[gegl/soc-2011-warp] path: add back the stroking code from GeglPath to the path op
- From: Michael Murà <mmure src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl/soc-2011-warp] path: add back the stroking code from GeglPath to the path op
- Date: Thu, 30 Jun 2011 11:32:30 +0000 (UTC)
commit dde953d33085d4ac6855beb7a5b17d0b94064a50
Author: Michael Murà <batolettre gmail com>
Date: Thu Jun 30 13:31:13 2011 +0200
path: add back the stroking code from GeglPath to the path op
operations/external/path.c | 239 ++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 231 insertions(+), 8 deletions(-)
---
diff --git a/operations/external/path.c b/operations/external/path.c
index 4076502..c88642a 100644
--- a/operations/external/path.c
+++ b/operations/external/path.c
@@ -62,18 +62,241 @@ static void path_changed (GeglPath *path,
gpointer userdata);
#include "gegl-chant.h"
+#include "gegl-buffer-private.h"
#include <cairo.h>
+#include <math.h>
+
+typedef struct StampStatic {
+ gboolean valid;
+ Babl *format;
+ gfloat *buf;
+ gdouble radius;
+}StampStatic;
+
+static void gegl_path_stroke (GeglBuffer *buffer,
+ const GeglRectangle *clip_rect,
+ GeglPath *vector,
+ GeglColor *color,
+ gdouble linewidth,
+ gdouble hardness,
+ gdouble opacity);
+
+static void gegl_path_stamp (GeglBuffer *buffer,
+ const GeglRectangle *clip_rect,
+ gdouble x,
+ gdouble y,
+ gdouble radius,
+ gdouble hardness,
+ GeglColor *color,
+ gdouble opacity);
-/* the stroke code should move into this op, or a specific stroke op */
+static void
+gegl_path_stroke (GeglBuffer *buffer,
+ const GeglRectangle *clip_rect,
+ GeglPath *vector,
+ GeglColor *color,
+ gdouble linewidth,
+ gdouble hardness,
+ gdouble opacity)
+{
+ gfloat traveled_length = 0;
+ gfloat need_to_travel = 0;
+ gfloat x = 0,y = 0;
+ GeglPathList *iter;
+ gdouble xmin, xmax, ymin, ymax;
+ GeglRectangle extent;
+
+ if (!vector)
+ return;
+
+ if (!clip_rect)
+ {
+ g_print ("using buffer extent\n");
+ clip_rect = gegl_buffer_get_extent (buffer);
+ }
+
+ iter = gegl_path_get_flat_path (vector);
+ gegl_path_get_bounds (vector, &xmin, &xmax, &ymin, &ymax);
+ extent.x = floor (xmin);
+ extent.y = floor (ymin);
+ extent.width = ceil (xmax) - extent.x;
+ extent.height = ceil (ymax) - extent.y;
+
+ if (!gegl_rectangle_intersect (&extent, &extent, clip_rect))
+ {
+ return;
+ }
+ if (gegl_buffer_is_shared (buffer))
+ while (!gegl_buffer_try_lock (buffer));
+
+ /*gegl_buffer_clear (buffer, &extent);*/
+
+ while (iter)
+ {
+ /*fprintf (stderr, "%c, %i %i\n", iter->d.type, iter->d.point[0].x, iter->d.point[0].y);*/
+ switch (iter->d.type)
+ {
+ case 'M':
+ x = iter->d.point[0].x;
+ y = iter->d.point[0].y;
+ need_to_travel = 0;
+ traveled_length = 0;
+ break;
+ case 'L':
+ {
+ Point a,b;
+
+ gfloat spacing;
+ gfloat local_pos;
+ gfloat distance;
+ gfloat offset;
+ gfloat leftover;
+ gfloat radius = linewidth / 2.0;
+
+
+ a.x = x;
+ a.y = y;
+
+ b.x = iter->d.point[0].x;
+ b.y = iter->d.point[0].y;
+
+ spacing = 0.2 * radius;
+
+ distance = point_dist (&a, &b);
+
+ leftover = need_to_travel - traveled_length;
+ offset = spacing - leftover;
+
+ local_pos = offset;
+
+ if (distance > 0)
+ for (;
+ local_pos <= distance;
+ local_pos += spacing)
+ {
+ Point spot;
+ gfloat ratio = local_pos / distance;
+ gfloat radius = linewidth/2;
+
+ point_lerp (&spot, &a, &b, ratio);
+
+ gegl_path_stamp (buffer, clip_rect,
+ spot.x, spot.y, radius, hardness, color, opacity);
+
+ traveled_length += spacing;
+ }
+
+ need_to_travel += distance;
+
+ x = b.x;
+ y = b.y;
+ }
+
+ break;
+ case 'u':
+ g_error ("stroking uninitialized path\n");
+ break;
+ case 's':
+ break;
+ default:
+ g_error ("can't stroke for instruction: %i\n", iter->d.type);
+ break;
+ }
+ iter=iter->next;
+ }
+
+ if (gegl_buffer_is_shared (buffer))
+ gegl_buffer_unlock (buffer);
+}
+
+static void
+gegl_path_stamp (GeglBuffer *buffer,
+ const GeglRectangle *clip_rect,
+ gdouble x,
+ gdouble y,
+ gdouble radius,
+ gdouble hardness,
+ GeglColor *color,
+ gdouble opacity)
+{
+ gfloat col[4];
+ StampStatic s = {FALSE,}; /* there should be a cache of stamps,
+ note that stamps are accessed in multiple threads
+ */
+
+ GeglRectangle temp;
+ GeglRectangle roi;
-void gegl_path_stroke (GeglBuffer *buffer,
- const GeglRectangle *clip_rect,
- GeglPath *vector,
- GeglColor *color,
- gdouble linewidth,
- gdouble hardness,
- gdouble opacity);
+ roi.x = floor(x-radius);
+ roi.y = floor(y-radius);
+ roi.width = ceil (x+radius) - floor (x-radius);
+ roi.height = ceil (y+radius) - floor (y-radius);
+ gegl_color_get_rgba4f (color, col);
+
+ /* bail out if we wouldn't leave a mark on the buffer */
+ if (!gegl_rectangle_intersect (&temp, &roi, clip_rect))
+ {
+ return;
+ }
+
+ if (s.format == NULL)
+ s.format = babl_format ("RaGaBaA float");
+
+ if (s.buf == NULL ||
+ s.radius != radius)
+ {
+ if (s.buf != NULL)
+ g_free (s.buf);
+ /* allocate a little bit more, just in case due to rounding errors and
+ * such */
+ s.buf = g_malloc (4*4* (roi.width + 2 ) * (roi.height + 2));
+ s.radius = radius;
+ s.valid = TRUE;
+ }
+ g_assert (s.buf);
+
+ gegl_buffer_get_unlocked (buffer, 1.0, &roi, s.format, s.buf, 0);
+
+ {
+ gint u, v;
+ gint i=0;
+
+ gfloat radius_squared = radius * radius;
+ gfloat inner_radius_squared = (radius * hardness)*(radius * hardness);
+ gfloat soft_range = radius_squared - inner_radius_squared;
+
+ for (v= roi.y; v < roi.y + roi.height ; v++)
+ {
+ gfloat vy2 = (v-y)*(v-y);
+ for (u= roi.x; u < roi.x + roi.width; u++)
+ {
+ gfloat o = (u-x) * (u-x) + vy2;
+
+ if (o < inner_radius_squared)
+ o = col[3];
+ else if (o < radius_squared)
+ {
+ o = (1.0 - (o-inner_radius_squared) / (soft_range)) * col[3];
+ }
+ else
+ {
+ o=0.0;
+ }
+ if (o!=0.0)
+ {
+ gint c;
+ o = o*opacity;
+ for (c=0;c<4;c++)
+ s.buf[i*4+c] = (s.buf[i*4+c] * (1.0-o) + col[c] * o);
+ }
+ i++;
+ }
+ }
+ }
+ gegl_buffer_set_unlocked (buffer, &roi, s.format, s.buf, 0);
+ g_free (s.buf);
+}
static void path_changed (GeglPath *path,
const GeglRectangle *roi,
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