[clutter/clutter-1.10] docs: Clean up the animations sections of the Actor reference
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/clutter-1.10] docs: Clean up the animations sections of the Actor reference
- Date: Wed, 21 Mar 2012 14:04:50 +0000 (UTC)
commit 7a7151519f369d3e1686d7fd3de0d231ecc93ae0
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Wed Mar 21 13:30:28 2012 +0000
docs: Clean up the animations sections of the Actor reference
clutter/clutter-actor.c | 147 +++++++++++++++++++++++++++-------------------
1 files changed, 86 insertions(+), 61 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 5f4b90d..509a807 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -280,6 +280,40 @@
* of an actor between fully opaque and fully transparent, and back, over
* a span of 3 seconds. The animation does not begin until it is added to
* the actor.</para>
+ * <para>The explicit animation API should also be used when using custom
+ * animatable properties for #ClutterAction, #ClutterConstraint, and
+ * #ClutterEffect instances associated to an actor; see the section on
+ * <ulink linkend="ClutterActor-custom-animatable-properties">custom
+ * animatable properties below</ulink> for an example.</para>
+ * <para>Finally, explicit animations are useful for creating animations
+ * that run continuously, for instance:</para>
+ * <informalexample><programlisting>
+ * /* this animation will pulse the actor's opacity continuously */
+ * ClutterTransition *transition;
+ * ClutterInterval *interval;
+ *
+ * transition = clutter_property_transition_new ("opacity");
+ *
+ * /* we want to animate the opacity between 0 and 255 */
+ * internal = clutter_interval_new (G_TYPE_UINT, 0, 255);
+ * clutter_transition_set_interval (transition, interval);
+ *
+ * /* over a one second duration, running an infinite amount of times */
+ * clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 1000);
+ * clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);
+ *
+ * /* we want to fade in and out, so we need to auto-reverse the transition */
+ * clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
+ *
+ * /* and we want to use an easing function that eases both in and out */
+ * clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
+ * CLUTTER_EASE_IN_OUT_CUBIC);
+ *
+ * /* add the transition to the desired actor; this will
+ * * start the animation.
+ * */
+ * clutter_actor_add_transition (actor, "opacityAnimation", transition);
+ * </programlisting></informalexample>
* </formalpara>
* </refsect2>
*
@@ -335,9 +369,9 @@
*
* <refsect2 id="ClutterActor-custom-animatable-properties">
* <title>Custom animatable properties</title>
- * <para>#ClutterActor allows accessing properties of #ClutterAction
- * and #ClutterConstraint instances associated to an actor instance
- * for animation purposes.</para>
+ * <para>#ClutterActor allows accessing properties of #ClutterAction,
+ * #ClutterEffect, and #ClutterConstraint instances associated to an actor
+ * instance for animation purposes.</para>
* <para>In order to access a specific #ClutterAction or a #ClutterConstraint
* property it is necessary to set the #ClutterActorMeta:name property on the
* given action or constraint.</para>
@@ -358,8 +392,7 @@
* <para>The example below animates a #ClutterBindConstraint applied to an
* actor using clutter_actor_animate(). The <emphasis>rect</emphasis> has
* a binding constraint for the <emphasis>origin</emphasis> actor, and in
- * its initial state is fully transparent and overlapping the actor to
- * which is bound to. </para>
+ * its initial state is overlapping the actor to which is bound to.</para>
* <informalexample><programlisting>
* constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_X, 0.0);
* clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-x");
@@ -369,67 +402,59 @@
* clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-y");
* clutter_actor_add_constraint (rect, constraint);
*
- * clutter_actor_set_reactive (rect, TRUE);
- * clutter_actor_set_opacity (rect, 0);
+ * clutter_actor_set_reactive (origin, TRUE);
*
- * g_signal_connect (rect, "button-press-event",
+ * g_signal_connect (origin, "button-press-event",
* G_CALLBACK (on_button_press),
- * NULL);
+ * rect);
* </programlisting></informalexample>
* <para>On button press, the rectangle "slides" from behind the actor to
- * which is bound to, using the #ClutterBindConstraint:offset property and
- * the #ClutterActor:opacity property.</para>
- * <informalexample><programlisting>
- * float new_offset = clutter_actor_get_width (origin) + h_padding;
- *
- * clutter_actor_animate (rect, CLUTTER_EASE_OUT_CUBIC, 500,
- * "opacity", 255,
- * "@constraints.bind-x.offset", new_offset,
- * NULL);
- * </programlisting></informalexample>
- * </refsect2>
- *
- * <refsect2 id="ClutterActor-animatable-properties">
- * <title>Animatable properties</title>
- * <para>Certain properties on #ClutterActor are marked as "animatable";
- * these properties will be automatically tweened between the current
- * value and the new value when one is set.</para>
- * <para>For backward compatibility, animatable properties will only be
- * tweened if the easing duration is greater than 0, or if a new easing
- * state is set, for instance the following example:</para>
+ * which is bound to, using the #ClutterBindConstraint:offset property to
+ * achieve the effect:</para>
* <informalexample><programlisting>
- * clutter_actor_save_easing_state (actor);
- * clutter_actor_set_position (actor, 200, 200);
- * clutter_actor_restore_easing_state (actor);
- * </programlisting></informalexample>
- * <para>will tween the actor to the (200, 200) coordinates using the default
- * easing mode and duration of a new easing state. The example above is
- * equivalent to the following code:</para>
- * <informalexample><programlisting>
- * clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_CUBIC);
- * clutter_actor_set_easing_duration (actor, 250);
- * clutter_actor_set_position (actor, 200, 200);
- * clutter_actor_restore_easing_state (actor);
- * </programlisting></informalexample>
- * <para>It is possible to nest easing states to tween animatable
- * properties using different modes and durations, for instance:</para>
- * <informalexample><programlisting>
- * clutter_actor_save_easing_state (actor); /* outer state */
- *
- * /* set the duration of the animation to 2 seconds and change position */
- * clutter_actor_set_easing_duration (actor, 2000);
- * clutter_actor_set_position (actor, 0, 0);
- *
- * clutter_actor_save_easing_state (actor); /* inner state */
- *
- * /* set the duration of the animation to 5 seconds and change depth and opacity */
- * clutter_actor_set_easing_duration (actor, 5000);
- * clutter_actor_set_depth (actor, 200);
- * clutter_actor_set_opacity (actor, 0);
- *
- * clutter_actor_restore_easing_state (actor);
- *
- * clutter_actor_restore_easing_state (actor);
+ * gboolean
+ * on_button_press (ClutterActor *origin,
+ * ClutterEvent *event,
+ * ClutterActor *rect)
+ * {
+ * ClutterTransition *transition;
+ * ClutterInterval *interval;
+ *
+ * /* the offset that we want to apply; this will make the actor
+ * * slide in from behind the origin and rest at the right of
+ * * the origin, plus a padding value.
+ * */
+ * float new_offset = clutter_actor_get_width (origin) + h_padding;
+ *
+ * /* the property we wish to animate; the "@constraints" section
+ * * tells Clutter to check inside the constraints associated
+ * * with the actor; the "bind-x" section is the name of the
+ * * constraint; and the "offset" is the name of the property
+ * * on the constraint.
+ * */
+ * const char *prop = "@constraints.bind-x.offset";
+ *
+ * /* create a new transition for the given property */
+ * transition = clutter_property_transition_new (prop);
+ *
+ * /* set the easing mode and duration */
+ * clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
+ * CLUTTER_EASE_OUT_CUBIC);
+ * clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 500);
+ *
+ * /* create the interval with the initial and final values */
+ * interval = clutter_interval_new (G_TYPE_FLOAT, 0, new_offset);
+ * clutter_transition_set_interval (transition, interval);
+ *
+ * /* add the transition to the actor; this causes the animation
+ * * to start. the name "offsetAnimation" can be used to retrieve
+ * * the transition later.
+ * */
+ * clutter_actor_add_transition (rect, "offsetAnimation", transition);
+ *
+ * /* we handled the event */
+ * return CLUTTER_EVENT_STOP;
+ * }
* </programlisting></informalexample>
* </refsect2>
*/
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]