[longomatch/gameunits] Update current time in the game units tagger widget



commit 597d9c64e4c220e054fcfb619a69865bddf13844
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Wed Nov 30 22:28:58 2011 +0100

    Update current time in the game units tagger widget

 LongoMatch.GUI/Gui/MainWindow.cs |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/MainWindow.cs b/LongoMatch.GUI/Gui/MainWindow.cs
index 1d7b587..05665ea 100644
--- a/LongoMatch.GUI/Gui/MainWindow.cs
+++ b/LongoMatch.GUI/Gui/MainWindow.cs
@@ -608,6 +608,7 @@ namespace LongoMatch.Gui
 			if(args.CurrentTime != 0 && timeline != null && openedProject != null)
 				timeline.CurrentFrame=(uint)(args.CurrentTime *
 				                             openedProject.Description.File.Fps / 1000);
+			gameunitstaggerwidget1.CurrentTime = new Time{MSeconds = (int)args.CurrentTime};
 		}
 
 		



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