[clutter/clutter-1.16] Use paint nodes to set up the stage
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/clutter-1.16] Use paint nodes to set up the stage
- Date: Mon, 19 Aug 2013 23:22:50 +0000 (UTC)
commit 0b6498d65525661fa4dd7a94929b3c0aee0a129a
Author: Emmanuele Bassi <ebassi gnome org>
Date: Sun Jul 21 00:51:05 2013 +0100
Use paint nodes to set up the stage
This allows to set a Content on a stage, and consolidates the paint
code where it belongs.
https://bugzilla.gnome.org/show_bug.cgi?id=704625
clutter/clutter-actor.c | 46 +++++++++++++++++++++++++++++++++++++---------
clutter/clutter-stage.c | 4 +++-
examples/image-content.c | 28 +++++++++++-----------------
3 files changed, 51 insertions(+), 27 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 52d47ed..d0b1938 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -3563,23 +3563,51 @@ clutter_actor_paint_node (ClutterActor *actor,
ClutterPaintNode *root)
{
ClutterActorPrivate *priv = actor->priv;
+ ClutterActorBox box;
+ ClutterColor bg_color;
if (root == NULL)
return FALSE;
- if (priv->bg_color_set &&
- !clutter_color_equal (&priv->bg_color, CLUTTER_COLOR_Transparent))
+ box.x1 = 0.f;
+ box.y1 = 0.f;
+ box.x2 = clutter_actor_box_get_width (&priv->allocation);
+ box.y2 = clutter_actor_box_get_height (&priv->allocation);
+
+ bg_color = priv->bg_color;
+
+ if (CLUTTER_ACTOR_IS_TOPLEVEL (actor))
{
ClutterPaintNode *node;
- ClutterColor bg_color;
- ClutterActorBox box;
+ CoglFramebuffer *fb;
+ CoglBufferBit clear_flags;
- box.x1 = 0.f;
- box.y1 = 0.f;
- box.x2 = clutter_actor_box_get_width (&priv->allocation);
- box.y2 = clutter_actor_box_get_height (&priv->allocation);
+ fb = _clutter_stage_get_active_framebuffer (CLUTTER_STAGE (actor));
+
+ if (clutter_stage_get_use_alpha (CLUTTER_STAGE (actor)))
+ {
+ bg_color.alpha = clutter_actor_get_paint_opacity_internal (actor)
+ * priv->bg_color.alpha
+ / 255;
+ }
+ else
+ bg_color.alpha = 255;
+
+ clear_flags = COGL_BUFFER_BIT_DEPTH;
+ if (!clutter_stage_get_no_clear_hint (CLUTTER_STAGE (actor)))
+ clear_flags |= COGL_BUFFER_BIT_COLOR;
+
+ node = _clutter_root_node_new (fb, &bg_color, clear_flags);
+ clutter_paint_node_set_name (node, "stageClear");
+ clutter_paint_node_add_rectangle (node, &box);
+ clutter_paint_node_add_child (root, node);
+ clutter_paint_node_unref (node);
+ }
+ else if (priv->bg_color_set &&
+ !clutter_color_equal (&priv->bg_color, CLUTTER_COLOR_Transparent))
+ {
+ ClutterPaintNode *node;
- bg_color = priv->bg_color;
bg_color.alpha = clutter_actor_get_paint_opacity_internal (actor)
* priv->bg_color.alpha
/ 255;
diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c
index 55a50f6..984c1d7 100644
--- a/clutter/clutter-stage.c
+++ b/clutter/clutter-stage.c
@@ -679,6 +679,8 @@ _clutter_stage_do_paint (ClutterStage *stage,
clutter_stage_invoke_paint_callback (stage);
}
+#if 0
+/* the Stage is cleared in clutter_actor_paint_node() */
static void
clutter_stage_paint (ClutterActor *self)
{
@@ -725,6 +727,7 @@ clutter_stage_paint (ClutterActor *self)
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_paint (child);
}
+#endif
static void
clutter_stage_pick (ClutterActor *self,
@@ -1915,7 +1918,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
actor_class->allocate = clutter_stage_allocate;
actor_class->get_preferred_width = clutter_stage_get_preferred_width;
actor_class->get_preferred_height = clutter_stage_get_preferred_height;
- actor_class->paint = clutter_stage_paint;
actor_class->pick = clutter_stage_pick;
actor_class->get_paint_volume = clutter_stage_get_paint_volume;
actor_class->realize = clutter_stage_realize;
diff --git a/examples/image-content.c b/examples/image-content.c
index a661d2c..6232450 100644
--- a/examples/image-content.c
+++ b/examples/image-content.c
@@ -27,8 +27,8 @@ static int cur_gravity = 0;
static void
on_tap (ClutterTapAction *action,
- ClutterActor *actor,
- ClutterText *label)
+ ClutterActor *actor,
+ ClutterText *label)
{
gchar *str;
@@ -49,7 +49,7 @@ on_tap (ClutterTapAction *action,
int
main (int argc, char *argv[])
{
- ClutterActor *stage, *box, *text;
+ ClutterActor *stage, *text;
ClutterContent *image;
ClutterAction *action;
GdkPixbuf *pixbuf;
@@ -63,17 +63,12 @@ main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (stage), "Content Box");
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+ clutter_actor_set_margin_top (stage, 12);
+ clutter_actor_set_margin_right (stage, 12);
+ clutter_actor_set_margin_bottom (stage, 12);
+ clutter_actor_set_margin_left (stage, 12);
clutter_actor_show (stage);
- box = clutter_actor_new ();
- clutter_actor_set_name (box, "Image");
- clutter_actor_set_margin_top (box, 12);
- clutter_actor_set_margin_right (box, 12);
- clutter_actor_set_margin_bottom (box, 12);
- clutter_actor_set_margin_left (box, 12);
- clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0));
- clutter_actor_add_child (stage, box);
-
pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
image = clutter_image_new ();
clutter_image_set_data (CLUTTER_IMAGE (image),
@@ -87,11 +82,11 @@ main (int argc, char *argv[])
NULL);
g_object_unref (pixbuf);
- clutter_actor_set_content_scaling_filters (box,
+ clutter_actor_set_content_scaling_filters (stage,
CLUTTER_SCALING_FILTER_TRILINEAR,
CLUTTER_SCALING_FILTER_LINEAR);
- clutter_actor_set_content_gravity (box, gravities[n_gravities - 1].gravity);
- clutter_actor_set_content (box, image);
+ clutter_actor_set_content_gravity (stage, gravities[n_gravities - 1].gravity);
+ clutter_actor_set_content (stage, image);
g_object_unref (image);
str = g_strconcat ("Content gravity: ",
@@ -107,8 +102,7 @@ main (int argc, char *argv[])
action = clutter_tap_action_new ();
g_signal_connect (action, "tap", G_CALLBACK (on_tap), text);
- clutter_actor_set_reactive (box, TRUE);
- clutter_actor_add_action (box, action);
+ clutter_actor_add_action (stage, action);
clutter_main ();
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