[cogl/wip/neil/master-next: 6/9] test-texture-3d: Add a test for multi-texturing 3D and 2D textures



commit d69c924d06e1e871089cab01362d6a0020a346ad
Author: Neil Roberts <neil linux intel com>
Date:   Thu Feb 9 20:32:08 2012 +0000

    test-texture-3d: Add a test for multi-texturing 3D and 2D textures
    
    The ARBfp fragend has a bug when the texture combine string references
    another texture unit where it will use the texture type of the current
    layer rather than the texture type of the layer the string refers to.
    This patch adds a small test which demonstrates that.

 tests/conform/test-texture-3d.c |   64 +++++++++++++++++++++++++++++++++++++++
 1 files changed, 64 insertions(+), 0 deletions(-)
---
diff --git a/tests/conform/test-texture-3d.c b/tests/conform/test-texture-3d.c
index 35ced3d..e347ad5 100644
--- a/tests/conform/test-texture-3d.c
+++ b/tests/conform/test-texture-3d.c
@@ -196,6 +196,68 @@ validate_result (void)
     validate_block (i, 1, i);
 }
 
+static void
+test_multi_texture (TestState *state)
+{
+  CoglPipeline *pipeline;
+  CoglHandle tex_3d;
+  CoglTexture2D *tex_2d;
+  guint8 tex_data[4];
+
+  cogl_framebuffer_clear4f (state->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
+
+  /* Tests a pipeline that is using multi-texturing to combine a 3D
+     texture with a 2D texture. The texture from another layer is
+     sampled with TEXTURE_? just to pick up a specific bug that was
+     happening with the ARBfp fragend */
+
+  pipeline = cogl_pipeline_new ();
+
+  tex_data[0] = 0xff;
+  tex_data[1] = 0x00;
+  tex_data[2] = 0x00;
+  tex_data[3] = 0xff;
+  tex_2d = cogl_texture_2d_new_from_data (state->context,
+                                          1, 1, /* width/height */
+                                          COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+                                          COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+                                          4, /* rowstride */
+                                          tex_data,
+                                          NULL);
+  cogl_pipeline_set_layer_texture (pipeline, 0, COGL_TEXTURE (tex_2d));
+
+  tex_data[0] = 0x00;
+  tex_data[1] = 0xff;
+  tex_data[2] = 0x00;
+  tex_data[3] = 0xff;
+  tex_3d = cogl_texture_3d_new_from_data (1, 1, 1, /* width/height/depth */
+                                          COGL_TEXTURE_NONE,
+                                          COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+                                          COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+                                          4, /* rowstride */
+                                          4, /* image_stride */
+                                          tex_data,
+                                          NULL);
+  cogl_pipeline_set_layer_texture (pipeline, 1, COGL_TEXTURE (tex_3d));
+
+  cogl_pipeline_set_layer_combine (pipeline, 0,
+                                   "RGBA = REPLACE(PREVIOUS)",
+                                   NULL);
+  cogl_pipeline_set_layer_combine (pipeline, 1,
+                                   "RGBA = ADD(TEXTURE_0, TEXTURE_1)",
+                                   NULL);
+
+  cogl_push_source (pipeline);
+  cogl_rectangle (0, 0, 10, 10);
+  cogl_pop_source ();
+
+  test_utils_check_pixel (5, 5, 0xffff00ff);
+
+  cogl_object_unref (tex_2d);
+  cogl_object_unref (tex_3d);
+  cogl_object_unref (pipeline);
+}
+
 void
 test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
                       void *data)
@@ -222,6 +284,8 @@ test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
       draw_frame (&state);
       validate_result ();
 
+      test_multi_texture (&state);
+
       if (g_test_verbose ())
         g_print ("OK\n");
     }



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