[gtk+/wip/ebassi/gles: 8/11] tests: Add precision to the GLES shader
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/gles: 8/11] tests: Add precision to the GLES shader
- Date: Sat, 23 Apr 2016 09:50:37 +0000 (UTC)
commit c164efe7f334cf5aab4da05c5d07d6f6fa4aec23
Author: Emmanuele Bassi <ebassi gnome org>
Date: Sat Apr 23 10:23:28 2016 +0100
tests: Add precision to the GLES shader
The embedded GLES shader in testglaea needs a precision annotation,
otherwise we'll get a warning, and the compilation will fail.
tests/testglarea.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
---
diff --git a/tests/testglarea.c b/tests/testglarea.c
index b8e9be0..ef2bec8 100644
--- a/tests/testglarea.c
+++ b/tests/testglarea.c
@@ -88,6 +88,7 @@ static const char *vertex_shader_code_gles =
"}";
static const char *fragment_shader_code_gles =
+"precision mediump float;\n" \
"void main() {\n" \
" float lerpVal = gl_FragCoord.y / 400.0;\n" \
" gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal);\n" \
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