[gnome-shell] workspace: Make close button respect button_layout



commit ea1e5a5210bbade987fb63b7f40dffe6d250d433
Author: Florian Müllner <fmuellner gnome org>
Date:   Tue Jun 7 12:27:52 2011 +0200

    workspace: Make close button respect button_layout
    
    Make the close button in the overview follow the user preference
    for the window button layout.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=620105

 js/ui/workspace.js |   16 +++++++++++++++-
 1 files changed, 15 insertions(+), 1 deletions(-)
---
diff --git a/js/ui/workspace.js b/js/ui/workspace.js
index 1650e7f..9c1acd1 100644
--- a/js/ui/workspace.js
+++ b/js/ui/workspace.js
@@ -1,6 +1,7 @@
 /* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
 
 const Clutter = imports.gi.Clutter;
+const GConf = imports.gi.GConf;
 const Lang = imports.lang;
 const Mainloop = imports.mainloop;
 const Meta = imports.gi.Meta;
@@ -27,6 +28,8 @@ const CLOSE_BUTTON_FADE_TIME = 0.1;
 
 const DRAGGING_WINDOW_OPACITY = 100;
 
+const BUTTON_LAYOUT_KEY = '/desktop/gnome/shell/windows/button_layout';
+
 // Define a layout scheme for small window counts. For larger
 // counts we fall back to an algorithm. We need more schemes here
 // unless we have a really good algorithm.
@@ -435,9 +438,20 @@ WindowOverlay.prototype = {
         let button = this.closeButton;
         let title = this.title;
 
+        let gconf = GConf.Client.get_default();
+        let layout = gconf.get_string(BUTTON_LAYOUT_KEY);
+        let rtl = St.Widget.get_default_direction() == St.TextDirection.RTL;
+
+        let split = layout.split(":");
+        let side;
+        if (split[0].indexOf("close") > -1)
+            side = rtl ? St.Side.RIGHT : St.Side.LEFT;
+        else
+            side = rtl ? St.Side.LEFT : St.Side.RIGHT;
+
         let buttonX;
         let buttonY = cloneY - (button.height - button._overlap);
-        if (St.Widget.get_default_direction() == St.TextDirection.RTL)
+        if (side == St.Side.LEFT)
             buttonX = cloneX - (button.width - button._overlap);
         else
             buttonX = cloneX + (cloneWidth - button._overlap);



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