[gegl/soc-2011-ops] Added the emboss op
- From: Robert Sasu <sasurobert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl/soc-2011-ops] Added the emboss op
- Date: Mon, 20 Jun 2011 12:03:30 +0000 (UTC)
commit df3ae5ea0ae66894e5ecbc73ba1806f9dc97504b
Author: Robert Sasu <sasu robert gmail com>
Date: Mon Jun 20 15:02:59 2011 +0300
Added the emboss op
operations/workshop/emboss.c | 250 ++++++++++++++++++++++++++++++++++++++++++
1 files changed, 250 insertions(+), 0 deletions(-)
---
diff --git a/operations/workshop/emboss.c b/operations/workshop/emboss.c
new file mode 100644
index 0000000..066ff57
--- /dev/null
+++ b/operations/workshop/emboss.c
@@ -0,0 +1,250 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Algorithm 1997 Eric L. Hernes (erich rrnet com)
+ * Copyright 2011 Robert Sasu (sasu robert gmail com)
+ */
+
+#include "config.h"
+#include <glib/gi18n-lib.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_double (azimuth, _("Azimuth"), 0.0, 360.0, 30.0,
+ _("The value of azimuth"))
+gegl_chant_double (elevation, _("Elevation"), 0.0, 180.0, 45.0,
+ _("The value of elevation"))
+gegl_chant_int (depth, _("Depth"), 1, 100, 20,
+ _("Pixel depth"))
+gegl_chant_string (filter, _("Filter"), "emboss",
+ _("Optional parameter to override automatic selection "
+ "of emboss filter. Choices are emboss, blur-map"))
+
+#else
+
+#define GEGL_CHANT_TYPE_AREA_FILTER
+#define GEGL_CHANT_C_FILE "emboss.c"
+
+#include "gegl-chant.h"
+#include <math.h>
+#include <stdio.h>
+
+#define DEG_TO_RAD(d) (((d) * G_PI) / 180.0)
+
+/*
+ * ANSI C code from the article
+ * "Fast Embossing Effects on Raster Image Data"
+ * by John Schlag, jfs kerner com
+ * in "Graphics Gems IV", Academic Press, 1994
+ *
+ * Emboss - shade 24-bit pixels using a single distant light source.
+ * Normals are obtained by differentiating a monochrome 'bump' image.
+ * The unary case ('texture' == NULL) uses the shading result as output.
+ * The binary case multiples the optional 'texture' image by the shade.
+ * Images are in row major order with interleaved color components
+ * (rgbrgb...). E.g., component c of pixel x,y of 'dst' is
+ * dst[3*(y*width + x) + c].
+ */
+
+static void
+emboss (gfloat *src_buf,
+ const GeglRectangle *src_rect,
+ gfloat *dst_buf,
+ const GeglRectangle *dst_rect,
+ gint x,
+ gchar *text,
+ gint floats_per_pixel,
+ gint alpha,
+ gdouble azimuth,
+ gdouble elevation,
+ gint width45)
+{
+ gint y;
+ gint offset, verify;
+ gint bytes;
+
+ gdouble Lx, Ly, Lz;
+ gdouble Nz, Nz2, NzLz;
+
+ Lx = cos (azimuth) * cos (elevation);
+ Ly = sin (azimuth) * cos (elevation);
+ Lz = sin (elevation);
+ Nz = 1.0 / width45;
+ Nz2 = Nz * Nz;
+ NzLz = Nz * Lz;
+
+ bytes = (alpha) ? floats_per_pixel - 1 : floats_per_pixel;
+
+ verify = src_rect->width * src_rect->height * floats_per_pixel;
+ offset = x * dst_rect->width * floats_per_pixel;
+
+ for (y = 0; y < dst_rect->width; y++)
+ {
+ gint i, j, b, count;
+ gfloat Nx, Ny, NdotL;
+ gfloat shade;
+ gfloat M[3][3];
+ gfloat a;
+
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 3; j++)
+ M[i][j] = 0.0;
+
+ for (b = 0; b < bytes; b++)
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 3; j++)
+ {
+ count = ((x+i-1)*src_rect->width + (y+j-1))*floats_per_pixel + bytes;
+
+ /*verify each time that we are in the source image*/
+ if (alpha && count >= 0 && count < verify)
+ a = src_buf[count];
+ else
+ a = 1.0;
+
+ /*calculate recalculate the sorrounding pixels by multiplication*/
+ /*after we have that we can calculate new value of the pixel*/
+ if ((count - bytes + b) >= 0 && (count - bytes + b) < verify)
+ M[i][j] += a * src_buf[count - bytes + b];
+ }
+
+ Nx = M[0][0] + M[1][0] + M[2][0] - M[0][2] - M[1][2] - M[2][2];
+ Ny = M[2][0] + M[2][1] + M[2][2] - M[0][0] - M[0][1] - M[0][2];
+
+ /*calculating the shading result (same as in gimp)*/
+ if ( Nx == 0 && Ny == 0 )
+ shade = Lz;
+ else if ( (NdotL = Nx * Lx + Ny * Ly + NzLz) < 0 )
+ shade = 0;
+ else
+ shade = NdotL / sqrt(Nx*Nx + Ny*Ny + Nz2);
+
+ count = (x*src_rect->width + y)*floats_per_pixel;
+
+ /*setting the value of the destination buffer*/
+ if (bytes == 1)
+ dst_buf[offset++] = shade;
+ else
+ {
+ /*recalculating every byte of a pixel*/
+ /*by multiplying with the shading result*/
+
+ for (b = 0; b < bytes; b++)
+ if ((count + b) >= 0 && (count + b) < verify)
+ dst_buf[offset++] = (src_buf[count+b] * shade) ;
+ else
+ dst_buf[offset++] = 1.0;
+
+ /*preserving alpha*/
+ if (alpha && (count + bytes) >= 0 && (count + bytes) < verify)
+ dst_buf[offset++] = src_buf[count + bytes];
+ else
+ dst_buf[offset++] = 1.0 ;
+ }
+ }
+}
+
+static void
+prepare (GeglOperation *operation)
+{
+ GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+ GeglOperationAreaFilter *op_area = GEGL_OPERATION_AREA_FILTER (operation);
+
+ op_area->left = op_area->right = op_area->top = op_area->bottom = 3;
+
+ if (o->filter && !strcmp(o->filter, "blur-map"))
+ gegl_operation_set_format (operation, "output",
+ babl_format ("RGBA float"));
+ else
+ gegl_operation_set_format (operation, "output",
+ babl_format ("Y float"));
+}
+
+static gboolean
+process (GeglOperation *operation,
+ GeglBuffer *input,
+ GeglBuffer *output,
+ const GeglRectangle *result)
+{
+ GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+ GeglOperationAreaFilter *op_area = GEGL_OPERATION_AREA_FILTER (operation);
+
+ GeglRectangle rect;
+ gfloat *src_buf;
+ gfloat *dst_buf;
+
+ gchar *type;
+ gint alpha;
+ gint x;
+ gint floats_per_pixel;
+
+ /*blur-map or emboss*/
+ if (o->filter && !strcmp (o->filter, "blur-map"))
+ {
+ type = "RGBA float";
+ floats_per_pixel = 4;
+ alpha = 1;
+ }
+ else
+ {
+ type = "Y float";
+ floats_per_pixel = 1;
+ alpha = 0;
+ }
+
+ rect.x = result->x - op_area->left;
+ rect.width = result->width + op_area->left + op_area->right;
+ rect.y = result->y - op_area->top;
+ rect.height = result->height + op_area->top + op_area->bottom;
+
+ src_buf = g_new0 (gfloat, rect.width * rect.height * floats_per_pixel);
+ dst_buf = g_new0 (gfloat, rect.width * rect.height * floats_per_pixel);
+
+ gegl_buffer_get (input, 1.0, &rect, babl_format (type),
+ src_buf, GEGL_AUTO_ROWSTRIDE);
+
+ /*do for every row*/
+ for (x = 0; x < rect.height; x++)
+ emboss (src_buf, &rect, dst_buf, &rect, x, type, floats_per_pixel, alpha,
+ DEG_TO_RAD (o->azimuth), DEG_TO_RAD (o->elevation), o->depth);
+
+ gegl_buffer_set (output, &rect, babl_format (type),
+ dst_buf, GEGL_AUTO_ROWSTRIDE);
+
+ g_free (src_buf);
+ g_free (dst_buf);
+
+ return TRUE;
+}
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+ GeglOperationClass *operation_class;
+ GeglOperationFilterClass *filter_class;
+
+ operation_class = GEGL_OPERATION_CLASS (klass);
+ filter_class = GEGL_OPERATION_FILTER_CLASS (klass);
+
+ filter_class->process = process;
+ operation_class->prepare = prepare;
+
+ operation_class->categories = "distort";
+ operation_class->name = "gegl:emboss";
+ operation_class->description =
+ _("Simulates an image created by embossing.");
+}
+
+#endif
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