[clutter/wip/pango-share-atlas: 8/13] cogl-pango-render: Add the base texture to the display list
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/wip/pango-share-atlas: 8/13] cogl-pango-render: Add the base texture to the display list
- Date: Wed, 30 Mar 2011 16:05:22 +0000 (UTC)
commit 44d2244ae3df9d53f6528d63cb4d4e78ebcbe064
Author: Neil Roberts <neil linux intel com>
Date: Wed Mar 30 13:48:34 2011 +0100
cogl-pango-render: Add the base texture to the display list
When rendering a glyph from a texture, instead of adding the glyph's
texture handle to the display list it now retrieves the base texture
using _cogl_texture_foreach_subtexture_in_region and adds that
instead. That way the display can recognise that glyphs in the global
atlas are sharing the same texture and combine them into one VBO.
clutter/cogl/pango/cogl-pango-render.c | 62 ++++++++++++++++++++++++++------
1 files changed, 51 insertions(+), 11 deletions(-)
---
diff --git a/clutter/cogl/pango/cogl-pango-render.c b/clutter/cogl/pango/cogl-pango-render.c
index 3af154a..0d6f477 100644
--- a/clutter/cogl/pango/cogl-pango-render.c
+++ b/clutter/cogl/pango/cogl-pango-render.c
@@ -35,6 +35,7 @@
#include <cairo.h>
#include "cogl/cogl-debug.h"
+#include "cogl/cogl-texture-private.h"
#include "cogl-pango-private.h"
#include "cogl-pango-glyph-cache.h"
#include "cogl-pango-display-list.h"
@@ -85,26 +86,65 @@ struct _CoglPangoRendererQdata
static void
_cogl_pango_ensure_glyph_cache_for_layout_line (PangoLayoutLine *line);
+typedef struct
+{
+ CoglPangoDisplayList *display_list;
+ float x1, y1, x2, y2;
+} CoglPangoRendererSliceCbData;
+
+void
+cogl_pango_renderer_slice_cb (CoglHandle handle,
+ const float *slice_coords,
+ const float *virtual_coords,
+ void *user_data)
+{
+ CoglPangoRendererSliceCbData *data = user_data;
+
+ /* Note: this assumes that there is only one slice containing the
+ whole texture and it doesn't attempt to split up the vertex
+ coordinates based on the virtual_coords */
+
+ _cogl_pango_display_list_add_texture (data->display_list,
+ handle,
+ data->x1,
+ data->y1,
+ data->x2,
+ data->y2,
+ slice_coords[0],
+ slice_coords[1],
+ slice_coords[2],
+ slice_coords[3]);
+}
+
static void
cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
CoglPangoGlyphCacheValue *cache_value,
float x1,
float y1)
{
- float x2, y2;
+ CoglPangoRendererSliceCbData data;
g_return_if_fail (priv->display_list != NULL);
- x2 = x1 + (float) cache_value->draw_width;
- y2 = y1 + (float) cache_value->draw_height;
-
- _cogl_pango_display_list_add_texture (priv->display_list,
- cache_value->texture,
- x1, y1, x2, y2,
- cache_value->tx1,
- cache_value->ty1,
- cache_value->tx2,
- cache_value->ty2);
+ data.display_list = priv->display_list;
+ data.x1 = x1;
+ data.y1 = y1;
+ data.x2 = x1 + (float) cache_value->draw_width;
+ data.y2 = y1 + (float) cache_value->draw_height;
+
+ /* We iterate the internal sub textures of the texture so that we
+ can get a pointer to the base texture even if the texture is in
+ the global atlas. That way the display list can recognise that
+ the neighbouring glyphs are coming from the same atlas and bundle
+ them together into a single VBO */
+
+ _cogl_texture_foreach_sub_texture_in_region (cache_value->texture,
+ cache_value->tx1,
+ cache_value->ty1,
+ cache_value->tx2,
+ cache_value->ty2,
+ cogl_pango_renderer_slice_cb,
+ &data);
}
static void cogl_pango_renderer_finalize (GObject *object);
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