[gnome-shell] Place popup menus and other override-redirect windows on top of the panel
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] Place popup menus and other override-redirect windows on top of the panel
- Date: Thu, 14 Feb 2013 18:49:35 +0000 (UTC)
commit 22ddec46ab442fa38c16c8ad2bc7207ac7b63025
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Tue Feb 12 16:00:41 2013 -0500
Place popup menus and other override-redirect windows on top of the panel
https://bugzilla.gnome.org/show_bug.cgi?id=633620
js/ui/layout.js | 30 +++++++++++++++++++++++++++---
js/ui/overview.js | 2 ++
src/shell-global.c | 13 +++++++++++++
3 files changed, 42 insertions(+), 3 deletions(-)
---
diff --git a/js/ui/layout.js b/js/ui/layout.js
index 0a27ef5..26d2393 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -25,6 +25,17 @@ const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
const MESSAGE_TRAY_PRESSURE_THRESHOLD = 200; // pixels
const MESSAGE_TRAY_PRESSURE_TIMEOUT = 3000; // ms
+function isPopupMetaWindow(actor) {
+ switch(actor.meta_window.get_window_type()) {
+ case Meta.WindowType.DROPDOWN_MENU:
+ case Meta.WindowType.POPUP_MENU:
+ case Meta.WindowType.COMBO:
+ return true;
+ default:
+ return false;
+ }
+}
+
const MonitorConstraint = new Lang.Class({
Name: 'MonitorConstraint',
Extends: Clutter.Constraint,
@@ -126,6 +137,7 @@ const LayoutManager = new Lang.Class({
this._updateRegionIdle = 0;
this._trackedActors = [];
+ this._isPopupWindowVisible = false;
// Normally, the stage is always covered so Clutter doesn't need to clear
// it; however it becomes visible during the startup animation
@@ -158,8 +170,10 @@ const LayoutManager = new Lang.Class({
// the GDM greeter inside an X11 compositor, to do this at the end...
// However, hiding this is necessary to avoid showing the background during
// the initial animation, before Gdm.LoginDialog covers everything
- if (Main.sessionMode.isGreeter)
+ if (Main.sessionMode.isGreeter) {
global.window_group.hide();
+ global.top_window_group.hide();
+ }
global.stage.remove_actor(global.overlay_group);
this.uiGroup.add_actor(global.overlay_group);
@@ -190,6 +204,9 @@ const LayoutManager = new Lang.Class({
this.addChrome(this.keyboardBox);
this._keyboardHeightNotifyId = 0;
+ global.stage.remove_actor(global.top_window_group);
+ this.uiGroup.add_actor(global.top_window_group);
+
// Need to update struts on new workspaces when they are added
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._queueUpdateRegions));
@@ -801,6 +818,9 @@ const LayoutManager = new Lang.Class({
}
}
+ if (!changed && (this._isPopupWindowVisible !=
global.top_window_group.get_children().some(isPopupMetaWindow)))
+ changed = true;
+
if (changed) {
this._updateVisibility();
this._queueUpdateRegions();
@@ -819,9 +839,12 @@ const LayoutManager = new Lang.Class({
delete this._updateRegionIdle;
}
+ let isPopupMenuVisible = global.top_window_group.get_children().some(isPopupMetaWindow);
+ let wantsInputRegion = !isPopupMenuVisible;
+
for (i = 0; i < this._trackedActors.length; i++) {
let actorData = this._trackedActors[i];
- if (!actorData.affectsInputRegion && !actorData.affectsStruts)
+ if (!(actorData.affectsInputRegion && wantsInputRegion) && !actorData.affectsStruts)
continue;
let [x, y] = actorData.actor.get_transformed_position();
@@ -831,7 +854,7 @@ const LayoutManager = new Lang.Class({
w = Math.round(w);
h = Math.round(h);
- if (actorData.affectsInputRegion) {
+ if (actorData.affectsInputRegion && wantsInputRegion) {
let rect = new Meta.Rectangle({ x: x, y: y, width: w, height: h});
if (actorData.actor.get_paint_visibility() &&
@@ -914,6 +937,7 @@ const LayoutManager = new Lang.Class({
}
global.set_stage_input_region(rects);
+ this._isPopupWindowVisible = isPopupMenuVisible;
let screen = global.screen;
for (let w = 0; w < screen.n_workspaces; w++) {
diff --git a/js/ui/overview.js b/js/ui/overview.js
index a49d736..5e9063b 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -476,6 +476,7 @@ const Overview = new Lang.Class({
// Disable unredirection while in the overview
Meta.disable_unredirect_for_screen(global.screen);
global.window_group.hide();
+ global.top_window_group.hide();
this._overview.show();
this._background.show();
this._viewSelector.show();
@@ -643,6 +644,7 @@ const Overview = new Lang.Class({
Meta.enable_unredirect_for_screen(global.screen);
global.window_group.show();
+ global.top_window_group.show();
this._viewSelector.hide();
this._desktopFade.hide();
diff --git a/src/shell-global.c b/src/shell-global.c
index e8559eb..8177067 100644
--- a/src/shell-global.c
+++ b/src/shell-global.c
@@ -107,6 +107,7 @@ enum {
PROP_STAGE,
PROP_STAGE_INPUT_MODE,
PROP_WINDOW_GROUP,
+ PROP_TOP_WINDOW_GROUP,
PROP_BACKGROUND_ACTOR,
PROP_WINDOW_MANAGER,
PROP_SETTINGS,
@@ -203,6 +204,9 @@ shell_global_get_property(GObject *object,
case PROP_WINDOW_GROUP:
g_value_set_object (value, meta_get_window_group_for_screen (global->meta_screen));
break;
+ case PROP_TOP_WINDOW_GROUP:
+ g_value_set_object (value, meta_get_top_window_group_for_screen (global->meta_screen));
+ break;
case PROP_BACKGROUND_ACTOR:
g_value_set_object (value, meta_get_background_actor_for_screen (global->meta_screen));
break;
@@ -423,6 +427,15 @@ shell_global_class_init (ShellGlobalClass *klass)
"Actor holding window actors",
CLUTTER_TYPE_ACTOR,
G_PARAM_READABLE));
+
+ g_object_class_install_property (gobject_class,
+ PROP_TOP_WINDOW_GROUP,
+ g_param_spec_object ("top-window-group",
+ "Top Window Group",
+ "Actor holding override-redirect windows",
+ CLUTTER_TYPE_ACTOR,
+ G_PARAM_READABLE));
+
g_object_class_install_property (gobject_class,
PROP_BACKGROUND_ACTOR,
g_param_spec_object ("background-actor",
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