[clutter-gst] video-sink: Remove usage of GL_TEXTURE_2D



commit deec4709404c0c26f8fe57bcd8bf5c04f7b6ed0b
Author: Edward Hervey <edward hervey collabora co uk>
Date:   Wed Sep 19 11:01:18 2012 +0200

    video-sink: Remove usage of GL_TEXTURE_2D
    
    GL header files are no longer exposed, and the Clutter Texture we use
    are always 2D textures.

 clutter-gst/clutter-gst-video-sink.c |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)
---
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index f8d3954..b6e4ad0 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -1090,10 +1090,6 @@ clutter_gst_hw_upload (ClutterGstVideoSink * sink, GstBuffer * buffer)
 
     tex = clutter_texture_get_cogl_texture (priv->texture);
     cogl_texture_get_gl_texture (tex, &gl_texture, &gl_target);
-    /* GL_TEXTURE_2D is always used in GLES2 */
-#ifndef COGL_HAS_GLES2
-    g_return_if_fail (gl_target == GL_TEXTURE_2D);
-#endif
 
     g_value_init (&value, G_TYPE_UINT);
     g_value_set_uint (&value, gl_texture);



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