[gegl] workshop: Add a gegl operation for GIMP's "Spread" (Noise) plugin
- From: Barak Itkin <barakitkin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] workshop: Add a gegl operation for GIMP's "Spread" (Noise) plugin
- Date: Sat, 19 Feb 2011 02:13:59 +0000 (UTC)
commit 016a8b73d3fb023ac0d4b183126540add341c851
Author: Barak Itkin <lightningismyname gmail com>
Date: Sat Feb 19 04:11:20 2011 +0200
workshop: Add a gegl operation for GIMP's "Spread" (Noise) plugin
operations/workshop/noise-spread.c | 173 ++++++++++++++++++++++++++++++++++++
1 files changed, 173 insertions(+), 0 deletions(-)
---
diff --git a/operations/workshop/noise-spread.c b/operations/workshop/noise-spread.c
new file mode 100644
index 0000000..d8249b7
--- /dev/null
+++ b/operations/workshop/noise-spread.c
@@ -0,0 +1,173 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Copyright (C) 2011 Barak Itkin <lightningismyname gmail org>
+ *
+ * Based on "Spread" (Noise) GIMP plugin
+ * Copyright (C) 1997 Brian Degenhardt and Federico Mena Quintero
+ *
+ * The workshop/whirl-pinch.c and common/pixelise.c were used as a
+ * template for this op file.
+ */
+#include "config.h"
+#include <glib/gi18n-lib.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_int (x_amount, _("Horizontal"), 0, 256, 5,
+ _("Horizontal spread amount"))
+gegl_chant_int (y_amount, _("Vertical"), 0, 256, 5,
+ _("Vertical spread amount"))
+
+#else
+
+#define GEGL_CHANT_TYPE_AREA_FILTER
+#define GEGL_CHANT_C_FILE "noise-spread.c"
+
+#include "gegl-chant.h"
+#include <math.h>
+
+static void
+calc_sample_coords (gint src_x,
+ gint src_y,
+ gint x_amount,
+ gint y_amount,
+ GRand *gr,
+ gdouble *x,
+ gdouble *y)
+{
+ gdouble angle;
+ gint xdist, ydist;
+
+ /* get random angle, x distance, and y distance */
+ xdist = (x_amount > 0
+ ? g_rand_int_range (gr, -x_amount, x_amount)
+ : 0);
+ ydist = (y_amount > 0
+ ? g_rand_int_range (gr, -y_amount, y_amount)
+ : 0);
+ angle = g_rand_double_range (gr, -G_PI, G_PI);
+
+ *x = src_x + floor (sin (angle) * xdist);
+ *y = src_y + floor (cos (angle) * ydist);
+}
+
+/* Apply the actual transform */
+static void
+apply_spread (gint x_amount,
+ gint y_amount,
+ gint img_width,
+ gint img_height,
+ Babl *format,
+ GeglBuffer *src,
+ GeglBuffer *dst,
+ const GeglRectangle *roi)
+{
+ gfloat *dst_buf;
+ gint x1, y1; // Noise image
+ gdouble x, y; // Source Image
+
+ GRand *gr = g_rand_new ();
+
+ /* Get buffer in which to place dst pixels. */
+ dst_buf = g_new0 (gfloat, roi->width * roi->height * 4);
+
+ for (y1 = 0; y1 < roi->height; y1++) {
+ for (x1 = 0; x1 < roi->width; x1++) {
+
+ calc_sample_coords (x1, y1, x_amount, y_amount, gr, &x, &y);
+ /* Only displace the pixel if it's within the bounds of the image. */
+ if (x >= 0 && x < img_width && y >= 0 && y < img_height)
+ gegl_buffer_sample (src, x, y, 1.0, &dst_buf[(y1 * roi->width + x1) * 4], format, GEGL_INTERPOLATION_LINEAR);
+ else /* Else just copy it */
+ gegl_buffer_sample (src, x1, y1, 1.0, &dst_buf[(y1 * roi->width + x1) * 4], format, GEGL_INTERPOLATION_LINEAR);
+ } /* for */
+ } /* for */
+
+ gegl_buffer_sample_cleanup (src);
+
+ /* Store dst pixels. */
+ gegl_buffer_set (dst, roi, format, dst_buf, GEGL_AUTO_ROWSTRIDE);
+
+ gegl_buffer_flush(dst);
+
+ g_free (dst_buf);
+ g_rand_free (gr);
+}
+
+/*****************************************************************************/
+
+static void
+prepare (GeglOperation *operation)
+{
+ GeglChantO *o;
+ GeglOperationAreaFilter *op_area;
+
+ op_area = GEGL_OPERATION_AREA_FILTER (operation);
+ o = GEGL_CHANT_PROPERTIES (operation);
+
+ op_area->left =
+ op_area->right = o->x_amount;
+ op_area->top =
+ op_area->bottom = o->y_amount;
+
+ gegl_operation_set_format (operation, "output",
+ babl_format ("RaGaBaA float"));
+}
+
+/* Perform the specified operation.
+ */
+static gboolean
+process (GeglOperation *operation,
+ GeglBuffer *input,
+ GeglBuffer *output,
+ const GeglRectangle *result)
+{
+ GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+ GeglRectangle boundary = gegl_operation_get_bounding_box (operation);
+ Babl *format = babl_format ("RaGaBaA float");
+
+ apply_spread ((o->x_amount + 1) / 2,
+ (o->y_amount + 1) / 2,
+ boundary.width - 2 * o->x_amount,
+ boundary.height - 2 * o->y_amount,
+ format,
+ input,
+ output,
+ result);
+ return TRUE;
+}
+
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+ GeglOperationClass *operation_class;
+ GeglOperationFilterClass *filter_class;
+
+ operation_class = GEGL_OPERATION_CLASS (klass);
+ filter_class = GEGL_OPERATION_FILTER_CLASS (klass);
+
+ filter_class->process = process;
+ operation_class->prepare = prepare;
+
+ operation_class->categories = "noise";
+ operation_class->name = "gegl:spread";
+ operation_class->description =
+ _("Spread filter");
+}
+
+
+#endif
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