[gnome-shell/wip/gestures: 7/8] Add workspaceSwitchAction Clutter.GestureAction
- From: Carlos Garnacho <carlosg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/gestures: 7/8] Add workspaceSwitchAction Clutter.GestureAction
- Date: Wed, 25 Jun 2014 16:20:56 +0000 (UTC)
commit 998443faaead52c77be8e47b03116d9a254588da
Author: Carlos Garnacho <carlosg gnome org>
Date: Wed Jun 25 18:12:41 2014 +0200
Add workspaceSwitchAction Clutter.GestureAction
This gesture implements 4-finger drag, that will be used for workspace
switching.
js/js-resources.gresource.xml | 1 +
js/ui/workspaceSwitchAction.js | 52 ++++++++++++++++++++++++++++++++++++++++
2 files changed, 53 insertions(+), 0 deletions(-)
---
diff --git a/js/js-resources.gresource.xml b/js/js-resources.gresource.xml
index d959ce1..5e93924 100644
--- a/js/js-resources.gresource.xml
+++ b/js/js-resources.gresource.xml
@@ -89,6 +89,7 @@
<file>ui/windowMenu.js</file>
<file>ui/windowManager.js</file>
<file>ui/workspace.js</file>
+ <file>ui/workspaceSwitchAction.js</file>
<file>ui/workspaceSwitcherPopup.js</file>
<file>ui/workspaceThumbnail.js</file>
<file>ui/workspacesView.js</file>
diff --git a/js/ui/workspaceSwitchAction.js b/js/ui/workspaceSwitchAction.js
new file mode 100644
index 0000000..1fe1535
--- /dev/null
+++ b/js/ui/workspaceSwitchAction.js
@@ -0,0 +1,52 @@
+// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
+
+const Signals = imports.signals;
+const Lang = imports.lang;
+const Meta = imports.gi.Meta;
+const Clutter = imports.gi.Clutter;
+const St = imports.gi.St;
+
+const WorkspaceSwitchAction = new Lang.Class({
+ Name: 'WorkspaceSwitchAction',
+ Extends: Clutter.GestureAction,
+
+ _init : function() {
+ this.parent();
+ this.set_n_touch_points (4);
+ this.connect('gesture-begin', Lang.bind (this, this._gestureBegin));
+ this.connect('gesture-end', Lang.bind (this, this._gestureEnd));
+ },
+
+ vfunc_gesture_prepare : function(action, actor) {
+ return this.get_n_current_points() == this.get_n_touch_points();
+ },
+
+ _gestureBegin : function(action, actor) {
+ this._direction = null;
+ return true;
+ },
+
+ _gestureEnd : function(action, actor) {
+ // Just check one touchpoint here
+ let [startX, startY] = this.get_press_coords(0);
+ let [x, y] = this.get_motion_coords(0);
+ let offsetX = x - startX;
+ let offsetY = y - startY;
+
+ if (Math.abs(offsetY) > Math.abs(offsetX)) {
+ if (offsetY > 0)
+ this._direction = Meta.MotionDirection.UP;
+ else
+ this._direction = Meta.MotionDirection.DOWN;
+ } else {
+ if (offsetX > 0)
+ this._direction = Meta.MotionDirection.LEFT;
+ else
+ this._direction = Meta.MotionDirection.RIGHT;
+ }
+ },
+
+ getDirection : function() {
+ return this._direction;
+ }
+});
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