../data/verbal_analogies.xml.h:147
msgid "nose"
-msgstr "nariz"
+msgstr "narizs"
-#: ../data/verbal_analogies.xml.h:100
+#: ../data/verbal_analogies.xml.h:148
msgid "novel / author | song"
msgstr "nóvel / autor | canción"
-#: ../data/verbal_analogies.xml.h:101
+#: ../data/verbal_analogies.xml.h:149
msgid "obscure"
msgstr "escuro"
-#: ../data/verbal_analogies.xml.h:102
+#: ../data/verbal_analogies.xml.h:150
msgid "orange / fruit | spinach"
msgstr "laranxa / froita | espinaca"
-#: ../data/verbal_analogies.xml.h:103
+#: ../data/verbal_analogies.xml.h:151
msgid "pediatrics / children | numismatics"
msgstr "pediátricos / nenos | numismáticos"
-#: ../data/verbal_analogies.xml.h:104
+#: ../data/verbal_analogies.xml.h:152
msgid "peel"
msgstr "pedal"
-#: ../data/verbal_analogies.xml.h:105
+#: ../data/verbal_analogies.xml.h:153
msgid "pioneer"
msgstr "pioneiro"
-#: ../data/verbal_analogies.xml.h:106
+#: ../data/verbal_analogies.xml.h:154
+msgid "poems / anthology | maps"
+msgstr "poemas / antoloxÃa | mapas"
+
+#: ../data/verbal_analogies.xml.h:155
msgid "puzzle / solve | game"
msgstr "crebacabezas / resolver | xogo"
-#: ../data/verbal_analogies.xml.h:107
+#: ../data/verbal_analogies.xml.h:156
msgid "repair | fix"
msgstr "reparar | arranxar"
-#: ../data/verbal_analogies.xml.h:108
+#: ../data/verbal_analogies.xml.h:157
msgid "ring / finger | bracelet"
msgstr "anel / dedo | brazalete"
-#: ../data/verbal_analogies.xml.h:109
+#: ../data/verbal_analogies.xml.h:158
msgid "seal / flippers | bird"
msgstr "selo / aletas | paxaro"
-#: ../data/verbal_analogies.xml.h:110
+#. Translators: refers to the unit of time
+#: ../data/verbal_analogies.xml.h:160
+msgid "second"
+msgstr "segundo"
+
+#: ../data/verbal_analogies.xml.h:161
msgid "shovel / dig | axe"
msgstr "pala / cavar | machado "
-#: ../data/verbal_analogies.xml.h:111
+#: ../data/verbal_analogies.xml.h:162
msgid "simplistic"
msgstr "simplista"
-#: ../data/verbal_analogies.xml.h:112
+#: ../data/verbal_analogies.xml.h:163
msgid "sink"
msgstr "afundir"
-#: ../data/verbal_analogies.xml.h:113
+#: ../data/verbal_analogies.xml.h:164
msgid "sleep | rest"
msgstr "durmir | descansar"
-#: ../data/verbal_analogies.xml.h:114
+#: ../data/verbal_analogies.xml.h:165
msgid "slurp / tongue | snort"
msgstr "sorbo / lingua | bufar"
-#: ../data/verbal_analogies.xml.h:115
+#: ../data/verbal_analogies.xml.h:166
msgid "son-in-law"
msgstr "xenro"
-#: ../data/verbal_analogies.xml.h:116
+#: ../data/verbal_analogies.xml.h:167
msgid "sour"
msgstr "amargo"
#. Translators: stick refers to a piece of wood
-#: ../data/verbal_analogies.xml.h:118
+#: ../data/verbal_analogies.xml.h:169
msgid "stick / float | stone"
msgstr "pau / flotar | pedra"
-#: ../data/verbal_analogies.xml.h:119
+#: ../data/verbal_analogies.xml.h:170
msgid "sticky"
msgstr "pegañento"
-#: ../data/verbal_analogies.xml.h:120
+#: ../data/verbal_analogies.xml.h:171
msgid "stripes"
msgstr "raias"
-#: ../data/verbal_analogies.xml.h:121
+#: ../data/verbal_analogies.xml.h:172
msgid "sugar / sweet | vinegar"
msgstr "azucre / doce | vinagre"
-#: ../data/verbal_analogies.xml.h:122
-msgid "tear | rips"
-msgstr "lágrima | rasgar"
+#: ../data/verbal_analogies.xml.h:173
+msgid "tear | rip"
+msgstr "desgarro | rotura"
-#: ../data/verbal_analogies.xml.h:123
+#: ../data/verbal_analogies.xml.h:174
msgid "tears / eyes | sweat"
msgstr "lágrimas / ollos | suor"
#. Translators: referred to 'feet / two | toes'
-#: ../data/verbal_analogies.xml.h:125
+#: ../data/verbal_analogies.xml.h:176
msgid "ten | 10"
msgstr "dez | 10"
-#: ../data/verbal_analogies.xml.h:126
+#: ../data/verbal_analogies.xml.h:177
msgid "tennis / sport | ballet"
msgstr "tenis / deporte | ballet"
-#: ../data/verbal_analogies.xml.h:127
-msgid "theatre"
+#: ../data/verbal_analogies.xml.h:178
+msgid "theatre | theater"
msgstr "teatro"
-#: ../data/verbal_analogies.xml.h:128
+#: ../data/verbal_analogies.xml.h:179
+msgid "thermometer / temperature | clock"
+msgstr "termómetro / temperatura | reloxo"
+
+#: ../data/verbal_analogies.xml.h:180
+msgid "tiger / carnivore | cow"
+msgstr "tigre / carnÃvoro | vaca"
+
+#: ../data/verbal_analogies.xml.h:181
+msgid "time"
+msgstr "hora"
+
+#: ../data/verbal_analogies.xml.h:182
msgid "toy / play | tool"
msgstr "xoguete / xogar | ferramenta"
-#: ../data/verbal_analogies.xml.h:129
-msgid "track | railway"
-msgstr "pista | vÃa de tren"
+#: ../data/verbal_analogies.xml.h:183
+msgid "track | railway | rails"
+msgstr "pista | vÃa de tren | raÃl"
-#: ../data/verbal_analogies.xml.h:130
-msgid "turns"
-msgstr "volver"
+#: ../data/verbal_analogies.xml.h:184
+msgid "turn"
+msgstr "xirar"
-#: ../data/verbal_analogies.xml.h:131
+#: ../data/verbal_analogies.xml.h:185
msgid "unorthodox"
msgstr "pouco ortodoxo"
-#: ../data/verbal_analogies.xml.h:132
+#: ../data/verbal_analogies.xml.h:186
msgid "vegetable"
msgstr "vexetal"
-#: ../data/verbal_analogies.xml.h:133
+#: ../data/verbal_analogies.xml.h:187
msgid "whirlpool / water | tornado"
msgstr "remuÃño / auga | tornado"
-#: ../data/verbal_analogies.xml.h:134
-msgid "wild"
-msgstr "salvaxe"
+#: ../data/verbal_analogies.xml.h:188
+msgid "wild | savage"
+msgstr "salvaxe | feroz"
-#: ../data/verbal_analogies.xml.h:135
+#: ../data/verbal_analogies.xml.h:189
+msgid "win"
+msgstr "gañar"
+
+#: ../data/verbal_analogies.xml.h:190
msgid "wind | air"
msgstr "vento | aire"
-#: ../data/verbal_analogies.xml.h:136
+#: ../data/verbal_analogies.xml.h:191
msgid "wings"
msgstr "asas"
-#: ../data/verbal_analogies.xml.h:137
-msgid "wins"
-msgstr "ventos"
-
-#: ../data/verbal_analogies.xml.h:138
+#. Translators: 'work' is used as a verb (to work)
+#: ../data/verbal_analogies.xml.h:193
msgid "work"
msgstr "traballo"
#. Body parts
-#: ../data/verbal_analogies.xml.h:139 ../src/Games/Memory/MemoryWords.cs:53
+#: ../data/verbal_analogies.xml.h:194 ../src/Games/Memory/MemoryWords.cs:51
msgid "wrist"
msgstr "pulso"
-#: ../data/verbal_analogies.xml.h:140
-msgid "zoo"
-msgstr "zoo"
-
-#: ../data/gbrainy.desktop.in.h:1
-msgid "Game"
-msgstr "Xogo"
-
-#: ../data/gbrainy.desktop.in.h:2
-msgid ""
-"Play games that challenge your logic, verbal, calculation and memory "
-"abilities"
-msgstr ""
-"Xogar aos xogos que desafÃen as miñas capacidades lóxicas, verbais, cálculo "
-"e memoria"
-
-#: ../data/gbrainy.desktop.in.h:3 ../src/Clients/Classical/gbrainy.ui.h:23
-msgid "gbrainy"
-msgstr "gbrainy"
-
-#: ../src/Core/Views/CountDownView.cs:82
+#: ../src/Core/Views/CountDownView.cs:81
msgid "Get ready to memorize the next objects..."
msgstr "Prepárese para memorizar os seguintes obxectos..."
-#: ../src/Core/Views/FinishView.cs:92
-#: ../src/Core/Views/PlayerHistoryView.cs:68
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:58
+#: ../src/Core/Views/FinishView.cs:97
+#: ../src/Core/Views/PlayerHistoryView.cs:67
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:64
msgid "Total"
msgstr "Total"
-#: ../src/Core/Views/FinishView.cs:99 ../src/Core/Main/Game.cs:383
-#: ../src/Clients/Classical/gbrainy.cs:307
+#: ../src/Core/Views/FinishView.cs:104 ../src/Core/Main/GameTypes.cs:44
+#: ../src/Clients/Classical/gbrainy.cs:366
msgid "Logic"
msgstr "Lóxica"
-#: ../src/Core/Views/FinishView.cs:106 ../src/Core/Main/Game.cs:389
-#: ../src/Clients/Classical/gbrainy.cs:312
+#: ../src/Core/Views/FinishView.cs:111 ../src/Core/Main/GameTypes.cs:48
+#: ../src/Clients/Classical/gbrainy.cs:371
msgid "Calculation"
msgstr "Cálculo"
-#: ../src/Core/Views/FinishView.cs:113 ../src/Core/Main/Game.cs:386
-#: ../src/Clients/Classical/gbrainy.cs:318
+#: ../src/Core/Views/FinishView.cs:118 ../src/Core/Main/GameTypes.cs:46
+#: ../src/Clients/Classical/gbrainy.cs:377
msgid "Memory"
msgstr "Memoria"
-#: ../src/Core/Views/FinishView.cs:120 ../src/Core/Main/Game.cs:392
-#: ../src/Clients/Classical/gbrainy.cs:324
+#: ../src/Core/Views/FinishView.cs:125 ../src/Core/Main/GameTypes.cs:50
+#: ../src/Clients/Classical/gbrainy.cs:383
msgid "Verbal"
msgstr "Verbal"
-#: ../src/Core/Views/FinishView.cs:135
+#: ../src/Core/Views/FinishView.cs:141
msgid "Score"
msgstr "Puntuación"
-#: ../src/Core/Views/FinishView.cs:143
-#, csharp-format
-msgid "Outstanding results"
-msgstr "Resultados asombrosos"
-
-#: ../src/Core/Views/FinishView.cs:145
-#, csharp-format
-msgid "Excellent results"
-msgstr "Resultados excelentes"
-
-#: ../src/Core/Views/FinishView.cs:147
-#, csharp-format
-msgid "Good results"
-msgstr "Bos resultados"
-
-#: ../src/Core/Views/FinishView.cs:149
-#, csharp-format
-msgid "Poor results"
-msgstr "Resultados pobres"
-
-#: ../src/Core/Views/FinishView.cs:150
-#, csharp-format
-msgid "Disappointing results"
-msgstr "Resultados decepcionantes"
-
-#: ../src/Core/Views/FinishView.cs:157
+#: ../src/Core/Views/FinishView.cs:151
#, csharp-format
msgid "Games won: {0} ({1} played)"
msgstr "Partidas gañadas: {0} ({1} xogadas)"
-#: ../src/Core/Views/FinishView.cs:159
+#: ../src/Core/Views/FinishView.cs:153
#, csharp-format
msgid "{0}. Games won: {1} ({2} played)"
msgstr "{0}. Partidas gañadas: {1} ({2} xogadas)"
-#: ../src/Core/Views/FinishView.cs:163
+#: ../src/Core/Views/FinishView.cs:157
#, csharp-format
msgid "Time played {0} (average per game {1})"
msgstr "Tempo xogado {0} (media por xogo {1})"
+#: ../src/Core/Views/FinishView.cs:165
+msgid "For details on how gbrainy's scoring works refer to the help."
+msgstr ""
+"Para obter máis información sobre como funciona a puntuación en gbrainy "
+"consulte a axuda."
+
#: ../src/Core/Views/FinishView.cs:175
msgid "Tips for your next games"
msgstr "Consellos para os teus seguintes xogos"
-#: ../src/Core/Views/FinishView.cs:199
+#: ../src/Core/Views/FinishView.cs:203
msgid "Congratulations! New personal record"
msgstr "Noraboa! Novo rexistro persoal"
-#: ../src/Core/Views/FinishView.cs:210
+#: ../src/Core/Views/FinishView.cs:213
#, csharp-format
msgid ""
-"By scoring {0}% in logic puzzle games you have established a new personal "
-"record. Your previous record was {1}%."
+"By scoring {0} in logic puzzle games you have established a new personal "
+"record. Your previous record was {1}."
msgstr ""
-"Coa puntuación {0}% nos xogos de quebracabezas lóxicos estableciches un novo "
-"rexistro persoal. O teu anterior rexistro foi {1}%"
+"Coa puntuación {0} nos xogos de quebracabezas lóxicos estableciches un novo "
+"récord persoal. O teu anterior récord foi {1}"
-#: ../src/Core/Views/FinishView.cs:216
+#: ../src/Core/Views/FinishView.cs:219
#, csharp-format
msgid ""
-"By scoring {0}% in calculation games you have established a new personal "
-"record. Your previous record was {1}%."
+"By scoring {0} in calculation games you have established a new personal "
+"record. Your previous record was {1}."
msgstr ""
-"Coa puntuación {0}% nos xogos de cálculo estableciches un novo rexistro "
-"persoal. O teu anterior rexistro foi {1}%"
+"Coa puntuación {0} nos xogos de cálculo estableciches un novo récord "
+"persoal. O teu anterior récord foi {1}"
-#: ../src/Core/Views/FinishView.cs:222
+#: ../src/Core/Views/FinishView.cs:225
#, csharp-format
msgid ""
-"By scoring {0}% in memory games you have established a new personal record. "
-"Your previous record was {1}%."
+"By scoring {0} in memory games you have established a new personal record. "
+"Your previous record was {1}."
msgstr ""
-"Coa puntuación {0}% nos xogos de memoria estableciches un novo rexistro "
-"persoal. O teu anterior rexistro foi {1}%"
+"Coa puntuación {0} nos xogos de memoria estableciches un novo récord "
+"persoal. O teu anterior récord foi {1}"
-#: ../src/Core/Views/FinishView.cs:228
+#: ../src/Core/Views/FinishView.cs:231
#, csharp-format
msgid ""
-"By scoring {0}% in verbal analogies you have established a new personal "
-"record. Your previous record was {1}%."
+"By scoring {0} in verbal analogies you have established a new personal "
+"record. Your previous record was {1}."
msgstr ""
-"Coa puntuación {0}% nos xogos de analoxÃas verbais estableciches un novo "
-"rexistro persoal. O teu anterior rexistro foi {1}%"
+"Coa puntuación {0} nas analoxÃas verbais estableciches un novo récord "
+"persoal. O teu anterior récord foi {1}"
-#: ../src/Core/Views/WelcomeView.cs:62
+#: ../src/Core/Views/WelcomeView.cs:61
msgid "Logic puzzles. Challenge your reasoning and thinking skills."
msgstr ""
"Quebracabezas lóxico. Deseñados para reter as túas capacidades de razoamento "
"e pensamento."
-#: ../src/Core/Views/WelcomeView.cs:83
+#: ../src/Core/Views/WelcomeView.cs:82
msgid ""
"Mental calculation. Arithmetical operations that test your mental "
"calculation abilities."
@@ -708,22 +1222,22 @@ msgstr ""
"Cálculos mentais. Baseados en operacións aritméticas, para probar as túas "
"capacidades de cálculo mental."
-#: ../src/Core/Views/WelcomeView.cs:104
+#: ../src/Core/Views/WelcomeView.cs:103
msgid "Memory trainers. To prove your short term memory."
msgstr ""
"Adestradores de memoria. Deseñados para retar a súa memoria a curto prazo."
-#: ../src/Core/Views/WelcomeView.cs:125
+#: ../src/Core/Views/WelcomeView.cs:124
msgid "Verbal analogies. Challenge your verbal aptitude."
msgstr "AnaloxÃas verbais. Reta a súa aptitude verbal."
#. Translators: {0} is the version number of the program
-#: ../src/Core/Views/WelcomeView.cs:142
+#: ../src/Core/Views/WelcomeView.cs:141
#, csharp-format
msgid "Welcome to gbrainy {0}"
msgstr "Benvido a gbrainy {0}"
-#: ../src/Core/Views/WelcomeView.cs:146
+#: ../src/Core/Views/WelcomeView.cs:145
msgid ""
"gbrainy is a brain teaser game and trainer to have fun and to keep your "
"brain trained. It includes:"
@@ -734,39 +1248,39 @@ msgstr ""
msgid "Use the Settings to adjust the difficulty level of the game."
msgstr "Use a configuración para axustar o nivel de dificultade do xogo."
-#: ../src/Core/Main/ColorPalette.cs:64
+#: ../src/Core/Main/ColorPalette.cs:48
msgid "red"
msgstr "vermello"
-#: ../src/Core/Main/ColorPalette.cs:65
+#: ../src/Core/Main/ColorPalette.cs:49
msgid "green"
msgstr "verde"
-#: ../src/Core/Main/ColorPalette.cs:66
+#: ../src/Core/Main/ColorPalette.cs:50
msgid "blue"
msgstr "azul"
-#: ../src/Core/Main/ColorPalette.cs:67
+#: ../src/Core/Main/ColorPalette.cs:51
msgid "yellow"
msgstr "amarelo"
-#: ../src/Core/Main/ColorPalette.cs:68
+#: ../src/Core/Main/ColorPalette.cs:52
msgid "magenta"
msgstr "maxenta"
-#: ../src/Core/Main/ColorPalette.cs:69
+#: ../src/Core/Main/ColorPalette.cs:53
msgid "orange"
msgstr "laranxa"
-#: ../src/Core/Main/ColorPalette.cs:70
+#: ../src/Core/Main/ColorPalette.cs:54
msgid "black"
msgstr "negro"
-#: ../src/Core/Main/ColorPalette.cs:71
+#: ../src/Core/Main/ColorPalette.cs:55
msgid "white"
msgstr "branco"
-#: ../src/Core/Main/Game.cs:109
+#: ../src/Core/Main/Game.cs:151
#, csharp-format
msgid "The correct answer is {0}."
msgstr "A resposta correcta é {0}."
@@ -778,51 +1292,56 @@ msgstr "A resposta correcta é {0}."
#. For languages represented with the Latin alphabet use
#. the same than English
#. First possible answer for a series (e.g.: Figure A)
-#: ../src/Core/Main/Game.cs:308
+#: ../src/Core/Main/Game.cs:316
msgid "A"
msgstr "A"
#. Second possible answer for a series
-#: ../src/Core/Main/Game.cs:310
+#: ../src/Core/Main/Game.cs:318
msgid "B"
msgstr "B"
#. Third possible answer for a series
-#: ../src/Core/Main/Game.cs:312
+#: ../src/Core/Main/Game.cs:320
msgid "C"
msgstr "C"
#. Fourth possible answer for a series
-#: ../src/Core/Main/Game.cs:314
+#: ../src/Core/Main/Game.cs:322
msgid "D"
msgstr "D"
#. Fifth possible answer for a series
-#: ../src/Core/Main/Game.cs:316
+#: ../src/Core/Main/Game.cs:324
msgid "E"
msgstr "E"
#. Sixth possible answer for a series
-#: ../src/Core/Main/Game.cs:318
+#: ../src/Core/Main/Game.cs:326
msgid "F"
msgstr "F"
#. Seventh possible answer for a series
-#: ../src/Core/Main/Game.cs:320
+#: ../src/Core/Main/Game.cs:328
msgid "G"
msgstr "G"
#. Eighth possible answer for a series
-#: ../src/Core/Main/Game.cs:322
+#: ../src/Core/Main/Game.cs:330
msgid "H"
msgstr "H"
-#: ../src/Core/Main/Game.cs:330
+#: ../src/Core/Main/Game.cs:338
#, csharp-format
msgid "Figure {0}"
msgstr "Figura {0}"
-#: ../src/Core/Main/GameManager.cs:135
+#: ../src/Core/Main/GameManager.cs:319
+msgid "Pluggin database:"
+msgstr "Base de datos de engadidos:"
+
+#. Translators: 'Games registered' is the games know to gbrainy (build-in and load from addins-in and external files)
+#: ../src/Core/Main/GameManager.cs:325
#, csharp-format
msgid ""
"Games registered: {0}: {1} logic puzzles, {2} calculation trainers, {3} "
@@ -831,22 +1350,47 @@ msgstr ""
"Xogos rexistrados: {0}: {1} quebracabezas lóxicos, {2} adestradores de "
"cálculo, {3} adestradores de memoria, {4} analoxÃas verbais"
-#: ../src/Core/Main/GameSession.cs:247
+#: ../src/Core/Main/GameSession.cs:176
#, csharp-format
-msgid "Games played: {0} ({1}% score)"
-msgstr "Xogos xogados: {0} (puntuación {1}%)"
+msgid "Games played: {0} (Score: {1})"
+msgstr "Xogos xogados: {0} (Puntuación {1}%)"
-#: ../src/Core/Main/GameSession.cs:248
+#: ../src/Core/Main/GameSession.cs:177
#, csharp-format
msgid " - Time: {0}"
msgstr " - Tempo: {0}"
-#: ../src/Core/Main/GameSession.cs:251
+#: ../src/Core/Main/GameSession.cs:180
#, csharp-format
msgid "- Game: {0}"
msgstr "- Xogo: {0}"
-#: ../src/Core/Main/GameSession.cs:312
+#: ../src/Core/Main/GameSession.cs:193
+#, csharp-format
+msgid "Outstanding results"
+msgstr "Resultados asombrosos"
+
+#: ../src/Core/Main/GameSession.cs:195
+#, csharp-format
+msgid "Excellent results"
+msgstr "Resultados excelentes"
+
+#: ../src/Core/Main/GameSession.cs:197
+#, csharp-format
+msgid "Good results"
+msgstr "Bos resultados"
+
+#: ../src/Core/Main/GameSession.cs:199
+#, csharp-format
+msgid "Poor results"
+msgstr "Resultados pobres"
+
+#: ../src/Core/Main/GameSession.cs:200
+#, csharp-format
+msgid "Disappointing results"
+msgstr "Resultados decepcionantes"
+
+#: ../src/Core/Main/GameSession.cs:262
msgid "Paused"
msgstr "Pausado"
@@ -881,10 +1425,9 @@ msgstr "DivÃrtase cometendo erros, son parte do proceso de aprendizaxe."
#: ../src/Core/Main/GameTips.cs:61
msgid ""
"Do all the problems, even the difficult ones. Improvement comes from "
-"practising."
+"practicing."
msgstr ""
-"Fai todos os problemas, incluso os difÃciles. A mellora chega por medio da "
-"práctica."
+"Fai todos os problemas, incluso os difÃciles. A mellora chega coa práctica."
#: ../src/Core/Main/GameTips.cs:63
msgid "Play on a daily basis, you will notice progress soon."
@@ -921,69 +1464,80 @@ msgid ""
msgstr ""
"A diversión obtida dun quebracabezas é proporcional ao tempo empleado nel"
-#: ../src/Core/Main/Memory.cs:54
+#: ../src/Core/Main/GameTips.cs:77
+msgid "Think of breaking down every problem into simpler components."
+msgstr "Pensa en dividir cada problema en partes máis sinxelas."
+
+#: ../src/Core/Main/GameTips.cs:79
+msgid "When answering verbal analogies pay attention to the verb tense."
+msgstr "Ao responder analoxÃas verbais pon atención ao tempo do verbo."
+
+#: ../src/Core/Main/Memory.cs:53
msgid "Memorize the objects below in the given time"
msgstr "Memoriza os obxectos de embaixo no tempo dispoñÃbel"
-#: ../src/Core/Main/Verbal/Analogies.cs:32
-msgid "Verbal analogies"
-msgstr "AnaloxÃas verbais"
+#: ../src/Core/Main/Memory.cs:217
+msgid "Time left"
+msgstr "Tempo restante."
+
+#: ../src/Core/Main/Verbal/Analogies.cs:56
+#, csharp-format
+msgid "Possible correct answers are: {0}."
+msgstr "As respostas posÃbeis son: {0}."
#. Translators: this the separator used when concatenating multiple possible answers for verbal analogies
#. For example: "Possible correct answers are: sleep, rest."
#. Translators: this the separator used when concatenating possible options for answering verbal analogies
#. For example: "Possible correct answers are: a, b, c, d."
-#: ../src/Core/Main/Verbal/Analogies.cs:75
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:65
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:78
+#: ../src/Core/Main/Verbal/Analogies.cs:90
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:63
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:63
msgid ", "
msgstr ", "
-#: ../src/Core/Main/Verbal/Analogies.cs:78
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:43
#, csharp-format
-msgid "Possible correct answers are: {0}."
-msgstr "As respostas posÃbeis son: {0}."
-
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:45
-msgid "Multiple options"
-msgstr "Opcións múltiples"
+msgid "Multiple options #{0}"
+msgstr "Opcións múltiples nº {0}"
#. Translators: {0} is replaced by a question and {1} by the suggestions on how to answer
#. E.g: What is the correct option? Answer A, B, C.
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:71
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:69
#, csharp-format
msgid "{0} Answer {1}."
msgstr "{0} Resposta {1}."
#. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:117
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:116
-#: ../src/Games/Logic/PuzzleOstracism.cs:157
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:150
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:165
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:105
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:101
+#: ../src/Games/Logic/PuzzleOstracism.cs:159
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:137
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:161
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:143
#, csharp-format
msgid "{0}) {1}"
msgstr "{0}) {1}"
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:131
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:110
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:194
-#: ../src/Games/Logic/PuzzleLargerShape.cs:304
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:175
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:219
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:317
-#: ../src/Games/Logic/PuzzleNextFigure.cs:169
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:163
-#: ../src/Games/Logic/PuzzleSquareDots.cs:207
-#: ../src/Games/Logic/PuzzleTetris.cs:175
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:119
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:95
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:190
+#: ../src/Games/Logic/PuzzleLargerShape.cs:302
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:172
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:216
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:312
+#: ../src/Games/Logic/PuzzleNextFigure.cs:165
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:150
+#: ../src/Games/Logic/PuzzleSquareDots.cs:206
+#: ../src/Games/Logic/PuzzleTetris.cs:171
msgid "Possible answers are:"
msgstr "As respostas posÃbeis son:"
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:46
-msgid "Pair of words compare"
-msgstr "Par de palabras a comparar"
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:42
+#, csharp-format
+msgid "Pair of words compare #{0}"
+msgstr "Par de palabras a comparar nº {0}"
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:72
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:58
#, csharp-format
msgid ""
"Given the relationship between the two words below, which word has the same "
@@ -992,16 +1546,17 @@ msgstr ""
"Dada a relación entre as dúas palabras de abaixo, que palabra ten a mesma "
"relación con '{0}'?"
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:108
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:94
#, csharp-format
msgid "Words: {0}"
msgstr "Palabras: {0}"
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:44
-msgid "Pair of words"
-msgstr "Par de palabras"
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:39
+#, csharp-format
+msgid "Pair of words #{0}"
+msgstr "Par de palabras nº {0}"
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:83
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:68
#, csharp-format
msgid ""
"Given the relationship between the words '{0}', which of the possible "
@@ -1010,70 +1565,61 @@ msgstr ""
"Data a relación entre palabras '{0}', que posÃbeis respostas están máis "
"cerca da relación co par dado? Resposta {1}."
-#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:42
-msgid "Question and answer"
-msgstr "Pregunta e resposta"
-
-#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:144
-#, csharp-format
-msgid "Read {0} verbal analogies of type {1}"
-msgstr "Ler {0} analoxÃas verbais do tipo {1}"
-
-#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:149
+#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:38
#, csharp-format
-msgid "Read a total of {0} verbal analogies"
-msgstr "Ler un total de {0} analoxÃas verbais"
+msgid "Question and answer #{0}"
+msgstr "Pregunta e resposta nº {0}"
-#: ../src/Clients/Classical/gbrainy.cs:300
+#: ../src/Clients/Classical/gbrainy.cs:359
msgid "Play all the games"
msgstr "Xogar a todos os xogos"
-#: ../src/Clients/Classical/gbrainy.cs:301
+#: ../src/Clients/Classical/gbrainy.cs:360
msgid "All"
msgstr "Todo"
-#: ../src/Clients/Classical/gbrainy.cs:306
+#: ../src/Clients/Classical/gbrainy.cs:365
msgid "Play games that challenge your reasoning and thinking"
msgstr "Xogar aos xogos que reteñen o razonamento e o pensamento"
-#: ../src/Clients/Classical/gbrainy.cs:313
+#: ../src/Clients/Classical/gbrainy.cs:372
msgid "Play games that challenge your mental calculation skills"
msgstr "Xogar aos xogos que reteñen as capacidades mentais de cálculo mental"
-#: ../src/Clients/Classical/gbrainy.cs:319
+#: ../src/Clients/Classical/gbrainy.cs:378
msgid "Play games that challenge your short term memory"
msgstr "Xogar aos xogos que reteñen a memoria a curto prazo"
-#: ../src/Clients/Classical/gbrainy.cs:325
+#: ../src/Clients/Classical/gbrainy.cs:384
msgid "Play games that challenge your verbal aptitude"
msgstr "Xogar aos xogos que retan a túa aptitude verbal"
-#: ../src/Clients/Classical/gbrainy.cs:330
-#: ../src/Clients/Classical/gbrainy.cs:555
+#: ../src/Clients/Classical/gbrainy.cs:389
+#: ../src/Clients/Classical/gbrainy.cs:623
msgid "Pause"
msgstr "Pausar"
-#: ../src/Clients/Classical/gbrainy.cs:331
+#: ../src/Clients/Classical/gbrainy.cs:390
msgid "Pause or resume the game"
msgstr "Pausar ou retomar o xogo"
-#: ../src/Clients/Classical/gbrainy.cs:336
+#: ../src/Clients/Classical/gbrainy.cs:395
msgid "End the game and show score"
msgstr "Finaliza o xogo e mostra a puntuación"
-#: ../src/Clients/Classical/gbrainy.cs:337
+#: ../src/Clients/Classical/gbrainy.cs:396
msgid "Finish"
msgstr "Rematar"
-#: ../src/Clients/Classical/gbrainy.cs:426
+#: ../src/Clients/Classical/gbrainy.cs:486
msgid "Congratulations."
msgstr "Noraboa."
-#: ../src/Clients/Classical/gbrainy.cs:428
+#: ../src/Clients/Classical/gbrainy.cs:488
msgid "Incorrect answer."
msgstr "Resposta incorrecta."
-#: ../src/Clients/Classical/gbrainy.cs:477
+#: ../src/Clients/Classical/gbrainy.cs:546
msgid ""
"Once you have an answer type it in the \"Answer:\" entry box and press the "
"\"OK\" button."
@@ -1081,18 +1627,67 @@ msgstr ""
"Unha vez teñas unha resposta tecléea na caixa de \"Resposta:\" e preme o "
"botón \"Aceptar\"."
-#: ../src/Clients/Classical/gbrainy.cs:559
+#: ../src/Clients/Classical/gbrainy.cs:627
msgid "Resume"
msgstr "Retomar"
+#: ../src/Clients/Classical/gbrainy.cs:742
+#, csharp-format
+msgid "Startup time {0}"
+msgstr "Tiempo de inicio {0}"
+
+#: ../src/Clients/Classical/CommandLine.cs:105
+#, csharp-format
+msgid "(built on {0})"
+msgstr "(construÃdo en {0})"
+
+#: ../src/Clients/Classical/CommandLine.cs:117
+msgid "List of available games"
+msgstr "Lista de los xogos dispoñÃbeis"
+
+#: ../src/Clients/Classical/CommandLine.cs:180
+msgid "Usage: gbrainy [options]"
+msgstr "Uso: gbrainy [opcións]"
+
+#: ../src/Clients/Classical/CommandLine.cs:181
+msgid " --version\t\t\tPrint version information."
+msgstr " --version\t\t\tMostrar información da versión."
+
+#: ../src/Clients/Classical/CommandLine.cs:182
+msgid " --help\t\t\tPrint this usage message."
+msgstr " --help\t\t\tMostrar este mensaxe de uso e saÃr."
+
+#: ../src/Clients/Classical/CommandLine.cs:183
+msgid " --gamelist\t\t\tShows the list of available games."
+msgstr " --gamelist\t\t\tLista dos xogos dispoñÃbeis."
+
+#: ../src/Clients/Classical/CommandLine.cs:184
+msgid ""
+" --customgame [game1, gameN]\tSpecifies a list of games to play during a "
+"custom game."
+msgstr ""
+" --customgame [game1, gameN]\tEspecifica unha lista de xogos á que xogar "
+"durante unha partida personalizada."
+
+#: ../src/Clients/Classical/CommandLine.cs:185
+msgid ""
+" --norandom \t\t\tThe custom game list provided will not be randomized."
+msgstr ""
+" --norandom \t\t\tA lista personalizada de xogos fornecidos non será "
+"aleatoria."
+
+#: ../src/Clients/Classical/CommandLine.cs:186
+msgid " --versions \t\t\tShow dependencies."
+msgstr " --versions \t\t\tMostrar dependencias."
+
#. Translators: Replace by the name of the people that translated the application
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:47
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:52
msgid "translator-credits"
msgstr ""
"Fran Diéguez <frandieguez ubuntu com>, 2010;\n"
"Ignacio Casal Quinteiro <nacho resa gmail com>, 2008;"
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:52
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:57
msgid ""
"This program is free software; you can redistribute it and/or modify it "
"under the terms of the GNU General Public License as published by the Free "
@@ -1105,7 +1700,7 @@ msgstr ""
"Foundation; xa sexa na versión 2 da Licenza como (segundo a súa escolla) en "
"calquera versión posterior.\n"
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:53
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:58
msgid ""
"This program is distributed in the hope that it will be useful, but WITHOUT "
"ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
@@ -1119,7 +1714,7 @@ msgstr ""
"Xeral de GNU.\n"
"\n"
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:54
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:59
msgid ""
"You should have received a copy of the GNU General Public License along with "
"this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
@@ -1129,46 +1724,72 @@ msgstr ""
"en caso contrario, escriba á Free Software Foundation, Inc., 59 Temple Place "
"- Suite 330, Boston, MA 02111-1307, USA."
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:63
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas."
msgstr "Baseado en ideas de Terry Stickels, libros MENSA e Jordi Mas."
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:65
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:70
msgid "A brain teaser game for fun and to keep your brain trained."
msgstr "Un xogo para divertirse e manter entrenado o cerebro"
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:67
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:72
msgid "gbrainy web site"
msgstr "Páxina web de gbrainy"
-#. Define columns
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:60
+#. Column: Game Name
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:67
msgid "Game Name"
msgstr "Nome do xogo"
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:66
+#. Column: Type
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:89
msgid "Type"
msgstr "Tipo"
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:73
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:111
msgid "Enabled"
msgstr "Activado"
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:47
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:45
msgid "The graph below shows the player's game score evolution. "
msgstr ""
"O gráfico de abaixo mostra a evolución da puntuación das partidas do "
"xogador. "
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:48
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:49
+msgid ""
+"You need more than one game session recorded to see the score evolution."
+msgstr ""
+"Vostede necesita máis dunha sesión de partidas gravadas para ver a evolución "
+"da súa puntuación."
+
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:53
#, csharp-format
-msgid "You need more than one game recorded to see the score evolution."
-msgid_plural "It is built using the results of {0} last recorded games."
+msgid "It is built using the results of {0} recorded game session."
+msgid_plural ""
+"It is built using the results of the last {0} recorded game sessions."
msgstr[0] ""
-"Vostede necesita máis de un xogo rexistrado para ver a súa evolución de "
-"puntuación."
+"Está xerado usando os resultados de {0} sesión de partidas gravadas."
msgstr[1] ""
-"Está construÃdo usando os resultados dos {0} últimos xogos rexistrados."
+"Está xerado usando os resultados das últimas {0} sesións de partidas "
+"gravadas."
+
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:81
+msgid "You are about to delete the player's game session history."
+msgstr ""
+"Estás a piques de eliminar o historial de sesións de partidas do xogador."
+
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:82
+msgid ""
+"If you proceed, you will lose the history of the previous game sessions. Do "
+"you want to continue?"
+msgstr ""
+"Se continúas, perderás o historial das anteriores sesións de partidas. "
+"Queres continuar?"
+
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:83
+msgid "_Delete"
+msgstr "_Eliminar"
#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:1
msgid "Custom Game"
@@ -1188,7 +1809,7 @@ msgstr "_Comezar"
#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:1
#: ../src/Clients/Classical/gbrainy.ui.h:9
-msgid "Player's Game History"
+msgid "Player's Game Session History"
msgstr "Historial de partidas do xogador"
#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:2
@@ -1208,12 +1829,12 @@ msgid "<b>Memory Games</b>"
msgstr "<b>Xogos de memoria</b>"
#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:4
-msgid "<b>Player's Game History</b>"
-msgstr "<b>Historial do xogador</b>"
+msgid "<b>Player's Game Session History</b>"
+msgstr "<b>Historial de sesións de partidas do xogador</b>"
#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:5
-msgid "Clear Player's Game History"
-msgstr "Limpar o historial de partidas do xogador"
+msgid "Delete Player's Game Session History"
+msgstr "Eliminar o historial de sesións de partidas do xogador"
#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:6
msgid "Easy"
@@ -1224,19 +1845,21 @@ msgid "Master"
msgstr "Mestre"
#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:8
-msgid "Maximum number of stored games in the player's game history:"
+msgid "Maximum number of records in the player's game session history:"
msgstr ""
-"Número máximo de xogos almacenados no historial de partidas do xogador:"
+"Número máximo de xogos almacenados no historial de sesións de partidas do "
+"xogador:"
#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:9
msgid "Medium"
msgstr "Medio"
#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:10
-msgid "Minimum number of played puzzles to store the game:"
-msgstr "Número mÃnimo de quebracabezas xogados para almacenar a partida:"
+msgid "Minimum number of played games to store the game session:"
+msgstr "Número mÃnimo de partidas xogadas para almacenar a sesión de partidas:"
#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:11
+#: ../src/Clients/Classical/gbrainy.ui.h:10
msgid "Preferences"
msgstr "Preferencias"
@@ -1252,29 +1875,29 @@ msgstr "Saltar os xogos que usan as cores (amigábel para os usuarios cegos)"
msgid "Time in seconds to memorize the challenge:"
msgstr "Tempo en segundos para memorizar o desafÃo:"
-#: ../src/Games/Logic/Puzzle3DCube.cs:34 ../src/Games/Logic/PuzzleCube.cs:47
-msgid "Cube"
-msgstr "Cubo"
+#: ../src/Games/Logic/Puzzle3DCube.cs:32
+msgid "3D Cube"
+msgstr "Cubo 3D"
-#: ../src/Games/Logic/Puzzle3DCube.cs:38
+#: ../src/Games/Logic/Puzzle3DCube.cs:36
#, csharp-format
msgid ""
-"How many cubes do you count in the figure below? (not counting the figure) "
-"Answer using a number."
+"How many small cubes does it take to build the large cube below? Answer "
+"using a number."
msgstr ""
-"Cantos cubos podes contar na figura de abaixo? (sen contar a figura) "
-"Resposte usando un número."
+"Cantos cubos se necesitan para construÃr o cubo grande de embaixo? Responde "
+"usando un número."
-#: ../src/Games/Logic/Puzzle3DCube.cs:42
+#: ../src/Games/Logic/Puzzle3DCube.cs:40
msgid "A cube is a regular solid object having six congruent square faces."
msgstr ""
"Un cubo é un obxecto sólido regular que ten seis caras cadradas congruentes."
-#: ../src/Games/Logic/PuzzleBalance.cs:51
+#: ../src/Games/Logic/PuzzleBalance.cs:49
msgid "Balance"
msgstr "Balance"
-#: ../src/Games/Logic/PuzzleBalance.cs:55
+#: ../src/Games/Logic/PuzzleBalance.cs:53
msgid ""
"How many triangles are needed in the right part of the last figure to keep "
"it balanced?"
@@ -1282,20 +1905,20 @@ msgstr ""
"Cantos triángulos necesÃtanse na parte dereita da última figura para manter "
"o balance?"
-#: ../src/Games/Logic/PuzzleBalance.cs:61
-msgid "Every triangle counts as 1, each diamond as 2 and each square as 3."
+#: ../src/Games/Logic/PuzzleBalance.cs:58
+msgid "Every triangle counts as 1, each circle as 2 and each square as 3."
msgstr ""
-"Cada triángulo conta como 1, cada diamante como un 2 e cada cadrado como 3."
+"Cada triángulo conta como 1, cada cÃrculo como un 2 e cada cadrado como 3."
-#: ../src/Games/Logic/PuzzleBalance.cs:67
-msgid "Every diamond counts as two triangles."
-msgstr "Cada diamante conta como dous triángulos."
+#: ../src/Games/Logic/PuzzleBalance.cs:63
+msgid "Every circle counts as two triangles."
+msgstr "Cada cÃrculo conta como dous triángulos."
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:53
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:51
msgid "Build a triangle"
msgstr "ConstruÃr un triángulo"
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:58
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:56
#, csharp-format
msgid ""
"Which three pieces can you use together to build a triangle? Answer using "
@@ -1304,19 +1927,19 @@ msgstr ""
"Que tres pezas podes usar en conxunto para construÃr un triángulo? Responda "
"usando os nomes das tres figuras, por exemplo: {0}{1}{2}."
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:63
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:61
msgid "The resulting triangle is isosceles."
msgstr "O triángulo resultante é isósceles."
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:172
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:182
msgid "The triangle is:"
msgstr "O triángulo é:"
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:32
-msgid "Circles in a rectangle"
-msgstr "CÃrculos nun rectángulo"
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:30
+msgid "Circles in a square"
+msgstr "CÃrculos nun cadrado"
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:36
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:34
msgid ""
"What is the maximum number of circles (as shown) that fit in the square "
"below?"
@@ -1324,11 +1947,11 @@ msgstr ""
"Cal é o número máximo de cÃrculos (como o mostrado) que podes incluÃr dentro "
"do cadrado de embaixo?"
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:40
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:38
msgid "You can fit more than 64 circles."
msgstr "Podes incluÃr máis de 64 cÃrculos."
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:46
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:43
#, csharp-format
msgid ""
"In the layout shown {0} units of height are gained in each row. This allows "
@@ -1337,21 +1960,22 @@ msgstr ""
"No esquema mostrado {0} unidades de altura gáñanse en cada fila. Isto "
"permite usar outra fila adicional."
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:81
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:102
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:77
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:98
msgid "8 units"
msgstr "8 unidades"
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:121
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:140
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:117
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:136
msgid "1 unit"
msgstr "1 unidade"
-#: ../src/Games/Logic/PuzzleClocks.cs:40
+#: ../src/Games/Logic/PuzzleClocks.cs:38
msgid "Clocks"
msgstr "Reloxos"
-#: ../src/Games/Logic/PuzzleClocks.cs:45
+#. Translators: {0} is replaced by 'Figure X'
+#: ../src/Games/Logic/PuzzleClocks.cs:44
#, csharp-format
msgid ""
"To what number should the large handle of the '{0}' clock point? Answer "
@@ -1360,36 +1984,36 @@ msgstr ""
"A que número debe apuntar a agulla grande do '{0}' reloxo? Responda usando "
"números."
-#: ../src/Games/Logic/PuzzleClocks.cs:52
+#: ../src/Games/Logic/PuzzleClocks.cs:50
#, csharp-format
msgid ""
"Starting from the first clock sum {0} to the value indicated by the hands."
msgstr ""
"Empezando desdeo primer reloxo suma {0} ao valor indicado polas agullas."
-#: ../src/Games/Logic/PuzzleClocks.cs:58
+#: ../src/Games/Logic/PuzzleClocks.cs:55
msgid "The clocks do not follow the time logic."
msgstr "Os reloxos nos seguen a lóxica do tempo."
-#: ../src/Games/Logic/PuzzleCountCircles.cs:50
+#: ../src/Games/Logic/PuzzleCountCircles.cs:48
msgid "Count circles"
msgstr "Contar os cÃrculos"
-#: ../src/Games/Logic/PuzzleCountCircles.cs:54
+#: ../src/Games/Logic/PuzzleCountCircles.cs:52
msgid "How many circles do you count?"
msgstr "Cantos cÃrculos podes contar?"
-#: ../src/Games/Logic/PuzzleCountCircles.cs:58
+#: ../src/Games/Logic/PuzzleCountCircles.cs:56
msgid "It is an easy exercise if you systematically count the circles."
msgstr ""
"Ã? un exercicio fácil se usas unha forma sistemática de contar os cÃrculos."
-#: ../src/Games/Logic/PuzzleCounting.cs:43
+#: ../src/Games/Logic/PuzzleCounting.cs:41
msgid "Counting"
msgstr "Contando"
#. Translators: {0} and {1} are always numbers greater than 1
-#: ../src/Games/Logic/PuzzleCounting.cs:67
+#: ../src/Games/Logic/PuzzleCounting.cs:65
#, csharp-format
msgid ""
"We have a {0} meters piece of fabric. Machine A takes {1} seconds to cut 1 "
@@ -1401,13 +2025,13 @@ msgstr ""
"enteira en pezas de 1 metro?"
#. Translators: {0} is always a number greater than 1
-#: ../src/Games/Logic/PuzzleCounting.cs:71
+#: ../src/Games/Logic/PuzzleCounting.cs:69
#, csharp-format
msgid "With the {0} cut, Machine A creates two 1 meter pieces."
msgstr "Con corte {0}, a máquina A crea dúas pezas dun metro."
#. Translators: {0} is always a number greater than 20
-#: ../src/Games/Logic/PuzzleCounting.cs:81
+#: ../src/Games/Logic/PuzzleCounting.cs:79
#, csharp-format
msgid ""
"A fence is built to enclose a square shaped region. {0} fence poles are used "
@@ -1416,7 +2040,7 @@ msgstr ""
"Constrúese un reixado para pechar unha rexión cadrada. �sanse {0} postes en "
"cada lado do cadrado. Cantos postes se usan en total?"
-#: ../src/Games/Logic/PuzzleCounting.cs:85
+#: ../src/Games/Logic/PuzzleCounting.cs:83
#, csharp-format
msgid ""
"There are {0} fence poles since the poles on the corners of the square are "
@@ -1425,7 +2049,7 @@ msgstr ""
"Existen {0} postes xa que se comparten os postes nas esquinas do cadrado."
#. Translators: {0} is always a number greater than 5
-#: ../src/Games/Logic/PuzzleCounting.cs:94
+#: ../src/Games/Logic/PuzzleCounting.cs:92
#, csharp-format
msgid ""
"Wrapping an anniversary present costs one euro. The anniversary present "
@@ -1436,21 +2060,21 @@ msgstr ""
"custa {0} euros máis que o prezo de envolvelo. Canto custa comprar e "
"envolver o agasallo?"
-#: ../src/Games/Logic/PuzzleCounting.cs:96
+#: ../src/Games/Logic/PuzzleCounting.cs:94
msgid "Individually, the present costs one euro more to purchase than to wrap."
msgstr "Individualmente, o agasallo custa un euro máis que envolvelo."
-#: ../src/Games/Logic/PuzzleCountSeries.cs:42
+#: ../src/Games/Logic/PuzzleCountSeries.cs:39
msgid "Count series"
msgstr "Contar series"
-#: ../src/Games/Logic/PuzzleCountSeries.cs:61
+#: ../src/Games/Logic/PuzzleCountSeries.cs:51
msgid ""
"How many numbers '9' are required to represent the numbers between 10 to 100?"
msgstr ""
"Cantos número «9» necesÃtanse para representar os números entre 10 e 100?"
-#: ../src/Games/Logic/PuzzleCountSeries.cs:66
+#: ../src/Games/Logic/PuzzleCountSeries.cs:56
msgid ""
"How many two digit numbers occur where the first digit is larger than the "
"second (e.g.: 20 and 21)?"
@@ -1458,7 +2082,7 @@ msgstr ""
"Cantos números de dous dÃxitos existen onde o primeiro dÃxito é maior que o "
"segundo (ex. 20 e 21)?"
-#: ../src/Games/Logic/PuzzleCountSeries.cs:71
+#: ../src/Games/Logic/PuzzleCountSeries.cs:61
msgid ""
"How many two digit numbers occur where the first digit is smaller than the "
"second (e.g.: 12 and 13)?"
@@ -1466,15 +2090,19 @@ msgstr ""
"Cantos números de dous dÃxitos existen onde o primeiro dÃxito é máis pequeno "
"que o segundo (ex. 12 e 13)?"
-#: ../src/Games/Logic/PuzzleCoverPercentage.cs:37
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:35
msgid "Cover percentage"
msgstr "Porcentaxe cuberta"
-#: ../src/Games/Logic/PuzzleCoverPercentage.cs:41
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:39
msgid "What percentage of the figure is colored?"
msgstr "Que porcentaxe da figura está coloreada?"
-#: ../src/Games/Logic/PuzzleCube.cs:51
+#: ../src/Games/Logic/PuzzleCube.cs:45
+msgid "Cube"
+msgstr "Cubo"
+
+#: ../src/Games/Logic/PuzzleCube.cs:49
#, csharp-format
msgid ""
"When folded as a cube, which face on the figure is opposite the face with a "
@@ -1483,7 +2111,7 @@ msgstr ""
"Cando se plega nun cubo, que cara é a oposta á cara cun {0} debuxada nela? "
"Responda o número escrito na cara."
-#: ../src/Games/Logic/PuzzleDice.cs:52
+#: ../src/Games/Logic/PuzzleDice.cs:50
msgid ""
"What is the probability of getting a '2' or a '6' in a single throw of a "
"fair 6 sided die? Answer using a fraction (e.g.: 1/2)."
@@ -1491,11 +2119,11 @@ msgstr ""
"Cal é a probabilidade de obter un '2' ou un '6' nunha única tirada con un "
"dado de 6 caras? Resposte usando unha fracción (p.ex. 1/2)."
-#: ../src/Games/Logic/PuzzleDice.cs:54
+#: ../src/Games/Logic/PuzzleDice.cs:52
msgid "There are 2 of 6 possibilities."
msgstr "Hai 2 de 6 posibilidades."
-#: ../src/Games/Logic/PuzzleDice.cs:56
+#: ../src/Games/Logic/PuzzleDice.cs:54
msgid ""
"What is the probability of not getting a '5' in a single throw of a fair 6 "
"sided die? Answer using a fraction (e.g.: 1/2)."
@@ -1503,11 +2131,11 @@ msgstr ""
"Cal é a probabilidade de non obter un '5' nunha única tirada con un dado de "
"6 caras? Resposte usando unha fracción (p.ex. 1/2)."
-#: ../src/Games/Logic/PuzzleDice.cs:58
+#: ../src/Games/Logic/PuzzleDice.cs:56
msgid "There are 5 of 6 possibilities."
msgstr "Hai 5 ou 6 posibilidades."
-#: ../src/Games/Logic/PuzzleDice.cs:60
+#: ../src/Games/Logic/PuzzleDice.cs:58
msgid ""
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
"getting two even numbers? Answer using a fraction (e.g.: 1/2)."
@@ -1515,11 +2143,11 @@ msgstr ""
"Dous dados non cargados de 6 caras lánzase á vez. Cal é a probabilidade de "
"obter dous números pares? Responde usando unha fracción (p.ex.: 1/2)."
-#: ../src/Games/Logic/PuzzleDice.cs:62
+#: ../src/Games/Logic/PuzzleDice.cs:60
msgid "There are 9 of 36 possibilities of getting an even number."
msgstr "Hai 9 de 36 posibilidades de obter un número par."
-#: ../src/Games/Logic/PuzzleDice.cs:64
+#: ../src/Games/Logic/PuzzleDice.cs:62
msgid ""
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
"getting two '6'? Answer using a fraction (e.g.: 1/2)."
@@ -1527,23 +2155,23 @@ msgstr ""
"Dous dados de 6 caras son lanzados simultaneamente. Cal é a probabilidade de "
"obter dous '6'? Resposte usando unha fracción (p.ex. 1/2)."
-#: ../src/Games/Logic/PuzzleDice.cs:66
+#: ../src/Games/Logic/PuzzleDice.cs:64
msgid ""
-"There are 1 of 6 possibilities of getting a '6' on the first die and the "
-"same for the second die."
+"There is 1 of 6 possibilities of getting a '6' on the first die and the same "
+"for the second die."
msgstr ""
-"Hai 1 de 6 posibilidades de obter un '6' no primeiro dado e o mesmo no "
+"Hai 1 de 6 posibilidades de obter un «6» no primeiro dado e as mesmas para o "
"segundo dado."
-#: ../src/Games/Logic/PuzzleDice.cs:70
+#: ../src/Games/Logic/PuzzleDice.cs:68
msgid "Dice"
msgstr "Dado"
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:47
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:45
msgid "Divide circles"
msgstr "Divide cÃrculos"
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:51
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:49
msgid ""
"In the last figure, in how many regions is the circle divided into when all "
"dots are connected?"
@@ -1551,22 +2179,22 @@ msgstr ""
"Na última figura, en cantas rexións está dividido o cÃrculo cando todos os "
"puntos están conectados?"
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:115
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:130
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:147
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:113
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:128
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:145
#, csharp-format
msgid "Has {0} regions"
msgstr "Ten {0} rexións"
-#: ../src/Games/Logic/PuzzleEquation.cs:35
+#: ../src/Games/Logic/PuzzleEquation.cs:33
msgid "Equation"
msgstr "Ecuación"
-#: ../src/Games/Logic/PuzzleEquation.cs:39
+#: ../src/Games/Logic/PuzzleEquation.cs:37
msgid "What is the result of the equation below?"
msgstr "Cal é o resultado da seguinte ecuación de embaixo?"
-#: ../src/Games/Logic/PuzzleEquation.cs:45
+#: ../src/Games/Logic/PuzzleEquation.cs:42
msgid ""
"The order of arithmetical operations is always as follows: exponents and "
"roots, multiplication and division, addition and subtraction."
@@ -1574,11 +2202,11 @@ msgstr ""
"A orde das operacións aritméticas sempre é: exponentes e raices, "
"multiplicación e división, suma e resta."
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:42
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:41
msgid "Extra circle"
msgstr "CÃrculo adicional"
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:51
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:50
#, csharp-format
msgid ""
"Which circle does not belong to the group? It is not a sequence of elements. "
@@ -1587,21 +2215,21 @@ msgstr ""
"Que cÃrculo non pertence ao grupo? Non é unha secuencia de elementos. "
"Responder {0}, {1}, {2} ou {3}."
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:56
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:55
msgid "All circles share a common property except for one."
msgstr "Todos os cÃrculos comparten unha propiedade excepto un."
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:62
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:60
#, csharp-format
msgid ""
"In all circles the color slices follow the same order except for this one."
msgstr "En todos os cÃrculos a cor das pezas seguen a mesma orde excepto esta."
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:42
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:40
msgid "Figures and text"
msgstr "Figuras e texto"
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:46
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:44
msgid ""
"The figures and the text are related. What text should go under the last "
"figure?"
@@ -1609,31 +2237,31 @@ msgstr ""
"As figuras e o texto están relacionados. Que texto debe ir debaixo da última "
"figura?"
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:50
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:48
msgid "Every character of the text represents a property of the figure."
msgstr "Cada letra do texto representa unha propiedade da figura."
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:56
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:53
msgid ""
-"'A' indicates that the figures overlap, 'B' that are rectangles, 'C' that "
-"are circles, 'D' that the figures are separated, 'E' that there are three "
+"'A' indicates that the figures overlap, 'B' that are squares, 'C' that are "
+"circles, 'D' that the figures are separated, 'E' that there are three "
"figures and 'F' that there are two figures."
msgstr ""
-"'A' indica que as figuras superpóñense, 'B' que son rectángulos, 'C' que son "
-"cÃrculos, 'D' que as figuras están separadas, 'E' que son tres figuras e 'F' "
+"«A» indica que as figuras superpóñense, «B» que son cadrados, «C» que son "
+"cÃrculos, «D» que as figuras están separadas, «E» que son tres figuras e «F» "
"que son dúas figuras."
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:42
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:40
msgid "Figure pattern"
msgstr "Patrón da figura"
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:47
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:45
#, csharp-format
msgid "What figure should replace the question mark? Answer {0}, {1} or {2}."
msgstr ""
"Que figura deberÃa substituÃr o interrogante? Responda {0}, {1} ou {2}."
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:52
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:50
msgid ""
"The third figure of every row involves somehow combining the first two "
"figures."
@@ -1641,7 +2269,7 @@ msgstr ""
"A terceira figura de cada fila implica combinar de algunha maneira as dúas "
"primeiras figuras."
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:58
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:55
msgid ""
"Superpose the first and second figures and remove the lines that they have "
"in common, then rotate the resulting figure 45 degrees."
@@ -1649,11 +2277,11 @@ msgstr ""
"Superpón a primeira e a segunda figura e quita as liñas que teñen en común, "
"despois rota a figura resultante 45 grados."
-#: ../src/Games/Logic/PuzzleFigures.cs:44
+#: ../src/Games/Logic/PuzzleFigures.cs:42
msgid "Figures"
msgstr "Figuras"
-#: ../src/Games/Logic/PuzzleFigures.cs:48
+#: ../src/Games/Logic/PuzzleFigures.cs:46
msgid ""
"What is the next logical sequence of objects in the last column? See below "
"the convention when giving the answer."
@@ -1661,7 +2289,7 @@ msgstr ""
"Cal é a seguinte secuencia lóxica de obxectos na última columna? Consulta a "
"convención debaixo para dar a resposta."
-#: ../src/Games/Logic/PuzzleFigures.cs:55
+#: ../src/Games/Logic/PuzzleFigures.cs:51
msgid ""
"It is the only combination that you can build with the given elements "
"without repeating them."
@@ -1669,45 +2297,45 @@ msgstr ""
"Ã? a única combinación coa que podes construÃr cos elementos dados sen "
"repetilos."
-#: ../src/Games/Logic/PuzzleFigures.cs:84
-#: ../src/Games/Logic/PuzzleFigures.cs:96
-#: ../src/Games/Logic/PuzzleFigures.cs:109
+#: ../src/Games/Logic/PuzzleFigures.cs:78
+#: ../src/Games/Logic/PuzzleFigures.cs:90
+#: ../src/Games/Logic/PuzzleFigures.cs:103
#, csharp-format
msgid "{0} ->"
msgstr "{0} ->"
-#: ../src/Games/Logic/PuzzleFigures.cs:165
+#: ../src/Games/Logic/PuzzleFigures.cs:159
msgid "Convention when giving the answer is:"
msgstr "A convención para dar a resposta é:"
-#: ../src/Games/Logic/PuzzleFigures.cs:169
+#: ../src/Games/Logic/PuzzleFigures.cs:163
#, csharp-format
-msgid "E.g: {0}{1}{2} (diamond, triangle, circle)"
-msgstr "Ex: {0}{1}{2} (diamante, triángulo, cÃrculo)"
+msgid "E.g: {0}{1}{2} (pentagon, triangle, circle)"
+msgstr "Ex: {0}{1}{2} (pentágono, triángulo, cÃrculo)"
-#: ../src/Games/Logic/PuzzleFourSided.cs:34
+#: ../src/Games/Logic/PuzzleFourSided.cs:32
msgid "Four sided"
msgstr "Catro caras"
-#: ../src/Games/Logic/PuzzleFourSided.cs:38
+#: ../src/Games/Logic/PuzzleFourSided.cs:36
msgid "How many four sided figures do you count in the figure below?"
msgstr "Cantas figuras de catro caras contas na figura de embaixo?"
-#: ../src/Games/Logic/PuzzleFourSided.cs:42
+#: ../src/Games/Logic/PuzzleFourSided.cs:40
msgid "A four sided figure can be embedded inside another figure."
msgstr "Unha figura de catro caras pódese empotrar dentro doutra figura."
-#: ../src/Games/Logic/PuzzleFourSided.cs:49
+#: ../src/Games/Logic/PuzzleFourSided.cs:45
#, csharp-format
msgid "The four sided figures are made by connecting the following points: {0}"
msgstr ""
"As figuras de catro caras constrúense conectando os seguintes puntos: {0}"
-#: ../src/Games/Logic/PuzzleHandshakes.cs:34
+#: ../src/Games/Logic/PuzzleHandshakes.cs:32
msgid "Handshakes"
msgstr "Saúdos"
-#: ../src/Games/Logic/PuzzleHandshakes.cs:39
+#: ../src/Games/Logic/PuzzleHandshakes.cs:37
#, csharp-format
msgid ""
"All attendees to a party are introduced to one another. {0} handshakes are "
@@ -1716,18 +2344,18 @@ msgstr ""
"Todos os asistentes a unha festa son presentados a outro. Fanse {0} saúdos "
"en total. Cantas persoas asisten á festa?"
-#: ../src/Games/Logic/PuzzleHandshakes.cs:44
+#: ../src/Games/Logic/PuzzleHandshakes.cs:42
msgid ""
"Try to imagine a situation in which you are meeting a small number of people."
msgstr ""
"Tenta imaxinar unha situación na que vostede quedou con un número pequeno de "
"xente."
-#: ../src/Games/Logic/PuzzleLargerShape.cs:114
+#: ../src/Games/Logic/PuzzleLargerShape.cs:113
msgid "Larger shape"
msgstr "A forma máis grande"
-#: ../src/Games/Logic/PuzzleLargerShape.cs:123
+#: ../src/Games/Logic/PuzzleLargerShape.cs:122
#, csharp-format
msgid ""
"Which larger shape can you make combining the first two figures? Answer {0}, "
@@ -1736,11 +2364,11 @@ msgstr ""
"Cal é a forma máis grande que podes facer combinando as dúas primeiras "
"figuras? Responda {0}, {1},{2} ou {3}."
-#: ../src/Games/Logic/PuzzleLines.cs:36
+#: ../src/Games/Logic/PuzzleLines.cs:34
msgid "Lines"
msgstr "Liñas"
-#: ../src/Games/Logic/PuzzleLines.cs:40
+#: ../src/Games/Logic/PuzzleLines.cs:38
msgid ""
"How many line segments in total are in the figures below? A line segment is "
"a line between two points with no crossing lines."
@@ -1748,40 +2376,40 @@ msgstr ""
"Cantos segmentos de liña podes contar na figura de abaixo? Un segmento de "
"liña é unha liña entre dous puntos sen liñas que se crucen."
-#: ../src/Games/Logic/PuzzleLines.cs:46
+#: ../src/Games/Logic/PuzzleLines.cs:43
#, csharp-format
msgid ""
"There are {0} lines in the figure to the left and {1} in the figure to the "
"right."
msgstr "Hai {0} liñas na figura da esquerda e {1} na figura da dereita."
-#: ../src/Games/Logic/PuzzleLines.cs:52
+#: ../src/Games/Logic/PuzzleLines.cs:48
msgid "It is an easy exercise if you systematically count the lines."
msgstr ""
"Ã? un exercicio fácil, se usas unha forma sistemática de contar os cÃrculos."
-#: ../src/Games/Logic/PuzzleMatrixGroups.cs:37
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:35
msgid "Matrix groups"
msgstr "Grupos de matriz"
-#: ../src/Games/Logic/PuzzleMatrixGroups.cs:41
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:39
msgid "One of numbers in the matrix must be circled. Which one?"
msgstr "Un dos números da matriz débese rodear. Cal?"
-#: ../src/Games/Logic/PuzzleMatrixGroups.cs:45
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:43
msgid "All circled numbers share an arithmetical property."
msgstr "Todos os cÃrculos numerados comparten unha propiedade aritmética."
-#: ../src/Games/Logic/PuzzleMatrixGroups.cs:51
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:48
#, csharp-format
msgid "Every circled number can be divided by {0}."
msgstr "Cada cÃrculo numerado pódese dividir por {0}."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:46
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:44
msgid "Matrix numbers"
msgstr "Números na matriz"
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:50
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:48
msgid ""
"The numbers in the matrix follow a pattern. Which number should replace the "
"question mark?"
@@ -1789,15 +2417,15 @@ msgstr ""
"Os números da matriz inferior seguen unha lóxica. Cal é o número que "
"substituirá o interrogante?"
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:56
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:54
msgid "The pattern is arithmetical and works vertically."
msgstr "A lóxica é aritmética e funciona verticalmente."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:58
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:56
msgid "The pattern is arithmetical and works horizontally."
msgstr "A lóxica é aritmética e funciona horizontalmente."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:69
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:67
#, csharp-format
msgid ""
"The fourth row is calculated by multiplying the first two rows and adding "
@@ -1806,7 +2434,7 @@ msgstr ""
"A cuarta fila calcúlase multiplicando as dúas primeiras filas e sumando a "
"terceira fila."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:71
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:69
#, csharp-format
msgid ""
"The fourth column is calculated by multiplying the first two columns and "
@@ -1815,7 +2443,7 @@ msgstr ""
"A cuarta columna calcúlase multiplicando as dúas primeiras columnas e "
"sumando a terceira."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:76
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:74
#, csharp-format
msgid ""
"The fourth row is calculated by multiplying the first two rows and "
@@ -1824,7 +2452,7 @@ msgstr ""
"A cuarta fila calcúlase multiplicando as dúas primeiras filas e restando a "
"terceira."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:78
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:76
#, csharp-format
msgid ""
"The fourth column is calculated by multiplying the first two columns and "
@@ -1833,7 +2461,7 @@ msgstr ""
"A cuarta columna calcúlase multiplicando as dúas primeiras columnas e "
"restando a terceira."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:83
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:81
#, csharp-format
msgid ""
"The fourth row is calculated by adding the first two rows and subtracting "
@@ -1842,7 +2470,7 @@ msgstr ""
"A cuarta fila calcúlase sumando as dúas primeiras filas e restando a "
"terceira."
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:85
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:83
#, csharp-format
msgid ""
"The fourth column is calculated by adding the first two columns and "
@@ -1851,22 +2479,22 @@ msgstr ""
"A cuarta columna calcúlase sumando as dúas primeiras columnas e restando a "
"terceira."
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:36
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:35
msgid "Missing piece"
msgstr "Peza que falta"
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:41
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:40
#, csharp-format
msgid "Which square completes the figure below? Answer {0}, {1} or {2}."
msgstr ""
"Cal dos seguintes cadrados completa a figura de embaixo? Responda {0},{1} ou "
"{2}."
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:46
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:45
msgid "The logic works at row level."
msgstr "A lóxica funciona a nivel de fila."
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:52
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:50
msgid ""
"In every row the third square is made by flipping the first square and "
"superimposing it on the second square, followed by removing the matching "
@@ -1875,11 +2503,11 @@ msgstr ""
"En cada fila o terceiro cadrado está formado rotando o primeiro cadrado e "
"sobrepoñendo ao segundo cadrado, quitando as liñas coincidintes."
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:63
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:62
msgid "Missing slice"
msgstr "Secuencia que falta"
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:68
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:67
#, csharp-format
msgid ""
"Some slices have a common property. Which is the missing slice in the circle "
@@ -1888,11 +2516,11 @@ msgstr ""
"Algunhas pezas teñen unha propiedade común. Cal é a peza que falta no "
"cÃrculo de embaixo? Responder {0}, {1} ou {2}."
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:73
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:72
msgid "Each slice is related to the opposite one."
msgstr "Cada número da secuencia está relacionado co oposto."
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:79
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:77
#, csharp-format
msgid ""
"All numbers of each slice, when added to the ones of the opposite slice, add "
@@ -1901,11 +2529,11 @@ msgstr ""
"Todos os números de cada secuencia cando se engaden á secuencia do lado "
"contrario suman sempre {0}."
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:77
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:76
msgid "Most in common"
msgstr "O máis común"
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:82
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:81
#, csharp-format
msgid ""
"Which of the possible answers have the most in common with the four given "
@@ -1914,27 +2542,27 @@ msgstr ""
"Cal das posÃbeis respostas ten máis en común coas catro figuras dadas? "
"Responda {0}, {1}, {2} ou {3}."
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:87
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:86
msgid "Think of the common elements that the given figures have inside them."
msgstr "Pensa nos elementos comúns que as figuras dadas teñen dentro delas."
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:95
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:92
msgid ""
"It has the same number of elements inside the figure as the given figures."
msgstr ""
"Ten o mesmo número de elementos dentro da figura como as figuras dadas."
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:97
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:94
msgid ""
"It is the figure with the most elements in common compared to the given "
"figures."
msgstr "� a figura con máis elementos en común comparada coas figuras dadas."
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:35
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:33
msgid "Move figure"
msgstr "Mover figura"
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:39
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:37
msgid ""
"What is the minimum number of circles to be moved in order to convert the "
"left figure into the right figure?"
@@ -1942,7 +2570,7 @@ msgstr ""
"Cal é o número mÃnimo de cÃrculos que se teñen que mover para converter a "
"figura da esquerda na figura da dereita?"
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:48
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:44
msgid ""
"Move the circle from the first line to the second and move two circles from "
"the fourth line to the second and the fifth lines."
@@ -1950,7 +2578,7 @@ msgstr ""
"Movendo o cÃrculo desde a primeira liña á segunda e dous cÃrculos desde a "
"cuarta á segunda e a quinta liña."
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:51
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:46
msgid ""
"Move the first line to the seventh; move the two circles of the second line "
"to third; and move first and last circles of the fifth line to the sixth."
@@ -1958,17 +2586,17 @@ msgstr ""
"Move a primeira liña á séptima, move os dous cÃrculos da segunda liña á "
"terceira e move o primeiro e último cÃrculo da quita liña á sexta."
-#: ../src/Games/Logic/PuzzleNextFigure.cs:54
+#: ../src/Games/Logic/PuzzleNextFigure.cs:53
msgid "Next figure"
msgstr "Seguinte figura"
-#: ../src/Games/Logic/PuzzleNextFigure.cs:59
+#: ../src/Games/Logic/PuzzleNextFigure.cs:58
#, csharp-format
msgid ""
"Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
msgstr "Cal é a seguinte figura lóxica na secuencia? Responda {0}, {1} ou {2}."
-#: ../src/Games/Logic/PuzzleNextFigure.cs:68
+#: ../src/Games/Logic/PuzzleNextFigure.cs:65
#, csharp-format
msgid ""
"From first figure, the top circle advances by two positions clockwise, while "
@@ -1977,24 +2605,24 @@ msgstr ""
"Desde a primeira figura, o cÃrculo superior avanza dúas posicións en sentido "
"horario e o cÃrculo esquerdo retrocede unha posición."
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:40
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:38
msgid "Numeric relation"
msgstr "Relación numérica"
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:44
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:42
msgid "What number should replace the question mark?"
msgstr "Que número deberÃa substituÃr o interrogante?"
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:48
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:46
msgid "The numbers are related arithmetically."
msgstr "Os números están relacionados aritmeticamente."
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:53
#, csharp-format
msgid "Every group of {0} numbers sums exactly {1}."
msgstr "Cada grupo de {0} números suma exactamente {1}."
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:60
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:55
msgid ""
"Divide the sequence in groups of three numbers. Every third number is "
"calculated by multiplying by the two previous ones."
@@ -2002,7 +2630,7 @@ msgstr ""
"Divide a secuencia en grupos de tres números. Cada tercer número calcúlase "
"multiplicando os dous anteriores."
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:64
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
msgid ""
"Divide the sequence in groups of three numbers. Every third number is "
"calculated by subtracting the second number from the first."
@@ -2010,11 +2638,11 @@ msgstr ""
"Divide a secuencia en grupos de tres números. Cada tercer número calcúlase "
"restando o segundo número do primeiro."
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:37
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:35
msgid "Numeric sequence"
msgstr "Secuencia numérica"
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:41
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:39
msgid ""
"The next sequence follows a logic. What number should replace the question "
"mark?"
@@ -2022,11 +2650,11 @@ msgstr ""
"A seguinte secuencia segue unha lóxica. Que número deber substituÃr o "
"interrogante?"
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:45
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:43
msgid "Every number in the sequence is related to the previous one."
msgstr "Cada número da secuencia está relacionado co anterior."
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:50
msgid ""
"Every number in the sequence is the result of subtracting 1 from the "
"previous number and multiplying it by 2."
@@ -2034,7 +2662,7 @@ msgstr ""
"Cada número da secuencia é o resultado de restar 1 ao número anterior e "
"multiplicalo por 2."
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:57
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:52
msgid ""
"Every number in the sequence is the result of adding 1 to the previous "
"number and multiplying it by 3."
@@ -2042,7 +2670,7 @@ msgstr ""
"Cada número da secuencia é o resultado de sumar 1 ao número anterior e "
"multiplicalo por 3."
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:60
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
msgid ""
"Every number in the sequence is the result of subtracting 2 from the "
"previous number and multiplying it by -2."
@@ -2050,25 +2678,27 @@ msgstr ""
"Cada número da secuencia é o resultado de restar 2 ao número anterior e "
"multiplicalo por -2."
-#: ../src/Games/Logic/PuzzleOstracism.cs:55
+#: ../src/Games/Logic/PuzzleOstracism.cs:53
msgid "Ostracism"
msgstr "Ostracismo"
-#: ../src/Games/Logic/PuzzleOstracism.cs:60
+#: ../src/Games/Logic/PuzzleOstracism.cs:58
#, csharp-format
msgid ""
-"Which element does not belong to the group? Answer {0}, {1}, {2}, {3} or {4}."
+"Which element does not belong to the group? It is not related to "
+"divisibility of the numbers. Answer {0}, {1}, {2}, {3} or {4}."
msgstr ""
-"Que elemento non pertence ao grupo? Responde {0}, {1}, {2}, {3} ou {4}."
+"Que cÃrculo non pertence ao grupo? Non é unha secuencia de elementos. "
+"Responder {0}, {1}, {2}, {3} ou {4}."
-#: ../src/Games/Logic/PuzzleOstracism.cs:68
+#: ../src/Games/Logic/PuzzleOstracism.cs:66
msgid ""
"The criteria for deciding if an equation belongs to the group is not "
"arithmetical."
msgstr ""
"O criterio para decidir se unha ecuación pertence ao grupo non é aritmética."
-#: ../src/Games/Logic/PuzzleOstracism.cs:70
+#: ../src/Games/Logic/PuzzleOstracism.cs:68
msgid ""
"Consider that every number that belongs to the group has two parts that are "
"related."
@@ -2076,7 +2706,7 @@ msgstr ""
"Considera que cada número que pertence ao grupo ten dúas partes que están "
"relacionadas."
-#: ../src/Games/Logic/PuzzleOstracism.cs:83
+#: ../src/Games/Logic/PuzzleOstracism.cs:79
msgid ""
"In all the other equations the digits from the left side appear also in the "
"right side."
@@ -2084,7 +2714,7 @@ msgstr ""
"No resto das ecuacións os dÃxitos da parte esquerda deben aparecer tamén na "
"parte dereita."
-#: ../src/Games/Logic/PuzzleOstracism.cs:86
+#: ../src/Games/Logic/PuzzleOstracism.cs:81
msgid ""
"In all the other numbers the last three digits are the square of the first "
"two digits."
@@ -2092,7 +2722,7 @@ msgstr ""
"No resto de números os últimos tres dÃxitos son o cadrado dos dous primeiros "
"dÃxitos."
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:56
#, csharp-format
msgid ""
"If all painters are artists and some citizens of Barcelona are artists. "
@@ -2102,26 +2732,26 @@ msgstr ""
"artistas, cales das seguintes frases é correcta? Responde {0}, {1}, {2} o "
"{3}."
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
msgid "Some citizens of Barcelona are painters"
msgstr "Algúns cidadáns de Pontevedra son pintores"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
msgid "All citizens of Barcelona are painters"
msgstr "Todos os cidadáns de Pontevedra son pintores"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:62
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
msgid "No citizen of Barcelona is a painter"
msgstr "Ningún cidadán de Barcelona é pintor"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
msgid "None of the other options"
msgstr "Ningunha das outras opcións"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
#, csharp-format
msgid ""
"If no ill artist is happy and some artists are happy. Which of the following "
@@ -2130,74 +2760,69 @@ msgstr ""
"Se ningún artista enfermo está contento e algúns artistas están contentos, "
"cal das seguintes frases é correcta? Responde {0}, {1}, {2} ou {3}."
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
msgid "Some artist are not ill"
msgstr "Algúns artistas non están enfermos"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
msgid "Some painters are not artists"
msgstr "Algúns pintores non son artistas"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:70
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
msgid "All artists are happy"
msgstr "Todos os artistas están felices"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
#, csharp-format
msgid ""
-"If people that travels always buy a map and you are not going to travel. "
-"Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+"People that travel always buy a map. You are not going to travel. Which of "
+"the following sentences is correct? Answer {0}, {1}, {2} or {3}."
msgstr ""
-"Se a xente que viaxa sempre compra un mapa e ti non vas viaxar, cal das "
+"A xente que viaxa sempre compra un mapa. Ti non vas viaxar. Cal das "
"seguintes frases é correcta? Responda {0}, {1}, {2} o {3}."
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
msgid "You do not have any map"
msgstr "Vostede non ten ningún mapa"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
msgid "You do not buy a map"
msgstr "Vostede non comprou un mapa"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:78
-msgid "All people has a map"
-msgstr "Toda a xente ten un mapa"
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
+msgid "All people have a map"
+msgstr "Todo o mundo ten un mapa"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
#, csharp-format
msgid ""
-"If you whistle if you are happy and you only smile when you whistle. Which "
+"If you whistle if you are happy and you always smile when you whistle, which "
"of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
msgstr ""
-"Se silbas se estás contento e só sorÃs cando silbas, cal das seguintes "
+"Se chifras se estás contento e só sorrÃs cando chifras, cal das seguintes "
"frases é correcta? Responde {0}, {1}, {2} ou {3}."
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
msgid "You smile if you are happy"
msgstr "Vostede ri se está feliz"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
msgid "You are only happy if you whistle"
msgstr "Só estás contento se silvas"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:86
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
msgid "You whistle if you are not happy"
msgstr "Silbas se non estás contento"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:92
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
msgid "Predicate Logic"
msgstr "Lóxica de predicados"
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:100
-#: ../src/Games/Logic/PuzzleTriangles.cs:42
-msgid "A triangle can be embedded inside another triangle."
-msgstr "Un triángulo pode ser incluÃdo dentro doutro triángulo."
-
-#: ../src/Games/Logic/PuzzlePencil.cs:39
+#: ../src/Games/Logic/PuzzlePencil.cs:38
msgid "Pencil"
msgstr "BolÃgrafo"
-#: ../src/Games/Logic/PuzzlePencil.cs:44
+#: ../src/Games/Logic/PuzzlePencil.cs:43
#, csharp-format
msgid ""
"Which of the following figures cannot be drawn without crossing any previous "
@@ -2206,11 +2831,11 @@ msgstr ""
"Cal das seguintes figuras non é posÃbel debuxar sen cruzar unha das liñas "
"anteriores e sen levantar o bolÃgrafo? Responda {0}, {1}, {2}, {3} ou {4}."
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:47
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:45
msgid "People at a table"
msgstr "Xente na táboa"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:51
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:49
#, csharp-format
msgid ""
"A group of people are sitting at round table, evenly spaced out. How many "
@@ -2219,7 +2844,7 @@ msgstr ""
"Un grupo de persoas separadas á mesma distancia e sentadas nunha táboa "
"redonda. Cantas persoas hai se a persoa {0} está en fronte de {1}?"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:57
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:54
msgid ""
"Subtracting the two positions you find out how many people are seated half "
"way around the table. Doubling this number leaves you with the total amount "
@@ -2228,39 +2853,39 @@ msgstr ""
"Restando as dúas posicións obterás cantas persoas están sentadas na metade "
"da mesa, entón o dobre é a cantidade total de persoas."
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:66
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:62
msgid "5th"
msgstr "5"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:63
msgid "19th"
msgstr "19"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:71
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
msgid "4th"
msgstr "4"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:68
msgid "12th"
msgstr "12"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:76
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
msgid "9th"
msgstr "9"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:77
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:73
msgid "22nd"
msgstr "22"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:117
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:113
msgid "Two people in the table sitting across each other"
msgstr "Dúas persoas na mesa sentados un ao lado da outra"
-#: ../src/Games/Logic/PuzzlePercentage.cs:43
+#: ../src/Games/Logic/PuzzlePercentage.cs:41
msgid "Percentage"
msgstr "Porcentaxe"
-#: ../src/Games/Logic/PuzzlePercentage.cs:76
+#: ../src/Games/Logic/PuzzlePercentage.cs:78
#, csharp-format
msgid ""
"After getting {0}% discount you have paid {1} monetary units for a TV set. "
@@ -2269,7 +2894,7 @@ msgstr ""
"Despois de obter un desconto do {0}% pagou {1} unidades monetarias por un "
"conxunto de TV. Cal é o prezo orixinal do conxunto de TV?"
-#: ../src/Games/Logic/PuzzlePercentage.cs:88
+#: ../src/Games/Logic/PuzzlePercentage.cs:95
#, csharp-format
msgid ""
"John's shop had sales of {0} monetary units. This was an increase of {1}% "
@@ -2279,7 +2904,7 @@ msgstr ""
"foi un incremento de {1}% sobre as do mes pasado. Cales foron as vendas do "
"mes pasado?"
-#: ../src/Games/Logic/PuzzlePercentage.cs:103
+#: ../src/Games/Logic/PuzzlePercentage.cs:110
#, csharp-format
msgid ""
"The amount of water in a bucket decreases by {0}%. By what percentage must "
@@ -2288,15 +2913,15 @@ msgstr ""
"A cantidade de auga nun cubo decrece un {0}%. Que porcentaxe de cantidade de "
"auga debe aumentar para chegar ao seu valor orixinal?"
-#: ../src/Games/Logic/PuzzlePercentage.cs:106
-msgid "The objective is to obtain the same total amount"
-msgstr "O obxectivo é obter a mesma cantidade"
+#: ../src/Games/Logic/PuzzlePercentage.cs:113
+msgid "The objective is to obtain the same total amount."
+msgstr "O obxectivo é obter a mesma cantidade."
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:46
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:44
msgid "Quadrilaterals"
msgstr "Quadrilaterais"
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:51
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:49
#, csharp-format
msgid ""
"Which of the following figures does not belong to the group? Answer {0}, "
@@ -2305,15 +2930,15 @@ msgstr ""
"Cal das seguintes figuras non pertenece ao grupo? Responda {0}, {1}, {2}, "
"{3}, {4} ou {5}."
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:59
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:56
msgid "It is the only figure with all lines of equal length."
msgstr "� a única figura con todas as liñas da mesma lonxitude."
-#: ../src/Games/Logic/PuzzleSquareDots.cs:93
+#: ../src/Games/Logic/PuzzleSquareDots.cs:92
msgid "Square with dots"
msgstr "Cadrado con puntos"
-#: ../src/Games/Logic/PuzzleSquareDots.cs:98
+#: ../src/Games/Logic/PuzzleSquareDots.cs:97
#, csharp-format
msgid ""
"What is the letter of the figure that represents the next logical figure in "
@@ -2322,11 +2947,11 @@ msgstr ""
"Cal é a letra da figura que representa a seguinte figura lóxica na "
"secuencia? Responda {0}, {1} ou {2}."
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:37
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:35
msgid "Squares and letters"
msgstr "Cadrados e letras"
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:41
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:39
msgid ""
"The letters around the squares follow a pattern. Which letter should replace "
"the question mark in the last square?"
@@ -2334,7 +2959,7 @@ msgstr ""
"As letras arredor dos cadrados seguen unha orde lóxica. Que letra debe "
"substituÃr o interrogante no último cadrado?"
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:47
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:44
#, csharp-format
msgid ""
"Every letter is calculated by taking the alphabetical position of the "
@@ -2344,15 +2969,15 @@ msgstr ""
"Cada letra calcúlase tomando a posición no alfabeto do carácter anterior e "
"engadÃndolle {0} para conseguir a posición da nova letra."
-#: ../src/Games/Logic/PuzzleSquares.cs:34
+#: ../src/Games/Logic/PuzzleSquares.cs:32
msgid "Squares"
msgstr "Cadrados"
-#: ../src/Games/Logic/PuzzleSquares.cs:38
+#: ../src/Games/Logic/PuzzleSquares.cs:36
msgid "How many squares of any size do you count in the figure below?"
msgstr "Cantos cadrados de calquer tamaño podes contar na figura de embaixo?"
-#: ../src/Games/Logic/PuzzleSquares.cs:42
+#: ../src/Games/Logic/PuzzleSquares.cs:40
msgid ""
"A square is a rectangle with sides of equal length. A square can also be "
"built from other squares."
@@ -2360,7 +2985,7 @@ msgstr ""
"Un cadrado é un rectángulo que ten os catro lados de igual lonxitude. Un "
"cadrado tamén pode construÃrse a partir doutros cadrados."
-#: ../src/Games/Logic/PuzzleSquares.cs:51
+#: ../src/Games/Logic/PuzzleSquares.cs:47
msgid ""
"There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
"made by 9 single squares and 1 square made by 16 single squares."
@@ -2369,7 +2994,7 @@ msgstr ""
"cadrados feitos por 9 cadrados simples e 1 cadrado feito por 16 cadrados "
"simples."
-#: ../src/Games/Logic/PuzzleSquares.cs:54
+#: ../src/Games/Logic/PuzzleSquares.cs:49
msgid ""
"There are 9 single squares, 4 squares made by 4 single squares and 1 square "
"made by 9 single squares."
@@ -2377,11 +3002,11 @@ msgstr ""
"Hai 9 cadrados simples, 4 cadrados feitos por 4 cadrados simples e 1 cadrado "
"feito por 9 cadrados simples."
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:32
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:29
msgid "Square sheets"
msgstr "Follas cadradas"
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:36
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:33
msgid ""
"What is the minimum number of square sheets of paper of any size required to "
"create the figure? Lines indicate frontiers between different sheets."
@@ -2390,11 +3015,11 @@ msgstr ""
"necesitan para crear a figura? As liñas indican fronteiras entre diferentes "
"follas."
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:40
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:37
msgid "The sheets should overlap."
msgstr "As follas non se deben superpoñer."
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:46
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:42
msgid ""
"The numbers in the figure reflect the different areas covered by each one of "
"the sheets."
@@ -2402,17 +3027,17 @@ msgstr ""
"Os números na figura reflexan as diferentes áreas cubertas por cada unha das "
"follas."
-#: ../src/Games/Logic/PuzzleTetris.cs:37
+#: ../src/Games/Logic/PuzzleTetris.cs:35
msgid "Tetris"
msgstr "Tetris"
-#: ../src/Games/Logic/PuzzleTetris.cs:42
+#: ../src/Games/Logic/PuzzleTetris.cs:40
#, csharp-format
msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
msgstr ""
"Cal é a figura que completa a secuencia de embaixo? Responda {0}, {1} ou {2}."
-#: ../src/Games/Logic/PuzzleTetris.cs:49
+#: ../src/Games/Logic/PuzzleTetris.cs:46
msgid ""
"It is the figure that completes all possible combinations with four blocks "
"without taking into account rotations."
@@ -2420,62 +3045,165 @@ msgstr ""
"Ã? a figura que completa todas as posÃbeis combinacións con catro bloques sen "
"ter en conta as rotacións."
-#: ../src/Games/Logic/PuzzleTimeNow.cs:35
+#: ../src/Games/Logic/PuzzleTimeNow.cs:34
msgid "Time now"
msgstr "Hora de agora"
-#. Translators: {1} and {2} are replaced by hours
-#: ../src/Games/Logic/PuzzleTimeNow.cs:41
+#. TimeNow Puzzle. Translators: {1}, {2} {3} are replaced by hours. Use the right time format specification for your culture
+#. Explanation of the date and time format specifications can be found here:
+#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
+#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
+#.
+#: ../src/Games/Logic/PuzzleTimeNow.cs:44
#, csharp-format
msgid ""
-"{0} hours ago it was as long after {1} as it was before {2} on the same day. "
-"What is the time now?"
+"{0} hours ago it was as long after {1:h tt} as it was before {2:h tt} on the "
+"same day. What is the time now? Answer using the hour (e.g.: {3:h tt})"
msgstr ""
-"Fai {0} horas faltaba tanto para as {1} que para as {2} do mesmo dÃa. Que "
-"hora é agora?"
+"Fai {0} horas faltaba tanto para as {1:%h:tt} que para as {2:%h:tt} do mesmo "
+"dÃa. Que hora é agora? Responde usando a hora (p.ex. {3:%h:tt})"
+
+#: ../src/Games/Logic/PuzzleTimeNow.cs:50
+#, csharp-format
+msgid ""
+"You have to calculate the hour from which the distance is the same for the "
+"given times, and then add the {0} hours to convert it to present time."
+msgstr ""
+"Debes calcular a hora na que o tempo é o mesmo para as horas dadas, e "
+"despois engadir as {0} horas para convertelo á hora actual."
+
+#. TimeNow Puzzle. Translators: {0} is used to check the hour answered by the user.
+#. Use the right time format specification for your culture
+#. Explanation of the date and time format specifications can be found here:
+#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
+#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
+#: ../src/Games/Logic/PuzzleTimeNow.cs:76
+#, csharp-format
+msgid "{0:h tt}"
+msgstr "{0:h tt}"
#. No hands
-#: ../src/Games/Logic/PuzzleTimeNow.cs:65
+#: ../src/Games/Logic/PuzzleTimeNow.cs:85
msgid "Sample clock"
msgstr "Reloxo de exemplo"
-#: ../src/Games/Logic/PuzzleTriangles.cs:34
+#: ../src/Games/Logic/PuzzleTrains.cs:41
+msgid "Trains"
+msgstr "Trens"
+
+#: ../src/Games/Logic/PuzzleTrains.cs:53
+msgid "The distance formula is 'distance = rate x time'."
+msgstr "La fórmula da distancia é «distancia = espacio x tempo»."
+
+#. Translators:
+#. - {0}, {1} and {2} are always greater than 2
+#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:82
+#, csharp-format
+msgid ""
+"A train leaves the station traveling at {0} mph. {1} hour later a second "
+"train leaves the station traveling in the same direction at {2} mph. How "
+"many hours does it take the second train to overtake the first train?"
+msgid_plural ""
+"A train leaves the station traveling at {0} mph. {1} hours later a second "
+"train leaves the station traveling in the same direction at {2} mph. How "
+"many hours does it take the second train to overtake the first train?"
+msgstr[0] ""
+"Un tren deixa a estación viaxando a {0} km/h. {1} hora despois, un segundo "
+"tren deixa a estación viaxando na mesma dirección a {2} km/h. ¿Cantas horas "
+"lévalle ao segundo tren alcanzar ao primeiro?"
+msgstr[1] ""
+"Un tren deixa a estación viaxando a {0} km/h. {1} horas despois, un segundo "
+"tren deixa a estación viaxando na mesma dirección a {2} km/h. ¿Cantas horas "
+"lévalle ao segundo tren alcanzar ao primeiro?"
+
+#: ../src/Games/Logic/PuzzleTrains.cs:86
+#, csharp-format
+msgid ""
+"You can calculate the answer multiplying the second train speed by the time "
+"and dividing it by the difference of speeds."
+msgstr ""
+"Podes calcular a resposta multiplicando a velocidade do segundo tren polo "
+"tempo e dividÃndoo pola diferenza de velocidades."
+
+#. Translators:
+#. - {0}, {1} and {3} are always greater than 2
+#. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:104
+#, csharp-format
+msgid ""
+"Two trains separated by {0} miles are heading towards each other on straight "
+"parallel tracks. One travels at {1} mph and the other at {2} mph. In how "
+"many hours do they meet?"
+msgstr ""
+"Dous trens separados {0} quilómetros van na mesma dirección, uno cara o "
+"outro, en vÃas rectas paralelas. Un viaxa a {1} km/h e o outro a {2} km/h. "
+"¿En cantas horas se encontrarán?"
+
+#: ../src/Games/Logic/PuzzleTrains.cs:107
+#: ../src/Games/Logic/PuzzleTrains.cs:128
+#, csharp-format
+msgid ""
+"You can calculate the answer dividing the distance by the sum of both speeds."
+msgstr ""
+"Podes calcular a resposta dividindo a distancia entre a suma de ambas "
+"velocidades."
+
+#. Translators:
+#. - {0}, {1} and {2} are always greater than 2
+#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:125
+#, csharp-format
+msgid ""
+"Two trains on straight parallel tracks leave from the same point and time "
+"traveling in opposite directions at {0} and {1} mph respectively. In how "
+"many hours they will be {2} miles apart?"
+msgstr ""
+"Dous trens en vÃas rectas paralelas saen do mesmo punto, en sentido oposto a "
+"{0} e {1} km/h respectivamente. En cantas horas estarán separados {2} "
+"quilómetros?"
+
+#: ../src/Games/Logic/PuzzleTriangles.cs:32
msgid "Triangles"
msgstr "Triángulos"
-#: ../src/Games/Logic/PuzzleTriangles.cs:38
+#: ../src/Games/Logic/PuzzleTriangles.cs:36
msgid "How many triangles of any size do you count in the figure below?"
msgstr "Cantos triángulos de calquer tamaño pódense contar na figura inferior?"
-#: ../src/Games/Logic/PuzzleTriangles.cs:49
+#: ../src/Games/Logic/PuzzleTriangles.cs:40
+msgid "A triangle can be embedded inside another triangle."
+msgstr "Un triángulo pode ser incluÃdo dentro doutro triángulo."
+
+#: ../src/Games/Logic/PuzzleTriangles.cs:45
#, csharp-format
msgid "The triangles are made by connecting the following points: {0}"
msgstr "Os triángulos fanse conectando os seguintes puntos: {0}"
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:60
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:58
msgid "Triangles with numbers"
msgstr "Triángulos con números"
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:64
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:62
msgid "Which number should replace the question mark below?"
msgstr "Que número deberÃa substituÃr o interrogante de embaixo?"
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:69
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:67
msgid "All the triangles share a property and are independent of the rest."
msgstr ""
"Todos os triángulos comparten unha propiedade e son independentes do resto."
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:75
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:72
#, csharp-format
msgid "The result of multiplying the two numbers inside every triangle is {0}."
msgstr ""
"O resultado de multiplicar os dous números dentro de cada triángulo é {0}."
-#: ../src/Games/Memory/MemoryColouredFigures.cs:52
+#: ../src/Games/Memory/MemoryColouredFigures.cs:51
msgid "Colored figures"
msgstr "Figuras coloreadas"
-#: ../src/Games/Memory/MemoryColouredFigures.cs:61
+#: ../src/Games/Memory/MemoryColouredFigures.cs:60
#, csharp-format
msgid ""
"Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
@@ -2492,23 +3220,23 @@ msgstr "Texto coloreado"
msgid "What was the color of the text that said '{0}'?"
msgstr "Cal era a cor do texto que di '{0}'?"
-#: ../src/Games/Memory/MemoryCountDots.cs:42
+#: ../src/Games/Memory/MemoryCountDots.cs:41
msgid "Counting dots"
msgstr "Contando puntos"
#. Translators: {0} is the name of the color. The color name is always singular
-#: ../src/Games/Memory/MemoryCountDots.cs:53
+#: ../src/Games/Memory/MemoryCountDots.cs:52
#, csharp-format
msgid ""
"How many dots of {0} color were in the previous image? Answer using numbers."
msgstr "Cantos {0} puntos habÃa na imaxe anterior? Responda usando números."
-#: ../src/Games/Memory/MemoryFacts.cs:52
+#: ../src/Games/Memory/MemoryFacts.cs:49
msgid "Memorize facts"
msgstr "Memoriza feitos"
#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
-#: ../src/Games/Memory/MemoryFacts.cs:107
+#: ../src/Games/Memory/MemoryFacts.cs:108
#, csharp-format
msgid ""
"Shiny Cars had already announced a {0} days production halt next month, but "
@@ -2517,16 +3245,16 @@ msgstr ""
"Coches brillantes anunciou unha parada na produción de {0} dÃas o mes que "
"ven, pero antes do cal non parara a produción desde {1}."
-#: ../src/Games/Memory/MemoryFacts.cs:109
+#: ../src/Games/Memory/MemoryFacts.cs:110
msgid "For how many days did Shiny Cars halt its production?"
msgstr "Cantos dÃas parou a produción Coches brillantes?"
-#: ../src/Games/Memory/MemoryFacts.cs:110
+#: ../src/Games/Memory/MemoryFacts.cs:111
msgid "In what year did Shiny Cars last halt its production?"
msgstr "En que ano parou a produción de Coches brillantes?"
#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
-#: ../src/Games/Memory/MemoryFacts.cs:118
+#: ../src/Games/Memory/MemoryFacts.cs:119
#, csharp-format
msgid ""
"Shiny Cars sales fell {0}% this past December, the worse decline since {1}."
@@ -2534,11 +3262,11 @@ msgstr ""
"As vendas de Coches brillantes caeron un {0}% o pasado decembro, a peor "
"caÃda desde {1}."
-#: ../src/Games/Memory/MemoryFacts.cs:120
+#: ../src/Games/Memory/MemoryFacts.cs:121
msgid "By how much did company sales fall last December?"
msgstr "Canto caeron as vendas da empresa o pasado decembro?"
-#: ../src/Games/Memory/MemoryFacts.cs:121
+#: ../src/Games/Memory/MemoryFacts.cs:122
msgid ""
"In what year did Shiny Cars record a sales total lower than that of last "
"December?"
@@ -2546,21 +3274,21 @@ msgstr ""
"En que ano as vendas totais de Coches brillantes foron peores que o pasado "
"decembro?"
-#: ../src/Games/Memory/MemoryFacts.cs:126
+#: ../src/Games/Memory/MemoryFacts.cs:127
#, csharp-format
msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
msgstr ""
"Cerca do {0}% dos coches producidos no mundo por Coches brillantes véndense "
"en Europa."
-#: ../src/Games/Memory/MemoryFacts.cs:128
+#: ../src/Games/Memory/MemoryFacts.cs:129
msgid ""
"What percentage of all Shiny Cars produced worldwide are sold in Europe?"
msgstr ""
"Que porcentaxe de todos os coches producidos por Coches brillantes véndense "
"en Europa?"
-#: ../src/Games/Memory/MemoryFacts.cs:134
+#: ../src/Games/Memory/MemoryFacts.cs:135
#, csharp-format
msgid ""
"About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use "
@@ -2569,19 +3297,19 @@ msgstr ""
"Cerca do {0}% dos coches de Coches brillantes usan diesel, {1}% usa gasolina "
"e o resto son eléctricos."
-#: ../src/Games/Memory/MemoryFacts.cs:136
+#: ../src/Games/Memory/MemoryFacts.cs:137
msgid "What percentage of Shiny Cars use diesel?"
msgstr "Que porcentaxe de Coches brillantes usa diesel?"
-#: ../src/Games/Memory/MemoryFacts.cs:137
+#: ../src/Games/Memory/MemoryFacts.cs:138
msgid "What percentage of Shiny Cars use gasoline?"
msgstr "Que porcentaxe de Coches brillantes usa gasolina?"
-#: ../src/Games/Memory/MemoryFigures.cs:56
+#: ../src/Games/Memory/MemoryFigures.cs:55
msgid "Memory figures"
msgstr "Memorizar figuras"
-#: ../src/Games/Memory/MemoryFigures.cs:61
+#: ../src/Games/Memory/MemoryFigures.cs:60
msgid ""
"In which cell is the other figure like the one shown below? Answer the cell "
"number."
@@ -2589,77 +3317,79 @@ msgstr ""
"En que cela está a outra figura parecida á primeira mostrada debaixo? "
"Responda o número da cela."
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:52
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:51
msgid "Triangle"
msgstr "Triángulo"
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:54
-msgid "Rectangle"
-msgstr "Rectángulo"
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:53
+msgid "Square"
+msgstr "Cadrado"
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:56
-msgid "Diamond"
-msgstr "Diamante"
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:55
+msgid "Pentagon"
+msgstr "Pentágono"
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:58
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:57
msgid "Circle"
msgstr "CÃrculo"
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:66
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:65
msgid "Memorize figures and text"
msgstr "Memorizar figuras e texto"
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:70
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:69
msgid ""
"The list below enumerates the figures shown in the previous image except for "
-"one. Which is the missing figure? Answer the name of the figure."
+"one. Which is the missing figure? Possible answers are triangle, square, "
+"pentagon and circle."
msgstr ""
-"A lista de abaixo enumera as figuras mostradas na imaxe anterior excepto "
-"unha. Cal é a figura que falta? Responde co nome da figura."
+"A lista de embaixo enumera as figuras mostradas na imaxe anterior excepto "
+"unha. Cal é a figura que falta? As posÃbeis respostas son «triángulo», "
+"«cadrado», «pentágono» e «cÃrculo»"
-#: ../src/Games/Memory/MemoryFiguresNumbers.cs:40
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:39
msgid "Figures with numbers"
msgstr "Figuras con números"
-#: ../src/Games/Memory/MemoryFiguresNumbers.cs:45
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:44
#, csharp-format
msgid ""
"Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
msgstr ""
-"Cal dos seguintes cadrados foi mostrado anteriormente? Responda {0}, {1}, "
+"Cal dos seguintes cadrados foi mostrado anteriormente? Responde {0}, {1}, "
"{2} ou {3}."
-#: ../src/Games/Memory/MemoryIndications.cs:131
+#: ../src/Games/Memory/MemoryIndications.cs:130
#, csharp-format
msgid "Start at point number {0}"
msgstr "Comezar no punto número {0}"
-#: ../src/Games/Memory/MemoryIndications.cs:135
+#: ../src/Games/Memory/MemoryIndications.cs:134
msgid "Move right"
msgstr "Move a figura"
-#: ../src/Games/Memory/MemoryIndications.cs:137
+#: ../src/Games/Memory/MemoryIndications.cs:136
msgid "Move left"
msgstr "Move a figura"
-#: ../src/Games/Memory/MemoryIndications.cs:139
+#: ../src/Games/Memory/MemoryIndications.cs:138
msgid "Move up"
msgstr "Move a figura"
-#: ../src/Games/Memory/MemoryIndications.cs:141
+#: ../src/Games/Memory/MemoryIndications.cs:140
msgid "Move down"
msgstr "Abaixo"
-#: ../src/Games/Memory/MemoryIndications.cs:146
+#: ../src/Games/Memory/MemoryIndications.cs:145
#, csharp-format
msgid "End at point {0}"
msgstr "Finalizar no punto {0}"
-#: ../src/Games/Memory/MemoryIndications.cs:160
+#: ../src/Games/Memory/MemoryIndications.cs:159
msgid "Memorize indications"
msgstr "Memorizar indicacións"
-#: ../src/Games/Memory/MemoryIndications.cs:166
+#: ../src/Games/Memory/MemoryIndications.cs:165
#, csharp-format
msgid ""
"Which of the following graphics represent the indications previously given? "
@@ -2668,16 +3398,16 @@ msgstr ""
"Cal dos seguintes gráficos representa as indicacións dadas previamente? "
"Responda {0}, {1}, {2} ou {3}."
-#: ../src/Games/Memory/MemoryNumbers.cs:59
+#: ../src/Games/Memory/MemoryNumbers.cs:56
msgid "How many odd numbers were in the previous image? Answer using numbers."
msgstr ""
"Cantos números impares habÃa na imaxe anterior? Responda usando números."
-#: ../src/Games/Memory/MemoryNumbers.cs:79
+#: ../src/Games/Memory/MemoryNumbers.cs:76
msgid "How many even numbers were in the previous image? Answer using numbers."
msgstr "Cantos números pares habÃa na imaxe anterior? Responda usando números."
-#: ../src/Games/Memory/MemoryNumbers.cs:99
+#: ../src/Games/Memory/MemoryNumbers.cs:96
msgid ""
"How many numbers with more than one digit were in the previous image? Answer "
"using numbers."
@@ -2685,176 +3415,176 @@ msgstr ""
"Cantos números con máis dun dÃxito habÃa na imaxe anterior? Responda usando "
"números."
-#: ../src/Games/Memory/MemoryNumbers.cs:116
+#: ../src/Games/Memory/MemoryNumbers.cs:113
msgid "Memorize numbers"
msgstr "Memoriza números"
-#: ../src/Games/Memory/MemoryWords.cs:39
+#: ../src/Games/Memory/MemoryWords.cs:37
msgid "Memorize words"
msgstr "Memoriza palabras"
-#: ../src/Games/Memory/MemoryWords.cs:44
+#: ../src/Games/Memory/MemoryWords.cs:42
#, csharp-format
msgid ""
"There is a missing word from the previous list. Which one is the missing "
"word?"
msgstr "Hai unha palabra que falta da lista anterior. Que palabra falta?"
-#: ../src/Games/Memory/MemoryWords.cs:54
+#: ../src/Games/Memory/MemoryWords.cs:52
msgid "elbow"
msgstr "cóbado"
-#: ../src/Games/Memory/MemoryWords.cs:55
+#: ../src/Games/Memory/MemoryWords.cs:53
msgid "armpit"
msgstr "axila"
-#: ../src/Games/Memory/MemoryWords.cs:56
+#: ../src/Games/Memory/MemoryWords.cs:54
msgid "hand"
msgstr "man"
-#: ../src/Games/Memory/MemoryWords.cs:57
+#: ../src/Games/Memory/MemoryWords.cs:55
msgid "chest"
msgstr "peito"
#. Fishes
-#: ../src/Games/Memory/MemoryWords.cs:60
+#: ../src/Games/Memory/MemoryWords.cs:58
msgid "sardine"
msgstr "sardiña"
-#: ../src/Games/Memory/MemoryWords.cs:61
+#: ../src/Games/Memory/MemoryWords.cs:59
msgid "trout"
msgstr "troita"
-#: ../src/Games/Memory/MemoryWords.cs:62
+#: ../src/Games/Memory/MemoryWords.cs:60
msgid "monkfish"
msgstr "rape"
-#: ../src/Games/Memory/MemoryWords.cs:63
+#: ../src/Games/Memory/MemoryWords.cs:61
msgid "cod"
msgstr "bacallao"
-#: ../src/Games/Memory/MemoryWords.cs:64
+#: ../src/Games/Memory/MemoryWords.cs:62
msgid "salmon"
msgstr "salmón"
#. Vegetables
-#: ../src/Games/Memory/MemoryWords.cs:67
+#: ../src/Games/Memory/MemoryWords.cs:65
msgid "potato"
msgstr "pataca"
-#: ../src/Games/Memory/MemoryWords.cs:68
+#: ../src/Games/Memory/MemoryWords.cs:66
msgid "ginger"
msgstr "xenxibre"
-#: ../src/Games/Memory/MemoryWords.cs:69
+#: ../src/Games/Memory/MemoryWords.cs:67
msgid "pepper"
msgstr "pementa"
-#: ../src/Games/Memory/MemoryWords.cs:70
+#: ../src/Games/Memory/MemoryWords.cs:68
msgid "garlic"
msgstr "allo"
-#: ../src/Games/Memory/MemoryWords.cs:71
+#: ../src/Games/Memory/MemoryWords.cs:69
msgid "pumpkin"
msgstr "calabaza"
#. Bicycle
-#: ../src/Games/Memory/MemoryWords.cs:74
+#: ../src/Games/Memory/MemoryWords.cs:72
msgid "brake"
msgstr "freno"
-#: ../src/Games/Memory/MemoryWords.cs:75
+#: ../src/Games/Memory/MemoryWords.cs:73
msgid "pedal"
msgstr "pedal"
-#: ../src/Games/Memory/MemoryWords.cs:76
+#: ../src/Games/Memory/MemoryWords.cs:74
msgid "chain"
msgstr "cadea"
-#: ../src/Games/Memory/MemoryWords.cs:77
+#: ../src/Games/Memory/MemoryWords.cs:75
msgid "wheel"
msgstr "roda"
-#: ../src/Games/Memory/MemoryWords.cs:78
+#: ../src/Games/Memory/MemoryWords.cs:76
msgid "handlebar"
msgstr "manillar"
#. Music
-#: ../src/Games/Memory/MemoryWords.cs:81
+#: ../src/Games/Memory/MemoryWords.cs:79
msgid "drummer"
msgstr "baterÃa"
-#: ../src/Games/Memory/MemoryWords.cs:82
+#: ../src/Games/Memory/MemoryWords.cs:80
msgid "speaker"
msgstr "altavoz"
-#: ../src/Games/Memory/MemoryWords.cs:83
+#: ../src/Games/Memory/MemoryWords.cs:81
msgid "lyrics"
msgstr "letra"
-#: ../src/Games/Memory/MemoryWords.cs:84
+#: ../src/Games/Memory/MemoryWords.cs:82
msgid "beat"
msgstr "latido"
-#: ../src/Games/Memory/MemoryWords.cs:85
+#: ../src/Games/Memory/MemoryWords.cs:83
msgid "song"
msgstr "canción"
#. Weather
-#: ../src/Games/Memory/MemoryWords.cs:88
+#: ../src/Games/Memory/MemoryWords.cs:86
msgid "cloud"
msgstr "nube"
-#: ../src/Games/Memory/MemoryWords.cs:89
+#: ../src/Games/Memory/MemoryWords.cs:87
msgid "rain"
msgstr "choiva"
-#: ../src/Games/Memory/MemoryWords.cs:90
+#: ../src/Games/Memory/MemoryWords.cs:88
msgid "storm"
msgstr "tormenta"
-#: ../src/Games/Memory/MemoryWords.cs:91
+#: ../src/Games/Memory/MemoryWords.cs:89
msgid "fog"
msgstr "néboa"
-#: ../src/Games/Memory/MemoryWords.cs:92
+#: ../src/Games/Memory/MemoryWords.cs:90
msgid "rainbow"
msgstr "arco da vella"
#. Animals
-#: ../src/Games/Memory/MemoryWords.cs:95
+#: ../src/Games/Memory/MemoryWords.cs:93
msgid "rabbit"
msgstr "coello"
-#: ../src/Games/Memory/MemoryWords.cs:96
+#: ../src/Games/Memory/MemoryWords.cs:94
msgid "mouse"
msgstr "rato"
-#: ../src/Games/Memory/MemoryWords.cs:97
+#: ../src/Games/Memory/MemoryWords.cs:95
msgid "monkey"
msgstr "mono"
-#: ../src/Games/Memory/MemoryWords.cs:98
+#: ../src/Games/Memory/MemoryWords.cs:96
msgid "bear"
msgstr "oso"
-#: ../src/Games/Memory/MemoryWords.cs:99
+#: ../src/Games/Memory/MemoryWords.cs:97
msgid "wolf"
msgstr "lobo"
-#: ../src/Games/Calculation/CalculationArithmetical.cs:45
+#: ../src/Games/Calculation/CalculationArithmetical.cs:42
msgid "Arithmetical"
msgstr "Aritmética"
-#: ../src/Games/Calculation/CalculationArithmetical.cs:53
+#: ../src/Games/Calculation/CalculationArithmetical.cs:50
msgid "What is the result of the arithmetical operation?"
msgstr "Cal é o resultado da seguinte operación aritmética?"
-#: ../src/Games/Calculation/CalculationAverage.cs:40
+#: ../src/Games/Calculation/CalculationAverage.cs:38
msgid "Average"
msgstr "Media"
-#: ../src/Games/Calculation/CalculationAverage.cs:57
+#: ../src/Games/Calculation/CalculationAverage.cs:55
#, csharp-format
msgid ""
"Given the numbers: {0}. Which of the following numbers is the nearest to the "
@@ -2863,16 +3593,24 @@ msgstr ""
"Dados os números: {0} Cal dos seguinte números está máis cerca da media? "
"Responde {1}, {2}, {3} o {4}."
+#: ../src/Games/Calculation/CalculationAverage.cs:60
+msgid ""
+"The average of a list of numbers is the sum of all of the numbers divided by "
+"the number of items in the list."
+msgstr ""
+"A media dunha lista de números é a suma de tódolos números dividida polo "
+"número de elementos na lista."
+
#: ../src/Games/Calculation/CalculationAverage.cs:65
#, csharp-format
-msgid "The result of the operation is {0:##0.###}"
-msgstr "O resultado da operación é {0:##0.###}"
+msgid "The result of the operation is {0:##0.###}."
+msgstr "O resultado da operación é {0:##0.###}."
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:39
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:37
msgid "Closer fraction"
msgstr "Fracción máis próxima"
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:48
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:46
#, csharp-format
msgid ""
"Which of the following numbers is closer to {0:##0.###}? Answer {1}, {2}, "
@@ -2881,16 +3619,16 @@ msgstr ""
"Cal dos seguintes números está máis cerca de {0:###0.###}? Responde {1}, "
"{2}, {3} o {4}."
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:57
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:54
#, csharp-format
msgid "The result of the operation {0} / {1} is {2:##0.###}"
msgstr "O resultado da operación {0} / {1} é {2:###0.###}"
-#: ../src/Games/Calculation/CalculationFractions.cs:62
+#: ../src/Games/Calculation/CalculationFractions.cs:60
msgid "Fractions"
msgstr "Fraccións"
-#: ../src/Games/Calculation/CalculationFractions.cs:70
+#: ../src/Games/Calculation/CalculationFractions.cs:68
#, csharp-format
msgid ""
"What is the result of the given operation? Answer using either a fraction or "
@@ -2908,34 +3646,34 @@ msgid ""
"Which of the possible divisors is the greatest that divides all numbers?"
msgstr "Cal dos divisores posÃbeis é o maior que divide a todos os números?"
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:209
-#: ../src/Games/Calculation/CalculationPrimes.cs:211
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:236
+#: ../src/Games/Calculation/CalculationPrimes.cs:233
msgid "Numbers"
msgstr "Números"
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:224
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:250
msgid "Possible divisors"
msgstr "PosÃbeis divisores"
-#: ../src/Games/Calculation/CalculationOperator.cs:37
-msgid "Operator"
-msgstr "Operador"
+#: ../src/Games/Calculation/CalculationOperator.cs:35
+msgid "Operators"
+msgstr "Operadores"
-#: ../src/Games/Calculation/CalculationOperator.cs:41
+#: ../src/Games/Calculation/CalculationOperator.cs:39
#, csharp-format
msgid "The first operator is {0}."
msgstr "O primeiro operador é {0}."
-#: ../src/Games/Calculation/CalculationOperator.cs:49
+#: ../src/Games/Calculation/CalculationOperator.cs:47
#, csharp-format
msgid "Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
msgstr ""
"Que operadores fan que {0}, {1}, e {2} sexan iguais a {3}? Responda usando "
"'+-/*'."
-#: ../src/Games/Calculation/CalculationOperator.cs:85
-#: ../src/Games/Calculation/CalculationRatio.cs:89
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:102
+#: ../src/Games/Calculation/CalculationOperator.cs:59
+#: ../src/Games/Calculation/CalculationRatio.cs:67
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:71
#, csharp-format
msgid "{0} and {1}"
msgstr "{0} e {1}"
@@ -2962,28 +3700,29 @@ msgstr ""
"Se a suma de todos os dÃxitos de un número dado é divisÃbel por 3, entón "
"tamén o é do número. Por exemplo 15 = 1 +5 =6, que é divisÃbel por 3."
-#: ../src/Games/Calculation/CalculationProportions.cs:39
+#: ../src/Games/Calculation/CalculationProportions.cs:37
msgid "Proportions"
msgstr "Proporcións"
-#: ../src/Games/Calculation/CalculationProportions.cs:49
+#: ../src/Games/Calculation/CalculationProportions.cs:47
#, csharp-format
msgid "What is {0}% of {1}/{2}? Answer {3}, {4}, {5} or {6}."
msgstr "Cal é o {0}% de {1}/{2}? Responde {3}, {4}, {5} o {6}."
-#: ../src/Games/Calculation/CalculationRatio.cs:34
+#: ../src/Games/Calculation/CalculationRatio.cs:32
msgid "Ratio"
msgstr "Proporción"
-#: ../src/Games/Calculation/CalculationRatio.cs:44
+#: ../src/Games/Calculation/CalculationRatio.cs:42
#, csharp-format
msgid ""
-"Two numbers sum {0} and have a ratio of {1} to {2}. Which are these numbers?"
+"Two numbers sum {0} and have a ratio of {1} to {2}. Which are these numbers? "
+"Answer using two numbers (e.g.: 1 and 2)."
msgstr ""
-"Dous números suman {0} e teñen unha proporción de {1} a {2}. Cales son estos "
-"números?"
+"Dous números suman {0} e teñen unha proporción de {1} a {2}. Cales son estes "
+"números? Responde usando dous números (p.ex. 1 e 2)."
-#: ../src/Games/Calculation/CalculationRatio.cs:53
+#: ../src/Games/Calculation/CalculationRatio.cs:49
#, csharp-format
msgid ""
"The second number is calculated by multiplying the first by {0} and dividing "
@@ -2992,7 +3731,7 @@ msgstr ""
"O segundo número calcúlase multiplicando o primeiro por {0} e dividÃndoo por "
"{1}."
-#: ../src/Games/Calculation/CalculationRatio.cs:60
+#: ../src/Games/Calculation/CalculationRatio.cs:55
msgid ""
"A ratio specifies a proportion between two numbers. A ratio a:b means that "
"for every 'a' parts you have 'b' parts."
@@ -3000,40 +3739,48 @@ msgstr ""
"Unha proporción especÃfica entre dous números. Unha proporción a:b significa "
"que para cada parte de \"a\" tes \"b\" partes."
-#: ../src/Games/Calculation/CalculationRatio.cs:101
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:117
+#: ../src/Games/Calculation/CalculationRatio.cs:108
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:126
#, csharp-format
-msgid "number1 + number2 = {0}"
-msgstr "número1 + número2 = {0}"
+msgid "x + y = {0}"
+msgstr "x + y = {0}"
-#: ../src/Games/Calculation/CalculationRatio.cs:104
+#: ../src/Games/Calculation/CalculationRatio.cs:111
#, csharp-format
msgid "have a ratio of {0}:{1}"
msgstr "teñen unha proporción de {0}:{1}"
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:43
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:42
msgid "Two numbers"
msgstr "Dous números"
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:54
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:53
#, csharp-format
-msgid "Which two numbers when added are {0} and when multiplied are {1}?"
-msgstr "Que dous números ao sumarse dan {0} e ao multplicarse dan {1}?"
+msgid ""
+"Which two numbers when added are {0} and when multiplied are {1}? Answer "
+"using two numbers (e.g.: 1 and 2)."
+msgstr ""
+"Que dous números ao sumarse dan {0} e ao multplicarse dan {1}? Responde "
+"usando dous números (p.ex. 1 e 2)."
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:57
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:55
#, csharp-format
-msgid "Which two numbers when subtracted are {0} and when multiplied are {1}?"
-msgstr "Que dous números ao restarse dan {0} e ao multiplicarse dan {1}?"
+msgid ""
+"Which two numbers when subtracted are {0} and when multiplied are {1}? "
+"Answer using two numbers (e.g.: 1 and 2)."
+msgstr ""
+"Que dous números ao restarse dan {0} e ao multiplicarse dan {1}? Responde "
+"usando dous números (p.ex. 1 e 2)."
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:120
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:129
#, csharp-format
-msgid "number1 - number2 = {0}"
-msgstr "número1 + número2 = {0}"
+msgid "x - y = {0}"
+msgstr "x - y = {0}"
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:127
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:136
#, csharp-format
-msgid "number1 * number2 = {0}"
-msgstr "número1 * número2 = {0}"
+msgid "x * y = {0}"
+msgstr "x * y = {0}"
#: ../src/Clients/Classical/gbrainy.ui.h:1
msgid "All Games (Logic, Mental Calculation, Memory and Verbal Analogies)"
@@ -3067,26 +3814,22 @@ msgstr "Só adestradores de memoria"
msgid "Mental Calculation Trainers Only"
msgstr "Só adestradores de cálculo mental"
-#: ../src/Clients/Classical/gbrainy.ui.h:10
+#: ../src/Clients/Classical/gbrainy.ui.h:11
msgid "Toolbar"
msgstr "Barra de ferramentas"
-#: ../src/Clients/Classical/gbrainy.ui.h:11
+#: ../src/Clients/Classical/gbrainy.ui.h:12
msgid "Verbal Analogies Only"
msgstr "Só as analoxÃas verbais"
-#: ../src/Clients/Classical/gbrainy.ui.h:12
+#: ../src/Clients/Classical/gbrainy.ui.h:13
msgid "_Contents"
msgstr "Ã?n_dice"
-#: ../src/Clients/Classical/gbrainy.ui.h:13
+#: ../src/Clients/Classical/gbrainy.ui.h:14
msgid "_End Game"
msgstr "Finalizar o x_ogo"
-#: ../src/Clients/Classical/gbrainy.ui.h:14
-msgid "_FullScreen"
-msgstr "_Pantalla completa"
-
#: ../src/Clients/Classical/gbrainy.ui.h:15
msgid "_Game"
msgstr "_Xogo"
@@ -3259,6 +4002,60 @@ msgstr "_Desinstalar..."
msgid "_Unselect All"
msgstr "_Deseleccionar todo"
+#~ msgid "wild"
+#~ msgstr "salvaxe"
+
+#~ msgid "John's father's sister's sister-in-law is also?"
+#~ msgstr "A cuñada da irmá do pai de Juan tamén é?"
+
+#~ msgid "Read {0} verbal analogies of type {1}"
+#~ msgstr "Ler {0} analoxÃas verbais do tipo {1}"
+
+#~ msgid "Read a total of {0} verbal analogies"
+#~ msgstr "Ler un total de {0} analoxÃas verbais"
+
+#~ msgid "Water polo"
+#~ msgstr "Waterpolo"
+
+#~ msgid "emblem"
+#~ msgstr "emblema"
+
+#~ msgid "in"
+#~ msgstr "en"
+
+#~ msgid "theatre"
+#~ msgstr "teatro"
+
+#~ msgid "zoo"
+#~ msgstr "zoo"
+
+#~ msgid "Verbal analogies"
+#~ msgstr "AnaloxÃas verbais"
+
+#~ msgid ""
+#~ "Which element does not belong to the group? Answer {0}, {1}, {2}, {3} or "
+#~ "{4}."
+#~ msgstr ""
+#~ "Que elemento non pertence ao grupo? Responde {0}, {1}, {2}, {3} ou {4}."
+
+#~ msgid "Rectangle"
+#~ msgstr "Rectángulo"
+
+#~ msgid "Diamond"
+#~ msgstr "Diamante"
+
+#~ msgid "number1 + number2 = {0}"
+#~ msgstr "número1 + número2 = {0}"
+
+#~ msgid "number1 - number2 = {0}"
+#~ msgstr "número1 + número2 = {0}"
+
+#~ msgid "number1 * number2 = {0}"
+#~ msgstr "número1 * número2 = {0}"
+
+#~ msgid "_FullScreen"
+#~ msgstr "_Pantalla completa"
+
#~ msgid "Mental Calculation"
#~ msgstr "Cálculo mental"
@@ -3276,9 +4073,6 @@ msgstr "_Deseleccionar todo"
#~ msgid "Turn right"
#~ msgstr "Xira á dereita"
-#~ msgid "Turn left"
-#~ msgstr "Xira á esquerda"
-
#~ msgid "Which one of these squares was previously shown (A, B, C or D)?"
#~ msgstr ""
#~ "Cal dos seguintes cadrados foi mostrado anteriormente (A, B, C ou D)?"
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