[clutter/clutter-1.16] conform: Use a repaint function
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/clutter-1.16] conform: Use a repaint function
- Date: Tue, 2 Jul 2013 21:39:01 +0000 (UTC)
commit f1971844b9251659106426faff007ea42e8b594e
Author: Emmanuele Bassi <ebassi gnome org>
Date: Tue Jul 2 22:00:23 2013 +0100
conform: Use a repaint function
Timeouts and idles are subject to the whims of the load of the machine
running the tests, as we found out with the new installed tests and
OSTree-based VM running the conformance test suite continuously.
We should be able to use a repaint function and a blocking loop that
either is terminated because we hit g_assert(), or because a flag gets
toggled once we know that the Stage has been at least painted once.
The currently enabled tests using clutter_stage_read_pixels() have been
updated to this approach.
https://bugzilla.gnome.org/show_bug.cgi?id=703476
tests/conform/actor-layout.c | 31 ++++--------
tests/conform/actor-offscreen-redirect.c | 78 +++++++++++++----------------
tests/conform/texture-fbo.c | 43 +++++++---------
3 files changed, 64 insertions(+), 88 deletions(-)
---
diff --git a/tests/conform/actor-layout.c b/tests/conform/actor-layout.c
index 2eeaecc..9d4aede 100644
--- a/tests/conform/actor-layout.c
+++ b/tests/conform/actor-layout.c
@@ -16,7 +16,6 @@ struct _TestState
gint in_validation;
guint is_running : 1;
- guint success : 1;
};
static TestState *
@@ -169,38 +168,28 @@ validate_state (ClutterActor *stage,
clutter_actor_get_allocation_box (actor, &box);
- g_assert (check_color_at (stage, actor, color, box.x1 + 2, box.y1 + 2));
- g_assert (check_color_at (stage, actor, color, box.x2 - 2, box.y2 - 2));
+ check_color_at (stage, actor, color, box.x1 + 2, box.y1 + 2);
+ check_color_at (stage, actor, color, box.x2 - 2, box.y2 - 2);
}
test_state_pop_validation (state);
- state->success = TRUE;
-
- clutter_main_quit ();
-}
-
-static gboolean
-queue_redraw (gpointer data_)
-{
- TestState *state = data_;
-
- clutter_actor_queue_redraw (state->stage);
-
- return TRUE;
+ state->is_running = FALSE;
}
static gboolean
test_state_run (TestState *state)
{
- state->is_running = TRUE;
-
g_signal_connect_after (state->stage, "paint", G_CALLBACK (validate_state), state);
- state->id = clutter_threads_add_idle (queue_redraw, state);
- clutter_main ();
+ while (state->is_running)
+ {
+ clutter_actor_queue_redraw (state->stage);
+
+ g_main_context_iteration (NULL, FALSE);
+ }
- return state->success;
+ return TRUE;
}
void
diff --git a/tests/conform/actor-offscreen-redirect.c b/tests/conform/actor-offscreen-redirect.c
index f4d1618..dab8519 100644
--- a/tests/conform/actor-offscreen-redirect.c
+++ b/tests/conform/actor-offscreen-redirect.c
@@ -26,6 +26,7 @@ typedef struct
ClutterActor *container;
ClutterActor *child;
ClutterActor *unrelated_actor;
+ gboolean was_painted;
} Data;
GType foo_actor_get_type (void) G_GNUC_CONST;
@@ -89,15 +90,15 @@ typedef struct _FooGroupClass FooGroupClass;
struct _FooGroupClass
{
- ClutterGroupClass parent_class;
+ ClutterActorClass parent_class;
};
struct _FooGroup
{
- ClutterGroup parent;
+ ClutterActor parent;
};
-G_DEFINE_TYPE (FooGroup, foo_group, CLUTTER_TYPE_GROUP);
+G_DEFINE_TYPE (FooGroup, foo_group, CLUTTER_TYPE_ACTOR)
static gboolean
foo_group_has_overlaps (ClutterActor *actor)
@@ -175,7 +176,7 @@ verify_redraw (Data *data, int expected_paint_count)
}
static gboolean
-timeout_cb (gpointer user_data)
+run_verify (gpointer user_data)
{
Data *data = user_data;
@@ -288,7 +289,7 @@ timeout_cb (gpointer user_data)
clutter_actor_set_position (data->unrelated_actor, 0, 1);
verify_redraw (data, 0);
- clutter_main_quit ();
+ data->was_painted = TRUE;
return G_SOURCE_REMOVE;
}
@@ -297,52 +298,43 @@ void
actor_offscreen_redirect (TestConformSimpleFixture *fixture,
gconstpointer test_data)
{
- if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
- {
- Data data;
-
- data.stage = clutter_stage_new ();
-
- data.parent_container = clutter_group_new ();
-
- data.container = g_object_new (foo_group_get_type (), NULL);
-
- data.foo_actor = g_object_new (foo_actor_get_type (), NULL);
- clutter_actor_set_size (CLUTTER_ACTOR (data.foo_actor), 100, 100);
+ Data data;
- clutter_container_add_actor (CLUTTER_CONTAINER (data.container),
- CLUTTER_ACTOR (data.foo_actor));
+ if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
+ {
+ if (g_test_verbose ())
+ g_print ("Offscreen buffers are not available, skipping test.\n");
- clutter_container_add_actor (CLUTTER_CONTAINER (data.parent_container),
- data.container);
+ return;
+ }
- clutter_container_add_actor (CLUTTER_CONTAINER (data.stage),
- data.parent_container);
+ data.stage = clutter_stage_new ();
+ data.parent_container = clutter_actor_new ();
+ data.container = g_object_new (foo_group_get_type (), NULL);
+ data.foo_actor = g_object_new (foo_actor_get_type (), NULL);
+ clutter_actor_set_size (CLUTTER_ACTOR (data.foo_actor), 100, 100);
- data.child = clutter_rectangle_new ();
- clutter_actor_set_size (data.child, 1, 1);
- clutter_container_add_actor (CLUTTER_CONTAINER (data.container),
- data.child);
+ clutter_actor_add_child (data.container, CLUTTER_ACTOR (data.foo_actor));
+ clutter_actor_add_child (data.parent_container, data.container);
+ clutter_actor_add_child (data.stage, data.parent_container);
- data.unrelated_actor = clutter_rectangle_new ();
- clutter_actor_set_size (data.child, 1, 1);
- clutter_container_add_actor (CLUTTER_CONTAINER (data.stage),
- data.unrelated_actor);
+ data.child = clutter_actor_new ();
+ clutter_actor_set_size (data.child, 1, 1);
+ clutter_actor_add_child (data.container, data.child);
- clutter_actor_show (data.stage);
+ data.unrelated_actor = clutter_actor_new ();
+ clutter_actor_set_size (data.child, 1, 1);
+ clutter_actor_add_child (data.stage, data.unrelated_actor);
- /* Start the test after a short delay to allow the stage to
- render its initial frames without affecting the results */
- g_timeout_add_full (G_PRIORITY_LOW, 250, timeout_cb, &data, NULL);
+ clutter_actor_show (data.stage);
- clutter_main ();
+ clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
+ run_verify,
+ &data,
+ NULL);
- clutter_actor_destroy (data.stage);
+ while (!data.was_painted)
+ g_main_context_iteration (NULL, FALSE);
- if (g_test_verbose ())
- g_print ("OK\n");
- }
- else if (g_test_verbose ())
- g_print ("Skipping\n");
+ clutter_actor_destroy (data.stage);
}
-
diff --git a/tests/conform/texture-fbo.c b/tests/conform/texture-fbo.c
index 061423c..5659bfe 100644
--- a/tests/conform/texture-fbo.c
+++ b/tests/conform/texture-fbo.c
@@ -24,6 +24,7 @@ typedef struct _TestState
{
ClutterActor *stage;
guint frame;
+ gboolean was_painted;
} TestState;
static ClutterActor *
@@ -137,16 +138,12 @@ validate_result (TestState *state)
g_print ("Testing onscreen clone with path clip...\n");
validate_part (state, SOURCE_SIZE, ypos * SOURCE_SIZE, 1);
ypos++;
-
- /* Comment this out if you want visual feedback of what this test
- * paints.
- */
- clutter_main_quit ();
}
-static void
-on_paint (ClutterActor *actor, TestState *state)
+static gboolean
+on_paint (gpointer data)
{
+ TestState *state = data;
int frame_num;
/* XXX: validate_result calls clutter_stage_read_pixels which will result in
@@ -155,14 +152,10 @@ on_paint (ClutterActor *actor, TestState *state)
frame_num = state->frame++;
if (frame_num == 1)
validate_result (state);
-}
-static gboolean
-queue_redraw (gpointer stage)
-{
- clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
+ state->was_painted = TRUE;
- return G_SOURCE_CONTINUE;
+ return G_SOURCE_REMOVE;
}
void
@@ -174,7 +167,12 @@ texture_fbo (TestConformSimpleFixture *fixture,
int ypos = 0;
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
- return;
+ {
+ if (g_test_verbose ())
+ g_print ("Offscreen buffers are not available, skipping.\n");
+
+ return;
+ }
state.frame = 0;
@@ -224,18 +222,15 @@ texture_fbo (TestConformSimpleFixture *fixture,
clutter_container_add (CLUTTER_CONTAINER (state.stage), actor, NULL);
ypos++;
- /* We force continuous redrawing of the stage, since we need to skip
- * the first few frames, and we wont be doing anything else that
- * will trigger redrawing. */
- clutter_threads_add_idle (queue_redraw, state.stage);
- g_signal_connect_after (state.stage, "paint", G_CALLBACK (on_paint), &state);
+ clutter_actor_show (state.stage);
- clutter_actor_show_all (state.stage);
+ clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
+ on_paint,
+ &state,
+ NULL);
- clutter_main ();
+ while (!state.was_painted)
+ g_main_context_iteration (NULL, FALSE);
clutter_actor_destroy (state.stage);
-
- if (g_test_verbose ())
- g_print ("OK\n");
}
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