[chronojump] Encoder: Windows XP capture works. And can stop
- From: Xavier de Blas <xaviblas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [chronojump] Encoder: Windows XP capture works. And can stop
- Date: Fri, 8 Feb 2013 13:17:33 +0000 (UTC)
commit 586de155c731f92f27b329848a78031f7f04814c
Author: Xavier de Blas <xaviblas gmail com>
Date: Fri Feb 8 13:58:40 2013 +0100
Encoder: Windows XP capture works. And can stop
encoder/pyserial_pyper_windows.py | 48 ++++++++++++++++++++-----------
encoder/setup-pyserial_pyper_windows.py | 11 +++++++
win32/Makefile | 6 ++--
3 files changed, 45 insertions(+), 20 deletions(-)
---
diff --git a/encoder/pyserial_pyper_windows.py b/encoder/pyserial_pyper_windows.py
index c907d5f..e1c7164 100644
--- a/encoder/pyserial_pyper_windows.py
+++ b/encoder/pyserial_pyper_windows.py
@@ -32,7 +32,9 @@ from pyper import *
#import pygame.image
#import pygame.display
import pygame
-#from pygame.locals import * #mouse and key definitions
+import pygame._view
+#import pygame.font
+from pygame.locals import * #mouse and key definitions
print(sys.argv)
@@ -105,12 +107,12 @@ BITSIZE = -16 # unsigned 16 bit
CHANNELS = 1 # 1 == mono, 2 == stereo
BUFFER = 1024 # audio buffer size in no. of samples
FRAMERATE = 30 # how often to check if playback has finished
-def playsound(soundfile):
- sound = pygame.mixer.Sound(soundfile)
- clock = pygame.time.Clock()
- sound.play()
- while pygame.mixer.get_busy():
- clock.tick(FRAMERATE)
+#def playsound(soundfile):
+# sound = pygame.mixer.Sound(soundfile)
+# clock = pygame.time.Clock()
+# sound.play()
+# while pygame.mixer.get_busy():
+# clock.tick(FRAMERATE)
soundFileStart = "/home/xavier/informatica/progs_meus/chronojump/chronojump/encoder/Question.wav"
soundFileGood = "/home/xavier/informatica/progs_meus/chronojump/chronojump/encoder/Asterisk.wav"
@@ -244,8 +246,8 @@ def calculate_all_in_r(temp, top_values, bottom_values, direction_now, smoothing
if height >= minRange:
#print phaseCol + colorize(heightF,colorHeight,colorHeight!=BLACK) + colorize(meanSpeedF,colorMeanSpeed,colorMeanSpeed!=BLACK) + colorize(maxSpeedF,colorMaxSpeed,colorMaxSpeed!=BLACK) + colorize(meanPowerF,colorMeanPower,colorMeanPower!=BLACK) + colorize(peakPowerF,colorPeakPower,colorPeakPower!=BLACK) + "%10.2f" % peakPowerT + "%10.2f" % pp_ppt
print phaseCol + colorize(heightF,colorHeight,colorHeight!=BLACK) + colorize(meanSpeedF,colorMeanSpeed,colorMeanSpeed!=BLACK) + colorize(maxSpeedF,colorMaxSpeed,colorMaxSpeed!=BLACK) + colorize(meanPowerF,colorMeanPower,colorMeanPower!=BLACK) + colorize(peakPowerF,colorPeakPower,colorPeakPower!=BLACK) + "%10.2f" % peakPowerT
- if play:
- playsound(soundFile)
+ #if play:
+ # playsound(soundFile)
rangeList.append(height)
meanSpeedList.append(meanSpeed)
@@ -422,10 +424,10 @@ if __name__ == '__main__':
# initialize pygame.mixer module
# if these setting do not work with your audio system
# change the global constants accordingly
- try:
- pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER)
- except pygame.error, exc:
- print >>sys.stderr, "Could not initialize sound system: %s" % exc
+ #try:
+ # pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER)
+ #except pygame.error, exc:
+ # print >>sys.stderr, "Could not initialize sound system: %s" % exc
@@ -442,7 +444,7 @@ if __name__ == '__main__':
myR.assign('k',2)
print("START!\n")
- playsound(soundFileStart)
+ #playsound(soundFileStart)
print("phase, range, meanSpeed, MaxSpeed, meanPower, PeakPower, PeakPowerT")#, PPower/PPT")
@@ -467,7 +469,7 @@ if __name__ == '__main__':
temp_cumsum.append(0)
temp_speed = list()
w_time = datetime.now().second
- #print "start read data"
+ print "start read data"
# Detecting if serial port is available and Recording the data from Chronopic.
for i in xrange(delete_initial_time):
#if ser.readable(): #commented because don't work on linux
@@ -481,12 +483,23 @@ if __name__ == '__main__':
secondsLeft = int(record_time / 1000)
msCount = 0
+ userStops = FALSE
for i in xrange(record_time):
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
+ userStops = TRUE
+
+ if userStops:
+ print "USER BREAKS"
+ break
+
+
#if ser.readable(): #commented because don't work on linux
byte_data = ser.read()
+
# conver HEX to INT value
signedChar_data = unpack('b' * len(byte_data), byte_data)[0]
-
+
temp.append(signedChar_data)
if(i>0):
temp_cumsum.append(temp_cumsum[i-1]+signedChar_data)
@@ -607,7 +620,8 @@ if __name__ == '__main__':
while 1:
for event in pygame.event.get():
- if event.type == pygame.QUIT: sys.exit()
+ if event.type == pygame.QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
+ sys.exit()
pygame.time.delay(30)
pygame.display.flip() #update the screen
diff --git a/encoder/setup-pyserial_pyper_windows.py b/encoder/setup-pyserial_pyper_windows.py
index 3cdc004..716cf19 100644
--- a/encoder/setup-pyserial_pyper_windows.py
+++ b/encoder/setup-pyserial_pyper_windows.py
@@ -1,4 +1,15 @@
from distutils.core import setup
import py2exe
+import os
+#solve pygame py2exe font problem on 32 bits
+#http://thadeusb.com/weblog/2009/4/15/pygame_font_and_py2exe
+origIsSystemDLL = py2exe.build_exe.isSystemDLL
+def isSystemDLL(pathname):
+ if os.path.basename(pathname).lower() in ["sdl_ttf.dll"]:
+ return 0
+ return origIsSystemDLL(pathname)
+py2exe.build_exe.isSystemDLL = isSystemDLL
+
+#setup(console=['pyserial_pyper_windows.py'])
setup(console=['../encoder/pyserial_pyper_windows.py'])
diff --git a/win32/Makefile b/win32/Makefile
index 8ee670e..5af7387 100644
--- a/win32/Makefile
+++ b/win32/Makefile
@@ -1,9 +1,9 @@
deploy:
python deploy_win32.py
cp -r deps/* dist/
- python ../encoder/setup-pyserial_pyper_windows.py install
- python ../encoder/setup-pyserial_pyper_windows.py py2exe -d "dist/bin/encoder"
- cp ../encoder/*.wav dist/bin/encoder
+# python ../encoder/setup-pyserial_pyper_windows.py install
+# python ../encoder/setup-pyserial_pyper_windows.py py2exe -d "dist/bin/encoder"
+# cp ../encoder/*.wav dist/bin/encoder
make install -C ../
mv dist/lib/bin/libcesarplayer-0.dll dist/bin
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