[clutter] actor: Do not check for child destruction in add_child_internal()
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] actor: Do not check for child destruction in add_child_internal()
- Date: Wed, 29 Feb 2012 16:09:40 +0000 (UTC)
commit 80626e75842a24c3d0a45068e241ba309f6ec138
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Feb 28 15:45:24 2012 +0000
actor: Do not check for child destruction in add_child_internal()
We currently check for the IN_DESTRUCTION flag inside the
add_child_internal() function.
This check disallows calling methods that change the stacking order
within the destruction sequence, by triggering a critical warning first,
and leaving the actor in an undefined state, which then ends up being
caught by an assertion.
The reproducible sequence is:
- actor gets destroyed;
- another actor, linked to the first, will try to change the
stacking order of the first actor;
- changing the stacking order is a composite operation composed
by the following steps:
1. ref() the child;
2. remove_child_internal(), which removes the reference;
3. add_child_internal(), which adds a reference;
- the state of the actor is not changed between (2) and (3), as
it could be an expensive recomputation;
- if (3) bails out, then the actor is in an undefined state, but
still alive;
- the destruction sequence terminates, but the actor is unparented
while its state indicates being parented instead.
- assertion failure.
The obvious fix would be to decompose each set_child_*_sibling() method
into proper remove_child()/add_child(), with state validation; this may
cause excessive work, though, and trigger a cascade of other bugs in
code that assumes that a change in the stacking order is an atomic
operation.
Another potential fix is to just remove this check here, and let code
doing stacking order changes inside the destruction sequence of an actor
continue doing the work.
The third fix is to silently bail out early from every
set_child_*_sibling() and set_child_at_index() method, and avoid doing
work.
I have a preference for the second solution, since it involves the least
amount of work, and the least amount of code duplication.
See bug: https://bugzilla.gnome.org/show_bug.cgi?id=670647
clutter/clutter-actor.c | 58 +++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 54 insertions(+), 4 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index ebc1fe2..3d8ce79 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -10182,22 +10182,72 @@ clutter_actor_add_child_internal (ClutterActor *self,
if (child->priv->parent != NULL)
{
- g_warning ("Cannot set a parent on an actor which has a parent. "
- "You must use clutter_actor_remove_child() first.");
+ g_warning ("The actor '%s' already has a parent, '%s'. You must "
+ "use clutter_actor_remove_child() first.",
+ _clutter_actor_get_debug_name (child),
+ _clutter_actor_get_debug_name (child->priv->parent));
return;
}
if (CLUTTER_ACTOR_IS_TOPLEVEL (child))
{
- g_warning ("Cannot set a parent on a toplevel actor\n");
+ g_warning ("The actor '%s' is a top-level actor, and cannot be "
+ "a child of another actor.",
+ _clutter_actor_get_debug_name (child));
return;
}
+#if 0
+ /* XXX - this check disallows calling methods that change the stacking
+ * order within the destruction sequence, by triggering a critical
+ * warning first, and leaving the actor in an undefined state, which
+ * then ends up being caught by an assertion.
+ *
+ * the reproducible sequence is:
+ *
+ * - actor gets destroyed;
+ * - another actor, linked to the first, will try to change the
+ * stacking order of the first actor;
+ * - changing the stacking order is a composite operation composed
+ * by the following steps:
+ * 1. ref() the child;
+ * 2. remove_child_internal(), which removes the reference;
+ * 3. add_child_internal(), which adds a reference;
+ * - the state of the actor is not changed between (2) and (3), as
+ * it could be an expensive recomputation;
+ * - if (3) bails out, then the actor is in an undefined state, but
+ * still alive;
+ * - the destruction sequence terminates, but the actor is unparented
+ * while its state indicates being parented instead.
+ * - assertion failure.
+ *
+ * the obvious fix would be to decompose each set_child_*_sibling()
+ * method into proper remove_child()/add_child(), with state validation;
+ * this may cause excessive work, though, and trigger a cascade of other
+ * bugs in code that assumes that a change in the stacking order is an
+ * atomic operation.
+ *
+ * another potential fix is to just remove this check here, and let
+ * code doing stacking order changes inside the destruction sequence
+ * of an actor continue doing the work.
+ *
+ * the third fix is to silently bail out early from every
+ * set_child_*_sibling() and set_child_at_index() method, and avoid
+ * doing work.
+ *
+ * I have a preference for the second solution, since it involves the
+ * least amount of work, and the least amount of code duplication.
+ *
+ * see bug: https://bugzilla.gnome.org/show_bug.cgi?id=670647
+ */
if (CLUTTER_ACTOR_IN_DESTRUCTION (child))
{
- g_warning ("Cannot set a parent currently being destroyed");
+ g_warning ("The actor '%s' is currently being destroyed, and "
+ "cannot be added as a child of another actor.",
+ _clutter_actor_get_debug_name (child));
return;
}
+#endif
create_meta = (flags & ADD_CHILD_CREATE_META) != 0;
emit_parent_set = (flags & ADD_CHILD_EMIT_PARENT_SET) != 0;
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