[longomatch] Update camera config in events when the updates it
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc: 
- Subject: [longomatch] Update camera config in events when the updates it
- Date: Fri, 17 Apr 2015 16:19:33 +0000 (UTC)
commit decf52548ce5d97a1cff8a8188c043dbb86b3940
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Thu Apr 2 16:39:20 2015 +0200
    Update camera config in events when the updates it
    
    Right it was working because the view modifies the list, but
    in case it would create a new one we need to make sure that changes
    are applied correctly
 LongoMatch.Services/Services/PlayerController.cs |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.Services/Services/PlayerController.cs 
b/LongoMatch.Services/Services/PlayerController.cs
index 236947c..cd5ea3c 100644
--- a/LongoMatch.Services/Services/PlayerController.cs
+++ b/LongoMatch.Services/Services/PlayerController.cs
@@ -110,6 +110,11 @@ namespace LongoMatch.Services
                        set {
                                Log.Debug ("Updating cameras configuration: ", string.Join ("-", value));
                                camerasVisible = value;
+                               if (loadedEvent != null) {
+                                       loadedEvent.CamerasVisible = value.ToList ();
+                               } else if (loadedPlaylistElement is PlaylistPlayElement) {
+                                       (loadedPlaylistElement as PlaylistPlayElement).CamerasVisible = 
value.ToList ();
+                               }
                                if (multiPlayer != null) {
                                        multiPlayer.CamerasVisible = camerasVisible;
                                        if (!skipApplyCamerasConfig && Opened) {
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