[gnome-nibbles] Animate out the warps as well at end game



commit 30badf9704bb08abf37041d08876fe19b7a402ea
Author: Bryan Quigley <bryanquigs src gnome org>
Date:   Sat Apr 27 11:56:09 2013 -0400

    Animate out the warps as well at end game

 src/main.c |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)
---
diff --git a/src/main.c b/src/main.c
index 6b95698..69b8cef 100644
--- a/src/main.c
+++ b/src/main.c
@@ -429,9 +429,17 @@ animate_end_game (void)
                            "scale-x", 0.4, "scale-y", 0.4,
                            "fixed::scale-gravity", CLUTTER_GRAVITY_CENTER,
                            NULL);
+  }
 
+  for ( i = 0; i < warpmanager->numwarps; i++) {
+    clutter_actor_animate (warpmanager->warps[i]->actor, CLUTTER_EASE_IN_QUAD, 500,
+                           "opacity", 0,
+                           "scale-x", 0.4, "scale-y", 0.4,
+                           "fixed::scale-gravity", CLUTTER_GRAVITY_CENTER,
+                           NULL);
   }
 
+
   clutter_actor_animate (board->level, CLUTTER_EASE_IN_QUAD, 700,
                            "scale-x", 0.4, "scale-y", 0.4,
                            "fixed::scale-gravity", CLUTTER_GRAVITY_CENTER,


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