[orca] Remove single quote symbols from new translator notes in .ui file
- From: Joanmarie Diggs <joanied src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [orca] Remove single quote symbols from new translator notes in .ui file
- Date: Thu, 12 Nov 2015 09:56:42 +0000 (UTC)
commit 0d5271c6379f213f1e45dba99ff5add40563297c
Author: Joanmarie Diggs <jdiggs igalia com>
Date: Thu Nov 12 04:50:33 2015 -0500
Remove single quote symbols from new translator notes in .ui file
Just in case it is triggering a bug being seen by a translator.
(His translated strings are not getting pulled in when the GUI is
shown in his environment, but just for these four items....)
src/orca/orca-setup.ui | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/src/orca/orca-setup.ui b/src/orca/orca-setup.ui
index 451c3a8..19598f4 100644
--- a/src/orca/orca-setup.ui
+++ b/src/orca/orca-setup.ui
@@ -2460,7 +2460,7 @@
<property name="can_focus">False</property>
<child>
<object class="GtkCheckButton" id="enableFlashMessagesCheckButton">
- <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille 'flash' messages are similar in nature to notifications or announcements in
that they are temporarily shown on the user's refreshable braille display. Upon removal of the message, the
original contents of the braille display are restored. This checkbox allows the user to toggle this
feature.">Enable flash _messages</property>
+ <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille flash messages are similar in nature to notifications or announcements in that
they are temporarily shown on the refreshable braille display. Upon removal of the message, the original
contents of the braille display are restored. This checkbox allows the user to toggle this feature.">Enable
flash _messages</property>
<property name="use_action_appearance">False</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
@@ -2484,7 +2484,7 @@
<object class="GtkLabel" id="flashMessageDurationLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
- <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille 'flash' messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called 'flash' messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored. This label is for the spin button through which a user can
customize how long (in seconds) these temporary messages should be displayed.">Messa_ge duration
(secs):</property>
+ <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille flash messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored. This label is for the spin button through which a user can
customize how long (in seconds) these temporary messages should be displayed.">Messa_ge duration
(secs):</property>
<property name="use_underline">True</property>
<property
name="mnemonic_widget">brailleFlashTimeSpinButton</property>
<property name="xalign">0</property>
@@ -2518,7 +2518,7 @@
</child>
<child>
<object class="GtkCheckButton" id="flashIsPersistentCheckButton">
- <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille 'flash' messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called 'flash' messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored. Some users, however, would prefer to have the message remain
displayed until they explicitly dismiss it. This can be accomplished by making flash messages 'persistent' by
checking this checkbox.">Messages are _persistent</property>
+ <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille flash messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored. Some users, however, would prefer to have the message remain
displayed until they explicitly dismiss it. This can be accomplished by making flash messages persistent by
checking this checkbox.">Messages are _persistent</property>
<property name="use_action_appearance">False</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
@@ -2536,7 +2536,7 @@
</child>
<child>
<object class="GtkCheckButton" id="flashIsDetailedCheckButton">
- <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille 'flash' messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called 'flash' messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored. In instances where the message to be displayed is
long/detailed, Orca provides a 'brief' alternative. Users who prefer the brief alternative can uncheck this
checkbox.">Messages are _detailed</property>
+ <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille flash messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored. In instances where the message to be displayed is
long/detailed, Orca provides a brief alternative. Users who prefer the brief alternative can uncheck this
checkbox.">Messages are _detailed</property>
<property name="use_action_appearance">False</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
@@ -2560,7 +2560,7 @@
<object class="GtkLabel" id="flashMessageSettingsLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
- <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille 'flash' messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called 'flash' messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored.">Flash Message Settings</property>
+ <property name="label" translatable="yes" context="FlashMessages"
comments="Translators: Braille flash messages are similar in nature to notifications or announcements. They
are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as
confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen
readers is that they are shown on the refreshable braille display for only a brief time, after which the
original contents of the display are restored.">Flash Message Settings</property>
<property name="ellipsize">end</property>
<attributes>
<attribute name="weight" value="bold"/>
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