[mutter] surface-actor: Call process_damage even when the actor is invisible
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] surface-actor: Call process_damage even when the actor is invisible
- Date: Thu, 21 Aug 2014 22:32:09 +0000 (UTC)
commit 9cb1c95e49c7d8f86999558c2d28dd416892c639
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Thu Aug 21 18:30:56 2014 -0400
surface-actor: Call process_damage even when the actor is invisible
Otherwise, surface-actor-x11 won't be marked as having received damage,
which is vital to updating the actual surface.
src/compositor/meta-surface-actor.c | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
---
diff --git a/src/compositor/meta-surface-actor.c b/src/compositor/meta-surface-actor.c
index 7a13b77..e7e3a02 100644
--- a/src/compositor/meta-surface-actor.c
+++ b/src/compositor/meta-surface-actor.c
@@ -261,11 +261,10 @@ meta_surface_actor_process_damage (MetaSurfaceActor *self,
return;
}
- if (!meta_surface_actor_is_visible (self))
- return;
-
META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
- meta_surface_actor_update_area (self, x, y, width, height);
+
+ if (meta_surface_actor_is_visible (self))
+ meta_surface_actor_update_area (self, x, y, width, height);
}
void
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