[gnome-shell] workspacesView: Update zoom scale when controls are reallocated
- From: Owen Taylor <otaylor src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] workspacesView: Update zoom scale when controls are reallocated
- Date: Thu, 17 Feb 2011 16:35:37 +0000 (UTC)
commit fb8f3f19f70af195c19c8a420dd41fe1ba231a77
Author: Owen W. Taylor <otaylor fishsoup net>
Date: Thu Feb 10 17:15:36 2011 -0500
workspacesView: Update zoom scale when controls are reallocated
The scale we zoom to in the "zoomed out" mode depends on the width of the
controls area. Once we rescale the workspaces dynamically, we'll need to
update the zoom scale as we add and remove workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
js/ui/workspacesView.js | 56 +++++++++++++++++++++++++++++++++++++++++------
1 files changed, 49 insertions(+), 7 deletions(-)
---
diff --git a/js/ui/workspacesView.js b/js/ui/workspacesView.js
index 930383e..9fe77fc 100644
--- a/js/ui/workspacesView.js
+++ b/js/ui/workspacesView.js
@@ -25,12 +25,12 @@ const MAX_WORKSPACES = 16;
const CONTROLS_POP_IN_TIME = 0.1;
-function WorkspacesView(width, height, x, y, zoomScale, workspaces) {
- this._init(width, height, x, y, zoomScale, workspaces);
+function WorkspacesView(width, height, x, y, workspaces) {
+ this._init(width, height, x, y, workspaces);
}
WorkspacesView.prototype = {
- _init: function(width, height, x, y, zoomScale, workspaces) {
+ _init: function(width, height, x, y, workspaces) {
this.actor = new St.Group({ style_class: 'workspaces-view' });
this.actor.set_clip(x, y, width, height);
@@ -52,7 +52,7 @@ WorkspacesView.prototype = {
this._height = height;
this._x = x;
this._y = y;
- this._zoomScale = zoomScale;
+ this._zoomScale = 1.0;
this._spacing = 0;
this._activeWorkspaceX = 0; // x offset of active ws while dragging
this._activeWorkspaceY = 0; // y offset of active ws while dragging
@@ -109,6 +109,32 @@ WorkspacesView.prototype = {
this._swipeScrollEndId = 0;
},
+ setZoomScale: function(zoomScale) {
+ if (zoomScale == this._zoomScale)
+ return;
+
+ this._zoomScale = zoomScale;
+ if (this._zoomOut) {
+ // If we are already zoomed out, then we have to reposition.
+ // Note that when shown initially zoomOut is false, so we
+ // won't trigger this.
+
+ // setZoomScale can be invoked when the workspaces view is
+ // reallocated. Since we just want to animate things to the
+ // new position it seems OK to call updateWorkspaceActors
+ // immediately - adding a tween doesn't immediately cause
+ // a new allocation. But hide/show of the window overlays we
+ // do around animation does, so we need to do it later.
+ // This can be removed when we fix things to not hide/show
+ // the window overlay.
+ Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
+ Lang.bind(this, function() {
+ this._computeWorkspacePositions();
+ this._updateWorkspaceActors(true);
+ }));
+ }
+ },
+
_lookupWorkspaceForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
if (this._workspaces[i].containsMetaWindow(metaWindow))
@@ -638,7 +664,6 @@ WorkspacesDisplay.prototype = {
let totalWidth = totalAllocation.x2 - totalAllocation.x1;
let totalHeight = totalAllocation.y2 - totalAllocation.y1;
- let [controlsMin, controlsNatural] = this._controls.get_preferred_width(totalHeight);
let controlsVisible = this._controls.get_theme_node().get_length('visible-width');
totalWidth -= controlsVisible;
@@ -664,8 +689,8 @@ WorkspacesDisplay.prototype = {
if (rtl)
x += controlsVisible;
- let zoomScale = (totalWidth - (controlsNatural - controlsVisible)) / totalWidth;
- let newView = new WorkspacesView(width, height, x, y, zoomScale, this._workspaces);
+ let newView = new WorkspacesView(width, height, x, y, this._workspaces);
+ this._updateZoomScale();
if (this.workspacesView)
this.workspacesView.destroy();
@@ -779,6 +804,23 @@ WorkspacesDisplay.prototype = {
childBox.y1 = 0;
childBox.y2 = box.y2- box.y1;
this._controls.allocate(childBox, flags);
+
+ this._updateZoomScale();
+ },
+
+ _updateZoomScale: function() {
+ if (!this.workspacesView)
+ return;
+
+ let totalAllocation = this.actor.allocation;
+ let totalWidth = totalAllocation.x2 - totalAllocation.x1;
+ let totalHeight = totalAllocation.y2 - totalAllocation.y1;
+
+ let [controlsMin, controlsNatural] = this._controls.get_preferred_width(totalHeight);
+ let controlsVisible = this._controls.get_theme_node().get_length('visible-width');
+
+ let zoomScale = (totalWidth - controlsNatural) / (totalWidth - controlsVisible);
+ this.workspacesView.setZoomScale(zoomScale);
},
_onRestacked: function() {
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