[longomatch] Add more fixes for the game units
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Add more fixes for the game units
- Date: Wed, 8 Feb 2012 01:06:54 +0000 (UTC)
commit a97d19b2acc3d1b459cb504306923ca36f14f0e5
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Wed Feb 8 01:48:21 2012 +0100
Add more fixes for the game units
LongoMatch.Addins.COE/TimelineSheet.cs | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
---
diff --git a/LongoMatch.Addins.COE/TimelineSheet.cs b/LongoMatch.Addins.COE/TimelineSheet.cs
index 57a576f..489d0cf 100644
--- a/LongoMatch.Addins.COE/TimelineSheet.cs
+++ b/LongoMatch.Addins.COE/TimelineSheet.cs
@@ -106,7 +106,7 @@ public class TimelineSheet
ExcelRange cols;
SetColoredHeaders(ws, row, gu.Name, 3, 5, Color.DeepSkyBlue, true);
- cols = ws.Cells[row, TIMELINE_START, row, duration];
+ cols = ws.Cells[row, TIMELINE_START, row, TIMELINE_START + duration];
cols.Style.Fill.PatternType = ExcelFillStyle.Solid;
cols.Style.Fill.BackgroundColor.SetColor(Color.Red);
cols.Dispose();
@@ -119,6 +119,8 @@ public class TimelineSheet
ws.Cells[row, (int) start].Value = stop - start;
+ if (start > stop)
+ continue;
if ((int)start == (int)stop)
cols = ws.Cells [row, (int) start];
else
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