[gimp] devel-docs: Add gegl-porting-plan.txt



commit 0f0bb336a86946cb22861e265d1a7def0af45b71
Author: Martin Nordholts <martinn src gnome org>
Date:   Mon Aug 29 03:17:04 2011 +0200

    devel-docs: Add gegl-porting-plan.txt
    
    In order to effectively collaborate on this huge porting task, the
    first step is to agree on exactly what we want to do.
    
    In an effort to organize this, add gegl-porting-plan.txt to
    devel-docs. In this document, we can describe how we want the port to
    be done. This is not only for ourselves, but will also be useful for
    non-core contributors.

 NEWS                             |    2 +-
 devel-docs/Makefile.am           |    1 +
 devel-docs/gegl-porting-plan.txt |   39 ++++++++++++++++++++++++++++++++++++++
 3 files changed, 41 insertions(+), 1 deletions(-)
---
diff --git a/NEWS b/NEWS
index c16a128..65c2d48 100644
--- a/NEWS
+++ b/NEWS
@@ -34,7 +34,7 @@ Plug-ins:
 
 Developer documentation:
 
- - <item>
+ - Add devel-docs/gegl-porting-plan.txt
 
 
 Source and build system:
diff --git a/devel-docs/Makefile.am b/devel-docs/Makefile.am
index d4411a6..c977d03 100644
--- a/devel-docs/Makefile.am
+++ b/devel-docs/Makefile.am
@@ -30,6 +30,7 @@ EXTRA_DIST = \
 	includes.txt			\
 	parasites.txt			\
 	pat.txt				\
+	gegl-porting-plan.txt		\
 	gtkbuilder-porting-guide.txt	\
 	release-howto.txt		\
 	structure.xml			\
diff --git a/devel-docs/gegl-porting-plan.txt b/devel-docs/gegl-porting-plan.txt
new file mode 100644
index 0000000..cfc5220
--- /dev/null
+++ b/devel-docs/gegl-porting-plan.txt
@@ -0,0 +1,39 @@
+GEGL Porting Plan
+=================
+
+This file describes a detailed plan for how we will integrate GEGL
+into GIMP. Please update it with your own ideas and findings.
+
+Porting GIMP to GEGL will be a multi-stage process. On a high level,
+the stages are:
+
+Stages:
+=======
+
+ 1. Implement GIMP's 8 bpc code with GEGL data structures
+ 2. Gradually port GIMP's 8 bpc code to 32 bpc
+ 3. Once the GIMP base layer (almost) only knows 32 bpc and GEGL, add
+    goodies like adjustment layers and layer effects on top
+
+
+First stage:
+------------
+
+ 1. Kill Tile and TileManager
+ 2. Change PixelRegion::tiles : TileManager * to PixelRegion::gegl_buffer : GeglBuffer *
+ 3. Map PixelRegion::gegl_buffer of type RGBA float to PixelRegion::data of type RGBA u8
+ 4. Implement functions like scale_region() with GEGL (for the
+    gegl_buffer case. For the data case, we can keep the old code)
+ 5. ???
+
+
+Second stage:
+-------------
+
+ 1. ???
+
+
+Third stage:
+------------
+
+ 1. ???



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