[clutter] examples: Add an example of layout manager
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] examples: Add an example of layout manager
- Date: Fri, 4 May 2012 16:58:00 +0000 (UTC)
commit 4d087f2c0ada4c7f5f6a9bd1aa86b337c05e9f1b
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Fri May 4 17:43:30 2012 +0100
examples: Add an example of layout manager
The MultiLayout shows how to write a layout manager with two policies,
and to use the easing state of a child to interpolate the allocation.
examples/Makefile.am | 1 +
examples/layout-manager.c | 409 +++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 410 insertions(+), 0 deletions(-)
---
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 260c5d9..8505847 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -9,6 +9,7 @@ all_examples = \
drop-action \
easing-modes \
flow-layout \
+ layout-manager \
rounded-rectangle \
threads
diff --git a/examples/layout-manager.c b/examples/layout-manager.c
new file mode 100644
index 0000000..8e91022
--- /dev/null
+++ b/examples/layout-manager.c
@@ -0,0 +1,409 @@
+#include <math.h>
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+typedef struct _MultiLayout MultiLayout;
+typedef struct _MultiLayoutClass MultiLayoutClass;
+
+typedef enum {
+ MULTI_LAYOUT_GRID,
+ MULTI_LAYOUT_CIRCLE
+} MultiLayoutState;
+
+struct _MultiLayout
+{
+ ClutterLayoutManager parent_instance;
+
+ /* the state of the layout */
+ MultiLayoutState state;
+
+ /* spacing between children */
+ float spacing;
+
+ /* cell size */
+ float cell_width;
+ float cell_height;
+};
+
+struct _MultiLayoutClass
+{
+ ClutterLayoutManagerClass parent_class;
+};
+
+GType multi_layout_get_type (void);
+
+ClutterLayoutManager * multi_layout_new (void);
+void multi_layout_set_state (MultiLayout *layout,
+ MultiLayoutState state);
+void multi_layout_set_spacing (MultiLayout *layout,
+ float spacing);
+
+G_DEFINE_TYPE (MultiLayout, multi_layout, CLUTTER_TYPE_LAYOUT_MANAGER)
+
+static void
+multi_layout_get_preferred_width (ClutterLayoutManager *manager,
+ ClutterContainer *container,
+ float for_height,
+ float *min_width_p,
+ float *nat_width_p)
+{
+ MultiLayout *self = (MultiLayout *) manager;
+ float minimum, natural;
+ float max_natural_width;
+ ClutterActorIter iter;
+ ClutterActor *child;
+ int n_children;
+
+ minimum = natural = 0.f;
+ max_natural_width = 0.f;
+ n_children = 0;
+
+ clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
+ while (clutter_actor_iter_next (&iter, &child))
+ {
+ float child_minimum, child_natural;
+
+ if (!CLUTTER_ACTOR_IS_VISIBLE (child))
+ continue;
+
+ clutter_actor_get_preferred_width (child, -1.f,
+ &child_minimum,
+ &child_natural);
+
+ max_natural_width = MAX (max_natural_width, child_natural);
+
+ if (self->state == MULTI_LAYOUT_GRID)
+ {
+ minimum += child_minimum;
+ natural += child_natural;
+ }
+ else if (self->state == MULTI_LAYOUT_CIRCLE)
+ {
+ minimum = MAX (minimum, child_minimum);
+ natural = MAX (natural, child_natural);
+ }
+
+ n_children += 1;
+ }
+
+ self->cell_width = max_natural_width;
+
+ minimum += (self->spacing * (n_children - 1));
+ natural += (self->spacing * (n_children - 1));
+
+ if (min_width_p != NULL)
+ *min_width_p = minimum;
+
+ if (nat_width_p != NULL)
+ *nat_width_p = natural;
+}
+
+static void
+multi_layout_get_preferred_height (ClutterLayoutManager *manager,
+ ClutterContainer *container,
+ float for_width,
+ float *min_height_p,
+ float *nat_height_p)
+{
+ MultiLayout *self = (MultiLayout *) manager;
+ float minimum, natural;
+ ClutterActorIter iter;
+ ClutterActor *child;
+ int n_children;
+
+ minimum = natural = self->spacing * 2.f;
+ n_children = 0;
+
+ clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
+ while (clutter_actor_iter_next (&iter, &child))
+ {
+ float child_minimum, child_natural;
+
+ if (!CLUTTER_ACTOR_IS_VISIBLE (child))
+ continue;
+
+ clutter_actor_get_preferred_height (child, -1.f,
+ &child_minimum,
+ &child_natural);
+
+ minimum = MAX (minimum, child_minimum);
+ natural = MAX (natural, child_natural);
+
+ n_children += 1;
+ }
+
+ self->cell_height = natural;
+
+ minimum += (self->spacing * (n_children - 1));
+ natural += (self->spacing * (n_children - 1));
+
+ if (min_height_p != NULL)
+ *min_height_p = minimum;
+
+ if (nat_height_p != NULL)
+ *nat_height_p = natural;
+}
+
+static int
+get_items_per_row (MultiLayout *self,
+ float for_width)
+{
+ int n_columns;
+
+ if (for_width < 0)
+ return 1;
+
+ if (self->cell_width <= 0)
+ return 1;
+
+ n_columns = (int) ((for_width + self->spacing) / (self->cell_width + self->spacing));
+
+ return MAX (n_columns, 1);
+}
+
+static int
+get_visible_children (ClutterActor *actor)
+{
+ ClutterActorIter iter;
+ ClutterActor *child;
+ int n_visible_children = 0;
+
+ clutter_actor_iter_init (&iter, actor);
+ while (clutter_actor_iter_next (&iter, &child))
+ {
+ if (CLUTTER_ACTOR_IS_VISIBLE (child))
+ n_visible_children += 1;
+ }
+
+ return n_visible_children;
+}
+
+static void
+multi_layout_allocate (ClutterLayoutManager *manager,
+ ClutterContainer *container,
+ const ClutterActorBox *allocation,
+ ClutterAllocationFlags flags)
+{
+ MultiLayout *self = (MultiLayout *) manager;
+ float avail_width, avail_height;
+ float x_offset, y_offset;
+ ClutterActorIter iter;
+ ClutterActor *child;
+ float item_x, item_y;
+ int n_items, n_items_per_row, item_index;
+ ClutterPoint center;
+ double radius, theta;
+
+ n_items = get_visible_children (CLUTTER_ACTOR (container));
+ if (n_items == 0)
+ return;
+
+ clutter_actor_box_get_origin (allocation, &x_offset, &y_offset);
+ clutter_actor_box_get_size (allocation, &avail_width, &avail_height);
+
+ /* ensure we have an updated value of cell_width and cell_height */
+ multi_layout_get_preferred_width (manager, container, avail_width, NULL, NULL);
+ multi_layout_get_preferred_height (manager, container, avail_height, NULL, NULL);
+
+ item_index = 0;
+
+ if (self->state == MULTI_LAYOUT_GRID)
+ {
+ n_items_per_row = get_items_per_row (self, avail_width);
+ item_x = x_offset;
+ item_y = y_offset;
+ }
+ else if (self->state == MULTI_LAYOUT_CIRCLE)
+ {
+ center.x = allocation->x2 / 2.f;
+ center.y = allocation->y2 / 2.f;
+ radius = MIN ((avail_width - self->cell_width) / 2.0,
+ (avail_height - self->cell_height) / 2.0);
+ }
+
+ clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
+ while (clutter_actor_iter_next (&iter, &child))
+ {
+ ClutterActorBox child_allocation = CLUTTER_ACTOR_BOX_INIT (0, 0, 0, 0);
+
+ if (!CLUTTER_ACTOR_IS_VISIBLE (child))
+ continue;
+
+ if (self->state == MULTI_LAYOUT_GRID)
+ {
+ if (item_index == n_items_per_row)
+ {
+ item_index = 0;
+ item_x = x_offset;
+ item_y += self->cell_height + self->spacing;
+ }
+
+ child_allocation.x1 = item_x;
+ child_allocation.y1 = item_y;
+ child_allocation.x2 = child_allocation.x1 + self->cell_width;
+ child_allocation.y2 = child_allocation.y1 + self->cell_height;
+
+ item_x += self->cell_width + self->spacing;
+ }
+ else if (self->state == MULTI_LAYOUT_CIRCLE)
+ {
+ theta = 2.0 * G_PI / n_items * item_index;
+ child_allocation.x1 = center.x + radius * sinf (theta) - (self->cell_width / 2.f);
+ child_allocation.y1 = center.y + radius * -cosf (theta) - (self->cell_height / 2.f);
+ child_allocation.x2 = child_allocation.x1 + self->cell_width;
+ child_allocation.y2 = child_allocation.y1 + self->cell_height;
+ }
+
+ clutter_actor_save_easing_state (child);
+ clutter_actor_allocate (child, &child_allocation, flags);
+ clutter_actor_restore_easing_state (child);
+
+ item_index += 1;
+ }
+}
+
+static void
+multi_layout_class_init (MultiLayoutClass *klass)
+{
+ ClutterLayoutManagerClass *manager_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass);
+
+ manager_class->get_preferred_width = multi_layout_get_preferred_width;
+ manager_class->get_preferred_height = multi_layout_get_preferred_height;
+ manager_class->allocate = multi_layout_allocate;
+}
+
+static void
+multi_layout_init (MultiLayout *self)
+{
+ self->state = MULTI_LAYOUT_GRID;
+
+ self->cell_width = -1.f;
+ self->cell_height = -1.f;
+
+ self->spacing = 0.f;
+}
+
+ClutterLayoutManager *
+multi_layout_new (void)
+{
+ return g_object_new (multi_layout_get_type (), NULL);
+}
+
+void
+multi_layout_set_state (MultiLayout *self,
+ MultiLayoutState state)
+{
+ if (self->state == state)
+ return;
+
+ self->state = state;
+
+ clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
+}
+
+void
+multi_layout_set_spacing (MultiLayout *self,
+ float spacing)
+{
+ self->spacing = spacing;
+
+ clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
+}
+
+#define N_RECTS 16
+#define RECT_SIZE 64.0
+#define N_ROWS 4
+#define PADDING 12.0
+#define BOX_SIZE (RECT_SIZE * (N_RECTS / N_ROWS) + PADDING * (N_RECTS / N_ROWS - 1))
+
+static gboolean
+on_key_press (ClutterActor *stage,
+ ClutterEvent *event,
+ ClutterActor *box)
+{
+ guint keysym = clutter_event_get_key_symbol (event);
+ MultiLayout *layout = (MultiLayout *) clutter_actor_get_layout_manager (box);
+
+ if (keysym == CLUTTER_KEY_q)
+ {
+ clutter_main_quit ();
+ return CLUTTER_EVENT_STOP;
+ }
+
+ switch (keysym)
+ {
+ case CLUTTER_KEY_g:
+ multi_layout_set_state (layout, MULTI_LAYOUT_GRID);
+ break;
+
+ case CLUTTER_KEY_c:
+ multi_layout_set_state (layout, MULTI_LAYOUT_CIRCLE);
+ break;
+
+ default:
+ break;
+ }
+
+ return CLUTTER_EVENT_STOP;
+}
+
+int
+main (int argc, char *argv[])
+{
+ ClutterActor *stage, *box, *label;
+ ClutterLayoutManager *manager;
+ ClutterMargin margin;
+ int i;
+
+ if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
+ return EXIT_FAILURE;
+
+ stage = clutter_stage_new ();
+ clutter_stage_set_title (CLUTTER_STAGE (stage), "Multi-layout");
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+ clutter_actor_show (stage);
+
+ manager = multi_layout_new ();
+ multi_layout_set_spacing ((MultiLayout *) manager, PADDING);
+
+ margin.top = margin.bottom = margin.left = margin.right = PADDING;
+
+ box = clutter_actor_new ();
+ clutter_actor_set_margin (box, &margin);
+ clutter_actor_set_layout_manager (box, manager);
+ clutter_actor_set_size (box, BOX_SIZE, BOX_SIZE);
+ clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
+ clutter_actor_add_child (stage, box);
+
+ for (i = 0; i < N_RECTS; i++)
+ {
+ ClutterActor *rect = clutter_actor_new ();
+ ClutterColor color;
+
+ clutter_color_from_hls (&color,
+ 360.0 / N_RECTS * i,
+ 0.5,
+ 0.8);
+
+ color.alpha = 128 + 128 / N_RECTS * i;
+
+ clutter_actor_set_size (rect, RECT_SIZE, RECT_SIZE);
+ clutter_actor_set_background_color (rect, &color);
+ clutter_actor_add_child (box, rect);
+ }
+
+ label = clutter_text_new ();
+ clutter_text_set_text (CLUTTER_TEXT (label),
+ "Press g\t\342\236\236\tGrid layout\n"
+ "Press c\t\342\236\236\tCircular layout\n"
+ "Press q\t\342\236\236\tQuit");
+ clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
+ clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95));
+ clutter_actor_add_child (stage, label);
+
+ g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), box);
+
+ clutter_main ();
+
+ return EXIT_SUCCESS;
+}
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