[longomatch/gameunits] Update current time in the game units tagger widget
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch/gameunits] Update current time in the game units tagger widget
- Date: Mon, 5 Dec 2011 21:07:19 +0000 (UTC)
commit 597d9c64e4c220e054fcfb619a69865bddf13844
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Wed Nov 30 22:28:58 2011 +0100
Update current time in the game units tagger widget
LongoMatch.GUI/Gui/MainWindow.cs | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/MainWindow.cs b/LongoMatch.GUI/Gui/MainWindow.cs
index 1d7b587..05665ea 100644
--- a/LongoMatch.GUI/Gui/MainWindow.cs
+++ b/LongoMatch.GUI/Gui/MainWindow.cs
@@ -608,6 +608,7 @@ namespace LongoMatch.Gui
if(args.CurrentTime != 0 && timeline != null && openedProject != null)
timeline.CurrentFrame=(uint)(args.CurrentTime *
openedProject.Description.File.Fps / 1000);
+ gameunitstaggerwidget1.CurrentTime = new Time{MSeconds = (int)args.CurrentTime};
}
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