[longomatch] Load game unit in player when selected
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Load game unit in player when selected
- Date: Mon, 6 Feb 2012 02:13:15 +0000 (UTC)
commit 81a8e4103862b6e43316b17a03026f8545861fc6
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Thu Feb 2 23:36:15 2012 +0100
Load game unit in player when selected
LongoMatch.Services/Services/GameUnitsManager.cs | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.Services/Services/GameUnitsManager.cs b/LongoMatch.Services/Services/GameUnitsManager.cs
index 694fd21..6969168 100644
--- a/LongoMatch.Services/Services/GameUnitsManager.cs
+++ b/LongoMatch.Services/Services/GameUnitsManager.cs
@@ -122,6 +122,7 @@ namespace LongoMatch.Services
void HandleUnitSelected (GameUnit gameUnit, TimelineNode unit)
{
unit.Selected = true;
+ player.SetStartStop(unit.Start.MSeconds, unit.Stop.MSeconds);
}
void HandleUnitDeleted (GameUnit gameUnit, List<TimelineNode> units)
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