[gtk+/wip/ebassi/legacy-gl: 4/5] Allow testglarea to work with legacy GL contexts
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/legacy-gl: 4/5] Allow testglarea to work with legacy GL contexts
- Date: Wed, 7 Oct 2015 07:55:43 +0000 (UTC)
commit 02a585d4e68580047be8f0470e359eb77c6490b7
Author: Emmanuele Bassi <ebassi gnome org>
Date: Tue Oct 6 21:59:59 2015 +0100
Allow testglarea to work with legacy GL contexts
Use the 1.30 GLSL shading language for the fragment and vertex shaders.
tests/testglarea.c | 48 ++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 44 insertions(+), 4 deletions(-)
---
diff --git a/tests/testglarea.c b/tests/testglarea.c
index 41ac705..310a244 100644
--- a/tests/testglarea.c
+++ b/tests/testglarea.c
@@ -80,7 +80,7 @@ create_shader (int type, const char *src)
return shader;
}
-static const char *vertex_shader_code =
+static const char *vertex_shader_code_330 =
"#version 330\n" \
"\n" \
"layout(location = 0) in vec4 position;\n" \
@@ -89,7 +89,16 @@ static const char *vertex_shader_code =
" gl_Position = mvp * position;\n" \
"}";
-static const char *fragment_shader_code =
+static const char *vertex_shader_code_legacy =
+"#version 130\n" \
+"\n" \
+"attribute vec4 position;\n" \
+"uniform mat4 mvp;\n" \
+"void main() {\n" \
+" gl_Position = mvp * position;\n" \
+"}";
+
+static const char *fragment_shader_code_330 =
"#version 330\n" \
"\n" \
"out vec4 outputColor;\n" \
@@ -98,8 +107,18 @@ static const char *fragment_shader_code =
" outputColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);\n" \
"}";
+static const char *fragment_shader_code_legacy =
+"#version 130\n" \
+"\n" \
+"void main() {\n" \
+" float lerpVal = gl_FragCoord.y / 400.0f;\n" \
+" gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2, 0.2f, 1.0f), lerpVal);\n" \
+"}";
+
static void
-init_shaders (GLuint *program_out,
+init_shaders (const char *vertex_shader_code,
+ const char *fragment_shader_code,
+ GLuint *program_out,
GLuint *mvp_out)
{
GLuint vertex, fragment;
@@ -215,10 +234,28 @@ static GLuint mvp_location;
static void
realize (GtkWidget *widget)
{
+ const char *fragment, *vertex;
+ GdkGLContext *context;
+
gtk_gl_area_make_current (GTK_GL_AREA (widget));
+ if (gtk_gl_area_get_error (GTK_GL_AREA (widget)) != NULL)
+ return;
+
+ context = gtk_gl_area_get_context (GTK_GL_AREA (widget));
+ if (!gdk_gl_context_is_legacy (context))
+ {
+ vertex = vertex_shader_code_330;
+ fragment = fragment_shader_code_330;
+ }
+ else
+ {
+ vertex = vertex_shader_code_legacy;
+ fragment = fragment_shader_code_legacy;
+ }
+
init_buffers (&position_buffer, NULL);
- init_shaders (&program, &mvp_location);
+ init_shaders (vertex, fragment, &program, &mvp_location);
}
static void
@@ -226,6 +263,9 @@ unrealize (GtkWidget *widget)
{
gtk_gl_area_make_current (GTK_GL_AREA (widget));
+ if (gtk_gl_area_get_error (GTK_GL_AREA (widget)) != NULL)
+ return;
+
glDeleteBuffers (1, &position_buffer);
glDeleteProgram (program);
}
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