[banshee] GStreamerSharp: refactoring to reuse a method in PlayerEngine.AudioSinkBin
- From: Andrés Aragoneses <aaragoneses src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [banshee] GStreamerSharp: refactoring to reuse a method in PlayerEngine.AudioSinkBin
- Date: Sat, 12 Oct 2013 16:49:45 +0000 (UTC)
commit cdc20aa6dbc8439f1a7cbda64d0122ad271dba72
Author: Andrés G. Aragoneses <knocte gmail com>
Date: Sat Oct 12 18:45:13 2013 +0200
GStreamerSharp: refactoring to reuse a method in PlayerEngine.AudioSinkBin
The nested class PlayerEngine.AudioSinkBin already contains a method
to get the request pad of audiotee, so it's better to reuse it from
all the places where it does the same.
.../Banshee.GStreamerSharp/PlayerEngine.cs | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
index 7258e42..fb117ca 100644
--- a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
+++ b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
@@ -115,7 +115,7 @@ namespace Banshee.GStreamerSharp
// Link the first tee pad to the primary audio sink queue
Pad sinkpad = first.GetStaticPad ("sink");
- Pad pad = audiotee.GetRequestPad ("src%d");
+ Pad pad = RequestTeePad ();
audiotee.AllocPad = pad;
pad.Link (sinkpad);
first = audiotee;
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