[five-or-more/vala-port] show score dialog on gameover
- From: Thomas Hindoe Paaboel Andersen <thomashpa src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [five-or-more/vala-port] show score dialog on gameover
- Date: Sun, 11 Nov 2012 21:40:32 +0000 (UTC)
commit 9d6924deec731c90db5ba1bb4cf546ea00a08d50
Author: Thomas Hindoe Paaboel Andersen <phomes gmail com>
Date: Sun Nov 11 22:40:14 2012 +0100
show score dialog on gameover
TODO | 5 ++++-
src/application.vala | 30 ++++++++++++++++++------------
2 files changed, 22 insertions(+), 13 deletions(-)
---
diff --git a/TODO b/TODO
index 10880cb..8ac8f37 100644
--- a/TODO
+++ b/TODO
@@ -13,7 +13,8 @@ Are the window sizes stored on shutdown?
Should the translations files be cleaned up after the split?
Implement the line-detection code
-Implement game over detection
+
+Use the current score when showing the gameover score-dialog
2d-view:
show the queue
@@ -25,3 +26,5 @@ cli: use the keys from gdk instead of hardcoding the numbers
Remove all unused code files from the old games-lib
Add a new-game screen
+
+use the clamp function from vala
diff --git a/src/application.vala b/src/application.vala
index 22a4a83..1d61700 100644
--- a/src/application.vala
+++ b/src/application.vala
@@ -68,32 +68,38 @@ namespace FiveOrMore
section.append (_("_Quit"), "app.quit");
set_app_menu (menu);
- var size = get_current_size ();
- board = new GlinesBoard(size.columns, size.rows, size.ncolors, size.npieces);
-
- var box = (Gtk.Box) builder.get_object ("vbox");
- var view2d = new View2D (board);
- box.add (view2d);
- view2d.show ();
-
window = (Gtk.ApplicationWindow) builder.get_object ("glines_window");
add_window (window);
history = new History (Path.build_filename (Environment.get_user_data_dir (), "five-or-more", "history"));
history.load ();
+
+ setup_new_game ();
}
public override void activate ()
{
- //var v = new ViewCli (board);
- //v.run();
-
window.present ();
}
private void new_game_cb ()
{
- stdout.printf ("new game\n");
+ setup_new_game ();
+ }
+
+ private void setup_new_game ()
+ {
+ var size = get_current_size ();
+ board = new GlinesBoard(size.columns, size.rows, size.ncolors, size.npieces);
+ board.gameover.connect ((o) => this.scores_cb());
+
+ var view2d = new View2D (board);
+
+ var box = (Gtk.Box) builder.get_object ("vbox");
+ box.foreach(c => box.remove (c));
+
+ box.add (view2d);
+ view2d.show ();
}
private void scores_cb ()
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