[lightsoff] Remove spaces.
- From: Robert Roth <robertroth src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [lightsoff] Remove spaces.
- Date: Sat, 28 Mar 2015 20:37:01 +0000 (UTC)
commit 35e01dbbb4f24d0b13b60b9850d90a6a8a6e7328
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Wed Mar 4 06:44:29 2015 +0100
Remove spaces.
https://bugzilla.gnome.org/show_bug.cgi?id=745625
src/board-view.vala | 16 ++++++++--------
src/game-view.vala | 2 +-
src/lightsoff.vala | 4 ++--
src/puzzle-generator.vala | 2 +-
4 files changed, 12 insertions(+), 12 deletions(-)
---
diff --git a/src/board-view.vala b/src/board-view.vala
index ec75cba..41ea82d 100644
--- a/src/board-view.vala
+++ b/src/board-view.vala
@@ -88,7 +88,7 @@ public class BoardView : Clutter.Group
public signal void game_won ();
public signal void light_toggled ();
-
+
public BoardView (Clutter.Texture off_texture, Clutter.Texture on_texture)
{
this.off_texture = off_texture;
@@ -125,7 +125,7 @@ public class BoardView : Clutter.Group
xx = (x + 0.5f) * off_texture.width + 2;
yy = (y + 0.5f) * off_texture.height + 2;
}
-
+
public void fade_in (Clutter.Timeline timeline)
{
animate_with_timeline (Clutter.AnimationMode.EASE_OUT_SINE, timeline, "opacity", 0);
@@ -135,7 +135,7 @@ public class BoardView : Clutter.Group
{
animate_with_timeline (Clutter.AnimationMode.EASE_OUT_SINE, timeline, "opacity", 255);
}
-
+
public void slide_in (int direction, int sign, Clutter.Timeline timeline)
{
/* Place offscreen */
@@ -153,7 +153,7 @@ public class BoardView : Clutter.Group
"x", sign * direction * width,
"y", sign * (1 - direction) * height);
}
-
+
public void swap_in (float direction, Clutter.Timeline timeline)
{
/* Bring into foreground and make visible */
@@ -173,7 +173,7 @@ public class BoardView : Clutter.Group
private void find_light (Light light, out int x, out int y)
{
x = y = 0;
- for (x = 0; x < size; x++)
+ for (x = 0; x < size; x++)
for (y = 0; y < size; y++)
if (lights[x, y] == light)
return;
@@ -198,7 +198,7 @@ public class BoardView : Clutter.Group
{
if (!playable)
return;
-
+
Clutter.Timeline? timeline = null;
if (animate)
{
@@ -232,10 +232,10 @@ public class BoardView : Clutter.Group
if (cleared)
game_won ();
}
-
+
// Pseudorandomly generates and sets the state of each light based on
// a level number; hopefully this is stable between machines, but that
- // depends on GLib's PRNG stability. Also, provides some semblance of
+ // depends on GLib's PRNG stability. Also, provides some semblance of
// symmetry for some levels.
public void load_level (int level)
{
diff --git a/src/game-view.vala b/src/game-view.vala
index 866b4c0..b108b37 100644
--- a/src/game-view.vala
+++ b/src/game-view.vala
@@ -208,7 +208,7 @@ public class GameView : Clutter.Group
key_cursor_ready = true;
}
-
+
public void activate_cursor ()
{
if (key_cursor_ready)
diff --git a/src/lightsoff.vala b/src/lightsoff.vala
index 91423c0..41db0ee 100644
--- a/src/lightsoff.vala
+++ b/src/lightsoff.vala
@@ -30,7 +30,7 @@ public class LightsOff : Gtk.Application
{ "previous-level", previous_level_cb },
{ "next-level", next_level_cb }
};
-
+
private LightsOff ()
{
Object (application_id: "org.gnome.lightsoff", flags: ApplicationFlags.FLAGS_NONE);
@@ -107,7 +107,7 @@ public class LightsOff : Gtk.Application
{
previous_level.set_enabled (level > 1);
update_title (level);
- if (level != settings.get_int ("level"))
+ if (level != settings.get_int ("level"))
settings.set_int ("level", level);
}
diff --git a/src/puzzle-generator.vala b/src/puzzle-generator.vala
index e6cfda3..2f89601 100644
--- a/src/puzzle-generator.vala
+++ b/src/puzzle-generator.vala
@@ -101,7 +101,7 @@ public class PuzzleGenerator : Object
// free variable set to 1 (and the others to 0).
var basis_for_ns = new int[non_pivot_cols.length (), size * size];
var n = 0;
- foreach (var col in non_pivot_cols)
+ foreach (var col in non_pivot_cols)
{
for (var j = 0; j < size * size; j++)
basis_for_ns[n, j] = 0;
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