[gnome-nibbles/wip/vala: 5/16] Add DOAP file. Remove unnecessary files



commit 19b4ac2e5e497015c438d2d83f7b90356e43e5ae
Author: Iulian Radu <iulian radu67 gmail com>
Date:   Mon May 25 22:26:12 2015 +0300

    Add DOAP file. Remove unnecessary files

 INSTALL               |  370 ---
 configure.ac          |    3 -
 gnome-nibbles.doap    |    9 +-
 m4/intltool.m4        |  236 --
 m4/libtool.m4         | 7992 -------------------------------------------------
 m4/ltoptions.m4       |  384 ---
 m4/ltsugar.m4         |  123 -
 m4/ltversion.m4       |   23 -
 m4/lt~obsolete.m4     |   98 -
 src/nibbles-view.vala |    5 +
 10 files changed, 13 insertions(+), 9230 deletions(-)
---
diff --git a/configure.ac b/configure.ac
index fbefd5b..198462e 100644
--- a/configure.ac
+++ b/configure.ac
@@ -12,9 +12,6 @@ AC_PROG_CXX
 AM_PROG_VALAC([0.26.0.91])
 AM_PROG_CC_C_O
 
-LT_PREREQ([2.4])
-LT_INIT
-
 GLIB_GSETTINGS
 
 AC_CONFIG_MACRO_DIR([m4])
diff --git a/gnome-nibbles.doap b/gnome-nibbles.doap
index b2986ed..541e4e8 100644
--- a/gnome-nibbles.doap
+++ b/gnome-nibbles.doap
@@ -12,7 +12,7 @@
   <download-page rdf:resource="http://download.gnome.org/sources/gnome-nibbles/"; />
   <bug-database rdf:resource="https://bugzilla.gnome.org/browse.cgi?product=gnome-nibbles"; />
   <category rdf:resource="http://api.gnome.org/doap-extensions#apps"; />
-  <programming-language>C</programming-language>
+  <programming-language>Vala</programming-language>
 
   <maintainer>
     <foaf:Person>
@@ -35,4 +35,11 @@
       <gnome:userid>bryanquigs</gnome:userid>
     </foaf:Person>
   </maintainer>
+  <maintainer>
+    <foaf:Person>
+      <foaf:name>Radu Iulian-Gabriel</foaf:name>
+      <foaf:mbox rdf:resource="mailto:iulian radu67 gmial com" />
+      <gnome:userid>iulianradu</gnome:userid>
+    </foaf:Person>
+  </maintainer>
 </Project>
diff --git a/src/nibbles-view.vala b/src/nibbles-view.vala
index fd35534..6455853 100644
--- a/src/nibbles-view.vala
+++ b/src/nibbles-view.vala
@@ -216,6 +216,11 @@ public class NibblesView : GtkClutter.Embed
         bool is_wall = true;
         level = new Clutter.Actor ();
 
+        if (level != null)
+        {
+            level.remove_all_children ();
+            stage.remove_child (level);
+        }
         /* Load wall_pixmaps onto the surface */
         for (int i = 0; i < game.height; i++)
         {


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