[longomatch] Make the game units manager work
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Make the game units manager work
- Date: Sun, 18 Dec 2011 21:41:05 +0000 (UTC)
commit c63f74681161f9724bb9d155cc97fc1dd878b63c
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Tue Nov 29 22:07:45 2011 +0100
Make the game units manager work
LongoMatch.Services/Services/GameUnitsManager.cs | 17 +++++++++++++----
1 files changed, 13 insertions(+), 4 deletions(-)
---
diff --git a/LongoMatch.Services/Services/GameUnitsManager.cs b/LongoMatch.Services/Services/GameUnitsManager.cs
index 6d951fa..c3af4bc 100644
--- a/LongoMatch.Services/Services/GameUnitsManager.cs
+++ b/LongoMatch.Services/Services/GameUnitsManager.cs
@@ -30,6 +30,7 @@ namespace LongoMatch.Services
PlayerBin player;
Project openedProject;
Dictionary<GameUnit, Time> gameUnitsStarted;
+ ushort fps;
public GameUnitsManager (MainWindow mainWindow, PlayerBin player)
@@ -37,14 +38,19 @@ namespace LongoMatch.Services
this.mainWindow = mainWindow;
this.player = player;
gameUnitsStarted = new Dictionary<GameUnit, Time>();
+ mainWindow.GameUnitEvent += HandleMainWindowGameUnitEvent;
}
public Project OpenedProject{
set {
openedProject = value;
gameUnitsStarted.Clear();
- if (openedProject != null)
- mainWindow.UpdateGameUnits(value.GameUnits);
+
+ if (openedProject == null)
+ return;
+
+ fps = openedProject.Description.File.Fps;
+ mainWindow.UpdateGameUnits(value.GameUnits);
}
}
@@ -56,6 +62,7 @@ namespace LongoMatch.Services
if (gameUnitsStarted.ContainsKey(gameUnit)){
Log.Warning("Trying to start a game unit that was already started");
} else {
+ gameUnitsStarted.Add(gameUnit, new Time{MSeconds=(int)player.CurrentTime});
}
}
@@ -72,12 +79,14 @@ namespace LongoMatch.Services
TimelineNode timeInfo;
Time start, stop;
- if (gameUnitsStarted.ContainsKey(gameUnit))
+ if (!gameUnitsStarted.ContainsKey(gameUnit)) {
Log.Warning("Tryed to stop a game unit that was not started: " + gameUnit);
+ return;
+ }
start = gameUnitsStarted[gameUnit];
stop = new Time{MSeconds=(int)player.CurrentTime};
- timeInfo = new TimelineNode {Start=start, Stop=stop};
+ timeInfo = new TimelineNode {Name=gameUnit.Name, Fps=fps, Start=start, Stop=stop};
gameUnit.Add(timeInfo);
gameUnitsStarted.Remove(gameUnit);
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