[gnome-shell] [St] share common ClutterContainer implementation code
- From: Dan Winship <danw src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] [St] share common ClutterContainer implementation code
- Date: Thu, 4 Mar 2010 20:44:56 +0000 (UTC)
commit f6b4fa6e7e346ebdd1911860ecb3b178ca312de0
Author: Dan Winship <danw gnome org>
Date: Tue Mar 2 15:05:14 2010 -0500
[St] share common ClutterContainer implementation code
https://bugzilla.gnome.org/show_bug.cgi?id=611647
src/st/st-box-layout.c | 114 ++---------------------
src/st/st-overflow-box.c | 114 ++---------------------
src/st/st-private.c | 228 ++++++++++++++++++++++++++++++++++++++++++++++
src/st/st-private.h | 21 ++++
src/st/st-table.c | 135 +++++++++++----------------
5 files changed, 323 insertions(+), 289 deletions(-)
---
diff --git a/src/st/st-box-layout.c b/src/st/st-box-layout.c
index 5062c07..eede854 100644
--- a/src/st/st-box-layout.c
+++ b/src/st/st-box-layout.c
@@ -256,13 +256,7 @@ st_box_container_add_actor (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
- clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
-
- priv->children = g_list_append (priv->children, actor);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- g_signal_emit_by_name (container, "actor-added", actor);
+ _st_container_add_actor (container, actor, &priv->children);
}
static void
@@ -271,28 +265,7 @@ st_box_container_remove_actor (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
- GList *item = NULL;
-
- item = g_list_find (priv->children, actor);
-
- if (item == NULL)
- {
- g_warning ("Actor of type '%s' is not a child of container of type '%s'",
- g_type_name (G_OBJECT_TYPE (actor)),
- g_type_name (G_OBJECT_TYPE (container)));
- return;
- }
-
- g_object_ref (actor);
-
- priv->children = g_list_delete_link (priv->children, item);
- clutter_actor_unparent (actor);
-
- g_signal_emit_by_name (container, "actor-removed", actor);
-
- g_object_unref (actor);
-
- clutter_actor_queue_relayout ((ClutterActor*) container);
+ _st_container_remove_actor (container, actor, &priv->children);
}
static void
@@ -302,7 +275,8 @@ st_box_container_foreach (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
- g_list_foreach (priv->children, (GFunc) callback, callback_data);
+ _st_container_foreach (container, callback, callback_data,
+ &priv->children);
}
static void
@@ -312,40 +286,7 @@ st_box_container_lower (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
- /* copied from clutter/clutter/clutter-group.c */
-
- priv->children = g_list_remove (priv->children, actor);
-
- /* Push to bottom */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_first (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_prepend (priv->children, actor);
- }
- else
- {
- gint pos;
-
- pos = g_list_index (priv->children, sibling);
-
- priv->children = g_list_insert (priv->children, actor, pos);
- }
-
- /* See comment in group_raise for this */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+ _st_container_lower (container, actor, sibling, &priv->children);
}
static void
@@ -355,52 +296,15 @@ st_box_container_raise (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
- priv->children = g_list_remove (priv->children, actor);
-
- /* copied from clutter/clutter/clutter-group.c */
-
- /* Raise at the top */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_last (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_append (priv->children, actor);
- }
- else
- {
- gint pos;
-
- pos = g_list_index (priv->children, sibling) + 1;
-
- priv->children = g_list_insert (priv->children, actor, pos);
- }
-
- /* set Z ordering a value below, this will then call sort
- * as values are equal ordering shouldn't change but Z
- * values will be correct.
- *
- * FIXME: optimise
- */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+ _st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_box_container_sort_depth_order (ClutterContainer *container)
{
- /* XXX: not yet implemented */
- g_warning ("%s() not yet implemented", __FUNCTION__);
+ StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
+
+ _st_container_sort_depth_order (container, &priv->children);
}
static void
diff --git a/src/st/st-overflow-box.c b/src/st/st-overflow-box.c
index 6249398..567067a 100644
--- a/src/st/st-overflow-box.c
+++ b/src/st/st-overflow-box.c
@@ -74,13 +74,7 @@ st_overflow_box_add_actor (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
- clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
-
- priv->children = g_list_append (priv->children, actor);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- g_signal_emit_by_name (container, "actor-added", actor);
+ _st_container_add_actor (container, actor, &priv->children);
}
static void
@@ -89,28 +83,7 @@ st_overflow_box_remove_actor (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
- GList *item = NULL;
-
- item = g_list_find (priv->children, actor);
-
- if (item == NULL)
- {
- g_warning ("Actor of type '%s' is not a child of container of type '%s'",
- g_type_name (G_OBJECT_TYPE (actor)),
- g_type_name (G_OBJECT_TYPE (container)));
- return;
- }
-
- g_object_ref (actor);
-
- priv->children = g_list_delete_link (priv->children, item);
- clutter_actor_unparent (actor);
-
- g_signal_emit_by_name (container, "actor-removed", actor);
-
- g_object_unref (actor);
-
- clutter_actor_queue_relayout ((ClutterActor*) container);
+ _st_container_remove_actor (container, actor, &priv->children);
}
static void
@@ -120,7 +93,8 @@ st_overflow_box_foreach (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
- g_list_foreach (priv->children, (GFunc) callback, callback_data);
+ _st_container_foreach (container, callback, callback_data,
+ &priv->children);
}
static void
@@ -130,40 +104,7 @@ st_overflow_box_lower (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
- /* copied from clutter/clutter/clutter-group.c */
-
- priv->children = g_list_remove (priv->children, actor);
-
- /* Push to bottom */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_first (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_prepend (priv->children, actor);
- }
- else
- {
- gint pos;
-
- pos = g_list_index (priv->children, sibling);
-
- priv->children = g_list_insert (priv->children, actor, pos);
- }
-
- /* See comment in group_raise for this */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+ _st_container_lower (container, actor, sibling, &priv->children);
}
static void
@@ -173,52 +114,15 @@ st_overflow_box_raise (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
- priv->children = g_list_remove (priv->children, actor);
-
- /* copied from clutter/clutter/clutter-group.c */
-
- /* Raise at the top */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_last (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_append (priv->children, actor);
- }
- else
- {
- gint pos;
-
- pos = g_list_index (priv->children, sibling) + 1;
-
- priv->children = g_list_insert (priv->children, actor, pos);
- }
-
- /* set Z ordering a value below, this will then call sort
- * as values are equal ordering shouldn't change but Z
- * values will be correct.
- *
- * FIXME: optimise
- */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+ _st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_overflow_box_sort_depth_order (ClutterContainer *container)
{
- /* XXX: not yet implemented */
- g_warning ("%s() not yet implemented", __FUNCTION__);
+ StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
+
+ _st_container_sort_depth_order (container, &priv->children);
}
static void
diff --git a/src/st/st-private.c b/src/st/st-private.c
index 7586e2b..e0fee5a 100644
--- a/src/st/st-private.c
+++ b/src/st/st-private.c
@@ -310,3 +310,231 @@ _st_set_text_from_style (ClutterText *text,
pango_attr_list_unref (attribs);
}
+
+/**
+ * _st_container_add_actor:
+ * @container: a #ClutterContainer
+ * @actor: a #ClutterActor
+ * @children: pointer to @container's list of children
+ *
+ * A basic implementation for clutter_container_add_actor().
+ * Mostly copied from clutter_group_real_add().
+ */
+void
+_st_container_add_actor (ClutterContainer *container,
+ ClutterActor *actor,
+ GList **children)
+{
+ g_object_ref (actor);
+
+ *children = g_list_append (*children, actor);
+ clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
+
+ /* queue a relayout, to get the correct positioning inside
+ * the ::actor-added signal handlers
+ */
+ clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
+
+ g_signal_emit_by_name (container, "actor-added", actor);
+
+ clutter_container_sort_depth_order (container);
+
+ g_object_unref (actor);
+}
+
+/**
+ * _st_container_remove_actor:
+ * @container: a #ClutterContainer
+ * @actor: a #ClutterActor
+ * @children: pointer to @container's list of children
+ *
+ * A basic implementation for clutter_container_remove_actor().
+ * Mostly copied from clutter_group_real_remove().
+ */
+void
+_st_container_remove_actor (ClutterContainer *container,
+ ClutterActor *actor,
+ GList **children)
+{
+ g_object_ref (actor);
+
+ *children = g_list_remove (*children, actor);
+ clutter_actor_unparent (actor);
+
+ /* queue a relayout, to get the correct positioning inside
+ * the ::actor-removed signal handlers
+ */
+ clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
+
+ /* at this point, the actor passed to the "actor-removed" signal
+ * handlers is not parented anymore to the container but since we
+ * are holding a reference on it, it's still valid
+ */
+ g_signal_emit_by_name (container, "actor-removed", actor);
+
+ if (CLUTTER_ACTOR_IS_VISIBLE (container))
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+
+ g_object_unref (actor);
+}
+
+/**
+ * _st_container_raise:
+ * @container: a #ClutterContainer
+ * @callback: callback
+ * @user_data: data for @callback
+ * @children: pointer to @container's list of children
+ *
+ * A basic implementation for clutter_container_foreach().
+ * Mostly copied from clutter_group_real_foreach().
+ */
+void
+_st_container_foreach (ClutterContainer *container,
+ ClutterCallback callback,
+ gpointer user_data,
+ GList **children)
+{
+ GList *l;
+
+ for (l = *children; l; l = l->next)
+ (* callback) (CLUTTER_ACTOR (l->data), user_data);
+}
+
+/**
+ * _st_container_raise:
+ * @container: a #ClutterContainer
+ * @actor: a #ClutterActor to raise
+ * @sibling: the sibling to raise to, or %NULL to put on top
+ * @children: pointer to @container's list of children
+ *
+ * A basic implementation for clutter_container_raise().
+ * Mostly copied from clutter_group_real_raise().
+ */
+void
+_st_container_raise (ClutterContainer *container,
+ ClutterActor *actor,
+ ClutterActor *sibling,
+ GList **children)
+{
+ *children = g_list_remove (*children, actor);
+
+ /* Raise at the top */
+ if (!sibling)
+ {
+ GList *last_item;
+
+ last_item = g_list_last (*children);
+
+ if (last_item)
+ sibling = last_item->data;
+
+ *children = g_list_append (*children, actor);
+ }
+ else
+ {
+ gint pos;
+
+ pos = g_list_index (*children, sibling) + 1;
+
+ *children = g_list_insert (*children, actor, pos);
+ }
+
+ /* set Z ordering a value below, this will then call sort
+ * as values are equal ordering shouldn't change but Z
+ * values will be correct.
+ *
+ * FIXME: optimise
+ */
+ if (sibling &&
+ clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
+ {
+ clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
+ }
+
+ if (CLUTTER_ACTOR_IS_VISIBLE (container))
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+}
+
+/**
+ * _st_container_lower:
+ * @container: a #ClutterContainer
+ * @actor: a #ClutterActor to lower
+ * @sibling: the sibling to lower to, or %NULL to put on bottom
+ * @children: pointer to @container's list of children
+ *
+ * A basic implementation for clutter_container_lower().
+ * Mostly copied from clutter_group_real_lower().
+ */
+void
+_st_container_lower (ClutterContainer *container,
+ ClutterActor *actor,
+ ClutterActor *sibling,
+ GList **children)
+{
+ *children = g_list_remove (*children, actor);
+
+ /* Push to bottom */
+ if (!sibling)
+ {
+ GList *last_item;
+
+ last_item = g_list_first (*children);
+
+ if (last_item)
+ sibling = last_item->data;
+
+ *children = g_list_prepend (*children, actor);
+ }
+ else
+ {
+ gint pos;
+
+ pos = g_list_index (*children, sibling);
+
+ *children = g_list_insert (*children, actor, pos);
+ }
+
+ /* See comment in _st_container_raise() for this */
+ if (sibling &&
+ clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
+ {
+ clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
+ }
+
+ if (CLUTTER_ACTOR_IS_VISIBLE (container))
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+}
+
+static gint
+sort_z_order (gconstpointer a,
+ gconstpointer b)
+{
+ float depth_a, depth_b;
+
+ depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a));
+ depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b));
+
+ if (depth_a < depth_b)
+ return -1;
+ if (depth_a > depth_b)
+ return 1;
+ return 0;
+}
+
+/**
+ * _st_container_sort_depth_order:
+ * @container: a #ClutterContainer
+ * @children: pointer to @container's list of children
+ *
+ * A basic implementation for clutter_container_sort_depth_order().
+ * Mostly copied from clutter_group_real_sort_depth_order().
+ */
+void
+_st_container_sort_depth_order (ClutterContainer *container,
+ GList **children)
+{
+ *children = g_list_sort (*children, sort_z_order);
+
+ if (CLUTTER_ACTOR_IS_VISIBLE (container))
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
+}
diff --git a/src/st/st-private.h b/src/st/st-private.h
index 8368665..d22e11f 100644
--- a/src/st/st-private.h
+++ b/src/st/st-private.h
@@ -72,4 +72,25 @@ void _st_allocate_fill (StWidget *parent,
void _st_set_text_from_style (ClutterText *text,
StThemeNode *theme_node);
+void _st_container_add_actor (ClutterContainer *container,
+ ClutterActor *actor,
+ GList **children);
+void _st_container_remove_actor (ClutterContainer *container,
+ ClutterActor *actor,
+ GList **children);
+void _st_container_foreach (ClutterContainer *container,
+ ClutterCallback callback,
+ gpointer user_data,
+ GList **children);
+void _st_container_raise (ClutterContainer *container,
+ ClutterActor *actor,
+ ClutterActor *sibling,
+ GList **children);
+void _st_container_lower (ClutterContainer *container,
+ ClutterActor *actor,
+ ClutterActor *sibling,
+ GList **children);
+void _st_container_sort_depth_order (ClutterContainer *container,
+ GList **children);
+
#endif /* __ST_PRIVATE_H__ */
diff --git a/src/st/st-table.c b/src/st/st-table.c
index 878af0f..c79a9ef 100644
--- a/src/st/st-table.c
+++ b/src/st/st-table.c
@@ -64,7 +64,7 @@ enum
struct _StTablePrivate
{
- GSList *children;
+ GList *children;
gint col_spacing;
gint row_spacing;
@@ -89,11 +89,11 @@ struct _StTablePrivate
guint homogeneous : 1;
};
-static void st_container_iface_init (ClutterContainerIface *iface);
+static void st_table_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
- st_container_iface_init));
+ st_table_container_iface_init));
@@ -101,95 +101,72 @@ G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
* ClutterContainer Implementation
*/
static void
-st_container_add_actor (ClutterContainer *container,
- ClutterActor *actor)
+st_table_add_actor (ClutterContainer *container,
+ ClutterActor *actor)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
- clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
-
-
- priv->children = g_slist_append (priv->children, actor);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- g_signal_emit_by_name (container, "actor-added", actor);
+ _st_container_add_actor (container, actor, &priv->children);
}
static void
-st_container_remove_actor (ClutterContainer *container,
- ClutterActor *actor)
+st_table_remove_actor (ClutterContainer *container,
+ ClutterActor *actor)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
- GSList *item = NULL;
-
- item = g_slist_find (priv->children, actor);
-
- if (item == NULL)
- {
- g_warning ("Widget of type '%s' is not a child of container of type '%s'",
- g_type_name (G_OBJECT_TYPE (actor)),
- g_type_name (G_OBJECT_TYPE (container)));
- return;
- }
-
- g_object_ref (actor);
-
- priv->children = g_slist_delete_link (priv->children, item);
- clutter_actor_unparent (actor);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- g_signal_emit_by_name (container, "actor-removed", actor);
-
- g_object_unref (actor);
+ _st_container_remove_actor (container, actor, &priv->children);
}
static void
-st_container_foreach (ClutterContainer *container,
- ClutterCallback callback,
- gpointer callback_data)
+st_table_foreach (ClutterContainer *container,
+ ClutterCallback callback,
+ gpointer callback_data)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
- g_slist_foreach (priv->children, (GFunc) callback, callback_data);
+ _st_container_foreach (container, callback, callback_data,
+ &priv->children);
}
static void
-st_container_lower (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
+st_table_lower (ClutterContainer *container,
+ ClutterActor *actor,
+ ClutterActor *sibling)
{
- /* XXX: not yet implemented */
- g_warning ("%s() not yet implemented", __FUNCTION__);
+ StTablePrivate *priv = ST_TABLE (container)->priv;
+
+ _st_container_lower (container, actor, sibling, &priv->children);
}
static void
-st_container_raise (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
+st_table_raise (ClutterContainer *container,
+ ClutterActor *actor,
+ ClutterActor *sibling)
{
- /* XXX: not yet implemented */
- g_warning ("%s() not yet implemented", __FUNCTION__);
+ StTablePrivate *priv = ST_TABLE (container)->priv;
+
+ _st_container_raise (container, actor, sibling, &priv->children);
}
static void
-st_container_sort_depth_order (ClutterContainer *container)
+st_table_sort_depth_order (ClutterContainer *container)
{
- /* XXX: not yet implemented */
- g_warning ("%s() not yet implemented", __FUNCTION__);
+ StTablePrivate *priv = ST_TABLE (container)->priv;
+
+ _st_container_sort_depth_order (container, &priv->children);
}
static void
-st_container_iface_init (ClutterContainerIface *iface)
+st_table_container_iface_init (ClutterContainerIface *iface)
{
- iface->add = st_container_add_actor;
- iface->remove = st_container_remove_actor;
- iface->foreach = st_container_foreach;
- iface->lower = st_container_lower;
- iface->raise = st_container_raise;
- iface->sort_depth_order = st_container_sort_depth_order;
+ iface->add = st_table_add_actor;
+ iface->remove = st_table_remove_actor;
+ iface->foreach = st_table_foreach;
+ iface->lower = st_table_lower;
+ iface->raise = st_table_raise;
+ iface->sort_depth_order = st_table_sort_depth_order;
+
iface->child_meta_type = ST_TYPE_TABLE_CHILD;
}
@@ -283,7 +260,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
const ClutterActorBox *content_box,
gboolean flags)
{
- GSList *list;
+ GList *list;
gfloat col_width, row_height;
gint row_spacing, col_spacing;
StTablePrivate *priv = ST_TABLE (self)->priv;
@@ -299,7 +276,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
- (row_spacing * (priv->n_rows - 1)))
/ priv->n_rows;
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
gint row, col, row_span, col_span;
StTableChild *meta;
@@ -357,7 +334,7 @@ st_table_calculate_col_widths (StTable *table,
gboolean *is_expand_col;
gint extra_col_width, n_expanded_cols = 0, expanded_cols = 0;
gint *pref_widths, *min_widths;
- GSList *list;
+ GList *list;
g_array_set_size (priv->is_expand_col, 0);
g_array_set_size (priv->is_expand_col, priv->n_cols);
@@ -371,7 +348,7 @@ st_table_calculate_col_widths (StTable *table,
g_array_set_size (priv->min_widths, priv->n_cols);
min_widths = (gint *) priv->min_widths->data;
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
gint row, col;
gfloat w_min, w_pref;
@@ -459,7 +436,7 @@ st_table_calculate_row_heights (StTable *table,
gint * col_widths)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
- GSList *list;
+ GList *list;
gint *is_expand_row, *min_heights, *pref_heights, *row_heights, extra_row_height;
gint i, total_min_height;
gint expanded_rows = 0;
@@ -482,7 +459,7 @@ st_table_calculate_row_heights (StTable *table,
pref_heights = (gboolean *) priv->pref_heights->data;
/* calculate minimum row widths and column heights */
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
gint row, col, cell_width;
gfloat h_min, h_pref;
@@ -633,7 +610,7 @@ st_table_preferred_allocate (ClutterActor *self,
const ClutterActorBox *content_box,
gboolean flags)
{
- GSList *list;
+ GList *list;
gint row_spacing, col_spacing;
gint i;
gint *col_widths, *row_heights;
@@ -659,7 +636,7 @@ st_table_preferred_allocate (ClutterActor *self,
ltr = (st_widget_get_direction (ST_WIDGET (self)) == ST_TEXT_DIRECTION_LTR);
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
gint row, col, row_span, col_span;
gint col_width, row_height;
@@ -803,7 +780,7 @@ st_table_get_preferred_width (ClutterActor *self,
gfloat total_min_width, total_pref_width;
StTablePrivate *priv = ST_TABLE (self)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
- GSList *list;
+ GList *list;
gint i;
if (priv->n_cols < 1)
@@ -825,7 +802,7 @@ st_table_get_preferred_width (ClutterActor *self,
pref_widths = (gint *) priv->pref_widths->data;
/* calculate minimum row widths */
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
gint col, col_span;
gfloat w_min, w_pref;
@@ -878,7 +855,7 @@ st_table_get_preferred_height (ClutterActor *self,
gfloat total_min_height, total_pref_height;
StTablePrivate *priv = ST_TABLE (self)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
- GSList *list;
+ GList *list;
gint i;
gint *min_widths;
@@ -906,7 +883,7 @@ st_table_get_preferred_height (ClutterActor *self,
pref_heights = (gint *) priv->pref_heights->data;
/* calculate minimum row heights */
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
gint row, col, col_span, cell_width, row_span;
gfloat min, pref;
@@ -961,12 +938,12 @@ static void
st_table_paint (ClutterActor *self)
{
StTablePrivate *priv = ST_TABLE (self)->priv;
- GSList *list;
+ GList *list;
/* make sure the background gets painted first */
CLUTTER_ACTOR_CLASS (st_table_parent_class)->paint (self);
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
ClutterActor *child = CLUTTER_ACTOR (list->data);
if (CLUTTER_ACTOR_IS_VISIBLE (child))
@@ -979,12 +956,12 @@ st_table_pick (ClutterActor *self,
const ClutterColor *color)
{
StTablePrivate *priv = ST_TABLE (self)->priv;
- GSList *list;
+ GList *list;
/* Chain up so we get a bounding box painted (if we are reactive) */
CLUTTER_ACTOR_CLASS (st_table_parent_class)->pick (self, color);
- for (list = priv->children; list; list = g_slist_next (list))
+ for (list = priv->children; list; list = list->next)
{
if (CLUTTER_ACTOR_IS_VISIBLE (list->data))
clutter_actor_paint (CLUTTER_ACTOR (list->data));
@@ -995,7 +972,7 @@ static void
st_table_show_all (ClutterActor *table)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
- GSList *l;
+ GList *l;
for (l = priv->children; l; l = l->next)
clutter_actor_show_all (CLUTTER_ACTOR (l->data));
@@ -1007,7 +984,7 @@ static void
st_table_hide_all (ClutterActor *table)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
- GSList *l;
+ GList *l;
clutter_actor_hide (table);
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