[cogl/wip/cogl-1.14: 48/177] progend-glsl: Fix handling of the builtin uniforms on non-GLES2
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/cogl-1.14: 48/177] progend-glsl: Fix handling of the builtin uniforms on non-GLES2
- Date: Mon, 21 Jan 2013 15:48:58 +0000 (UTC)
commit f30782c38f32c293db4e5afb7a52b1a4fa0bc2e6
Author: Neil Roberts <neil linux intel com>
Date: Mon Oct 1 15:01:05 2012 +0100
progend-glsl: Fix handling of the builtin uniforms on non-GLES2
The âbuiltin uniformsâ are added to the GLSL code generated for the
GLES2 driver to implement missing fixed functionality such as the
builtin point sprite size and the alpha test reference. Previously the
code that accessed these was #ifdef'd to be compiled only when GLES2
was enabled. However since 2701b93f part of this code is now always
used even for non-GLES2 drivers. The code that accessed the builtin
uniforms array was however no longer #ifdef'd which meant that it
wouldn't compile any more if GLES2 was not enabled. This was further
broken becase the GL3 driver actually should be using the alpha test
uniform because that also does not provide any fixed functionality for
alpha testing.
To fix this the builtin uniform array is now always compiled in and
the code to access it is always used. A new member has been added to
the array to mark which private feature the uniform is used to
replace. That is checked before updating the uniform so that under
GLES2 it will update both uniforms but under GL3 it will only update
the alpha test reference.
Reviewed-by: Robert Bragg <robert linux intel com>
(cherry picked from commit 5469a25413883080df75a80153accf5d9124f716)
cogl/driver/gl/cogl-pipeline-progend-glsl.c | 55 ++++++++++++--------------
1 files changed, 25 insertions(+), 30 deletions(-)
---
diff --git a/cogl/driver/gl/cogl-pipeline-progend-glsl.c b/cogl/driver/gl/cogl-pipeline-progend-glsl.c
index 47dbe41..4f27db2 100644
--- a/cogl/driver/gl/cogl-pipeline-progend-glsl.c
+++ b/cogl/driver/gl/cogl-pipeline-progend-glsl.c
@@ -51,10 +51,9 @@
#include "cogl-framebuffer-private.h"
#include "cogl-pipeline-progend-glsl-private.h"
-#ifdef HAVE_COGL_GLES2
-
/* These are used to generalise updating some uniforms that are
- required when building for GLES2 */
+ required when building for drivers missing some fixed function
+ state that we use */
typedef void (* UpdateUniformFunc) (CoglPipeline *pipeline,
int uniform_location,
@@ -70,20 +69,24 @@ typedef struct
void *getter_func;
UpdateUniformFunc update_func;
CoglPipelineState change;
+
+ /* This builtin is only necessary if the following private feature
+ * is not implemented in the driver */
+ CoglPrivateFeatureFlags feature_replacement;
} BuiltinUniformData;
static BuiltinUniformData builtin_uniforms[] =
{
{ "cogl_point_size_in",
cogl_pipeline_get_point_size, update_float_uniform,
- COGL_PIPELINE_STATE_POINT_SIZE },
+ COGL_PIPELINE_STATE_POINT_SIZE,
+ COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM },
{ "_cogl_alpha_test_ref",
cogl_pipeline_get_alpha_test_reference, update_float_uniform,
- COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE }
+ COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE,
+ COGL_PRIVATE_FEATURE_ALPHA_TEST }
};
-#endif /* HAVE_COGL_GLES2 */
-
const CoglPipelineProgend _cogl_pipeline_glsl_progend;
typedef struct _UnitState
@@ -115,10 +118,8 @@ typedef struct
* if this changes. */
int n_tex_coord_attribs;
-#ifdef HAVE_COGL_GLES2
unsigned long dirty_builtin_uniforms;
GLint builtin_uniform_locations[G_N_ELEMENTS (builtin_uniforms)];
-#endif
GLint modelview_uniform;
GLint projection_uniform;
@@ -438,10 +439,9 @@ update_constants_cb (CoglPipeline *pipeline,
return TRUE;
}
-#ifdef HAVE_COGL_GLES2
-
static void
-update_builtin_uniforms (CoglPipeline *pipeline,
+update_builtin_uniforms (CoglContext *context,
+ CoglPipeline *pipeline,
GLuint gl_program,
CoglPipelineProgramState *program_state)
{
@@ -451,7 +451,9 @@ update_builtin_uniforms (CoglPipeline *pipeline,
return;
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
- if ((program_state->dirty_builtin_uniforms & (1 << i)) &&
+ if ((context->private_feature_flags &
+ builtin_uniforms[i].feature_replacement) == 0 &&
+ (program_state->dirty_builtin_uniforms & (1 << i)) &&
program_state->builtin_uniform_locations[i] != -1)
builtin_uniforms[i].update_func (pipeline,
program_state
@@ -461,8 +463,6 @@ update_builtin_uniforms (CoglPipeline *pipeline,
program_state->dirty_builtin_uniforms = 0;
}
-#endif /* HAVE_COGL_GLES2 */
-
typedef struct
{
CoglPipelineProgramState *program_state;
@@ -801,9 +801,11 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
clear_flushed_matrix_stacks (program_state);
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
- GE_RET( program_state->builtin_uniform_locations[i], ctx,
- glGetUniformLocation (gl_program,
- builtin_uniforms[i].uniform_name) );
+ if ((ctx->private_feature_flags &
+ builtin_uniforms[i].feature_replacement) == 0)
+ GE_RET( program_state->builtin_uniform_locations[i], ctx,
+ glGetUniformLocation (gl_program,
+ builtin_uniforms[i].uniform_name) );
GE_RET( program_state->modelview_uniform, ctx,
glGetUniformLocation (gl_program,
@@ -818,13 +820,11 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
"cogl_modelview_projection_matrix") );
}
-#ifdef HAVE_COGL_GLES2
if (program_changed ||
program_state->last_used_for_pipeline != pipeline)
program_state->dirty_builtin_uniforms = ~(unsigned long) 0;
- update_builtin_uniforms (pipeline, gl_program, program_state);
-#endif
+ update_builtin_uniforms (ctx, pipeline, gl_program, program_state);
_cogl_pipeline_progend_glsl_flush_uniforms (pipeline,
program_state,
@@ -850,14 +850,14 @@ _cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline,
if ((change & _cogl_pipeline_get_state_for_fragment_codegen (ctx)))
dirty_program_state (pipeline);
-
-#ifdef HAVE_COGL_GLES2
- else if (ctx->driver == COGL_DRIVER_GLES2)
+ else
{
int i;
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
- if ((change & builtin_uniforms[i].change))
+ if ((ctx->private_feature_flags &
+ builtin_uniforms[i].feature_replacement) == 0 &&
+ (change & builtin_uniforms[i].change))
{
CoglPipelineProgramState *program_state
= get_program_state (pipeline);
@@ -866,7 +866,6 @@ _cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline,
return;
}
}
-#endif /* HAVE_COGL_GLES2 */
}
/* NB: layers are considered immutable once they have any dependants
@@ -1035,8 +1034,6 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
}
}
-#ifdef HAVE_COGL_GLES2
-
static void
update_float_uniform (CoglPipeline *pipeline,
int uniform_location,
@@ -1051,8 +1048,6 @@ update_float_uniform (CoglPipeline *pipeline,
GE( ctx, glUniform1f (uniform_location, value) );
}
-#endif
-
const CoglPipelineProgend _cogl_pipeline_glsl_progend =
{
COGL_PIPELINE_VERTEND_GLSL,
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