[gnome-devel-docs/dx-hackfest: 7/18] platform-overview: update the GDK section
- From: Federico Mena Quintero <federico src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-devel-docs/dx-hackfest: 7/18] platform-overview: update the GDK section
- Date: Thu, 31 Jan 2013 16:31:44 +0000 (UTC)
commit 4ea5fc46d79edd23d0322535c406fd0e970be59e
Author: Federico Mena Quintero <federico gnome org>
Date: Thu Jan 31 15:46:20 2013 +0100
platform-overview: update the GDK section
Signed-off-by: Federico Mena Quintero <federico gnome org>
platform-overview/C/gdk.page | 28 +++++++++++++++++++---------
1 files changed, 19 insertions(+), 9 deletions(-)
---
diff --git a/platform-overview/C/gdk.page b/platform-overview/C/gdk.page
index 84d4861..80851c4 100644
--- a/platform-overview/C/gdk.page
+++ b/platform-overview/C/gdk.page
@@ -9,15 +9,24 @@
<title>GDK</title>
-<p>GDK is the low-level library used by GTK+ to interact with the
-system for graphics and input devices. Although you will rarely use
+<p>GDK is the low-level library used by <link xref="gtk">GTK+</link> to interact with the
+windowing system for graphics and input devices. Although you will rarely use
GDK directly in application code, it contains all the necessary
-functionality to draw objects and text to the screen and to interact
-with the user with various input devices.</p>
+functionality to create low-level windows in the the screen and to interact
+with the user with various input devices. GDK acts as an abstraction over
+various windowing systems, so that GTK+ can be portable to all of them:
+the X Window System (X11), Microsoft Windows, Mac OS X Quartz.</p>
<p>GDK enables you to access events from keyboards, mice, and other
-input devices, rather than connect to the high-level signals used in
-GTK+. GDK also provides low-level routines to access drag and drop
+input devices. Implementations of widgets in GTK+ use this functionality, and
+translate the events into higher-level signals that can in turn be used from
+application code. For example, a <code>GtkButton</code> widget will track
+<code>GDK_BUTTON_PRESS</code> and <code>GTK_BUTTON_RELEASE</code> events,
+which come from the mouse, and translate them as appropriate into a
+<code>GtkButton::clicked</code> signal when the user presses and releases
+the button in the right location.</p>
+
+<p>GDK also provides low-level routines to access drag and drop
and clipboard data from the system. When implementing custom controls,
you may need to access these features to implement proper user interaction
behavior.</p>
@@ -33,9 +42,10 @@ color depth, colormaps, and cursors.</p>
underlying windowing system, including low-level access to events,
windows, and the clipboard. Using GDK for these tasks ensures that
your code is portable and integrates with the rest of your GTK+ code.
-The simple drawing routines in GDK should generally not be used.
-Instead, you should use the extensive functionality provide by
-Cairo.</p>
+The simple drawing routines in GDK should generally not be used; these are a
+left-over from when GDK simply wrapped the windowing system's drawing primitives.
+Instead, you should use the extensive functionality provided by
+<link xref="cairo">Cairo</link> to draw high-quality 2D graphics.</p>
<list style="compact">
<item><p><link href="http://library.gnome.org/devel/gdk/stable/">GDK Reference Manual</link></p></item>
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