[longomatch] Render player in the list using the PlayerObject
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Render player in the list using the PlayerObject
- Date: Sat, 22 Nov 2014 10:53:50 +0000 (UTC)
commit 403cb9a249aad87f70c230ca3291947ef17e56ea
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Fri Nov 14 21:34:40 2014 +0100
Render player in the list using the PlayerObject
LongoMatch.Drawing/PlayslistCellRenderer.cs | 9 ++++-----
1 files changed, 4 insertions(+), 5 deletions(-)
---
diff --git a/LongoMatch.Drawing/PlayslistCellRenderer.cs b/LongoMatch.Drawing/PlayslistCellRenderer.cs
index 32f9df3..95fc405 100644
--- a/LongoMatch.Drawing/PlayslistCellRenderer.cs
+++ b/LongoMatch.Drawing/PlayslistCellRenderer.cs
@@ -106,17 +106,16 @@ namespace LongoMatch.Drawing
Point image, text;
double textWidth;
- image = new Point (cellArea.Start.X + 10, cellArea.Start.Y);
- text = new Point (image.X + StyleConf.ListImageWidth, cellArea.Start.Y);
+ image = new Point (cellArea.Start.X, cellArea.Start.Y);
+ text = new Point (image.X + StyleConf.ListRowSeparator + StyleConf.ListImageWidth,
+ cellArea.Start.Y);
textWidth = cellArea.Start.X + cellArea.Width - text.X;
tk.Context = context;
tk.Begin ();
RenderBackgroundAndText (isExpanded, tk, backgroundArea, text, textWidth,
player.ToString ());
/* Photo */
- if (player.Photo != null) {
- tk.DrawImage (image, StyleConf.ListImageWidth, backgroundArea.Height,
player.Photo, true);
- }
+ RenderPlayer (tk, player, image);
RenderCount (Config.Style.PaletteActive, count, tk, backgroundArea, cellArea);
RenderSeparationLine (tk, context, backgroundArea);
tk.End ();
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